Claim: i4-465-Hla Claimed by adamantum
Maps In Group Map 4 at 1:(109, -2174):0
Accurate map
Local map: Andothren extra
Parent: 4-1-Hla
 Status: Approved, 100% Complete
 Faction: House Hlaalu
 Files:
Name Size Last Modified
TR_i4-465-Hla_adamantum_2.esp 12.1 KB Fri Dec 22, 2017 1:46 am
TR_i4-465-Hla_Andres Indoril_1.esp 12.1 KB Fri Dec 22, 2017 1:46 am
TR_i4-465-Hla_adamantum_1.esp 14.8 KB Fri Dec 22, 2017 1:46 am
Description
HIGH PRIORITY! Andothren (0, -16) Dunmer house.

Feel free to suggest a backstory for the occupant(s).

Use latest file here: http://tamriel-rebuilt.org/old_forum/viewtopic.php?t=23979
Last Edited by Andres Indoril
(Mon Dec 09, 2013 1:24 am) Post
Send private message   Reply with quote      
Author Message
adamantum
Developer
25 Jun 2007

Location: Belgrade / Velika Plana

Claiming. I have a fun idea, how about making the occupant a paranoid old dunmer whose family was killed by the Morag Tong (or whoever the NPC maker sees fit). He thinks everyone is out to get him, and has set a ton of traps to stop the assassins. Perhaps he even keeps some kind of a beast caged in order to scare them off. He is holed up on the second floor, and has barricaded the balcony door.
Post Sun Dec 15, 2013 3:55 pm Send private message             Reply with quote                   up  
Yeti
Lead Developer
15 Feb 2009

Location: Minnesota: The Land of 11,842 Lakes

I vaguely remember an interior in Narsis with a similarly paranoid dude living in it, but I can't recall exactly if it was because he thought the Morag Tong we're after him.
_________________
-Head of NPCs: Skyrim: Home of the Nords
Post Sun Dec 15, 2013 5:50 pm Send private message             Reply with quote                   up  
Aeven
Lead Developer
17 Aug 2008

Location: Groningen

The Morag Tong doesn't generally target random people, so either elaborate on the idea, or think of something else! Smile

Anyway, great that you want to claim this. If you think of something different, I'll be sure to grant this.
Post Sun Dec 15, 2013 8:23 pm Send private message       Send e-mail       Reply with quote                   up  
adamantum
Developer
25 Jun 2007

Location: Belgrade / Velika Plana

Yep, should've known we'd already have trapped houses by now. How about an undercover Morag Tong agent / Dark Brotherhood assassin / Redoran spy living here? Which would be best? The balcony door would still be barricaded, bottom floor would be normal, while the top floor would have hints of the occupant's background.
Post Sun Dec 15, 2013 9:33 pm Send private message             Reply with quote                   up  
Aeven
Lead Developer
17 Aug 2008

Location: Groningen

I think a Redoran 'spy' would work. The person would be more of an informant than an active spy though.
Post Sun Dec 15, 2013 9:39 pm Send private message       Send e-mail       Reply with quote                   up  
adamantum
Developer
25 Jun 2007

Location: Belgrade / Velika Plana

This is basically finished, but I'd like to test it in-game and then perhaps do some minor changes. I've put a redoran bonemold helm and a some redoran books on the top floor, so a careful player could guess the occupant's background.
Post Thu Dec 19, 2013 1:28 am Send private message             Reply with quote                   up  
adamantum
Developer
25 Jun 2007

Location: Belgrade / Velika Plana

Finished. The exterior door that leads to the second story should be locked properly (>80, maybe even >90).
Post Fri Dec 20, 2013 6:27 am Send private message             Reply with quote                   up  
Andres Indoril
Senior Developer
13 Jan 2006

Location: Lost.... Somewhere?

Approving.
Post Thu Feb 27, 2014 10:14 am Send private message             Reply with quote                   up  
sasquatch
Developer
31 Dec 2013



missed a minor bleeder here. the carpet bleeds the leg of the chest and a basket bleeds crate slightly.
_________________
my opinion.
Post Mon Mar 10, 2014 7:32 am Send private message             Reply with quote                   up  
Andres Indoril
Senior Developer
13 Jan 2006

Location: Lost.... Somewhere?

sasquatch wrote:
missed a minor bleeder here. the carpet bleeds the leg of the chest and a basket bleeds crate slightly.


You are chasing ghosts there. Are you sure this is the claim you meant? There are no carpets near any chests in this one and none of the baskets bleed into any crates.

_________________

"You guys are no fun, I'll start my own TR with dead children and toy guars!" -Why
Post Mon Mar 10, 2014 8:33 am Send private message             Reply with quote                   up  
sasquatch
Developer
31 Dec 2013



Ya, it appears so. I'm not sure which one I was looking at. Not the first time I've made a mistake and certainly wont be the last. On a slightly different note, are you going to review more interiors soon? I have several in final review and a few more that are prob ready. All of them are waiting in some form or another, but must be low priority. I think it'd be nice to get everything passed through review or back in progress over the next couple months. That should be doable especially if several people work on it.

Finishing the reviews seems like the most tedious, yet easiest way to make major progress on the mod. It would also make me much happier since none of the dozen or so interiors I've done over the past couple months have had a final review. I'd like to see all this stuff in-game within the year.

I also want to add to this that a fast, yet quality review process will give greater the incentive for people to claim and complete quality interiors. At our current rate of progress, people, realizing their interiors wont be reviewed for 6 months or more and that their interiors are unlikely to be added within the next year or two years, are not likely to be as productive. I'd like to assume we all care about the mod and want to see progress made. Moving items through the review process is the only way that will happen. It also currently seems to be the most major bottleneck besides a lack of new models and textures, but this doesn't require more assets or people. Reviews only requires time and dedication to the mod and the people producing content and improving this process will go a long way in improving workflow.

_________________
my opinion.
Post Mon Mar 10, 2014 8:43 pm Send private message             Reply with quote                   up  
Post new topic Reply to topic
 
The content of this site is © by the Tamriel Rebuilt community. Morrowind, its expansions, and its content is © Bethesda Softworks.
Forums powered by phpBB © 2001, 2005 phpBB Group