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Chin Music
Developer
26 Aug 2008

Location: Victoria, Australia

Where could I get a look at said basement?

Some other questions/comments on Necrom. With the big cliff face path leading up to the causeway I personally don't like the big white walls there. I don't think there needn't be any sort of wall there, but they're so tall it feels like it's deliberately trying to block my view. Personally I'd like to be able to see over it.

My other thought was that we have that sweet interior mesh for the Necrom towers and lighthouse but none of the towers are enterable and I don't even know if the lighthouse is enterable. I presume it's the big one above the docks and not the watchtower on the cliffs. Were the tower interiors just scrapped?

The hill east of Necrom made entirely out of statics does look bad and is indeed a pain in the ass to walk on. But what I felt when I was running around the area moreso is that the terrain surrounding the main portion of Necrom is surrounded almost entirely by cliffs. In fact the only way to get to the starting point of the hill made from statics is from the eastern coast, but from Necrom there's really only one obvious way to reach the coast.



I'd like to see some paths leading out from Necrom's other exits, at least one directing to the obvious way to the coast, and potentially some other manufactured ways to logically cross the mountains and make both Necrom and its surrounding content more accessible.


These obviously don't need to be major roads, since to an extent you want to downplay some of that content as hidden and special, particularly the Dwemer Ruin. You wouldn't want to create a path through the mountains that put you right at its entrance. But stuff like in that bottom picture, from that section of land the proper major causeway entrance of Necrom is accessible, but it's a long way around. A simple path over the mountains would just make a nice bridge between those areas.

I also saw this big silly static coming off the cliff face.

And also the topmost trapdoor of the watchtower on the hill isn't linked to its exterior, but it is the other way around. I would imagine most of these little errors would be fixed by themselves in time but it just felt wrong to see them and not report them.
Post Sun Jun 05, 2011 2:44 pm Send private message             Reply with quote                   up  
Aeven
Lead Developer
17 Aug 2008

Location: Groningen

I see you're viewing an old version of the region, Chin. Try a newer one.
Post Sun Jun 05, 2011 2:52 pm Send private message       Send e-mail       Reply with quote                   up  
Chin Music
Developer
26 Aug 2008

Location: Victoria, Australia

Ah yes, you're quite right.

I was certainly surprised to see the Foreign Quarter gone. What happened to all the stuff in it, like the Guilds?

Nevertheless, the wall and the cliff face were much better, and the static mountain is laid out a lot better and is easier to ascend. Necrom is still more or less surrounded by mountains though and I feel some of those additional paths might be appropriate.

This is of course just me running my mouth with feedback, changes aren't obligatory.

Also minor error: Player gets stuck on the door of the basement in the First Council War Shrine.
Post Sun Jun 05, 2011 3:36 pm Send private message             Reply with quote                   up  
Why
Lead Developer
04 Jul 2009

Location: Utrecht

Chin Music wrote:
Where could I get a look at said basement?

Some other questions/comments on Necrom. With the big cliff face path leading up to the causeway I personally don't like the big white walls there.

I know right, I hate those walls with a passion. But apparently consensus says we'll keep them, I guess I can live with that. The basement is still being worked on by Adan afaik.
Post Sun Jun 05, 2011 4:08 pm Send private message       Send e-mail       Reply with quote                   up  
Yeti
Lead Developer
15 Feb 2009

Location: Minnesota: The Land of 11,842 Lakes

Chin Music wrote:
Also minor error: Player gets stuck on the door of the basement in the First Council War Shrine.


That reminds me; Why, can you remove the obituary book in the basement of that shrine? I wrote it and it wasn't very good. Also can you replace the named skeletons there with generic ones?

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Post Sun Jun 05, 2011 5:58 pm Send private message             Reply with quote                   up  
Why
Lead Developer
04 Jul 2009

Location: Utrecht

sure will do
Post Sun Jun 05, 2011 7:42 pm Send private message       Send e-mail       Reply with quote                   up  
Haplo
Lead Developer
30 Aug 2003

Location: Celibacy

We can lower the height of the walls a bit, I'm sure. We can address that later on. Also, I'm pretty sure it's symbolically important to have one way in and out of Necrom. I much prefer it that way, anyway.
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Post Mon Jun 06, 2011 12:21 am Send private message             Reply with quote                   up  
Why
Lead Developer
04 Jul 2009

Location: Utrecht

While I promised to post an updated file today, my friends intervened and decided it would be a good idea to kidnap me. I may or may not have access to my computer tomorrow. Will post a file once I do.
Post Sat Jun 11, 2011 1:45 am Send private message       Send e-mail       Reply with quote                   up  
Haplo
Lead Developer
30 Aug 2003

Location: Celibacy

They have approximately 24 hours before I go SEAL Team Six on their asses.
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Post Sat Jun 11, 2011 5:18 am Send private message             Reply with quote                   up  
Why
Lead Developer
04 Jul 2009

Location: Utrecht

I was gonna post an image of a seal with a helmet on but couldn't get the img tags to work. :/


Clean TR_Map_2_Section_9_Why_9.esp
 Description:

Download
 Filename:  Clean TR_Map_2_Section_9_Why_9.esp
 Filesize:  6.47 MB
 Downloaded:  67 Time(s)

Post Sat Jun 11, 2011 7:37 pm Send private message       Send e-mail       Reply with quote                   up  
The Greatness
Developer
29 May 2010



Hey Why, I've got Morrowind installed on my computer and I spent all morning installing MGE XE, TR and unofficial patches. Anyway, I was wondering if you still wanted me to add monsters to the wilderness. If you want I can also pathgrid and add enemies to dungeons too if you want. If so, do you want me to work on your file or as a seperate esp?

EDIT: I talked with Why on IRC and I'm now working with a seperate file. I'll be adding wilderness creatures, NPCing dungeons and if I get round to it I'll pathgrid Necrom for Why.

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Post Wed Jun 15, 2011 10:19 am Send private message             Reply with quote                   up  
The Greatness
Developer
29 May 2010



Here's the work I've done so far. I think I've done all the dungeons, unless I missed something. I've also filled the wilderness with levelled creatures, although I haven't done the sea yet because I'm not sure if I should use the vanilla h2o all LCs or the Sacred Lands h2o LCs (which don't have dreugh, so I'm not sure if they were intended for the sea). Anyway, it's a seperate esp, so load it with Why's latest file.


TR_Map_2_Section_9_WildernessNPCing.ESP
 Description:
stuff

Download
 Filename:  TR_Map_2_Section_9_WildernessNPCing.ESP
 Filesize:  50.66 KB
 Downloaded:  53 Time(s)


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Warning: may contain large amounts of sarcasm.

Myzel- We never actually see slaves working on Vvardenfell either. They're always just standing there. If you ask me they deserve a good whipping.
Post Thu Jun 16, 2011 7:45 pm Send private message             Reply with quote                   up  
Haplo
Lead Developer
30 Aug 2003

Location: Celibacy

h2o can be used anywhere there is water.
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Post Fri Jun 17, 2011 1:38 am Send private message             Reply with quote                   up  
The Greatness
Developer
29 May 2010



Thanks Haplo.

Another file. All level creatures are now placed, including sea creatures and cliffracers. Enjoy!



TR_Map_2_Section_9_WildernessNPCing.ESP
 Description:
More stuff.

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 Filename:  TR_Map_2_Section_9_WildernessNPCing.ESP
 Filesize:  151.93 KB
 Downloaded:  50 Time(s)


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Warning: may contain large amounts of sarcasm.

Myzel- We never actually see slaves working on Vvardenfell either. They're always just standing there. If you ask me they deserve a good whipping.
Post Mon Jun 20, 2011 1:40 pm Send private message             Reply with quote                   up  
The Greatness
Developer
29 May 2010



I wasn't expecting this to be done so quickly! But hey, nobody ever died of uploading too many WIPs, right? I want to have a WIP for every stage of my work.

I've pathgridded all of the exterior of Necrom. I'm going to start pathgridding ints now. The idea is that when Why goes back to work on this he can breeze through it after I've done all the long and boring bits Smile .



TR_Map_2_Section_9_WildernessNPCing.ESP
 Description:
Even more stuff.

Download
 Filename:  TR_Map_2_Section_9_WildernessNPCing.ESP
 Filesize:  182.78 KB
 Downloaded:  51 Time(s)


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Warning: may contain large amounts of sarcasm.

Myzel- We never actually see slaves working on Vvardenfell either. They're always just standing there. If you ask me they deserve a good whipping.
Post Mon Jun 20, 2011 7:11 pm Send private message             Reply with quote                   up  
The Greatness
Developer
29 May 2010



All of Necrom is pathgridded! With the exception of a handful of wilderness interiors that aren't dungeons and a few places that are being redone I've pretty much done all I can with this claim.

EDIT: this and this need to be merged to Why's file. The latter is the Dunmer stronghold I already asked you to merge.



TR_Map_2_Section_9_WildernessNPCing.ESP
 Description:
Yet more stuff.

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 Filename:  TR_Map_2_Section_9_WildernessNPCing.ESP
 Filesize:  251.95 KB
 Downloaded:  46 Time(s)


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Warning: may contain large amounts of sarcasm.

Myzel- We never actually see slaves working on Vvardenfell either. They're always just standing there. If you ask me they deserve a good whipping.
Post Wed Jun 22, 2011 9:03 pm Send private message             Reply with quote                   up  
Haplo
Lead Developer
30 Aug 2003

Location: Celibacy

why the fuck do you have thomas the tank engine's face for your avatar. freaking. me. out.
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Post Wed Jun 22, 2011 9:45 pm Send private message             Reply with quote                   up  
The Greatness
Developer
29 May 2010



Because I'm completely unable to take myself seriously.

Why, could you upload your most recent file please? I want to merge my file into it and there are a bunch of missing ints I want to merge in and pathgrid. Once I've done that I'll be done.

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Myzel- We never actually see slaves working on Vvardenfell either. They're always just standing there. If you ask me they deserve a good whipping.
Post Thu Jun 23, 2011 8:46 am Send private message             Reply with quote                   up  
Why
Lead Developer
04 Jul 2009

Location: Utrecht

I'll do the merging later today
Post Thu Jun 23, 2011 9:29 am Send private message       Send e-mail       Reply with quote                   up  
The Greatness
Developer
29 May 2010



Okay. You'll need to merge i2-230 and i2-185 as well then.

EDIT: I suppose if you're merging I better upload my final file. This includes all the wilderness ints I hadn't done before.



TR_Map_2_Section_9_WildernessNPCing.ESP
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 Filename:  TR_Map_2_Section_9_WildernessNPCing.ESP
 Filesize:  253.13 KB
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Warning: may contain large amounts of sarcasm.

Myzel- We never actually see slaves working on Vvardenfell either. They're always just standing there. If you ask me they deserve a good whipping.
Post Thu Jun 23, 2011 9:51 am Send private message             Reply with quote                   up  
Haplo
Lead Developer
30 Aug 2003

Location: Celibacy

Whoops! This needs an update by Why by last Monday! Please update!
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Post Thu Jul 21, 2011 1:23 am Send private message             Reply with quote                   up  
Nemon
Developer Emeritus
18 Oct 2003

Location: Bergen

Haplo wrote:
Whoops! This needs an update by Why by last Monday! Please update!


In after Sir Haplo.

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Post Sun Jul 24, 2011 8:45 am Send private message             Reply with quote                   up  
Why
Lead Developer
04 Jul 2009

Location: Utrecht

File. Progress was made. Stryker agreed to take over for a bit, because I'm out of inspiration and getting tunnelvision. <3


TR_Map_2_Section_9_Why_11.ESP
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Post Sun Jul 24, 2011 8:57 pm Send private message       Send e-mail       Reply with quote                   up  
Why
Lead Developer
04 Jul 2009

Location: Utrecht

Taking this up again, thanks Skah.
Post Wed Aug 10, 2011 2:12 am Send private message       Send e-mail       Reply with quote                   up  
Why
Lead Developer
04 Jul 2009

Location: Utrecht

Holiday time. I'll be unavailable till next Wednesday.
Post Thu Aug 18, 2011 10:57 am Send private message       Send e-mail       Reply with quote                   up  
Haplo
Lead Developer
30 Aug 2003

Location: Celibacy

Sad update news panda is sad Sad
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Post Sun Aug 28, 2011 8:55 pm Send private message             Reply with quote                   up  
Nemon
Developer Emeritus
18 Oct 2003

Location: Bergen

How is this one coming along? Anything I can do?
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Post Mon Sep 05, 2011 11:05 am Send private message             Reply with quote                   up  
Why
Lead Developer
04 Jul 2009

Location: Utrecht

Thanks, I needed a reminder to get going again. Exteriorwise this is good enough, I think, especially after Scamp fixed the seafloor. There's still the matter of weird tiny region things and WG mountains that plague the entirety of M1, M2 and upper M3, but hey, we'll live with it.

I haven't done much with this this holiday. Cat offered to take this over briefly to make some of the less relevant NPCs, I might take him up on that offer some time in the future - but there are certain NPCs and topics I want to make before I do that.

Progress will resume alongside my university efforts, which start this week. Very Happy
Post Mon Sep 05, 2011 12:05 pm Send private message       Send e-mail       Reply with quote                   up  
Scamp
Reviewer
21 Nov 2009

Location: The Velothi Mountains

Cathartis is not promoted for NPCs so he should not be granted making the less relevant ones.
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Post Mon Sep 05, 2011 2:33 pm Send private message             Reply with quote                   up  
Nemon
Developer Emeritus
18 Oct 2003

Location: Bergen

Argle bargle.
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Post Mon Sep 05, 2011 6:15 pm Send private message             Reply with quote                   up  
Katze
Developer Emeritus
26 Feb 2009

Location: Behind you!

Excuse me, Scamp? BC actually said in my showcase that although my quest wasn't complicated enough for a full promotion, he would be absolutely fine with me writing NPCs. Plus, surely it's Why's decision anyway, what with him being head of quests, and all?
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Post Mon Sep 05, 2011 6:30 pm Send private message             Reply with quote                   up  
Haplo
Lead Developer
30 Aug 2003

Location: Celibacy

Shame shame Scamp! This is not a P:C or a SHoTN! It's a TR! Cat's grasp of logic and mastery of English as a native language satisfy my concerns enough to work on some NPCs alongside our very Head of Quests.
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Post Tue Sep 06, 2011 4:43 am Send private message             Reply with quote                   up  
Thrignar Fraxix
Developer Emeritus
06 Dec 2004

Location: Silnim

how about we don't gang up on scamp ok?
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Post Tue Sep 06, 2011 7:11 am Send private message             Reply with quote                   up  
Scamp
Reviewer
21 Nov 2009

Location: The Velothi Mountains

Alright I will remember not to make jokes like that in the future for the risk of them being taken seriously v
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Post Tue Sep 06, 2011 3:02 pm Send private message             Reply with quote                   up  
Haplo
Lead Developer
30 Aug 2003

Location: Celibacy

Yes TF why so serious
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Post Tue Sep 06, 2011 8:21 pm Send private message             Reply with quote                   up  
Nemon
Developer Emeritus
18 Oct 2003

Location: Bergen

Only one Head-of-sumthin got it.
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Post Thu Sep 08, 2011 12:37 pm Send private message             Reply with quote                   up  
Nemon
Developer Emeritus
18 Oct 2003

Location: Bergen

This claim needs an update now, we're dropping the one month thingy for stuff this important.

We're so damn close to a release now, and I ask everyone with claims to do just a little extra work now to get this thing done.

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Post Fri Sep 30, 2011 8:06 am Send private message             Reply with quote                   up  
Why
Lead Developer
04 Jul 2009

Location: Utrecht

Roger. The fact that I'm holding this up is an atrocity. I'm going to have to consider dropping this though, at the moment I just don't have the time to do enough. I will discuss this on IRC later today.
Post Fri Sep 30, 2011 12:39 pm Send private message       Send e-mail       Reply with quote                   up  
Why
Lead Developer
04 Jul 2009

Location: Utrecht

I have to drop this. University is getting crazier by the day, without prospects of it getting any easier on me any time soon.

I will provide a coherent description of what needs to be done with this claim and what my plans for it are by tuesday evening. I'm sorry for not taking this step earlier guys.
Post Mon Oct 10, 2011 4:31 am Send private message       Send e-mail       Reply with quote                   up  
Haplo
Lead Developer
30 Aug 2003

Location: Celibacy

along with a WIP file? Very Happy
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Post Mon Oct 10, 2011 4:52 pm Send private message             Reply with quote                   up  
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