Claim: i3-759-Ind Claimed by RyanS
Maps In Group Map 3 at 1:(1470, -2500):0
Accurate map
Parent: 3-12-Ind
 Status: Approved, 100% Complete
 Faction: House Indoril
 Files:
Name Size Last Modified
TR_i3-759-Ind_seneca37_1.esp 18.7 KB Fri Dec 22, 2017 1:46 am
TR_i3-759-Ind_RyanS_1.esp 11.6 KB Fri Dec 22, 2017 1:46 am
TR_i3-759-Ind_RyanS_2.esp 18 KB Fri Dec 22, 2017 1:46 am
Description
(11, -19) Ancestral tomb

Cell Co-ordinates and Shell: http://i.imgur.com/9HZnkku.jpg

For m3a4west - http://tamriel-rebuilt.org/old_forum/viewtopic.php?p=319472
Last Edited by Seneca37
(Wed Feb 26, 2014 3:04 am) Post
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Author Message
rot
Lead Developer
21 Oct 2012



Not exactly a discreet location, so this tomb could conceivably be more grandiose, well-guarded and locked than usual. For m3a4west - http://tamriel-rebuilt.org/old_forum/viewtopic.php?p=319472
Post Wed Feb 26, 2014 3:08 am Send private message             Reply with quote                   up  
RyanS
Lead Developer
19 Aug 2013

Location: California

Claiming! Will make a large, interesting ancestral tomb. The upper levels will have evidence of past smuggling, while the lower levels will still be locked up.
Post Wed Feb 26, 2014 4:34 am Send private message       Send e-mail       Reply with quote                   up  
Swiftoak
Developer Emeritus
02 Feb 2005

Location: Kah-nah-duh

Enjoy :)
Post Wed Feb 26, 2014 4:36 am Send private message             Reply with quote                   up  
RyanS
Lead Developer
19 Aug 2013

Location: California

Update!
Post Sat Mar 01, 2014 11:17 pm Send private message       Send e-mail       Reply with quote                   up  
rot
Lead Developer
21 Oct 2012



Took a look and already looks interesting!

One thing: there used to be this where the entrance to the tomb is now. Those waterfalls were removed because people agreed they looked wrong, but also because they didn't make any sense wrt the region - it's an elevated location compared to the water level, the waterfalls went against the inner sea?!?, etc
- so I'd avoid waterfalls at least in the upper part of the interior.


(on a side note, waterfalls are overused in TR because they're the easiest way to make caves cool, so virtually every grotto has waterfalls... which gets old very quickly as a player. There unfortunately aren't modellers at the ready to make new assets, but if you have ideas for other ways to make caves/grottos interesting, that'd be worth discussing somewhere)
Post Sun Mar 02, 2014 1:52 am Send private message             Reply with quote                   up  
RyanS
Lead Developer
19 Aug 2013

Location: California

Sure! I'll delete at least the upper waterfall, and find something interesting to put in that location.
Post Sun Mar 02, 2014 2:20 am Send private message       Send e-mail       Reply with quote                   up  
RyanS
Lead Developer
19 Aug 2013

Location: California

Finished! I deleted the waterfall in the upper halls, but decided to keep the one in the cavern, for it was already a major part of the interior. I hope this is alright! If not, I'll be fine with deleting it. Smile
Post Tue Mar 04, 2014 2:26 am Send private message       Send e-mail       Reply with quote                   up  
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