i4-493-Hla

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Swiftoak
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i4-493-Hla

Post by Swiftoak »

Claim type: Interior
Claim ID: TR_i4-493-Hla (#2705)
Faction: Hlaalu
Parent claim: TR_4-1-Hla (#138)
Claimed by: RyanS
Status: Approved (Progress: 100%)
Location: 1:(179, -2224):0
Files: TR_i4-493-Hla_RyanS_1.esp

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Cave

Cell Co-ordinates and Shell here: https://dl.dropboxusercontent.com/s/s8d ... /cave5.jpg
"Idleness and lack of occupation tend - nay are dragged - towards evil."
-Hippocrates
Swiftoak
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Post by Swiftoak »

Unlocking. Feel free to get creative, but don't do anything too huge or spectacular, as this is a low-level region. (Think thestarter dungeons in early-game Morrowind). These interiors are in the Thirr River Region. Most of these caves should have something to do with the smuggling, as it's an important part of the concept of this region. Again, keep it low level. Perhaps have them tied to the trafficking of slaves or the nearby plantations, since they're located closeby.
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TrainingDummy
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Post by TrainingDummy »

I'd like to claim this as my first interior on here!
Swiftoak
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Post by Swiftoak »

Cool! We have an actual claims system, so be sure to hit the claim button (at the top), otherwise I can't grant it to you!
"Idleness and lack of occupation tend - nay are dragged - towards evil."
-Hippocrates
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TrainingDummy
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Post by TrainingDummy »

Oops I totally missed that! lol

I plan on making a low level slave cave similar to ones found around Seyda Neen.
Swiftoak
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Post by Swiftoak »

Have at it! :)
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Yeti
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Post by Yeti »

It's been a month since you claimed this, TrainingDummy. Do you have an update for us?
-Head of NPCs: [url=http://www.shotn.com/forums/]Skyrim: Home of the Nords[/url]
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Yeti
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Post by Yeti »

Modder hasn't logged on since the day he claimed this. Revoked.
RyanS
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Post by RyanS »

Claiming! I'll make this one a natural, uninhabited cave, perhaps the home of a few critters.
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Aeven
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Post by Aeven »

Granting!
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Post by RyanS »

Finished!
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Post by Seneca37 »

TESAME: Clean

Fits exterior: Yes



Northmarker set: Yes
Loading errors: No



Review: Items Added: None
Ambient/Sunlight/illegal-to-sleep-here: OK/OK/NO
Correct TileSet: OK

Books: none
Container Contents: only plants
Items Rotated enough: OK
In-game Map: OK
Locks/Traps: None
Check Lights: OK
Final TESAME Check:Done

CHANGES MADE


OTHER ISSUES
Adjusted scale and rotation of several mushrooms.
Adjusted position/rotation of some rocks to allow player smooth motion through the cave.
Adjusted position of the kollops.

ITEMS REMOVED
A couple of rocks to allow player smooth motion through the cave.


Changes made are in the file below


Comments Fine grotto-ish cave. A little barren – but not every place has to have a lot of treasure.
Be sure to go through the interior in-game (I know I said this before), but it is an important point.
Watch out for lining cave walking areas with rocks protruding from the floor – its not realistic.
You also need to use scaling more often - especially plants. You used all 3 axis of rotation for your rocks - carry that through to plants as well.

Rating 7 out of 10
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TR_i4-493.esp
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Swiftoak
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Post by Swiftoak »

Whee.

[spoiler]I'm awesome[/spoiler]
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