Map 2 NPC Claim #9 [Bloodthirsty Crustacean]
Moderator: Lead Developers
- immortal_pigs
- Developer
- Posts: 582
- Joined: Thu May 15, 2008 2:45 pm
- Location: Utrecht
Uploading the Adan-fixed-landscape and my NPC/dialog files.
- Attachments
-
- Necrom dialogue.esp
- All NPCs and dialog for Necrom so far. Not much changed since last WIP, only uploading for completeness.
- (58.08 KiB) Downloaded 188 times
-
- Necrom landscape.esp
- The file I received from Adan, minus the old dialog and NPCs. Should be surgically clean except some leftover ints from the removed "foreign quarter".
- (6.11 MiB) Downloaded 175 times
- Bloodthirsty Crustacean
- Developer Emeritus
- Posts: 3869
- Joined: Fri Feb 02, 2007 7:30 pm
- Location: Elsewhere
on the latest landscaping file, the road out south to sailen is still a bare-rock ugly cliff-piece non-path. It'd be an easy job to delete that cliff piece and create an actual path, and i think it'd look nicer too.
a man builds a city
with Banks and Cathedrals
a man melts the sand so he
can see the world outside
"They destroyed Morrowind? Fiddlesticks! Now we're going to have to rebuild it again!"
with Banks and Cathedrals
a man melts the sand so he
can see the world outside
"They destroyed Morrowind? Fiddlesticks! Now we're going to have to rebuild it again!"
- Bloodthirsty Crustacean
- Developer Emeritus
- Posts: 3869
- Joined: Fri Feb 02, 2007 7:30 pm
- Location: Elsewhere
You seem to have just piled an even uglier new static Necrom block on to that Sailen cliff path. Presumably you just haven't properly got there yet...
Anyway, I was looking around and there's another similar area in cells (47 -12) (46 -12) and (46 -13), where an entire mountain is built out of pure rocks rather than terrain, and is meant to have a path up it. Not only will this be extremely ugly for the player to have to walk on, it will also be horrendous in terms of jolting the camera as the player jerks from face to face and static to static. Just build it out of regular terrain instead. It will look a lot prettier and be less shit in-game.
Anyway, I was looking around and there's another similar area in cells (47 -12) (46 -12) and (46 -13), where an entire mountain is built out of pure rocks rather than terrain, and is meant to have a path up it. Not only will this be extremely ugly for the player to have to walk on, it will also be horrendous in terms of jolting the camera as the player jerks from face to face and static to static. Just build it out of regular terrain instead. It will look a lot prettier and be less shit in-game.
a man builds a city
with Banks and Cathedrals
a man melts the sand so he
can see the world outside
"They destroyed Morrowind? Fiddlesticks! Now we're going to have to rebuild it again!"
with Banks and Cathedrals
a man melts the sand so he
can see the world outside
"They destroyed Morrowind? Fiddlesticks! Now we're going to have to rebuild it again!"
There's nothing wrong with the path from the end of the cause way up to the lighthouse, and all that's there needs to remain there.
Aeven:
TR_ex_nec_stairs_07 at 327770, -84358, 5327 in cell (40, -11) needs to be raised a bit; the ground underneath is peaking through a bit.
Aeven:
TR_ex_nec_stairs_07 at 327770, -84358, 5327 in cell (40, -11) needs to be raised a bit; the ground underneath is peaking through a bit.
Forum Administrator & Data Files Manager
[06/19/2012 04:15AM] +Cat table stabbing is apparently a really popular sport in morrowind
[August 29, 2014 04:05PM] <+Katze> I am writing an IRC bot! :O
[August 29, 2014 04:25PM] *** Katze has quit IRC: Z-Lined
[06/19/2012 04:15AM] +Cat table stabbing is apparently a really popular sport in morrowind
[August 29, 2014 04:05PM] <+Katze> I am writing an IRC bot! :O
[August 29, 2014 04:25PM] *** Katze has quit IRC: Z-Lined
Finished this for Aeven.
Things I did apart from what Aeven did:
-Placed some objects here and there within the whole claim to make better transitions and make it look it less bare.
-Fixed some floaters/bleeders and the like.
-Fixed some underwater blockiness.
-Fixed the silly underwater areas.
-Finished detailing of this island north of Necrom.
[url=http://img220.imageshack.us/img220/8937/mgescreenshot1p.jpg][img]http://img220.imageshack.us/img220/8937/mgescreenshot1p.th.jpg[/img][/url][url=http://img59.imageshack.us/img59/4019/mgescreenshot2a.jpg][img]http://img59.imageshack.us/img59/4019/mgescreenshot2a.th.jpg[/img][/url][url=http://img577.imageshack.us/img577/5678/mgescreenshot3.jpg][img]http://img577.imageshack.us/img577/5678/mgescreenshot3.th.jpg[/img][/url][url=http://img705.imageshack.us/img705/2008/mgescreenshot4i.jpg][img]http://img705.imageshack.us/img705/2008/mgescreenshot4i.th.jpg[/img][/url][url=http://img96.imageshack.us/img96/8398/mgescreenshot5k.jpg][img]http://img96.imageshack.us/img96/8398/mgescreenshot5k.th.jpg[/img][/url][url=http://img801.imageshack.us/img801/4527/mgescreenshot6r.jpg][img]http://img801.imageshack.us/img801/4527/mgescreenshot6r.th.jpg[/img][/url][url=http://img138.imageshack.us/img138/3052/mgescreenshot7.jpg][img]http://img138.imageshack.us/img138/3052/mgescreenshot7.th.jpg[/img][/url][url=http://img845.imageshack.us/img845/412/mgescreenshot8.jpg][img]http://img845.imageshack.us/img845/412/mgescreenshot8.th.jpg[/img][/url]
Things I did apart from what Aeven did:
-Placed some objects here and there within the whole claim to make better transitions and make it look it less bare.
-Fixed some floaters/bleeders and the like.
-Fixed some underwater blockiness.
-Fixed the silly underwater areas.
-Finished detailing of this island north of Necrom.
[url=http://img220.imageshack.us/img220/8937/mgescreenshot1p.jpg][img]http://img220.imageshack.us/img220/8937/mgescreenshot1p.th.jpg[/img][/url][url=http://img59.imageshack.us/img59/4019/mgescreenshot2a.jpg][img]http://img59.imageshack.us/img59/4019/mgescreenshot2a.th.jpg[/img][/url][url=http://img577.imageshack.us/img577/5678/mgescreenshot3.jpg][img]http://img577.imageshack.us/img577/5678/mgescreenshot3.th.jpg[/img][/url][url=http://img705.imageshack.us/img705/2008/mgescreenshot4i.jpg][img]http://img705.imageshack.us/img705/2008/mgescreenshot4i.th.jpg[/img][/url][url=http://img96.imageshack.us/img96/8398/mgescreenshot5k.jpg][img]http://img96.imageshack.us/img96/8398/mgescreenshot5k.th.jpg[/img][/url][url=http://img801.imageshack.us/img801/4527/mgescreenshot6r.jpg][img]http://img801.imageshack.us/img801/4527/mgescreenshot6r.th.jpg[/img][/url][url=http://img138.imageshack.us/img138/3052/mgescreenshot7.jpg][img]http://img138.imageshack.us/img138/3052/mgescreenshot7.th.jpg[/img][/url][url=http://img845.imageshack.us/img845/412/mgescreenshot8.jpg][img]http://img845.imageshack.us/img845/412/mgescreenshot8.th.jpg[/img][/url]
- Attachments
-
- Clean Clean Necrom landscape.esp
- (6.31 MiB) Downloaded 181 times
"Scamp you are the wonderboy" - Praedator
[url=http://scamp.blogspot.com/][img]http://i.imgur.com/Ea8ABeM.png[/img][/url]
[url=http://scamp.blogspot.com/][img]http://i.imgur.com/Ea8ABeM.png[/img][/url]
- Bloodthirsty Crustacean
- Developer Emeritus
- Posts: 3869
- Joined: Fri Feb 02, 2007 7:30 pm
- Location: Elsewhere
dudes, i don't know whether to cry or laugh but the road south out of necrom is still made out of a cliffpiece, not you know a road.
Hap said not to touch the road from the causeway up the mountaintop to the watchtower (made out of stair pieces), I'm pretty sure he didn't mean this road.
there is also still that hill made entirely of rock statics, which will be unbelievably shit ingame - see pic for just how stupid it looks, and to see just how horrible it will be to walk up.
I could make both these fixes by tomorow evening if people aren't inclined, but they just seriously need making.
A few other issues, seems somewhere along the way the steps up to the entrance Temple Compound building under the Fane got deleted.
Also, on all those new 'torch posts' which have been introduced, the fire is floating quite noticably. (and didn't a bunch of torches like that get axed a couple of revamps back for making the whole place look too bright and cheery?)
EDIT: P.s. dropping back in now to add those last two things, I notice my tone above may seem a bit err 'angry'. In case anyone is worrying, i am not criticising anything anyone did; these are all pretty age-old issues, you guys' work is all solid. i don't really know where that tone came from, it's not directed at you lot.
Hap said not to touch the road from the causeway up the mountaintop to the watchtower (made out of stair pieces), I'm pretty sure he didn't mean this road.
there is also still that hill made entirely of rock statics, which will be unbelievably shit ingame - see pic for just how stupid it looks, and to see just how horrible it will be to walk up.
I could make both these fixes by tomorow evening if people aren't inclined, but they just seriously need making.
A few other issues, seems somewhere along the way the steps up to the entrance Temple Compound building under the Fane got deleted.
Also, on all those new 'torch posts' which have been introduced, the fire is floating quite noticably. (and didn't a bunch of torches like that get axed a couple of revamps back for making the whole place look too bright and cheery?)
EDIT: P.s. dropping back in now to add those last two things, I notice my tone above may seem a bit err 'angry'. In case anyone is worrying, i am not criticising anything anyone did; these are all pretty age-old issues, you guys' work is all solid. i don't really know where that tone came from, it's not directed at you lot.
- Attachments
-
- silly.jpg
- (78.33 KiB) Downloaded 104 times
a man builds a city
with Banks and Cathedrals
a man melts the sand so he
can see the world outside
"They destroyed Morrowind? Fiddlesticks! Now we're going to have to rebuild it again!"
with Banks and Cathedrals
a man melts the sand so he
can see the world outside
"They destroyed Morrowind? Fiddlesticks! Now we're going to have to rebuild it again!"
I also say that the flat cliff piece (walled off with those big white wall pieces, or w/e they are) will stay a flat cliff piece.
But that hill made out of statics needs to be fixed, yes.
I haven't checked any work yet, but any extraneous torches and the like will be removed during a review.
But that hill made out of statics needs to be fixed, yes.
I haven't checked any work yet, but any extraneous torches and the like will be removed during a review.
Forum Administrator & Data Files Manager
[06/19/2012 04:15AM] +Cat table stabbing is apparently a really popular sport in morrowind
[August 29, 2014 04:05PM] <+Katze> I am writing an IRC bot! :O
[August 29, 2014 04:25PM] *** Katze has quit IRC: Z-Lined
[06/19/2012 04:15AM] +Cat table stabbing is apparently a really popular sport in morrowind
[August 29, 2014 04:05PM] <+Katze> I am writing an IRC bot! :O
[August 29, 2014 04:25PM] *** Katze has quit IRC: Z-Lined
- Bloodthirsty Crustacean
- Developer Emeritus
- Posts: 3869
- Joined: Fri Feb 02, 2007 7:30 pm
- Location: Elsewhere
Hap, isn't it your guide that says roads should have vertex shading, be slightly lowered into the ground, etc.?
There's no real reason to keep the thing other than wanting not to change things, is there? I mean, even if you wanted a cliff path, a far nicer cliff path could be made without using the cliff piece; even if you were for whatever reason determined to want a bare rock path (which is also silly imo)
I mean this is a pretty major location, and there is nowhere (apart from here it seems) that this mod would accept a road that had been made with 'Flatten Vertices', one texture and no shading...
(i don't really know why i have to say all these things, it seems like a given, but hey - maybe there is a reason...)
In any event, the piece is caspering from the Sailen approach, so that needs to be fixed.
There's no real reason to keep the thing other than wanting not to change things, is there? I mean, even if you wanted a cliff path, a far nicer cliff path could be made without using the cliff piece; even if you were for whatever reason determined to want a bare rock path (which is also silly imo)
I mean this is a pretty major location, and there is nowhere (apart from here it seems) that this mod would accept a road that had been made with 'Flatten Vertices', one texture and no shading...
(i don't really know why i have to say all these things, it seems like a given, but hey - maybe there is a reason...)
In any event, the piece is caspering from the Sailen approach, so that needs to be fixed.
a man builds a city
with Banks and Cathedrals
a man melts the sand so he
can see the world outside
"They destroyed Morrowind? Fiddlesticks! Now we're going to have to rebuild it again!"
with Banks and Cathedrals
a man melts the sand so he
can see the world outside
"They destroyed Morrowind? Fiddlesticks! Now we're going to have to rebuild it again!"
I don't know how you could make a cliff-top path out of cliff pieces without actually using the cliff pieces... but maybe I just don't understand what you're saying.
Forum Administrator & Data Files Manager
[06/19/2012 04:15AM] +Cat table stabbing is apparently a really popular sport in morrowind
[August 29, 2014 04:05PM] <+Katze> I am writing an IRC bot! :O
[August 29, 2014 04:25PM] *** Katze has quit IRC: Z-Lined
[06/19/2012 04:15AM] +Cat table stabbing is apparently a really popular sport in morrowind
[August 29, 2014 04:05PM] <+Katze> I am writing an IRC bot! :O
[August 29, 2014 04:25PM] *** Katze has quit IRC: Z-Lined
- Bloodthirsty Crustacean
- Developer Emeritus
- Posts: 3869
- Joined: Fri Feb 02, 2007 7:30 pm
- Location: Elsewhere
... i am advising not using the cliff pieces at all to create a road that is walked on. vanilla morrowind had cliffs, and paths, that worked just fine. the single-mesh cliff pieces are our addition. there's no reason to use it as a road, it's ugly.
Anyway, if this is just one of those things and you're not going to do anything about it, then fine, whatever. What I'm saying is pretty much self-explanatory.
Anyway, if this is just one of those things and you're not going to do anything about it, then fine, whatever. What I'm saying is pretty much self-explanatory.
a man builds a city
with Banks and Cathedrals
a man melts the sand so he
can see the world outside
"They destroyed Morrowind? Fiddlesticks! Now we're going to have to rebuild it again!"
with Banks and Cathedrals
a man melts the sand so he
can see the world outside
"They destroyed Morrowind? Fiddlesticks! Now we're going to have to rebuild it again!"
Coordinates please.Bloodthirsty Crustacean wrote:... i am advising not using the cliff pieces at all to create a road that is walked on. vanilla morrowind had cliffs, and paths, that worked just fine. the single-mesh cliff pieces are our addition. there's no reason to use it as a road, it's ugly.
Anyway, if this is just one of those things and you're not going to do anything about it, then fine, whatever. What I'm saying is pretty much self-explanatory.
SIGILLVM COMMVNITATIS DE CIVITATE BERGENSI
- Bloodthirsty Crustacean
- Developer Emeritus
- Posts: 3869
- Joined: Fri Feb 02, 2007 7:30 pm
- Location: Elsewhere
We can change the actual path to regular ground, but it needs to remain on the edge of a cliff in the water, with the retaining wall still there.
Forum Administrator & Data Files Manager
[06/19/2012 04:15AM] +Cat table stabbing is apparently a really popular sport in morrowind
[August 29, 2014 04:05PM] <+Katze> I am writing an IRC bot! :O
[August 29, 2014 04:25PM] *** Katze has quit IRC: Z-Lined
[06/19/2012 04:15AM] +Cat table stabbing is apparently a really popular sport in morrowind
[August 29, 2014 04:05PM] <+Katze> I am writing an IRC bot! :O
[August 29, 2014 04:25PM] *** Katze has quit IRC: Z-Lined
I agree with BC here, if only because those huge cliff pieces are rather underdetailed. Nowhere else would we have a road composed entirely out of of oversized statics. It should be simple to just make a road out of the terrain and then line it with the cliff pieces. The region around Necrom is entirely too huge-rock-happy to begin with (cf. static hill).
Well, it makes sense to keep it separated if we aren't finished working on the exterior bit yet, so how it is now is fine.
Forum Administrator & Data Files Manager
[06/19/2012 04:15AM] +Cat table stabbing is apparently a really popular sport in morrowind
[August 29, 2014 04:05PM] <+Katze> I am writing an IRC bot! :O
[August 29, 2014 04:25PM] *** Katze has quit IRC: Z-Lined
[06/19/2012 04:15AM] +Cat table stabbing is apparently a really popular sport in morrowind
[August 29, 2014 04:05PM] <+Katze> I am writing an IRC bot! :O
[August 29, 2014 04:25PM] *** Katze has quit IRC: Z-Lined
should be cleanish. some progress made, nothing skyshattering.
- Attachments
-
- Clean Necrom dialogue.esp
- (68.49 KiB) Downloaded 172 times
- Thrignar Fraxix
- Developer Emeritus
- Posts: 10644
- Joined: Mon Dec 06, 2004 10:30 pm
- Location: Silnim
- Contact:
What is currently being done here?
What still needs to be done here?
Is there any way we can get what needs to be done finished faster?
What still needs to be done here?
Is there any way we can get what needs to be done finished faster?
Reviewing Administrator
Morrowind Reviews: 1640
Completed MW Interiors: 29
The just man frowns, but never sneers. We can understand anger, but not malevolence - Victor Hugo, Les Miserables
The abuse of greatness is when it disjoins remorse from power - Brutus, Julius Caesar
Fun is bad - Haplo
Morrowind Reviews: 1640
Completed MW Interiors: 29
The just man frowns, but never sneers. We can understand anger, but not malevolence - Victor Hugo, Les Miserables
The abuse of greatness is when it disjoins remorse from power - Brutus, Julius Caesar
Fun is bad - Haplo
- Thrignar Fraxix
- Developer Emeritus
- Posts: 10644
- Joined: Mon Dec 06, 2004 10:30 pm
- Location: Silnim
- Contact:
How much dialog and NPCing would you say is left?
Edit: Also haplo, if you aren't going to be helpful, why bother posting?
Haplo Edit: Answering your questions isn't helpful?
Edit: Also haplo, if you aren't going to be helpful, why bother posting?
Haplo Edit: Answering your questions isn't helpful?
Reviewing Administrator
Morrowind Reviews: 1640
Completed MW Interiors: 29
The just man frowns, but never sneers. We can understand anger, but not malevolence - Victor Hugo, Les Miserables
The abuse of greatness is when it disjoins remorse from power - Brutus, Julius Caesar
Fun is bad - Haplo
Morrowind Reviews: 1640
Completed MW Interiors: 29
The just man frowns, but never sneers. We can understand anger, but not malevolence - Victor Hugo, Les Miserables
The abuse of greatness is when it disjoins remorse from power - Brutus, Julius Caesar
Fun is bad - Haplo
-
- Developer
- Posts: 328
- Joined: Tue Aug 26, 2008 5:32 am
- Location: Victoria, Australia
I had a run through this the other day. Necrom is very cool. Although it's been downsized since I last saw it
One or two errors that caught my attention though: In the interior of the building that connects the docks to the old city, one of the three exits to the docks is higher than the other two. So 1 ramp piece where the others have 2. Which I assume is incorrect since the vertical distance between the docks and old city is pretty big :p
Other one was that taking the oath to enter the catacombs would open the ghostfence in the Charnelworks building, but not the Temple one.
Also just out of curiosity has the interior for the main Temple been done yet? I haven't found it anywhere but I saw the statics and they looked cool.
One or two errors that caught my attention though: In the interior of the building that connects the docks to the old city, one of the three exits to the docks is higher than the other two. So 1 ramp piece where the others have 2. Which I assume is incorrect since the vertical distance between the docks and old city is pretty big :p
Other one was that taking the oath to enter the catacombs would open the ghostfence in the Charnelworks building, but not the Temple one.
Also just out of curiosity has the interior for the main Temple been done yet? I haven't found it anywhere but I saw the statics and they looked cool.
The Fane of the Ancestors is done, yes. I guess Why will include it in his next file.Chin Music wrote: Also just out of curiosity has the interior for the main Temple been done yet? I haven't found it anywhere but I saw the statics and they looked cool.
"Scamp you are the wonderboy" - Praedator
[url=http://scamp.blogspot.com/][img]http://i.imgur.com/Ea8ABeM.png[/img][/url]
[url=http://scamp.blogspot.com/][img]http://i.imgur.com/Ea8ABeM.png[/img][/url]
-
- Developer
- Posts: 328
- Joined: Tue Aug 26, 2008 5:32 am
- Location: Victoria, Australia
- Katze
- Developer Emeritus
- Posts: 2341
- Joined: Thu Feb 26, 2009 3:29 pm
- Location: Behind you!
- Contact:
It's where they power the ghostfence around Red Mountain from :OChin Music wrote: It looks really neat! What is the super-secret basement going to be for?
"If a hermaphroditic, bug-armored, bipolar god-king existing in multiple universes who has his very own bible with *actual* magic strewn throughout it is your idea of a cliche, then I really would like to live in your world." -MK
"You say a lot of things. And how does that work? You're a bicycle"
Tea is important.
"You say a lot of things. And how does that work? You're a bicycle"
Tea is important.
And the basement looks amazing, too.
I merged in a lot of ints at one point, but then someone took the file for fixing some stuff and somehow used an older version of my file or something. Not a big deal, but that's why some things haven't been merged in yet.
Thanks for the report, I knew about those but figured the ramp was not a big deal and I haven't touched the catacombs yet.
I merged in a lot of ints at one point, but then someone took the file for fixing some stuff and somehow used an older version of my file or something. Not a big deal, but that's why some things haven't been merged in yet.
Thanks for the report, I knew about those but figured the ramp was not a big deal and I haven't touched the catacombs yet.