5-2-Red

After an exterior claim has been cleared by a review, the thread will be moved here. Discussion is still allowed.

Moderator: Lead Developers

alex25
Developer
Posts: 477
Joined: Thu Jan 21, 2010 7:25 am
Location: Here and There

Post by alex25 »

Most of the detailing is done but I'm out of the country on vacation at the moment so the update will be delayed a bit. I'll post the file in 9 or 10 days.
User avatar
Nemon
Developer Emeritus
Posts: 2459
Joined: Sat Oct 18, 2003 3:42 pm
Location: Bergen

Post by Nemon »

9 or 10 days has passed, no file so far.
SIGILLVM COMMVNITATIS DE CIVITATE BERGENSI
alex25
Developer
Posts: 477
Joined: Thu Jan 21, 2010 7:25 am
Location: Here and There

Post by alex25 »

I'll upload it tomorrow or later today.
User avatar
Scamp
Reviewer
Posts: 794
Joined: Sat Nov 21, 2009 6:15 pm
Location: The Velothi Mountains
Contact:

Post by Scamp »

Alex25, I do have to request that you fix your road leading to my claim. You moved it one cell to the east without any proper reason as far as I can see. I will provide a WIP myself soon so that you can fix that.
"Scamp you are the wonderboy" - Praedator

[url=http://scamp.blogspot.com/][img]http://i.imgur.com/Ea8ABeM.png[/img][/url]
alex25
Developer
Posts: 477
Joined: Thu Jan 21, 2010 7:25 am
Location: Here and There

Post by alex25 »

I didn't change the roads from those made by the previous moder just detailed them so I don't know exactly where the problem is but if you provide a WIP I'll match it.
User avatar
Nemon
Developer Emeritus
Posts: 2459
Joined: Sat Oct 18, 2003 3:42 pm
Location: Bergen

Post by Nemon »

alex25 wrote:I didn't change the roads from those made by the previous moder just detailed them so I don't know exactly where the problem is but if you provide a WIP I'll match it.
What previous modder? Follow the road map provided in this very claim and you should be well off.
SIGILLVM COMMVNITATIS DE CIVITATE BERGENSI
User avatar
Nemon
Developer Emeritus
Posts: 2459
Joined: Sat Oct 18, 2003 3:42 pm
Location: Bergen

Post by Nemon »

This needs an update immediately.
SIGILLVM COMMVNITATIS DE CIVITATE BERGENSI
User avatar
Nemon
Developer Emeritus
Posts: 2459
Joined: Sat Oct 18, 2003 3:42 pm
Location: Bergen

Post by Nemon »

Revoked due to modder's inability to update.
User avatar
Nemon
Developer Emeritus
Posts: 2459
Joined: Sat Oct 18, 2003 3:42 pm
Location: Bergen

Post by Nemon »

About time this sucker got done.
User avatar
Nemon
Developer Emeritus
Posts: 2459
Joined: Sat Oct 18, 2003 3:42 pm
Location: Bergen

Post by Nemon »

http://img706.imageshack.us/img706/9373/morrowind20120116212742.jpg
http://img842.imageshack.us/img842/7122/morrowind20120116212823.jpg
http://img651.imageshack.us/img651/209/morrowind20120116212833.jpg
http://img830.imageshack.us/img830/6362/morrowind20120116212851.jpg
http://img28.imageshack.us/img28/760/morrowind20120116212903.jpg
http://img210.imageshack.us/img210/1875/morrowind20120116212933.jpg
http://img190.imageshack.us/img190/2142/morrowind20120116212948.jpg
http://img860.imageshack.us/img860/4889/morrowind20120116213101.jpg

Some progress recently.
SIGILLVM COMMVNITATIS DE CIVITATE BERGENSI
User avatar
Aeven
Lead Developer
Posts: 1964
Joined: Sun Aug 17, 2008 2:43 pm
Location: Groningen

Post by Aeven »

Looking awesome!
User avatar
Mortimer
Developer
Posts: 108
Joined: Fri Jul 30, 2010 1:04 pm

Post by Mortimer »

Truly incredible!
User avatar
Nemon
Developer Emeritus
Posts: 2459
Joined: Sat Oct 18, 2003 3:42 pm
Location: Bergen

Post by Nemon »

WIP file up. Most of the southern part + the city is done. Now it's basically cluttering wilderness and adding that special touch to it.
SIGILLVM COMMVNITATIS DE CIVITATE BERGENSI
User avatar
Nemon
Developer Emeritus
Posts: 2459
Joined: Sat Oct 18, 2003 3:42 pm
Location: Bergen

Post by Nemon »

100% and off to review. Here's a list of suggested interiors:

-23 7: Cave, random monsters dwell here
-22 7: Redoran Hut, tiny inn providing a couple of beds for the weary traveller
-25 6: Velothi tower, inhabited by an old mage studying the arcane arts
-22 6: Mine, providing iron and whatever to Reich Notbarkeep
-24 5: Village formerly know as Reich Parkeep
- Inn
- Smith
- Fort
- Alchemist
- Chief/boss/leader's house (ex_redoran_building_01)
- Barracks
- Trader
- Some guild hall (ex_redoran_building_02)
- House
- House
- Entrance to mountain cave complex (west side near south entrance)
-23 5: Cave, inhabited by necromancers (snow entrance)
-23 5: Mine, infested by undead from necro cave above
-22 5: Cave, inhabited by bandits
-25 4: Hidden old nord tomb
-24 4: Redoran watchtower
-22 4: Redora hut, inhabited by scout with shady connections to illegal moon sugar trade

Have fun. Final file in first post.
SIGILLVM COMMVNITATIS DE CIVITATE BERGENSI
arvisrend
Lead Developer
Posts: 1971
Joined: Mon Oct 04, 2010 11:39 am
Location: substitutional world

Post by arvisrend »

Really the only thing that I didn't like about this gorgeous claim is that the lower level of the city feels somewhat barren: the road from the entrance to the huge Narsis staircase is too broad. But I have no idea what statics could be reasonably put there, so I should shut up. Hmm, maybe trading stands? Signposts?

Anyway, the obligatory floater report:

TR_5-2-Red_Nemon_2.esp 1/28/2012 (22:45) skraeling TR_ash_parasol04 TR_5-2-Red (-22,4) -173215 39491 2194 "floater"

TR_5-2-Red_Nemon_2.esp 1/28/2012 (22:45) skraeling Terrain_BM_snow_07 TR_5-2-Red (-25,6) -199168 52877 7048 "floater"

TR_5-2-Red_Nemon_2.esp 1/28/2012 (22:45) skraeling Terrain_BM_snow_07 TR_5-2-Red (-25,6) -200041 50979 6263 "floater"

TR_5-2-Red_Nemon_2.esp 1/28/2012 (22:45) skraeling Flora_tree_BM_02 TR_5-2-Red (-24,4) -190753 33840 4695 "floater"

TR_5-2-Red_Nemon_2.esp 1/28/2012 (22:45) skraeling Flora_tree_BM_06 TR_5-2-Red (-24,4) -188784 34904 5494 "floater"

TR_5-2-Red_Nemon_2.esp 1/28/2012 (22:45) skraeling Flora_BM_grass_04 TR_5-2-Red (-24,4) -189623 33806 4611 "slight floater"

TR_5-2-Red_Nemon_2.esp 1/28/2012 (22:45) skraeling Ex_colony_const_stud01 TR_5-2-Red (-24,4) -195968 33672 2863 "slight caspering"

TR_5-2-Red_Nemon_2.esp 1/28/2012 (22:45) skraeling Terrain_rock_BM_20 TR_5-2-Red (-25,5) -197036 48556 7976 "this caspers inside the city"

TR_5-2-Red_Nemon_2.esp 1/28/2012 (22:45) skraeling Flora_tree_BM_05 TR_5-2-Red (-24,4) -189019 33486 4843 "all of these seem to slightly float"

TR_5-2-Red_Nemon_2.esp 1/28/2012 (22:45) skraeling TR_terr_BMcliff03-0.5B TR_5-2-Red_RParderp (-24,5) -192250 41206 7705 "caspering if you look from above"
User avatar
Tyrion
Reviewer
Posts: 1699
Joined: Wed May 31, 2006 10:52 pm
Location: currently hiding in Pentos (aka Philadelphia)

Post by Tyrion »

TESAME: Clean

Fits exterior: Yes



Northmarker set: Yes
Loading errors: No



Review: Fixed all known errors.

Comments More great landscaping Nemon. The Redoran cave city looks great and again shows how using architecture and terrain pieces in a novel fashion can generate totally original and interesting locations.

Rating 9/10
Attachments
TR_5-2-Red_Nemon_2r.esp
(848.01 KiB) Downloaded 42 times
"Imagination and memory are but one thing which for diverse considerations have diverse names."

"How dare you question the colonnade!" - one of the Glorious Leaders

"Nemon + IKEA = creationism" - some guy

"The layout is awesome, the scale is awesome, the whole city is just awesome!" - Tyrion on Blacklight, circa 2007
User avatar
Haplo
Lead Developer
Posts: 11651
Joined: Sat Aug 30, 2003 6:22 pm
Location: Celibacy

Post by Haplo »

Approved. Easily the most fun Redoran settlement to date.
arvisrend
Lead Developer
Posts: 1971
Joined: Mon Oct 04, 2010 11:39 am
Location: substitutional world

Post by arvisrend »

ex_Snow_drift TR_5-2-Red_RParderp (-24,5) -189099 42638 10357 "casper"
Locked