Claim: i4-465-Hla |
Claimed by adamantum
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Status:
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Approved, 100% Complete
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Faction:
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House Hlaalu
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Files:
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Description
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HIGH PRIORITY! Andothren (0, -16) Dunmer house.
Feel free to suggest a backstory for the occupant(s).
Use latest file here: http://tamriel-rebuilt.org/old_forum/viewtopic.php?t=23979
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Author
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Message
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adamantum
Developer
25 Jun 2007

Location: Belgrade / Velika Plana
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Claiming. I have a fun idea, how about making the occupant a paranoid old dunmer whose family was killed by the Morag Tong (or whoever the NPC maker sees fit). He thinks everyone is out to get him, and has set a ton of traps to stop the assassins. Perhaps he even keeps some kind of a beast caged in order to scare them off. He is holed up on the second floor, and has barricaded the balcony door.
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Sun Dec 15, 2013 3:55 pm
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Yeti
Lead Developer
15 Feb 2009

Location: Minnesota: The Land of 11,842 Lakes
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I vaguely remember an interior in Narsis with a similarly paranoid dude living in it, but I can't recall exactly if it was because he thought the Morag Tong we're after him.
_________________ -Head of NPCs: Skyrim: Home of the Nords
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Sun Dec 15, 2013 5:50 pm
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Aeven
Lead Developer
17 Aug 2008

Location: Groningen
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The Morag Tong doesn't generally target random people, so either elaborate on the idea, or think of something else!
Anyway, great that you want to claim this. If you think of something different, I'll be sure to grant this.
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Sun Dec 15, 2013 8:23 pm
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adamantum
Developer
25 Jun 2007

Location: Belgrade / Velika Plana
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Yep, should've known we'd already have trapped houses by now. How about an undercover Morag Tong agent / Dark Brotherhood assassin / Redoran spy living here? Which would be best? The balcony door would still be barricaded, bottom floor would be normal, while the top floor would have hints of the occupant's background.
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Sun Dec 15, 2013 9:33 pm
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Aeven
Lead Developer
17 Aug 2008

Location: Groningen
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I think a Redoran 'spy' would work. The person would be more of an informant than an active spy though.
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Sun Dec 15, 2013 9:39 pm
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adamantum
Developer
25 Jun 2007

Location: Belgrade / Velika Plana
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This is basically finished, but I'd like to test it in-game and then perhaps do some minor changes. I've put a redoran bonemold helm and a some redoran books on the top floor, so a careful player could guess the occupant's background.
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Thu Dec 19, 2013 1:28 am
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adamantum
Developer
25 Jun 2007

Location: Belgrade / Velika Plana
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Finished. The exterior door that leads to the second story should be locked properly (>80, maybe even >90).
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Fri Dec 20, 2013 6:27 am
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Andres Indoril
Senior Developer
13 Jan 2006

Location: Lost.... Somewhere?
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Approving.
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Thu Feb 27, 2014 10:14 am
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sasquatch
Developer
31 Dec 2013

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missed a minor bleeder here. the carpet bleeds the leg of the chest and a basket bleeds crate slightly.
_________________ my opinion.
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Mon Mar 10, 2014 7:32 am
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Andres Indoril
Senior Developer
13 Jan 2006

Location: Lost.... Somewhere?
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sasquatch wrote: |
missed a minor bleeder here. the carpet bleeds the leg of the chest and a basket bleeds crate slightly. |
You are chasing ghosts there. Are you sure this is the claim you meant? There are no carpets near any chests in this one and none of the baskets bleed into any crates.
_________________

"You guys are no fun, I'll start my own TR with dead children and toy guars!" -Why
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Mon Mar 10, 2014 8:33 am
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sasquatch
Developer
31 Dec 2013

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Ya, it appears so. I'm not sure which one I was looking at. Not the first time I've made a mistake and certainly wont be the last. On a slightly different note, are you going to review more interiors soon? I have several in final review and a few more that are prob ready. All of them are waiting in some form or another, but must be low priority. I think it'd be nice to get everything passed through review or back in progress over the next couple months. That should be doable especially if several people work on it.
Finishing the reviews seems like the most tedious, yet easiest way to make major progress on the mod. It would also make me much happier since none of the dozen or so interiors I've done over the past couple months have had a final review. I'd like to see all this stuff in-game within the year.
I also want to add to this that a fast, yet quality review process will give greater the incentive for people to claim and complete quality interiors. At our current rate of progress, people, realizing their interiors wont be reviewed for 6 months or more and that their interiors are unlikely to be added within the next year or two years, are not likely to be as productive. I'd like to assume we all care about the mod and want to see progress made. Moving items through the review process is the only way that will happen. It also currently seems to be the most major bottleneck besides a lack of new models and textures, but this doesn't require more assets or people. Reviews only requires time and dedication to the mod and the people producing content and improving this process will go a long way in improving workflow.
_________________ my opinion.
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Mon Mar 10, 2014 8:43 pm
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