i4-466-Hla

The interior claims in this forum are currently in the review process.

Moderators: Seneca37, Andres Indoril, Lead Developers

Locked
User avatar
Aeven
Lead Developer
Posts: 1964
Joined: Sun Aug 17, 2008 2:43 pm
Location: Groningen

i4-466-Hla

Post by Aeven »

Claim type: Interior
Claim ID: TR_i4-466-Hla (#2665)
Faction: Hlaalu
Parent claim: TR_4-8-Hla (#145)
Claimed by: adamantum
Status: Final Reviewing (Progress: 100%)
Location: 1:(-2325, -3527):0
Files: TR_i4-466-Hla_adamantum_1.esp; TR_i4-466-Hla_adamantum_2.esp; TR_i4-466-Hla_adamantum_3.esp

---

(-19, -27) Velothi tower.

Please post a suggestion for an inhabitant when claiming this.
User avatar
adamantum
Developer
Posts: 198
Joined: Mon Jun 25, 2007 10:31 am
Location: Belgrade / Velika Plana

Post by adamantum »

Claiming. I was thinking about making this tower the former home of an ice mage that froze to death. Since it's so close to the snow and the mountain peaks, I wanted to make this a standard two level tower with a BM_IC / lavacave (or moldcave, which one would fit the exterior better?) / velothi cave below it, through which you enter. Is this ok?
User avatar
Aeven
Lead Developer
Posts: 1964
Joined: Sun Aug 17, 2008 2:43 pm
Location: Groningen

Post by Aeven »

Seems fine. Granting.
User avatar
adamantum
Developer
Posts: 198
Joined: Mon Jun 25, 2007 10:31 am
Location: Belgrade / Velika Plana

Post by adamantum »

Some stuff done. The snowy entrance cave is mostly done, moving on to the tower itself.
User avatar
adamantum
Developer
Posts: 198
Joined: Mon Jun 25, 2007 10:31 am
Location: Belgrade / Velika Plana

Post by adamantum »

A small update. Started working on the tower cell.
User avatar
adamantum
Developer
Posts: 198
Joined: Mon Jun 25, 2007 10:31 am
Location: Belgrade / Velika Plana

Post by adamantum »

Finished. The tower should be teeming with frost attronachs, the mage that was living in there did a lot of experiments on them, until they broke free and killed him/her. Or even better, imprisoned him/her in that frozen room until he/she froze to death. His/her body should be there too. At least those are my suggestions.
User avatar
Thrignar Fraxix
Developer Emeritus
Posts: 10644
Joined: Mon Dec 06, 2004 10:30 pm
Location: Silnim
Contact:

Post by Thrignar Fraxix »

review submit
RyanS
Lead Developer
Posts: 532
Joined: Mon Aug 19, 2013 12:32 am
Location: California

Post by RyanS »

TESAME: Clean

Fits exterior: Yes



Northmarker set: Yes
Loading errors: No



Review: Clean: Yes
Lighting: Ambient-Ok/Sunlight-ok/Fog-ok
Illegal to Sleep here: this should not be set, changed
Tileset: Correct!
Books:Ok, nice scroll
Containers: Good
Items Rotated Enough: No, make sure to rotate just about everything
Final TESAME check:good
Locks:ok
In game check:good
lights:ok
New References:good


TR_i4-466-Hla_Entrance:
ERRORS:

Bleeders-
-crate_01_armor_fur (4859.031, 5270.404, 13555.954)
-misc_com_bucket_01(5343.913, 4365.004, 13714.123)
-chitin spear(3166.412, 3833.354, 13516.842)
-ingred_scathecraw_01(3488.029, 3818.109, 13515.073)
-all ingred_holly_01
-misc_com_bottle_05, by .001(5386.555, 4370.961, 13713.762)
-both misc_de_bowl_redware_03
-both light_velothi_brazier_128(4447.902, 5044.710, 13510.396) against altar
-TR_furn_skel_torso into floor(3199.343, 4075.504, 13448.038)
-light_com_torch_burnedout_01(3085.979, 5197.960, 13759.845)
-both p_frost_resistance_s
-p_frost_resistance_q(3515.960, 5110.171, 13686.348)

Floaters-
-de_p_chest_02_pos3(4580.247, 5362.247, 13526.538)
-both ingred_frost_salts_01
-TR_crate_02_food_m1/2(4847.462, 5264.658, 13492.109)
-both in_velothi_ashpit_01
-TR_c_chest_02_wizr_evil(3547.050, 5096.807, 13707.939)

Other changes-
-raised one BM_IC_icicle_01, the top could be partly seen(5178.656, 4917.707, 13888.879)
-fixed caspering BM_IC_stalag_06 (5313.646, 5223.556, 13947.486)
-moved Com_Sack_02_Ingred away from TR_crate_02_food_m1/2
-slightly enlargened both in_v_l_int_column_01 to prevent flickering
-moved TR_in_v_debris_01 to cover caspering in_v_l_int_bridge_02
-rotated all stalagtites on the ceiling to face straight down
-covered up caspering in_lavacave2_end
-fixed caspering BM_IC_stalag_03
-fixed caspering in_velothismall_dj_01
-fixed caspering light_velothi_brazier_128(3117.395, 4548.805, 13505.550)
-covered two caspering BM_IC_stalag_06
-deleted in_vs_pitceil_01

TR_i4-466-Hla_Tower
ERRORS:

Bleeders:
-crate_01_eggs(4314.667, 3992.071, 14624.009)
-Light_De_Candle_22(3351.097, 4074.902, 14597.938)
-all three p_restore_magicka_s
-p_fortify_intelligence_s(3365.880, 3978.100, 14608.213)
-misc_de_tankard_01(3028.698, 3729.225, 14853.135)
-bk_ChroniclesNchuleft(4040.113, 3456.784, 14664.845)
-misc_com_bottle_09(4113.443, 3642.518, 14575.271)
-misc_com_bottle_07(4040.123, 3420.364, 14629.273)
-misc_de_basket_01(4050.076, 3474.505, 14617.860)
-misc_com_redware_pitcher(3072.158, 4083.651, 14864.790)
-both ingred_frost_salts_01
-TR_misc_de_weight_04 bleeding into scale
-food_kwama_egg_02 bleeds into basket
-misc_com_bottle_02 and misc_com_bottle_11 floating on one end
-bk_WatersOfOblivion(3640.504, 4295.474, 14891.096)
-all ingred_holly_01
-a few TR_urn containers
-multiple crates bleeding into each other(crate_01_random_pos and TR_crate_02_food_m1/2)
-TR_furn_skel_arm_r(4375.516, 4042.087, 14596.182)

Floaters:
-all sc_paper plain; in the future, press F and just raise it by .005
-misc_com_wood_fork(4231.834, 3781.198, 14841.708)
-both misc_com_redware_plate on the table
-Misc_Com_Bottle_14(4186.979,3774.127, 14857.232)
-extravagant_robe_01_c( 4515.625, 3891.845, 14835.024) always F clothes twice
-common_skirt_04 has same issue
-furn_de_p_bench_03(4339.304, 3453.006, 14543.977)
-TR_furn_de_urn_broke06(4154.151, 3368.525, 14566.139)
-both misc_de_goblet_07
-TR_i4-466_sc_kaldguard(4563.542, 4117.929, 14853.904)
-ingred_frost_salts_01 floating over cup
-Misc_DE_pot_redware_03(3143.153, 4164.759, 14870.907)
-Misc_Inkwell(4548.763, 4144.310, 14858.740)

Other changes:
-moved around most of the TR_furn_de_urn_broke pieces
-fixed caspering Terrain_BM_snow_06
-adjusted the books on the shelf
-lowered apparatus_j_mortar_01 a bit
-locked a door to follow your npc plan


Comments Great overall design, just a lot of errors. Remember to watch out for caspering and bleeding, and double check everything. I loved the entrance.

Rating 8/10
Attachments
TR_i4-466-Hla.esp
(40.35 KiB) Downloaded 101 times
User avatar
Osidian
Reviewer
Posts: 135
Joined: Sun Jul 18, 2010 12:36 am
Location: Lisboa, Portugal

Post by Osidian »

TESAME: Clean

Fits exterior: Yes



Northmarker set: No
Loading errors: No



Review: Items Added: Fine (TR_i4-466_sc_kaldrguard, TR_i4-466_in_v_door_barricaded, TR_i4-466-Hla_in_v_jaildoor_sta)
Lighting: Ok
Illegal-to-sleep-here: Correct.
Style Mixing: No
Books: Ok
Container Contents: Ok
Items Rotated enough: Yes
In-game Map: Ok
Locks/Traps: Ok
Check Lights: Ok

---TR_i4-466-Hla_Entrance
Floater:
-in_velothi_ashpit_01 (3451.569,4057.796,13505.913)
-light_sconce10_128 (5546.533,5238.075,14195.056)
Other changes:
-ingred_scathecraw_01 (3488.029,3818.109,13515.149) rotated so the player can't see through the underside
-p_frost_resistance_s (3543.108,5058.800,13688.665) position adjusted a little so it rests more naturally
-minor adjustment to the blacksquares

---TR_i4-466-Hla_Tower
Floater:
-TR_furn_skel_arm_r (3746.307,4004.407,14535.758)
-misc_com_redware_plate (4222.865,3795.922,14842.359)
Minor floater:
-TR_furn_skel_arm_r
-TR_furn_skel_skull_01 (3321.553,4057.727,14597.272) needed a little rotation
-furn_de_p_chair_02 (4506.514,4103.681,14817.052)
-furn_de_p_chair_02 (4260.658,3837.375,14817.052)
-furn_de_p_chair_02 (4256.572,3707.929,14817.052)
-extravagant_robe_01_c (4515.625,3891.845,14835.024)
-ingred_holly_01 (4021.402,4284.892,14851.400)
-Misc_Com_Redware_Cup (4221.210,3754.245,14846.034) needed a little rotation
Bleeder:
-misc_de_basket_01 (4054.377,3475.181,14617.860)
Minor Bleeder:
-misc_com_bottle_07 (4040.272,3420.157,14629.273)
-Light_De_Candle_23_177 (3117.331,3628.092,14894.472)
-Light_De_Candle_23_177 (3028.997,3638.495,14894.472)
-Light_De_Candle_23_177 (4580.821,3629.708,14894.472)
-Light_De_Candle_23_177 (4007.836,3326.622,14894.472)
Other changes:
-Added NorthMarker
-Changed the lock on the door from 22 to 25 (in vanilla locks are mostly used in multiples of 5)

Comments Comments
Really nice wizard hideout.
Can someone please just check the stairs on TR_i4-466-Hla_Entrance leading to the tower proper ingame? I'm having some trouble going up the stairs on OpenMW, but I think it may be a OpenMW problem. (I'm having trouble with the mouse in vanilla Morrowind that makes it unplayable so I can't test it properly)


Rating
Attachments
TR_i4-466-Hla.esp
(40.57 KiB) Downloaded 102 times
User avatar
Tes96
Reviewer
Posts: 280
Joined: Sun Sep 06, 2009 1:50 am
Location: Armun Ashlands, Morrowind

Post by Tes96 »

Osidian wrote:Can someone please just check the stairs on TR_i4-466-Hla_Entrance leading to the tower proper ingame? I'm having some trouble going up the stairs on OpenMW, but I think it may be a OpenMW problem. (I'm having trouble with the mouse in vanilla Morrowind that makes it unplayable so I can't test it properly)
I tested in vanilla Morrowind with a male High Elf and all stairs in both Entrance and Tower cells work fine. But with OpenMW 0.33.0 I get stuck at the bottom of the stairs in both cells. Not sure why that is. But I noticed in the construction set that the bottom stairs in the Entrance cell were floating a little. I lowered it but I still experience a little delay when going up the stairs. So I added collision markers which helped. Try out the file I uploaded and let me know what you think.
Attachments
TR_i4-466-Hla.esp
Lowered stairwell and added collision markers
(40.83 KiB) Downloaded 95 times
[url=http://www.project-tamriel.com/]Project Tamriel[/url]

"If one is to understand the arcane arts, one must study all its aspects, not just the dogmatic narrow view of the Mages Guild."
arvisrend
Lead Developer
Posts: 1971
Joined: Mon Oct 04, 2010 11:39 am
Location: substitutional world

Post by arvisrend »

Tes96, are you still getting stuck in OpenMW 0.34? I am asking because they used to have a [url=http://bugs.openmw.org/issues/1487]bug which caused the player to have a larger collision box than in vanilla[/url], but it is supposedly fixed. If not, please report this as a bug to OpenMW. I would rather not use your fix for TR, because this should be fixed on the OpenMW side.
User avatar
Tes96
Reviewer
Posts: 280
Joined: Sun Sep 06, 2009 1:50 am
Location: Armun Ashlands, Morrowind

Post by Tes96 »

arvisrend wrote:Tes96, are you still getting stuck in OpenMW 0.34? I am asking because they used to have a [url=http://bugs.openmw.org/issues/1487]bug which caused the player to have a larger collision box than in vanilla[/url], but it is supposedly fixed. If not, please report this as a bug to OpenMW. I would rather not use your fix for TR, because this should be fixed on the OpenMW side.
I can't test right now because my laptop screen is broken. I ordered a replacement which will arrive in a couple weeks. I will then test the original esp with 0.34 and report back to you.
[url=http://www.project-tamriel.com/]Project Tamriel[/url]

"If one is to understand the arcane arts, one must study all its aspects, not just the dogmatic narrow view of the Mages Guild."
Locked