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Rats
Lead Developer
03 Jul 2012



Guide to Imperial Heraldry in Morrowind
written and illustrated by Dolemmus Heth-Suurim

The Imperial Dragon
Though one of the most recognized symbols of the Empire, few are aware that the Imperial Dragon is in fact of foreign origin. After Reman Cyrodiil defeated the Tsaesci invaders from Akavir in the late Second Era, the awestruck snakemen hailed him as dragon's blood. Reman then assumed the honorific and took the traditionally Akaviri dragon as his sigil. To honor the Eight Divines the Imperial Dragon is stylized in the shape of a diamond with four corners and four sides. The diamond above the dragon was added in the Third Era to denote Tiber Septim.


The Royal Wolf
Also known as the 'Wolf of Symmachus' this emblem serves as the official sigil of the King of Morrowind and can be seen adorning the banners of the royal palace in Mournhold. Originally the personal coat of arms of General Symmachus--a trusted servant of Tiber Septim--, it later became the symbol of Morrowind's royal house after the province's annexation by the Empire. The wolf symbolizes the royal house's loyalty to the Empire as it once symbolized Symmachus' ardent loyalty to Tiber Septim himself. Notice how the dragon motif is completely absent in this King Helseth version of the sigil whereas it was still present during King Llethan's reign.



The Double-Headed Eagle
The double-headed eagle was introduced in Morrowind by the Nords of Skyrim during their aggressive expansion in the First Era. The Nordic conquerors associated the beast with the goddess Kyne, one of the most important deities of their pantheon. The two heads looking at opposite directions signified their dominance over both the west and the east, Skyrim and Resdayn, respectively. It was only natural that the Empire adopted the already well-known sigil for itself after conquering both provinces, placing the Imperial Dragon above the eagle. However, the use of an eagle as a symbol predates the empires of men by a millenia as it was first used by the ancient Ayleid race of elves.


The Twin Lions
The lion as a heraldic motif can be traced all the way back to Second Era High Rock. Some eight hundred years ago it served as the standard of King Emeric of Wayrest, and later became a symbol for the whole Iliac Bay region. It might be surprising to encounter such a western symbol so far away in the east, but the reason for the lions' popularity in Morrowind lies in the province's recent history. Barenziah, the Queen Mother of Morrowind, was also the Queen of Wayrest during her period of exile. A popular notion is that the two lions represent her royal children: Helseth and Morgiah, who spent a great deal of their lives in Wayrest where they received a western noble's upbringing, hence being depicted as lions.


The Vaynth Wyrm
A fine example of a more recent rendition of the Imperial Dragon is the Vaynth Wyrm, which has been around for only a little over two decades. Named after the controversial Duchess Vaynth of Firewatch who commissioned it in 3E 394, the wyrm has been the official sigil of the Imperial stronghold ever since. The coat of arms pictures a firebreathing dragon standing on guard atop the famous Firewatch lighthouse. The aggressiveness of the beast is due to an armed conflict between Firewatch and its rival Old Ebonheart at the time of its creation. In fact, the original Vaynth Wyrm was reversed horizontally so it breathed fire to west, towards Old Ebonheart.


The Fighters Guild Coat of Arms
Originally a mercenary fighting force of the Akaviri Potentate, the Fighters Guild was awarded its coat of arms by the Imperial College of Arms in the signing of the Guild Act in 2E 321. The Guild's sigil is stylized after a heraldic achievement. It consists of a plain black-and-white shield with crossed longswords in the background, which in the original Second Era design were curved and single-edged after Akaviri fashion. Nowadays the arms in the background are allowed to vary depending on the region where a Guild chapter operates. For example, a chapter in Skyrim might use crossed axes instead of longswords.


The Mages Guild Coat of Arms
The oldest Empire-sanctioned Guild in existence, the Mages Guild's coat of arms is definitely unique and exotic in design. The origin story of the coat of arms remains a mystery -- some say it was first drawn by Vanus Galerion himself -- but as for the symbol itself there are two popular interpretations. First, it clearly resembles the star constellation of Ritual, a charge of the Mage constellation. Second, it symbolizes the eye of Magus--the primordial God of Sorcery--whom to us uninitiated in the arcane mysteries is known simply as the Sun. Indeed, both the Sun and the Stars are known by mages and astronomers as 'gateways' through which magicka flows to our mortal plane.

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Last edited by Rats on Fri Aug 02, 2013 5:02 pm; edited 4 times in total
Post Thu Jul 04, 2013 8:03 pm Send private message       Send e-mail       Reply with quote                   up  
Infragris
Developer
10 Mar 2013



Rats wrote:
clickety-click

8/2/13 edit: The latest version in this post

Hello, TR, I'm back and I love you so I made you a heraldry book with pictures because books with pictures are cool. Not quite finished with the body text, but you get the idea. Here's how it'd look ingame: clickety-click

----

...


This is great stuff. Maybe you can also check out the Imperial Templar bracers: they show the only in-game depiction of the Imperial Ancestor Moth I know of.
Post Thu Jul 04, 2013 8:34 pm Send private message             Reply with quote                   up  
gro-Dhal
Lead Developer
05 Nov 2006

Location: A charter'd street

Lovely. Now do a Dunmer version
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Post Thu Jul 04, 2013 8:53 pm Send private message             Reply with quote                   up  
Aeven
Lead Developer
17 Aug 2008

Location: Groningen

Really lovely stuff! I concur with gro-Dahl, a Dunmeri version would be really cool.
Post Fri Jul 05, 2013 12:10 pm Send private message       Send e-mail       Reply with quote                   up  
Matin Sanguine
Developer
22 Aug 2012

Location: Australia

Very impressive stuff Rat! I especially enjoyed the poltical connotations and double meanings mentioned in your writings while describing the various heraldies, an example of which being:

Rat wrote:
The aggressiveness of the beast is due to an armed conflict between Firewatch and its rival Old Ebonheart at the time of its creation. In fact, the original Vaynth Wyrm was reversed horizontally so it breathed fire to west, towards Old Ebonheart.


I also concur with both Aeven and gro-dahl, doing a dunmeri version would be very cool Smile.

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Post Fri Jul 05, 2013 12:55 pm Send private message             Reply with quote                   up  
Adanorcil
Developer Emeritus
22 Jan 2006



Not bad. Like what you did with those two little shields to make them less completely random. Is the name Vaynth based on anything?
Post Fri Jul 05, 2013 6:59 pm Send private message             Reply with quote                   up  
Rats
Lead Developer
03 Jul 2012



Thanks for comments, guys. Glad you liked it. I'll be sure to make a Dunmer version, too.

@Infragris: darn, totally missed that opportunity. I'll see if I can whip up something decent of the moth.

@Ada: The two shields were actually the main reason why I wanted to do something like this; to come up with an explanation why they're on display everywhere. Vaynth is the queen of Firewatch in Arena. I'm aware that most stuff from Arena is considered 'bad lore' - and with good reason - but I think some of it can be drawn upon. The way I picture the situation is that Vaynth was actually a high-ranking and a somewhat rogue Telvanni mistress who saw an opportunity in the weakened Simulacrum era Empire and seized it by taking over Firewatch, naming herself its 'queen' and igniting a civil war with OE. After the Simulacrum ended she was banished by both the Imperials and the Telvanni alike and the current ducal family took control of Firewatch.

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Post Fri Jul 05, 2013 10:06 pm Send private message       Send e-mail       Reply with quote                   up  
Why
Lead Developer
04 Jul 2009

Location: Utrecht

Impressive, I love it. Maybe sneak a reference to King Vrage into the Double-Headed Eagle description?
Post Thu Jul 25, 2013 12:57 pm Send private message       Send e-mail       Reply with quote                   up  
Sload
Developer Emeritus
06 Feb 2005



the one important problem is that the dragon of empire ought to be red

and theres some mkultra stuff around that symbol, but its fine if this book doesnt know about it


oh hi

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Yeti
Lead Developer
15 Feb 2009

Location: Minnesota: The Land of 11,842 Lakes

Hey Sload, how've you been? Very Happy
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Post Thu Jul 25, 2013 4:50 pm Send private message             Reply with quote                   up  
Rats
Lead Developer
03 Jul 2012



Why wrote:
a reference to King Vrage into the Double-Headed Eagle description?


Will do once my brain starts working again.

Sload wrote:
mkultra stuff around that symbol


As in brainwashing via semiotics? This book certainly wouldn't dare to speak of such mysticism even if it knew about it. Also: hi Smile

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Post Thu Jul 25, 2013 6:19 pm Send private message       Send e-mail       Reply with quote                   up  
Sload
Developer Emeritus
06 Feb 2005



Rats wrote:

As in brainwashing via semiotics? This book certainly wouldn't dare to speak of such mysticism even if it knew about it. Also: hi Smile

no i just wacky stuff by MK. like that the emperors are actually dragons

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Post Thu Jul 25, 2013 8:37 pm Send private message             Reply with quote                   up  
Rats
Lead Developer
03 Jul 2012



//New version up. Changed the wording on the dragon chapter, the wyrm chapter and revised the eagle chapter to include King Vrage. This is the final version on my part, but please do suggest changes where needed.

Guide to Imperial Heraldry in Morrowind
written and illustrated by Dolemmus Heth-Suurim

The Imperial Dragon
The most recognized symbol of the Empire, few are aware that the Imperial Dragon is in fact of foreign origin. Emperor Reman Cyrodiil assumed it from the Tsaesci of Akavir after his victory over them at Pale Pass in 1E 2703, when the awestruck snakemen hailed him as dragon's blood. The dragon has been the sigil of the Empire and its dragonblood Emperors ever since. To honor the Eight Divines the beast is stylized in the shape of a diamond with four corners and four sides. The diamond above the dragon was added in the 3rd Era to denote Tiber Septim, or Talos, as the Ninth Divine.


The Royal Wolf
Also known as the 'Wolf of Symmachus' this emblem serves as the official sigil of the King of Morrowind and can be seen in the banners of the royal palace in Mournhold. Originally the personal coat of arms of General Symmachus--a trusted servant of Tiber Septim, it later became the symbol for Morrowind's newly formed royal house after the province's annexation by the Empire. The wolf symbolizes the King's loyalty to the standing Emperor as it once symbolized Symmachus' ardent loyalty to Tiber Septim himself. Notice how the dragon motif is completely absent in this King Helseth version of the sigil whereas it was still present during King Llethan's reign.



The Double-Headed Eagle
The double-headed eagle was first brought to Morrowind by the Nords of Skyrim under King Vrage in the early First Era. Associating the eagle with their matron deity Kyne, the Nords would paint the symbol on their faces and shields hoping to win the goddess' favor. After King Vrage ended his successful campaign in Morrowind the eagle, traditionally shown swooping up from Atmora, was revised to have two heads looking in opposite directions signifying the Nords' dominance over both east and west, fiery Dunmereth and frigid Skyrim. It was only natural that the Empire would adopt the already well-known sigil for itself after conquering both provinces, placing the Imperial Dragon above the eagle.


The Twin Lions
The lion as a heraldic motif can be traced all the way back to Second Era High Rock. Some eight hundred years ago, it served as the standard of King Emeric of Wayrest, and later became a symbol for the whole Iliac Bay region. It might be surprising to encounter such a western symbol so far away in the east, but the reason for the lions' popularity in Morrowind lies in the province's recent history. Barenziah, the Queen Mother of Morrowind, was also the Queen of Wayrest during her period of exile. A popular notion is that the two lions represent her royal children: Helseth and Morgiah, who spent a great deal of their lives in Wayrest where they received a western noble's upbringing, hence being depicted as lions.


The Vaynth Wyrm
A fine example of a more recent rendition of the Imperial Dragon is the Vaynth Wyrm, which has been around for only a little over two decades. Named after the controversial Simulacrum-era Duchess Vaynth of Firewatch who commissioned it in 3E 394, the wyrm has been the official sigil of the Imperial stronghold ever since. The coat of arms depicts a firebreathing dragon standing on guard atop the famous Firewatch lighthouse. The aggressiveness of the beast is due to a civil war that took place between Firewatch and its rival Old Ebonheart at the time of its creation. In fact, the original Vaynth Wyrm was reversed horizontally so it breathed fire to west, towards Old Ebonheart.


The Fighters Guild Coat of Arms
Originally a mercenary fighting force of the Akaviri Potentate, the Fighters Guild was awarded its coat of arms by the Imperial College of Arms in the signing of the Guild Act in 2E 321. The Guild's sigil is stylized after a heraldic achievement. It consists of a plain black-and-white shield with crossed longswords in the background. In the original Second Era design were curved and single-edged after Akaviri fashion, though nowadays the arms in the background are allowed to vary depending on the region where the particular Guild chapter operates. For example, a chapter in Skyrim might use crossed axes instead of longswords.


The Mages Guild Coat of Arms
The oldest Empire-sanctioned Guild in existence, the Mages Guild's coat of arms is definitely unique and exotic in design. The origin story of the coat of arms remains a mystery -- some say Vanus Galerion himself first drew it -- but as for the symbol itself, there are two popular interpretations. First, it clearly resembles the star constellation of Ritual, a charge of the Mage constellation. Second, it symbolizes the eye of Magnus--the primordial God of Sorcery—known to those who are uninitiated in the arcane mysteries simply as the Sun. Indeed, both the Sun and the Stars are known by mages and astronomers as 'gateways' through which magicka flows to our mortal plane.

_________________
stars are out tonight.
Post Wed Jul 31, 2013 12:39 pm Send private message       Send e-mail       Reply with quote                   up  
Gnomey
Lead Developer
19 May 2006

Location: In your garden.

One thing I want to note on the two-headed eagle is that it would be nice if the red side signified Morrowind while the blue side signified Skyrim, rather than vice versa; for example (some) early Nords could have treated North as "down", being where they hailed from.
In general, an explanation on why the colours signify the provinces might be nice. I suppose the red could represent the Nord's warlike nature, and that Morrowind at that time wasn't an ashy wasteland, but what would blue represent?

Anyway, that's just a little thing that bothered me when reading the text.
Post Wed Jul 31, 2013 6:28 pm Send private message             Reply with quote                   up  
Rats
Lead Developer
03 Jul 2012



I like the reasoning behind the upside-down maps for Nords. Maybe the red and blue could be color codes for the hot, volcanic Morrowind and the cold, snowy Skyrim?

I don't know if it's possible to squeeze it in, though. I'd really like to have the book's layout so that the picture and the text can be examined simultaneously, the illustration on one page and the text on the other.

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Post Thu Aug 01, 2013 9:25 pm Send private message       Send e-mail       Reply with quote                   up  
Gnomey
Lead Developer
19 May 2006

Location: In your garden.

Hm, I didn't think of that aspect. I was actually wondering how the formatting would work out, and am happy to hear that you had that in mind.

Here would be my rough suggestion, though I'm not sure how many extra characters you have to play with:

"After King Vrage ended his indeed successful campaign in Morrowind the eagle, traditionally shown swooping up from Atmora, was revised to have two heads looking at opposite directions signifying the Nords' dominance over both east and west, fiery Resdayn and frigid Skyrim."

It still leaves a little for the player to figure out, but could do the trick. If that doesn't work, it's probably not worth the bother.
Post Fri Aug 02, 2013 2:55 pm Send private message             Reply with quote                   up  
Rats
Lead Developer
03 Jul 2012



I revised the Eagle chapter after Gnomey's suggestion. The layout looks good in-game.

Code:
<DIV ALIGN="CENTER"><FONT COLOR="500000" SIZE="3" FACE="Magic Cards"><BR>
Guide to Imperial Heraldry in Morrowind <BR>
written and illustrated by Dolemmus Heth-Suurim<br>
<IMG SRC="crest-dragon.tga" WIDTH="242" HEIGHT="242"><BR>
The Imperial Dragon<BR>
<FONT COLOR="000000" SIZE="3" FACE="Magic Cards">
<DIV ALIGN="LEFT">
The most recognized symbol of the Empire, few are aware that the Imperial Dragon is in fact of foreign origin. Emperor Reman Cyrodiil assumed it from the Tsaesci of Akavir after his victory over them at Pale Pass in 1E 2703, when the awestruck snakemen hailed him as dragon's blood. The dragon has been the sigil of the Empire and its dragonblood Emperors ever since. To honor the Eight Divines the beast is stylized in the shape of a diamond with four corners and four sides. The diamond above the dragon was added in the 3rd Era to denote Tiber Septim, or Talos, as the Ninth Divine.<BR>
<DIV ALIGN="CENTER">
<IMG SRC="crest-wolf.tga" WIDTH="240" HEIGHT="240"><BR>
<FONT COLOR="500000" SIZE="3" FACE="Magic Cards">
The Royal Wolf<BR>
<DIV ALIGN="LEFT">
<FONT COLOR="000000" SIZE="3" FACE="Magic Cards">
Also known as the 'Wolf of Symmachus' this emblem serves as the official sigil of the King of Morrowind and can be seen in the banners of the royal palace in Mournhold. Originally the personal coat of arms of General Symmachus--a trusted servant of Tiber Septim--, it later became the symbol for Morrowind's newly-formed royal house after the province's annexation by the Empire. The wolf symbolizes the King's loyalty to the standing Emperor as it once symbolized Symmachus' ardent loyalty to Tiber Septim himself. Notice how the dragon motif is completely absent in this King Helseth version of the sigil whereas it was still present during King Llethan's reign.<br>
<DIV ALIGN="CENTER">
<IMG SRC="crest-eagle.tga" WIDTH="240" HEIGHT="240"><BR>
<FONT COLOR="500000" SIZE="3" FACE="Magic Cards">
The Double-Headed Eagle<BR>
<DIV ALIGN="LEFT">
<FONT COLOR="000000" SIZE="3" FACE="Magic Cards">
The double-headed eagle was first brought to Morrowind by the Nords of Skyrim under King Vrage in the early First Era. Associating the eagle with their matron deity Kyne, the Nords would paint the symbol on their faces and shields hoping to win the goddess' favor. After King Vrage ended his indeed successful campaign in Morrowind the eagle, traditionally shown swooping up from Atmora, was revised to have two heads looking at opposite directions signifying the Nords' dominance over both east and west, fiery Resdayn and frigid Skyrim. It was only natural that the Empire would adopt the already well-known sigil for itself after conquering both provinces, placing the Imperial Dragon above the eagle.<BR>
<DIV ALIGN="CENTER">
<FONT COLOR="500000" SIZE="3" FACE="Magic Cards">
<IMG SRC="crest-lions.tga" WIDTH="242" HEIGHT="242"><BR>
The Twin Lions<BR>
<DIV ALIGN="LEFT">
<FONT COLOR="000000" SIZE="3" FACE="Magic Cards">
The lion as a heraldic motif can be traced all the way back to Second Era High Rock. Some eight hundred years ago it served as the standard of King Emeric of Wayrest, and later became a symbol for the whole Iliac Bay region. It might be surprising to encounter such a western symbol so far away in the east, but the reason for the lions' popularity in Morrowind lies in the province's recent history. Barenziah, the Queen Mother of Morrowind, was also the Queen of Wayrest during her period of exile. A popular notion is that the two lions represent her royal children: Helseth and Morgiah, who spent a great deal of their lives in Wayrest where they received a western noble's upbringing, hence being depicted as lions.<BR>
<DIV ALIGN="CENTER">
<IMG SRC="crest-wyrm.tga" WIDTH="240" HEIGHT="240"><BR>
<FONT COLOR="500000" SIZE="3" FACE="Magic Cards">
The Vaynth Wyrm<BR>
<DIV ALIGN="LEFT">
<FONT COLOR="000000" SIZE="3" FACE="Magic Cards">
A fine example of a more recent rendition of the Imperial Dragon is the Vaynth Wyrm, which has been around for only a little over two decades. Named after the controversial Simulacrum-era Duchess Vaynth of Firewatch who commissioned it in 3E 394, the wyrm has been the official sigil of the Imperial stronghold ever since. The coat of arms depicts a firebreathing dragon standing on guard atop the famous Firewatch lighthouse. The aggressiveness of the beast is due to a civil war that took place between Firewatch and its rival Old Ebonheart at the time of its creation. In fact, the original Vaynth Wyrm was reversed horizontally so it breathed fire to west, towards Old Ebonheart.
<BR>
<DIV ALIGN="CENTER">
<IMG SRC="crest-fight.tga" WIDTH="240" HEIGHT="240"><BR>
<FONT COLOR="500000" SIZE="3" FACE="Magic Cards">
The Fighters Guild Coat of Arms<BR>
<DIV ALIGN="LEFT">
<FONT COLOR="000000" SIZE="3" FACE="Magic Cards">
Originally a mercenary fighting force of the Akaviri Potentate, the Fighters Guild was awarded its coat of arms by the Imperial College of Arms in the signing of the Guild Act in 2E 321. The Guild's sigil is stylized after a heraldic achievement. It consists of a plain black-and-white shield with crossed longswords in the background, which in the original Second Era design were curved and single-edged after Akaviri fashion. Nowadays the arms in the background are allowed to vary depending on the region where the particular Guild chapter operates. For example, a chapter in Skyrim might use crossed axes instead of longswords.<BR>
<DIV ALIGN="CENTER">
<IMG SRC="crest-mage.tga" WIDTH="240" HEIGHT="240"><BR>
<FONT COLOR="500000" SIZE="3" FACE="Magic Cards">
The Mages Guild Coat of Arms<BR>
<DIV ALIGN="LEFT">
<FONT COLOR="000000" SIZE="3" FACE="Magic Cards">
The oldest Empire-sanctioned Guild in existence, the Mages Guild's coat of arms is definitely unique and exotic in design. The origin story of the coat of arms remains a mystery -- some say it was first drawn by Vanus Galerion himself -- but as for the symbol itself there are two popular interpretations. First, it clearly resembles the star constellation of Ritual, a charge of the Mage constellation. Second, it symbolizes the eye of Magus--the primordial God of Sorcery--whom to us uninitiated in the arcane mysteries is known simply as the Sun. Indeed, both the Sun and the Stars are known by mages and astronomers as 'gateways' through which magicka flows to our mortal plane.<BR>


//edit: Also, here are the illustrations in .tga format, ready for BookArt!

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Last edited by Rats on Fri Aug 02, 2013 5:00 pm; edited 1 time in total
Post Fri Aug 02, 2013 3:46 pm Send private message       Send e-mail       Reply with quote                   up  
Aeven
Lead Developer
17 Aug 2008

Location: Groningen

Rats, this is lovely! Any chance of a Dunmer version?
Post Fri Aug 02, 2013 3:56 pm Send private message       Send e-mail       Reply with quote                   up  
Adanorcil
Developer Emeritus
22 Jan 2006



Two little comments on phrasing. Otherwise this is good to go, for all i care.

Original:
Quote:
After King Vrage ended his indeed successful campaign in Morrowind the eagle, traditionally shown swooping up from Atmora, was revised to have two heads looking at opposite directions signifying the Nords' dominance over both east and west, fiery Resdayn and frigid Skyrim.


Indeed is placed a little oddly, "at" sounds better as "in" and Resdayn was the name for the united Dunmer/Dwemer country that was founded after the Nords were driven out. "Dunmereth" is a Nordic name for Morrowind regardless of time period.

Suggestion:
Quote:
After King Vrage ended his successful campaign in Morrowind, the eagle, traditionally shown swooping up from Atmora, was revised to have two heads looking in opposite directions, signifying the Nords' dominance over both east and west, fiery Dunmereth and frigid Skyrim.



Quote:
Second, it symbolizes the eye of Magus--the primordial God of Sorcery--whom to us uninitiated in the arcane mysteries is known simply as the Sun


I'd make "us" "those", because then the sentence isn't discriminating against members of the Mages Guild. Wink
Post Wed Aug 07, 2013 6:46 pm Send private message             Reply with quote                   up  
Haplo
Lead Developer
30 Aug 2003

Location: Celibacy

Moved to Finished Books and added to TR_Data.
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[06/19/2012 04:15AM] +Cat table stabbing is apparently a really popular sport in morrowind

[August 29, 2014 04:05PM] <+Katze> I am writing an IRC bot! :O
[August 29, 2014 04:25PM] *** Katze has quit IRC: Z-Lined
Post Wed Aug 07, 2013 7:39 pm Send private message             Reply with quote                   up  
Gez
Developer Emeritus
22 Jul 2005



Shouldn't "Magus" be "Magnus"?
Post Thu Aug 08, 2013 9:52 am Send private message             Reply with quote                   up  
Rats
Lead Developer
03 Jul 2012



It should. And now that I viewed the book in-game, the layout looks off.
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Post Thu Aug 08, 2013 9:54 am Send private message       Send e-mail       Reply with quote                   up  
Why
Lead Developer
04 Jul 2009

Location: Utrecht

Yeah, it seems a lot of extra <BR>s were added with no regard for different screen resolutions. With images as big as these it's never going to be perfect I fear, but it looks wonky as hell right now, at least on my 1366x768 setup.
Post Thu Aug 08, 2013 12:39 pm Send private message       Send e-mail       Reply with quote                   up  
Haplo
Lead Developer
30 Aug 2003

Location: Celibacy

The provided code didn't work at all in the CS so I had to do a lot of random <BR> adding. I didn't want there to be an image on a page by itself, and this was the closest I could get.

Adanorcil said Magus is fine as well as Magnus but we did prefer Magnus so in-game it is Magnus.

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[06/19/2012 04:15AM] +Cat table stabbing is apparently a really popular sport in morrowind

[August 29, 2014 04:05PM] <+Katze> I am writing an IRC bot! :O
[August 29, 2014 04:25PM] *** Katze has quit IRC: Z-Lined
Post Thu Aug 08, 2013 5:22 pm Send private message             Reply with quote                   up  
Rats
Lead Developer
03 Jul 2012



Insignia of the Imperial Navy
Derived from the sigil of the Tamrielic All-Flags Navy, the Empire’s naval insignia depicts the Dragon of Akatosh curled up in the shape of a ship’s wheel with eight spokes. The body of Akatosh represents Cyrodiil itself, while the diamond spokes protruding from the dragon’s wings represent the projection of Imperial power over the other eight provinces of Tamriel. The wheel can also be seen as a simplified representation of the Nine Divines, Akatosh being the centre figure, surrounded by the other eight Divines. The symbol became largely disused following the fragmentation of the Third Empire.



TR_crest-navy.dds
 Description:

Download
 Filename:  TR_crest-navy.dds
 Filesize:  1 MB
 Downloaded:  104 Time(s)


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Post Thu Jul 24, 2014 4:54 pm Send private message       Send e-mail       Reply with quote                   up  
Swiftoak
Developer Emeritus
02 Feb 2005

Location: Kah-nah-duh

Obviously we need to get rid of the last sentence Razz
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Post Thu Jul 24, 2014 5:53 pm Send private message             Reply with quote                   up  
Rats
Lead Developer
03 Jul 2012



Swiftoak Woodwarrior wrote:
Obviously we need to get rid of the last sentence Razz


Arght! Totally missed it. Agreed.

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Post Thu Jul 24, 2014 5:59 pm Send private message       Send e-mail       Reply with quote                   up  
gro-Dhal
Lead Developer
05 Nov 2006

Location: A charter'd street

We have a precedent for this
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Rats
Lead Developer
03 Jul 2012




Snake-Wyrm Upon the Tower
The Sigil of Ebonheart is the only known example of Imperial heraldry that synthesizes both Western and Eastern motifs. Historognosticators are inconclusive in the origins of the native symbology, but agree that it is likely to be an ancient Chimeri depiction of the Red Tower. It is speculated that the original site of Ebonheart was a temple to the missing god Lorkhan. Upon Tiber Septim's conquest of Ebonheart in the late Second Era, he imposed the wyrm-snake upon the original imagery, representing Man's conquest of the East.



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