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Why
Lead Developer
04 Jul 2009

Location: Utrecht

Maybe hidden as in the entrance is lost, and it can be accessed through the collapsed floor of that one Nordic barrow you've got?
Post Sun Dec 09, 2012 3:06 pm Send private message       Send e-mail       Reply with quote                   up  
Nemon
Developer Emeritus
18 Oct 2003

Location: Bergen

Happy 2013 to you, Hells - any news on this claim?
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Post Wed Jan 09, 2013 10:38 am Send private message             Reply with quote                   up  
Nemon
Developer Emeritus
18 Oct 2003

Location: Bergen

This claim needs an update.
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Post Fri Jan 18, 2013 7:49 am Send private message             Reply with quote                   up  
Hells
Developer
14 Jun 2007

Location: Poznan

I was sure that I uploaded new file a week ago O_o Anyway, mostly detailing and bugfixing done past few weeks (especially around that devastated barrow), still thinking about how to make these dwemer ruins interesting
Post Sun Jan 20, 2013 11:16 am Send private message             Reply with quote                   up  
Nemon
Developer Emeritus
18 Oct 2003

Location: Bergen

Still looking good! Regarding dwemer ruins, more often than not it's just a matter of starting with placing the different statics/ruins/structures/clutter there and then just trying out different things. It's difficult making totally unique stuff but some experimenting might help.
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Post Mon Jan 21, 2013 9:09 am Send private message             Reply with quote                   up  
Hells
Developer
14 Jun 2007

Location: Poznan

New file, started messing with the dwemer stuff. Of course, it's still a big WIP.

Could someone please take a look? In my view, these ruins should not be visible from outside the mountains (I hope you know what I mean :P) and be only accessible via that road I painted (of course, if we don't count levitation) - the player will only find them if he's curious, or simply knows that they're there.
Post Sat Jan 26, 2013 5:50 pm Send private message             Reply with quote                   up  
Nemon
Developer Emeritus
18 Oct 2003

Location: Bergen

Just had a look, very good! The placement of the ruin is good. If you want the road to seem less "easily discoverable", just add statics (rocks, trees, shrubs, grass etc) to make it seem more narrow than a standard road. Also, making it winding and curvy adds to the feel that it is more a smallish path than a road proper.
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Post Tue Feb 05, 2013 2:20 pm Send private message             Reply with quote                   up  
Hells
Developer
14 Jun 2007

Location: Poznan

New file, almost done - only some detailing (some flowers and bushes here and there, maybe few more rocks) and bugfixing needs to be done. I'll finish this right after I'm done with exams at my university, so no more than ~2 more weeks and 5-18 can go to review.

Of course, if someone have any idea how to improve the area, I'm open to any suggestions.

By the way, do I have to place road signs, or is it someone else's work?
Post Sat Feb 09, 2013 5:20 pm Send private message             Reply with quote                   up  
Nemon
Developer Emeritus
18 Oct 2003

Location: Bergen

Road signs aren't necessary at this stage, since we have a tendency to redo roads and change up names.
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Post Sat Feb 09, 2013 8:11 pm Send private message             Reply with quote                   up  
Hells
Developer
14 Jun 2007

Location: Poznan

I believe it's done.

Interiors (with my ideas for them - of course, it's not necessary that you should use them :P):

-21,10 - farmer's hut; this guy is living and working alone, he sells his crops to Baan Malur every week or so. Also, he owns a guar
-20,10 - ancestral tomb; since I couldn't find any tomb in the neighbouring claims, I thought I should add one here, maybe it could belong to some noble family from BM?
-19,10 - lumberers' shack; they chop wood (obviously) and sell it to Baan Malur (I followed Scamp's idea from 5-1)
-18,10 - Smugglers' cave; inhabited by smugglers.
-20,9 - dwarven ruins; these are the ruins where we meet Larienna Macrina if we finished FG_Nchurdamz quest from vanilla. Meeting her again could be nice in some misc or bonus FG quest
-18,9 and 18,8 - small village, 4 shacks and one redoran hut belonging to a hetman. 1 farmer living with his wife, another 2 living alone in smaller shacks, and 1 fisherman (possible quest for this village - hetman sends us to cleanse the nearby nordic barrow from draugr, or something)
-21,8 - Cave high in the mountains, inhabited by necromancers or mages who wish to be left alone
-17,8 - devastated nordic barrow, its main entrance has collapsed, so only way to get inside is via a nearby cave

Overall, what I imagined, is that 5-18 is a "supply area" for Baan Malur, and all its Redoran inhabitants are working and selling their stuff, crops, lumber, fish, whatever it is to BM for living - of course, they're not using slaves, but do the work themselves - this could show that the Reds are not only heroes and warriors, but hard-working mer in general (and show another difference between them and Indoril).

Some screens (NPCs and creatures added only for flavour, they're obviously not present in the file):

http://i.imgur.com/YJFqLdw.jpg
http://i.imgur.com/yzgv9Hm.jpg
http://i.imgur.com/idtS18U.jpg
http://i.imgur.com/sUilbQH.jpg
http://i.imgur.com/fgACXRg.jpg
http://i.imgur.com/WlZdvcB.jpg
http://i.imgur.com/lMeoPf9.jpg
http://i.imgur.com/rfVyXwJ.jpg
http://i.imgur.com/J8QsrjQ.jpg
http://i.imgur.com/DG6Fqon.jpg

enjoy!
Post Thu Feb 21, 2013 6:24 pm Send private message             Reply with quote                   up  
Why
Lead Developer
04 Jul 2009

Location: Utrecht

We're going to need to come up with a special name for the forest at this rate. Looking really nice judging by your screenshots!
Post Thu Feb 21, 2013 7:12 pm Send private message       Send e-mail       Reply with quote                   up  
Haplo
Lead Developer
30 Aug 2003

Location: Celibacy

Approved. Some of the finest technical work I've seen in a long time. The rocks are really well done! I challenge any Bethesda employee to do something this skillful in the Morrowind CS.
Post Mon Aug 05, 2013 3:23 am Send private message             Reply with quote                   up  
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