Claim: i3-17-Ind Not Available for Claiming
Maps In Group Map 3 at 1:(3180, -3645):0
Accurate map
Parent: 3-45-Ind
 Status: Not available for claiming, 100% Complete
 Faction: House Indoril
 Files:
Name Size Last Modified
TR_i3-17-Ind_6plus_3.esp 10.3 KB Fri Dec 22, 2017 1:46 am
TR_i3-17-Ind_6plus_2.esp 8.7 KB Fri Dec 22, 2017 1:46 am
TR_i3-17-Ind_6plus_4.esp 16.6 KB Fri Dec 22, 2017 1:46 am
TR_i3-17-Ind_Vegor_1.rar 9.2 KB Fri Dec 22, 2017 1:46 am
TR_i3-17-Ind_6plus_1.esp 4.3 KB Fri Dec 22, 2017 1:46 am
Description
Almalexia 22,-30 Guard Post

Exterior in http://tamriel-rebuilt.org/old_forum/viewtopic.php?t=21206&start=360

#5 http://i.imgur.com/2SLNh.jpg
Last Edited by SamirA
(Sat May 14, 2005 8:16 pm) Post
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Author Message
presh
Developer
26 Oct 2004



Nearly finished, just adding detailing.

presh

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Post Fri May 27, 2005 11:18 am Send private message             Reply with quote                   up  
presh
Developer
26 Oct 2004



OK guys, here it is. I hope this is the right way to submit. Readme is included.
_________________
"Poverty is the worst form of violence."
-- M. Ghandi
Post Tue May 31, 2005 10:22 am Send private message             Reply with quote                   up  
Vegor
Developer Emeritus
07 Mar 2004

Location: No

Reviewed, fixed and approved. Nice interior.
Post Thu Jun 23, 2005 6:34 pm Send private message       Send e-mail       Reply with quote                   up  
SamirA
Developer Emeritus
27 Apr 2010

Location: Somewhere in Tamriel

Revoked for repurpose.
Post Fri Dec 14, 2012 4:54 am Send private message             Reply with quote                   up  
SamirA
Developer Emeritus
27 Apr 2010

Location: Somewhere in Tamriel

Unlocking for claimage.
Post Fri Dec 14, 2012 5:36 am Send private message             Reply with quote                   up  
6plus
Developer
24 Apr 2011



Claiming

3 stories, 3x3
in_MH tileset
de_p furniture

bottom: storage, "reception" (==desk with some paper)
mid: living area
top: beds for 3 guards
Post Mon May 06, 2013 4:52 pm Send private message             Reply with quote                   up  
Stryker
Developer Emeritus
07 May 2008



Sounds good.

Granting. Have fun!
Post Tue May 07, 2013 1:41 pm Send private message       Send e-mail       Reply with quote                   up  
6plus
Developer
24 Apr 2011



Update

Done: shell and most furniture
To do: containers, lights, tapestries and clutter
Post Sat May 18, 2013 12:29 pm Send private message             Reply with quote                   up  
Infragris
Developer
10 Mar 2013



I was checking out this shell for i3-16-Ind and noticed some tileset issues: the way the two stairs connect on the second floor creates a gap in the ceiling. The same problem happens with the cap next to the entrance on the ground floor. It's a bit of a problem, since it messes with the layout of the second floor and the window placement, I'm afraid. A pity, since I really like the way it looks right now.
Post Fri May 31, 2013 11:00 pm Send private message             Reply with quote                   up  
Haplo
Lead Developer
30 Aug 2003

Location: Celibacy

We do have an alternate TR_ set of stairs to combat this problem, I believe. Or rather, I know there is a work-around for this with the MH tileset, but you might have to use some different vanilla tiles alongside some custom TR_ tiles.
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[06/19/2012 04:15AM] +Cat table stabbing is apparently a really popular sport in morrowind

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Post Sat Jun 01, 2013 5:41 am Send private message             Reply with quote                   up  
Infragris
Developer
10 Mar 2013



I know of the custom TR set and I have been experimenting with them, but I don't see how this can easily be fixed using these. Do you know of any interiors where this fix is applied?

EDIT: Here's a possible way to deal with this using a MH wall and column. There's still a little clipping on the upper part of the lower stairs, though. A tapestry might hide it.

Note: I am working on a claim that is identical to this one (similar to the two watchtowers in Balmora) and I am trying to keep the two interiors relatively similar. I don't normally go around telling people how to build their own claims, mind.



TR_i3_17-Ind possible fix.png
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Post Sat Jun 01, 2013 10:36 am Send private message             Reply with quote                   up  
Haplo
Lead Developer
30 Aug 2003

Location: Celibacy

I'm not sure what the issue is with that picture. If you are thinking that the problem is the gap between the wall of the center tile piece and the 2nd level "floor" of the stairs, it's not. It just looks like it from that angle. Luckily for us (and it was planned this way by the modeler), that angle is never viewable by the player. If you reorient your camera to within the first floor, you'll see the asdf.jpg view, and from the second floor, you'll see the asdf2.jpg view.

Is that what you're talking about? If it's still the vertical gap between the wall and the column you're talking about, you can try placing an in_MH_int_column_01 over the one that is part of the tile piece. You may have to make it larger by 0.01 or something to make sure it completely covers the other column.

As for the cap problem, you can use a different mesh than in_MH_int_entrance_01. Since we have an solid wall in_MH_doorjamb_01 to use, nearly any tile piece can work as an entrance in the MH set. I don't know if we have a mesh setup that can work with the cap there, though, since the only cap mesh in the MH set has curved walls at the top. You may have to replace the cap with just a flat wall to the right of the entrance, or make it a full square tile. Interior modders often do that and then make it a storage area or room, sometimes with a doorjamb.



asdf.jpg
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_________________
Forum Administrator & Data Files Manager

[06/19/2012 04:15AM] +Cat table stabbing is apparently a really popular sport in morrowind

[August 29, 2014 04:05PM] <+Katze> I am writing an IRC bot! :O
[August 29, 2014 04:25PM] *** Katze has quit IRC: Z-Lined
Post Sun Jun 02, 2013 10:56 pm Send private message             Reply with quote                   up  
Infragris
Developer
10 Mar 2013



No, no, the picture is a proposed fix. The problem is not the floor, but the ceiling at the point where the two stairs meet: there's a gap between the curved ceiling of the bottom stairs and the straight ceiling of the upper stairs (see picture). The limited floorspace makes changing the placement of the stairs rather difficult, since it would mess up the windows on the upper floor (kind of a big deal for a watchtower).

The problem with the cap next to the entrance is not really an issue, easily fixed by replacing it with a normal room corner.

But, as I said, it is really up to 6plus to decide how he wants to do this. I merely wanted to point it out and save him a headache later on.



stairs situation.png
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Post Mon Jun 03, 2013 9:04 am Send private message             Reply with quote                   up  
6plus
Developer
24 Apr 2011



Nice find Infragris

I player around with the stairs and think the only sensible (that means without clipping) solution is to move the stairs entirely.

We lose space (especially on the 2nd floor), but we avoid clipping issues.
Post Mon Jun 03, 2013 5:38 pm Send private message             Reply with quote                   up  
6plus
Developer
24 Apr 2011



Update

Again, only the shell has changed, but now I'm satisfied with it (finally)
Still to do: clutter, lights
Post Sun Jun 23, 2013 7:01 am Send private message             Reply with quote                   up  
6plus
Developer
24 Apr 2011



And finished

3 guards live/work here
Post Sat Jun 29, 2013 8:26 am Send private message             Reply with quote                   up  
Seneca37
Lead Developer
10 Feb 2014



Moving to N/A until we decide what to do with Alma claims.
Post Sat Aug 16, 2014 6:26 pm Send private message             Reply with quote                   up  
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