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Gnober
Developer
15 Jul 2010

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here your are... it is a bit of a mess, and it is probably easier to do it all from scratch... But if you find them useful then
here they are...
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Thu Jul 28, 2011 11:46 am
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Petethegoat
Developer
01 Jan 2011
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Great, thanks.
I really like the model you did for 4, so I'll definitely be adapting that, and chances are that I'll use some of the textures from 1 as well.
I've changed the model slightly to more closely match the concept image, and I've obviously been messing around with the hood texture.
I'm not really happy with it at the moment, the concept art suggests something either chitinous or more leathery.
_________________ "if you get me a female virgin sacrifice I will review your showcase now" -Thrignar Fraxix
"pete you are the model fixer extraordinair" -SamirA
<3
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Thu Jul 28, 2011 12:29 pm
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Haplo
Lead Developer
30 Aug 2003

Location: Celibacy
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Looking nice, Pete
_________________ Forum Administrator & Data Files Manager
[06/19/2012 04:15AM] +Cat table stabbing is apparently a really popular sport in morrowind
[August 29, 2014 04:05PM] <+Katze> I am writing an IRC bot! :O
[August 29, 2014 04:25PM] *** Katze has quit IRC: Z-Lined
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Thu Jul 28, 2011 5:22 pm
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Nemon
Developer Emeritus
18 Oct 2003

Location: Bergen
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Any progress on this one, Pete? Your last login was August 12th.
_________________ SIGILLVM COMMVNITATIS DE CIVITATE BERGENSI
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Sat Sep 10, 2011 8:50 am
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Petethegoat
Developer
01 Jan 2011
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Nothing new yet, but I should (touch wood) be able to do some more on this at some point this week.
This is a pretty low priority claim, right? If it's urgent, then you would probably be better off giving it to someone who is more consistently present.
_________________ "if you get me a female virgin sacrifice I will review your showcase now" -Thrignar Fraxix
"pete you are the model fixer extraordinair" -SamirA
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Thu Sep 29, 2011 12:47 pm
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Haplo
Lead Developer
30 Aug 2003

Location: Celibacy
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Hey Pete, it's been a month, could you give us an update on how this is going/if you've made any progress/etc.?
_________________ Forum Administrator & Data Files Manager
[06/19/2012 04:15AM] +Cat table stabbing is apparently a really popular sport in morrowind
[August 29, 2014 04:05PM] <+Katze> I am writing an IRC bot! :O
[August 29, 2014 04:25PM] *** Katze has quit IRC: Z-Lined
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Sun Oct 30, 2011 6:56 am
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Haplo
Lead Developer
30 Aug 2003

Location: Celibacy
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Revoked. The modder hasn't been online or updated in over 3 months.
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Sun Apr 01, 2012 5:32 pm
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LiberumAvis
Developer
28 Oct 2012

Location: Tver, Russia
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I'll take this.
The last update:
№4
Ingame screenshot http://i.imgur.com/bNMdF.jpg
Files https://dl.dropbox.com/u/8322643/LiberumAvisMushroom1.rar
Working on 1a and 1b.
_________________ Sorry for my bad english.
-tasks-
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-status-
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Wed Oct 31, 2012 8:30 am
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Adanorcil
Developer Emeritus
22 Jan 2006
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Personally, I'd be inclined to tone down the deep red on the 'leaves' a bit. In combination with the hooked, claw-like look, it makes them feel a little 'evil', like something you'd expect in Oblivion's Mehrunes Dagon theme park. Maybe a slightly more rusty color and a bit more of a gnarly, shriveled texture?
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Wed Oct 31, 2012 10:16 am
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Why
Lead Developer
04 Jul 2009
Location: Utrecht
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Make sure you take a look at these two threads, to get a good idea of the other flora for the region, so that it all matches up neatly!
http://tamriel-rebuilt.org/old_forum/viewtopic.php?t=22857
http://tamriel-rebuilt.org/old_forum/viewtopic.php?t=22859
(the links to the original concepts seem to be broken, but there are plenty of screenshots of the final product in those threads)
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Wed Oct 31, 2012 11:30 am
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LiberumAvis
Developer
28 Oct 2012

Location: Tver, Russia
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I feel some doubts about 1a, but I can not understand what confuses me ...
http://imgur.com/OGz91
_________________ Sorry for my bad english.
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Wed Oct 31, 2012 3:26 pm
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Why
Lead Developer
04 Jul 2009
Location: Utrecht
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Maybe try a lighter colour for the currently dark outer layer, and something more vibrant for the inner thing? These forests are supposed to be full of weird alien fungus life after all.
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Wed Oct 31, 2012 3:50 pm
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LiberumAvis
Developer
28 Oct 2012

Location: Tver, Russia
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http://imgur.com/LWb0c
something like this?
_________________ Sorry for my bad english.
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Wed Oct 31, 2012 3:54 pm
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Why
Lead Developer
04 Jul 2009
Location: Utrecht
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I like the inner part a lot! Not sure about the outer part, you should test it along the other flora we have for the region. You're probably better at judging whether or not it's right than I am though.
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Wed Oct 31, 2012 3:57 pm
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Adanorcil
Developer Emeritus
22 Jan 2006
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I'm a fan of this one. I particularly like how the outside is textured with a detailed texture rather than your average smear that Morrowind often has.
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Wed Oct 31, 2012 4:24 pm
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LiberumAvis
Developer
28 Oct 2012

Location: Tver, Russia
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update
+1a and 1b
https://dl.dropbox.com/u/8322643/LiberumAvisMushroom1.rar
_________________ Sorry for my bad english.
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Wed Oct 31, 2012 6:29 pm
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Aeven
Lead Developer
17 Aug 2008

Location: Groningen
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Might I advise you to set the collision to hidden? You can do this in NifSkope.
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Wed Oct 31, 2012 6:56 pm
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LiberumAvis
Developer
28 Oct 2012

Location: Tver, Russia
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Ok, updated.
_________________ Sorry for my bad english.
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Wed Oct 31, 2012 7:21 pm
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LiberumAvis
Developer
28 Oct 2012

Location: Tver, Russia
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So maybe tomorrow I'll finish this claim.
There are still things to do? Maybe something of architecture?
_________________ Sorry for my bad english.
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Wed Oct 31, 2012 8:45 pm
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Leon
Developer
30 Jul 2011

Location: The Netherlands
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LiberumAvis wrote: |
There are still things to do? Maybe something of architecture? |
Yes, we need something cultural for the Indoril civilization; a hammered dulcimer.
Here are some examples of some musical instruments we already have for the Indoril:
Drums
Bells 1
Bells 2
Since this is Indoril material, you can post it here:
http://tamriel-rebuilt.org/old_forum/viewtopic.php?t=23282&postdays=0&postorder=asc&start=0
I already have the sounds for it, we only need the model for it.
_________________ - León van der Stadt
Music Composer & Quality Assurance
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Wed Oct 31, 2012 10:03 pm
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LiberumAvis
Developer
28 Oct 2012

Location: Tver, Russia
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----UPDATE----
#1a and 1b fix
#+3rd, screenshot - http://imgur.com/t8o66
#complete
#Status: waiting for test and suggestions.
DOWNLOAD https://dl.dropbox.com/u/8322643/LiberumAvisMushroom1.rar
Now working on
Quote: |
A hammered dulcimer. |
_________________ Sorry for my bad english.
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Thu Nov 01, 2012 8:48 am
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Rats
Lead Developer
03 Jul 2012

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LiberumAvis, your work looks top-notch and you're amazingly fast. Great to have you onboard! Can't wait to see the dulcimer.
_________________ stars are out tonight.
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Thu Nov 01, 2012 11:10 am
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LiberumAvis
Developer
28 Oct 2012

Location: Tver, Russia
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Thanks
Dulcimer.
Screenshot
http://imgur.com/80tvN
Files
https://dl.dropbox.com/u/8322643/LiberumAvis_dulcimer.rar
_________________ Sorry for my bad english.
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Thu Nov 01, 2012 7:00 pm
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LiberumAvis
Developer
28 Oct 2012

Location: Tver, Russia
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Hmm updated again, I just added holder for Dulcimer http://imgur.com/2i5UK
File the same.
_________________ Sorry for my bad english.
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Thu Nov 01, 2012 7:59 pm
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Leon
Developer
30 Jul 2011

Location: The Netherlands
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Yeah, that Dulcimer is looking nice
but, those wood textures are too bright and sharp. (you can borrow textures from vanilla Morrowind if you want)
And make it a little more early japanese style. (which Indoril is based on)
And the holder of the Dulcimer could be more like this:
http://web.colby.edu/zgmitche/files/2011/05/instrument-yang-qin.jpg
Here are some textures we have that could be an inspiration for the Dulcimer:
Texture 1
Texture 2
Texture 3
Texture 4
Texture 1 for example could be used on the plate behind the strings, but yeah; it doesn't have to be 100% brown wood.
Great work LiberumAvis, looks awesome so far
_________________ - León van der Stadt
Music Composer & Quality Assurance
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Thu Nov 01, 2012 9:38 pm
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Why
Lead Developer
04 Jul 2009
Location: Utrecht
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can we maybe stick to the normal system of claims for objects next time? I suppose it'd be a waste to cancel this little project now, but really, the system's there for a reason.
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Thu Nov 01, 2012 10:10 pm
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LiberumAvis
Developer
28 Oct 2012

Location: Tver, Russia
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Leon, ok, I'll rework it today
Why, check your PM
_________________ Sorry for my bad english.
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Fri Nov 02, 2012 12:06 pm
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LiberumAvis
Developer
28 Oct 2012

Location: Tver, Russia
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UPDATE
http://imgur.com/v9Gb5
file the same
_________________ Sorry for my bad english.
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Fri Nov 02, 2012 8:00 pm
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Leon
Developer
30 Jul 2011

Location: The Netherlands
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OMG, that is sooo awesome!
It looks very nice, and the colors you use will fit the Indoril atmosphere perfectly
Can't wait to add some sounds to it and put it in some high class Indoril Manor
_________________ - León van der Stadt
Music Composer & Quality Assurance
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Fri Nov 02, 2012 9:15 pm
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Mwgek
Developer
11 Apr 2008
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Is this claim completed? If so can I download the latest file to check it out?
_________________ --Mwgek--
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Tue Nov 06, 2012 7:32 pm
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LiberumAvis
Developer
28 Oct 2012

Location: Tver, Russia
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Plants? It's complete, but I think needs refinement textures to fit into the region.
_________________ Sorry for my bad english.
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Tue Nov 06, 2012 7:51 pm
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Aeven
Lead Developer
17 Aug 2008

Location: Groningen
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Well my suggestion is we use them first and build a concept cell, and based off that, adjust textures as needed (if at all!)
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Tue Nov 06, 2012 7:59 pm
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LiberumAvis
Developer
28 Oct 2012

Location: Tver, Russia
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And that's why I think we need a sane concept art with a color palette. Not necessarily detailed art, but the colors - it's basic and building on it, no problems with the selection of textures.
_________________ Sorry for my bad english.
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Tue Nov 06, 2012 8:20 pm
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Mwgek
Developer
11 Apr 2008
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I agree we need some nemonisation to set a test cell up!
_________________ --Mwgek--
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Tue Nov 06, 2012 8:42 pm
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LiberumAvis
Developer
28 Oct 2012

Location: Tver, Russia
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Some quick sketch about color palette.
http://imgur.com/RO5kK
_________________ Sorry for my bad english.
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Mon Nov 12, 2012 7:49 am
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Nemon
Developer Emeritus
18 Oct 2003

Location: Bergen
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That's some great stuff! I think the top one is my favorite, and I love the broken mushroom tree dipping into the water, having smaller fungi grow on top of it. I will make sure these two scenes in particular makes their way into the final landscape.
_________________ SIGILLVM COMMVNITATIS DE CIVITATE BERGENSI
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Mon Nov 12, 2012 8:33 am
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Yeti
Lead Developer
15 Feb 2009

Location: Minnesota: The Land of 11,842 Lakes
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Modder hasn't logged in since October, and hasn't updated this claim since the year before that. Revoking. Anyone want to put the finishing touches on this stuff? His files are kind of scattered throughout the thread, but he seems to have done decent work on these.
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Mon Apr 07, 2014 5:32 pm
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