Claim: q2-26-Mis Claimed by MSam
Maps In Group Map 2 at (3621, 374)
Accurate map
Parent: 2-40-Imp
 Status: Approved, 100% Complete
 Faction: Miscellaneous
 Quest type:
 NPCs:
 Dialogue:
 Files:
Name Size Last Modified
TR_q2-26-Mis_MSam_1.esp 12 KB Fri Dec 22, 2017 1:46 am
TR_q2-26-Mis_MSam_3.esp 31.9 KB Fri Dec 22, 2017 1:46 am
TR_q2-26-Mis_MSam_2.esp 17.7 KB Fri Dec 22, 2017 1:46 am
TR_q2-26-Mis_MSam_4.esp 61.4 KB Fri Dec 22, 2017 1:46 am
TR_q2-26-Mis_MSam_5.esp 57.9 KB Fri Dec 22, 2017 1:46 am
Description
Helnim miscs quests 5-8 in attached doc. Do not work on quest 1-4.
Last Edited by Bloodthirsty Crustacean
(Fri Sep 03, 2010 7:07 pm) Post
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Bloodthirsty Crustacean
Developer Emeritus
02 Feb 2007

Location: Elsewhere

Doc file summarising all Helnim quests attached. You are to work only on quests 5-8.


HelnimMiscPlans.doc
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 Filename:  HelnimMiscPlans.doc
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_________________
a man builds a city
with
Banks and Cathedrals
a man melts the sand so he
can see the world outside


"They destroyed Morrowind? Fiddlesticks! Now we're going to have to rebuild it again!"
Post Fri Sep 03, 2010 7:08 pm Send private message             Reply with quote                   up  
MSam
Developer
12 Dec 2008

Location: Queensland, Australia

I'd love to be able to finally do something. I'm sure I can handle this, so can I please claim them?

The only question I have is, would the naming conventions for these be something like 'TR_m2_q_26_[object]'?

_________________
"Thank you to the Makers of Rules. To the Breakers of Backs. To the sincere Autocrats. To the false Democrats. To the Builders of Walls. To the Painters of Lines. To those who Tattoo Numbers. To those who point fingers. To those who count their greed. To those who split by colour. To those who smile their lies.

Thank you so very much."
Post Fri Sep 03, 2010 11:05 pm Send private message             Reply with quote                   up  
Haplo
Lead Developer
30 Aug 2003

Location: Celibacy

I'm not sure what the naming conventions are for quests, but I know that's not it. It's something like TR_m2_q#-##_object or TR_q2-##_object.

If you want to claim a claim, you must first click the green "Claim" button in the top right corner of the claim thread.

_________________
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Post Sat Sep 04, 2010 7:38 am Send private message             Reply with quote                   up  
Bloodthirsty Crustacean
Developer Emeritus
02 Feb 2007

Location: Elsewhere

Actually those are the naming conventions he gave. Wink

Anyway, yes, Sam, please do press the Claim button then I can grant this. Smile

Haplo Edit: Actually they are not, if you look closely.

BC: Actually, they are, if you check the most recent and up-to-date questing stuff like my area claim (e.g. "TR_m3_q_A7_ashreward") or the most recent guidelines.

In any case, using hyphens in object names is inadvisable, as scripts sometimes break when they encounter them due to one of many Morrowind engine quirks.


Haplo Edit: I'm referring to what you said: "the naming conventions he gave" which, before you edited his post for him and changed what it said, were TR_q-2-26 or something similar, and they were wrong. The example I gave was different from both of his suggestions in his post, before your edit. But it's not a big deal, so let's not carry this on.

I definitely didn't edit his post. Sorry if you thought I was being underhanded.

Haplo Edit: Someone did, and I don't think it was him; there were two examples in his post when I replied to it, and I think there were two after I hit submit, but there was only one once I read your post. Very curious... who is going around ghost-editing?

_________________
a man builds a city
with
Banks and Cathedrals
a man melts the sand so he
can see the world outside


"They destroyed Morrowind? Fiddlesticks! Now we're going to have to rebuild it again!"


Last edited by Bloodthirsty Crustacean on Tue Sep 07, 2010 1:34 pm; edited 1 time in total
Post Sat Sep 04, 2010 10:33 am Send private message             Reply with quote                   up  
MSam
Developer
12 Dec 2008

Location: Queensland, Australia

I will do exactly as it says in the description. Woohoo.

Sorry, I'm still familiarising myself with the naming conventions, since there seems to be a bit of difference between the various quests on the Mainland file.

So, (for example) the cookie quest, the journal entry will be 'TR_m2_H_Cookierep'. That's easy, but any objects/scripts would be titled 'TR_m2_q_H8_Cookieobject'.

So (if I have this right, it's TR_m2_quest_[Initial of Area of quest][quest number in the area]_object).

Sorry for any mix up, it's just the recommended guide 'Morrowind Quester Guidelines.pdf' made by MMMowSkwoz no longer exists.
Post Sat Sep 04, 2010 3:51 pm Send private message             Reply with quote                   up  
Bloodthirsty Crustacean
Developer Emeritus
02 Feb 2007

Location: Elsewhere

Granting.

Okay, this time you have got the procedure wrong. :P

All the naming conventions can be found in that thread I linked in my above post.

For this claim:

Objects: TR_m2_q_26_Object
Journals: TR_m2_He_Journal



The 'letter and number' thing for objects is when you're doing a quest directly in an NPCing claim, in which case you use the 'Area Code' of that NPC claim. (so if working on Map3 Detailing Area 7, you use TR_m3_q_A7_Object, with A7 replacing the quest claim number)
Post Sat Sep 04, 2010 4:02 pm Send private message             Reply with quote                   up  
MSam
Developer
12 Dec 2008

Location: Queensland, Australia

So all the quests fit under the umbrella of #26? Gotcha.

I've finished the Cookie Quest (which didn't require objects) and have written half of the Literary Critic. For that quest, do I need to write my own book/seal letter? I think the seal would be fine but I wasn't sure on the book.

_________________
"Thank you to the Makers of Rules. To the Breakers of Backs. To the sincere Autocrats. To the false Democrats. To the Builders of Walls. To the Painters of Lines. To those who Tattoo Numbers. To those who point fingers. To those who count their greed. To those who split by colour. To those who smile their lies.

Thank you so very much."
Post Sun Sep 05, 2010 12:18 am Send private message             Reply with quote                   up  
Bloodthirsty Crustacean
Developer Emeritus
02 Feb 2007

Location: Elsewhere

Maybe send a request to the Literary Request thread, or use an existing book, or borrow one from Daggerfall or Oblivion from TIL.

P.S., I like your dialogue for the Orc baker, you captured him well. Without that this quest would have been very boring.

I would suggest changing the person the cookies are being prepared for to either the Governor or one of the guests up in his banquet hall. (Because that's the meal the cooks are currently working on)

_________________
a man builds a city
with
Banks and Cathedrals
a man melts the sand so he
can see the world outside


"They destroyed Morrowind? Fiddlesticks! Now we're going to have to rebuild it again!"
Post Sun Sep 05, 2010 9:19 am Send private message             Reply with quote                   up  
MSam
Developer
12 Dec 2008

Location: Queensland, Australia

Took a break between Modern and Ancient History to finish up the Governess' first quest. Woohoo, I'm glad you liked the Orc. Very Happy I have edited the dialogue to accommodate the Governor.

I've edited the script on Cyria Flavius, so if the player kills her you don't get stuck with a never ending quest. If this isn't ok though, I'll delete.

_________________
"Thank you to the Makers of Rules. To the Breakers of Backs. To the sincere Autocrats. To the false Democrats. To the Builders of Walls. To the Painters of Lines. To those who Tattoo Numbers. To those who point fingers. To those who count their greed. To those who split by colour. To those who smile their lies.

Thank you so very much."
Post Sun Sep 05, 2010 10:18 am Send private message             Reply with quote                   up  
MSam
Developer
12 Dec 2008

Location: Queensland, Australia

Not clean yet, but I edited a script onto Darran Flavius so when he dies, your journal updates to say he's dead and finish the quest. Same with Cyria. I removed ownership over his bed, since he invites you to sleep in it (...rawr?).

With the 'Deep Conversations' quest, I'm having a problem with a particular script. I could find a reference for a script that used 'hours' as a convention, so I changed it to 1 day since he's researching for the rest. Problem is, my script that I usually use for days passed isn't working/compiling. If anyone could take a look, I'd be grateful. Otherwise, I will look into it more on the weekend:
Code:
Begin TR_m2_q_26_deepconvoscript

short currentDay
short localdaysPassed
Short doonce

if ( currentDay != Day )
   set currentDay to Day
   set localdaysPassed to localdaysPassed + 1
endif

If ( localdaysPassed == 1 ) ;so if one day has passed then this should activate
   If ( doonce == 0 ) ;as long as the doonce = 0...
      Journal TR_m2_He_deepconvo 30 ;then the Journal entry is given
      set doonce to 1 ;Do Once has been done...once...
      StopScript TR_m2_q_26_deepconvoscript ;script ends once fulfilled
   endif
endif
endif

End

_________________
"Thank you to the Makers of Rules. To the Breakers of Backs. To the sincere Autocrats. To the false Democrats. To the Builders of Walls. To the Painters of Lines. To those who Tattoo Numbers. To those who point fingers. To those who count their greed. To those who split by colour. To those who smile their lies.

Thank you so very much."
Post Tue Sep 07, 2010 1:16 pm Send private message             Reply with quote                   up  
Bloodthirsty Crustacean
Developer Emeritus
02 Feb 2007

Location: Elsewhere

You've got at least one surplus endif there, and you should I think have the localdaysPassed filter set to 2, because it gets set to 1 as soon as the counter is started (i.e. when currentDay changes from 0 to 22 or whatever).


Also yeah, please keep a note of any objects or references from TR_Mainland which you edit in any way. These are the kinds of things which can get awkward during merging, causing duplicates etc. Best form is to leave a clearly labeled post, or a .txt file, documenting all these things so that on merge they can all be swiftly checked.

_________________
a man builds a city
with
Banks and Cathedrals
a man melts the sand so he
can see the world outside


"They destroyed Morrowind? Fiddlesticks! Now we're going to have to rebuild it again!"
Post Tue Sep 07, 2010 1:41 pm Send private message             Reply with quote                   up  
MSam
Developer
12 Dec 2008

Location: Queensland, Australia

Ok, so now it's this:

Code:
Begin TR_m2_q_26_deepconvoscript

short currentDay
short localdaysPassed
short doonce

if ( currentDay != Day )
   set currentDay to Day
   set localdaysPassed to localdaysPassed + 1
endif

If ( localdaysPassed == 2 )
   If ( doonce == 0 )
      Journal TR_m2_He_deepconvo 30
      set doonce to 1
      StopScript TR_m2_q_26_deepconvoscript
   endif
endif

End


And it still isn't working (still complains it hasn't been compiled). Bah. Apart from this, the 3rd quest is finished. Will start the 4th one as soon as I work out what this is...

EDIT: Fixed it - I made a new script, and cut out the 'StopScript' line.

_________________
"Thank you to the Makers of Rules. To the Breakers of Backs. To the sincere Autocrats. To the false Democrats. To the Builders of Walls. To the Painters of Lines. To those who Tattoo Numbers. To those who point fingers. To those who count their greed. To those who split by colour. To those who smile their lies.

Thank you so very much."
Post Fri Sep 10, 2010 8:09 am Send private message             Reply with quote                   up  
Bloodthirsty Crustacean
Developer Emeritus
02 Feb 2007

Location: Elsewhere

Oh, yeah, it must not have liked referring to a script that doesn't yet exist (i.e. itself which has not yet been saved)

When you're making scripts self-referential like that, for ease and efficiency I tend to comment out the self-referential line with a ; and then once its been saved just delete the ;.

I assume you have now reinstated the StopScript line?

_________________
a man builds a city
with
Banks and Cathedrals
a man melts the sand so he
can see the world outside


"They destroyed Morrowind? Fiddlesticks! Now we're going to have to rebuild it again!"
Post Fri Sep 10, 2010 11:34 am Send private message             Reply with quote                   up  
MSam
Developer
12 Dec 2008

Location: Queensland, Australia

I did, although I had to make another script because the old one was also refusing to recompile since it stated I had problems with my 'Hour' function...which I removed.

Sorry to ask ANOTHER question about scripting, but I've finished the 4th quest with the exception of this one script. I've attached this script to an invisible activator below the floor, but the script on it activates *before* the object is actually enabled.

Code:
begin TR_m2_q_26_temisohno

short doonce

if ( GetJournalIndex "TR_m2_He_lostfound"  = 40 ) ;so if your journal entry is this
if ( GetDisabled == 1 ) ; then it will be enabled
enable
endif
elseif ( GetDisabled == 0 );otherwise, it's disabled
disable
endif

if ( doonce == 0 )
    if ( GetDistance Player <= 256 ) ;but when you get near it, you get
        Journal "TR_m2_He_lostfound" 50 ;this journal entry
        set doonce to 1 ;ensure it only happens once.
    endif
endif


end


I'm guessing I've overlooked something in the script, or one of the basics. Will the script of the distance/journal activate even if it hasn't been enabled in game yet? I've ticked the 'references persist' box. Is there something fundamentally wrong with the script? I assumed that if the object was disabled that scripts couldn't active on them. Any alternatives would be nice - would it be possible for this to work on a physical activator (like...a fork?).

Besides that, I'm almost finished so yaaay.

EDIT: Right, I also just read the edits above. The name convention example I originally posted was the one above - 'TR_m2_q_26_[object]'. I'm not aware of anyone changing it. At any rate though, the guide that MMMowSkwoz has written is gone. Is there anywhere I could access this?

_________________
"Thank you to the Makers of Rules. To the Breakers of Backs. To the sincere Autocrats. To the false Democrats. To the Builders of Walls. To the Painters of Lines. To those who Tattoo Numbers. To those who point fingers. To those who count their greed. To those who split by colour. To those who smile their lies.

Thank you so very much."
Post Fri Sep 10, 2010 12:23 pm Send private message             Reply with quote                   up  
Bloodthirsty Crustacean
Developer Emeritus
02 Feb 2007

Location: Elsewhere

A script will run if an object is disabled (otherwise how could it re-enable itself?). Disabling something just removes its graphics from the world - everything else (often including collision) remains the same.

In any case, that's a very roundabout way of doing what you want. A far simpler option would just be to replace the 'doonce' with ( GetJournalIndex TR_m2_He_lostfound == 40 ).

On MowSkwoz's guide, I think that is now gone. The more important elements of questing protocol I am periodically updating into that thread I linked you to.

_________________
a man builds a city
with
Banks and Cathedrals
a man melts the sand so he
can see the world outside


"They destroyed Morrowind? Fiddlesticks! Now we're going to have to rebuild it again!"
Post Fri Sep 10, 2010 1:33 pm Send private message             Reply with quote                   up  
MSam
Developer
12 Dec 2008

Location: Queensland, Australia

Ugh, of course. Thanks, that worked a charm. Razz

Well, I've run through all the quests, and they're working fine for me. I've uploaded a document for all the things I've added/changed in this post. I've changed the end of the #7 a little - now you can avoid helping Garo to start with and look for Temis on your own. Then you can report back to get some extra gold for efficiency, or just not turn him in at all.

Other than that, I think it's ready for a review!



thingchanged.txt
 Description:
Things changed/added in this claim.

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 Filename:  thingchanged.txt
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_________________
"Thank you to the Makers of Rules. To the Breakers of Backs. To the sincere Autocrats. To the false Democrats. To the Builders of Walls. To the Painters of Lines. To those who Tattoo Numbers. To those who point fingers. To those who count their greed. To those who split by colour. To those who smile their lies.

Thank you so very much."
Post Sat Sep 11, 2010 4:09 am Send private message             Reply with quote                   up  
Why
Lead Developer
04 Jul 2009

Location: Utrecht

Claim has been merged into TR_Mainland and has been released with Sacred East.
Post Mon Jun 11, 2012 10:27 pm Send private message       Send e-mail       Reply with quote                   up  
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