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Why
Lead Developer
04 Jul 2009

Location: Utrecht

Mountain Hoom creature sounds.

http://www.majhost.com/cgi-bin/gallery.cgi?i=3463822
http://www.majhost.com/cgi-bin/gallery.cgi?i=3463813
http://www.majhost.com/cgi-bin/gallery.cgi?i=3463815

Low, deep steam horn sounds, idle humming, chewing. Also whatever else is necessary to get this creature to come alive and put it in the game.
Post Fri Nov 16, 2012 11:22 pm Send private message       Send e-mail       Reply with quote                   up  
Why
Lead Developer
04 Jul 2009

Location: Utrecht

Claim created at Leon's request.
Post Fri Nov 16, 2012 11:25 pm Send private message       Send e-mail       Reply with quote                   up  
Worsas
Developer
10 Sep 2005



Having made the animation and placed the sound-keys, I would like to give a few notes:

The creature uses 7 sounds:

-Moan (should be a deep, not very loud growling)
-Roar (the hoom roars while it attacks)
-Scream (the hoom screams when it dies)
-land (used when the creature dies and lands on its side)
-Right (used when one of the right feet tips the ground)
-Left (when one of the left feed tips the ground)
Post Fri Nov 16, 2012 11:33 pm Send private message             Reply with quote                   up  
Andres Indoril
Senior Developer
13 Jan 2006

Location: Lost.... Somewhere?

But what is the 7th sound?
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Post Sat Nov 17, 2012 8:45 am Send private message             Reply with quote                   up  
Leon
Developer
30 Jul 2011

Location: The Netherlands

Claim!

Will follow the description to make a nice low, deep steam horn sounds :D

[quote="Worsas"]-Moan (should be a deep, not very loud growling)[/quote]
Are those sounds from those pipes?
Post Sat Nov 17, 2012 9:15 am Send private message             Reply with quote                   up  
Worsas
Developer
10 Sep 2005



Moan, Roar and Scream should come from the mouth of the creature at least.

It should still be possible to add a horn sound somewhere in an idle-animation, though.
Post Sat Nov 17, 2012 10:33 am Send private message             Reply with quote                   up  
Why
Lead Developer
04 Jul 2009

Location: Utrecht

Actually it inhales through the holes on its forehead and exhales through the pipes. It doesn't have lungs in the traditional sense and its mouth is only connected to its digestive track and should as such produce no sounds. All roars, growls and cries should come from the pipes, but feel free to get creative there - they might be capable of basic communication, or heck, maybe they play melodies during mating season.
Post Sat Nov 17, 2012 2:12 pm Send private message       Send e-mail       Reply with quote                   up  
SamirA
Developer Emeritus
27 Apr 2010

Location: Somewhere in Tamriel

Yeah I like that idea Why, though munching on grass/whatever would still force some sound to emanate from the mouth regions.
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Post Sat Nov 17, 2012 7:29 pm Send private message             Reply with quote                   up  
Yeti
Lead Developer
15 Feb 2009

Location: Minnesota: The Land of 11,842 Lakes

I really love the design for the Mountain Hoom. Has it been modeled yet?
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Post Sat Nov 17, 2012 11:43 pm Send private message             Reply with quote                   up  
Why
Lead Developer
04 Jul 2009

Location: Utrecht

Yes, I believe Adan has it to make a last few texture changes.
Post Sun Nov 18, 2012 1:26 am Send private message       Send e-mail       Reply with quote                   up  
Why
Lead Developer
04 Jul 2009

Location: Utrecht

Transferred claim ownership to Rats
Post Mon Jan 14, 2013 12:01 am Send private message       Send e-mail       Reply with quote                   up  
Rats
Lead Developer
03 Jul 2012



Updating. The .rar file contains four sound effects: moan, roar, scream and the sound of a hoom exhaling thru the horns.

//edit: still very much WIP; feedback & improvement suggestions are welcome.

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Post Mon Jan 14, 2013 6:29 pm Send private message       Send e-mail       Reply with quote                   up  
Adanorcil
Developer Emeritus
22 Jan 2006



I like where you're taking this. You got the "pipe" sound in there, which is a good thing. Arvis felt those parts sounded a bit like percussion, which I reckon is because the reverb on them sound quite metallic right now. Maybe the sound in the moan wav can also be mixed a little more fluently? Right now, the exhale comes quite noticeably after the sound, even though the sound is clearly made by (more forceful) exhaling.

For reference, and because I'm a terribly lazy man, I'm posting an IRC log here. Not all of it is directly relevant, but it might give you some inspiration. Or maybe a laugh or two.

[20:33] <@Adanorcil> Rats is getting it I think
[20:33] <@Adanorcil> I'm liking where's taken the new hoom sounds
[20:34] <@arvisrend|> though i'm confused by the weird percussions at the end of the sounds
[20:35] <Why|> I'm still longing to hear some more bestial steam horns tbh
[20:35] <@Adanorcil> yeah, some more would definitely be good
[20:35] <@Adanorcil> and the reverb is a little too metallic maybe
[20:35] <Why|> a la http://www.youtube.com/watch?v=jA_WyHHvwCw
[20:35] <Why|> but bestial
[20:35] <Why|> :p
[20:35] <@Adanorcil> more organic sounding, yeah
[20:35] <@arvisrend|> i mean, what's that thing at 0:02-0:04 of exhale?
[20:36] <@Adanorcil> clearly the pipes
[20:36] <@Adanorcil> imagine blowing air through a big pipe
[20:37] <@Adanorcil> Why, maybe we should leave the big resounding hoom sounds for regional effects, though?
[20:37] <@Adanorcil> I think it might be easier
[20:37] <@arvisrend|> sounds like a drum to me
[20:37] <Why|> yeah probably
[20:37] <Why|> though I'd love to hear it go wild when attacking
[20:37] <@Adanorcil> I think it might be hard to do that sound while also having a distinct source nearby
[20:38] <@Adanorcil> without blowing your eardrums anyway
[20:38] <@Adanorcil> yeah, for attacks definitely
[20:46] <Why|> but I'm imagining an angry hoom running up to you, constantly exhaling steamy wet air and making a hell of a lot of noise
[20:46] <Why|> like an old steam locomotive ready to trample you
idles would actually be them sounding off
[20:47] <Why|> I still like the melody playing idea
[20:47] <Why|> for mating season
[20:47] <@Adanorcil> of course
[20:47] <Why|> :p
[20:47] <@Adanorcil> they makes tunes
[20:47] <+Cat> The Dunmer totally train them to play tunes Razz
[20:48] <Why|> I showed it to my sister, who studies biology, and she was all in favor of tunes, too
[20:48] <+Cat> I'm just wondering how they'd modulate the pitch of the note
[20:48] <+Cat> vocal cords down at the bottom of the tubes or something?
[20:49] <@Adanorcil> air flow speed I guess
[20:49] <@Adanorcil> faster you exhale, the higher the pitch
[20:49] <@Adanorcil> relaxed breathing is unhearable
[20:49] <@Adanorcil> same way you don't whistle if you only blow slightly
[20:50] <+Cat> there should be baby hooms that are squeaky and slightly out of tune Razz
[20:50] <~Haplo> that would be very cute, Cat
[20:50] <@Adanorcil> now I'm imagining hoom mating season in the velothis
[20:50] <@Adanorcil> and it sounds like a german brass band
[20:50] <Why|> great
[20:51] <~Haplo> http://www.youtube.com/watch?v=Z7CIHor-wAg
[20:51] <+Cat> what kind of sounds would ladyhooms like best, though
[20:51] <~Haplo> 0:21
[20:51] <+Cat> Razz
[20:52] <@Adanorcil> Cat: the loudest :p
[20:54] <~Haplo> http://www.youtube.com/watch?v=WkkUM6PXrVw I imagine Hooms might have a sound like 0:04
[20:55] <@Adanorcil> Haplo, that's a particularly nasty old male
[20:55] <@Adanorcil> the real strong ones reach the brown note
[20:56] <@Adanorcil> the Dunmer call it "Shit Season"
Post Mon Jan 14, 2013 8:04 pm Send private message             Reply with quote                   up  
Rats
Lead Developer
03 Jul 2012



Good points. The steam pipe/exhaling sounds do sound a bit metallic and stand out-y. I'll try to get it much more organic and ummm, steamy.

Here's a new take on the moan sound (a.k.a. bestial ocean cruiser horn). Still missing something (the steam element?), but you'll get the idea what it's going to be.

Oh, and the idea of them creatures playing tunes is very neat btw.



hoom_moan3.wav
 Description:

Download
 Filename:  hoom_moan3.wav
 Filesize:  1.24 MB
 Downloaded:  96 Time(s)


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Post Tue Jan 15, 2013 6:25 pm Send private message       Send e-mail       Reply with quote                   up  
Rats
Lead Developer
03 Jul 2012



Okay. Bump / double-post.

Here's some new samples. Two variants for the moan sound and a new scream sound. The moan sounds a lot more like a horn instrument now. The roar is still in the works.

Is this going the right way or the not-so-right way? Feedback, please.



hoom2 moan_lower.wav
 Description:

Download
 Filename:  hoom2 moan_lower.wav
 Filesize:  1.19 MB
 Downloaded:  93 Time(s)


hoom2_moan_higher.wav
 Description:

Download
 Filename:  hoom2_moan_higher.wav
 Filesize:  1.19 MB
 Downloaded:  93 Time(s)


hoom2_scream new.wav
 Description:

Download
 Filename:  hoom2_scream new.wav
 Filesize:  562.25 KB
 Downloaded:  105 Time(s)


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Post Wed Feb 13, 2013 5:10 pm Send private message       Send e-mail       Reply with quote                   up  
Haplo
Lead Developer
30 Aug 2003

Location: Celibacy

Oh man, these all sound freakin awesome!
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Post Sat Feb 23, 2013 4:58 pm Send private message             Reply with quote                   up  
Rats
Lead Developer
03 Jul 2012



Haplo wrote:
Oh man, these all sound freakin awesome!


Thanks. Good to know I'm on the right track with this!

To be perfectly honest with you guys I haven't worked at all on the few sounds still missing (that'd be the 'roar' and the melodies the trained hooms play) and hence I got nothing new to show you right now. But I'll get to it; I have all the sounds recorded that I need, it's only a matter of mixing and editing.

I'm not quite sure what sound/melody a properly trained 'fluted hoom' would produce. Suggestions? Sources of inspiration?

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Post Wed May 08, 2013 5:04 pm Send private message       Send e-mail       Reply with quote                   up  
gro-Dhal
Lead Developer
05 Nov 2006

Location: A charter'd street

This sort of range might be appropriate

http://www.youtube.com/watch?v=D3f5VIJYR7M


And this of course!

http://www.youtube.com/watch?v=H4Kgzn3tDQU



In terms of melody, i'd say this kind of thing

http://www.youtube.com/watch?v=-ZYqjiebHLs

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Post Wed May 08, 2013 5:15 pm Send private message             Reply with quote                   up  
Yeti
Lead Developer
15 Feb 2009

Location: Minnesota: The Land of 11,842 Lakes

Seeing as I've asked for an update for practically every other claim on the forum today, have you made any progress on these sounds, Rats?
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Post Mon Apr 07, 2014 5:43 pm Send private message             Reply with quote                   up  
Ashstaar
Developer
02 Jun 2005



I just want to point out that last I checked, the Hoom has no idle sound frames so these sounds will not be played unless the creature is attacked. Or scripted.
Post Mon Apr 07, 2014 11:51 pm Send private message             Reply with quote                   up  
Rats
Lead Developer
03 Jul 2012



Oh, mayhaps someone knows how to add the idle sound frames to the model?

Haven't done any progress due to moving from one apartment to another and stuff being misplaced. I was recently reunited with my recorder and its memory card, and I'm definitely going to make some sort of long Mongolian throat singing tune for the hoom as soon as possible. Personally, I'm quite satisfied with the current Moan, Roar, and Scream sounds (but i understand if someone disagrees or wants something else done with the Hoom -- it's pretty an iconic creature).

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