i4-465-Hla

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Andres Indoril
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i4-465-Hla

Post by Andres Indoril »

Claim type: Interior
Claim ID: TR_i4-465-Hla (#2652)
Faction: Hlaalu
Parent claim: TR_4-1-Hla (#138)
Claimed by: adamantum
Status: Approved (Progress: 100%)
Local map: Andothren extra
Location: 1:(109, -2174):0
Files: TR_i4-465-Hla_Andres Indoril_1.esp; TR_i4-465-Hla_adamantum_1.esp; TR_i4-465-Hla_adamantum_2.esp

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HIGH PRIORITY! Andothren (0, -16) Dunmer house.

Feel free to suggest a backstory for the occupant(s).

Use latest file here: http://tamriel-rebuilt.org/old_forum/viewtopic.php?t=23979
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Post by adamantum »

Claiming. I have a fun idea, how about making the occupant a paranoid old dunmer whose family was killed by the Morag Tong (or whoever the NPC maker sees fit). He thinks everyone is out to get him, and has set a ton of traps to stop the assassins. Perhaps he even keeps some kind of a beast caged in order to scare them off. He is holed up on the second floor, and has barricaded the balcony door.
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Yeti
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Post by Yeti »

I vaguely remember an interior in Narsis with a similarly paranoid dude living in it, but I can't recall exactly if it was because he thought the Morag Tong we're after him.
-Head of NPCs: [url=http://www.shotn.com/forums/]Skyrim: Home of the Nords[/url]
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Aeven
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Post by Aeven »

The Morag Tong doesn't generally target random people, so either elaborate on the idea, or think of something else! :)

Anyway, great that you want to claim this. If you think of something different, I'll be sure to grant this.
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Post by adamantum »

Yep, should've known we'd already have trapped houses by now. How about an undercover Morag Tong agent / Dark Brotherhood assassin / Redoran spy living here? Which would be best? The balcony door would still be barricaded, bottom floor would be normal, while the top floor would have hints of the occupant's background.
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Post by Aeven »

I think a Redoran 'spy' would work. The person would be more of an informant than an active spy though.
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Post by adamantum »

This is basically finished, but I'd like to test it in-game and then perhaps do some minor changes. I've put a redoran bonemold helm and a some redoran books on the top floor, so a careful player could guess the occupant's background.
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Post by adamantum »

Finished. The exterior door that leads to the second story should be locked properly (>80, maybe even >90).
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Post by Aeven »

Off to review!
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Post by Swiftoak »

TESAME: Clean

Fits exterior: Yes



Northmarker set: Yes
Loading errors: No



Review: Fixed a few placement issues. Pay close attention to XY rotation on de_p, though you're also free to use the new flat de_p in the future.

Comments Good stuff, fixed and recommending for approval (Andothren high priority).

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TR_i4-465-Hla_adamantum_2.esp
(12.12 KiB) Downloaded 13 times
"Idleness and lack of occupation tend - nay are dragged - towards evil."
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Post by Andres Indoril »

Written record of what I found and changed:

- Changed the cell name from i3 to i4.
- Slightly changed the rotation of bk_truenoblescode
- common_pants_05 needed to be sunk into the bed a little, because of the unlevel design of its bottom.
- Same for common_shirt_04
- ingred_hackle-lo_leaf_01 was bleeding into the table.
- Both instances of ingred_netch_leather_01 were floating.
- light_de_lantern_03_200 was bleeding into the hook a bit too deeply.
- misc_com_wood_knife was slightly afloat.
- misc_com_wood_spoon_01 was quite afloat.
- misc_uni_pillow_01 could have done with some additional sinking (which I did provide now).
- TR_misc_de_hacklo_pipe rested on a point.
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Post by Andres Indoril »

Approving.
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Post by sasquatch »

missed a minor bleeder here. the carpet bleeds the leg of the chest and a basket bleeds crate slightly.
my opinion.
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Post by Andres Indoril »

sasquatch wrote:missed a minor bleeder here. the carpet bleeds the leg of the chest and a basket bleeds crate slightly.
You are chasing ghosts there. Are you sure this is the claim you meant? There are no carpets near any chests in this one and none of the baskets bleed into any crates.
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Post by sasquatch »

Ya, it appears so. I'm not sure which one I was looking at. Not the first time I've made a mistake and certainly wont be the last. On a slightly different note, are you going to review more interiors soon? I have several in final review and a few more that are prob ready. All of them are waiting in some form or another, but must be low priority. I think it'd be nice to get everything passed through review or back in progress over the next couple months. That should be doable especially if several people work on it.

Finishing the reviews seems like the most tedious, yet easiest way to make major progress on the mod. It would also make me much happier since none of the dozen or so interiors I've done over the past couple months have had a final review. I'd like to see all this stuff in-game within the year.

I also want to add to this that a fast, yet quality review process will give greater the incentive for people to claim and complete quality interiors. At our current rate of progress, people, realizing their interiors wont be reviewed for 6 months or more and that their interiors are unlikely to be added within the next year or two years, are not likely to be as productive. I'd like to assume we all care about the mod and want to see progress made. Moving items through the review process is the only way that will happen. It also currently seems to be the most major bottleneck besides a lack of new models and textures, but this doesn't require more assets or people. Reviews only requires time and dedication to the mod and the people producing content and improving this process will go a long way in improving workflow.
my opinion.
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