Claim: i4-468-Hla |
Claimed by Theminimanx
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Status:
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Reviewing, 100% Complete
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Faction:
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House Hlaalu
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Files:
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Name |
Size |
Last Modified |
TR_i4-468-Hla_sasquatch_3.esp
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19.1 KB
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Fri Dec 22, 2017 1:46 am
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TR_i4-468-Hla_Theminimanx_1.esp
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49.5 KB
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Fri Dec 22, 2017 1:46 am
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TR_i4-468-Hla_Theminimanx_2.esp
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48.5 KB
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Fri Dec 22, 2017 1:46 am
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TR_i4-468-Hla_sasquatch_2.esp
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7.7 KB
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Fri Dec 22, 2017 1:46 am
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TR_i4-468-Hla_sasquatch_5.esp
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33.8 KB
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Fri Dec 22, 2017 1:46 am
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TR_i4-468-Hla_sasquatch_1.esp
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11.3 KB
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Fri Dec 22, 2017 1:46 am
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TR_i4-468-Hla_sasquatch_7.esp
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52.8 KB
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Fri Dec 22, 2017 1:46 am
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TR_i4-468-Hla_sasquatch_8.esp
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54.7 KB
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Fri Dec 22, 2017 1:46 am
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TR_i4-468-Hla_sasquatch_6.esp
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52.3 KB
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Fri Dec 22, 2017 1:46 am
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TR_i4-468-Hla_sasquatch_4.esp
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29.5 KB
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Fri Dec 22, 2017 1:46 am
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Description
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(-17, -28 ) Cave. Hideout of a sketchy type, possibly someone who is stashing Dwemer artifacts in an attempt to get them into Cyrodiil at a later time. Should be pretty basic stuff, nothing über.
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Author
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Message
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sasquatch
Developer
31 Dec 2013

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Will make this a sketchy lair--drugs, stolen art, Dwemer artifacts and lots of cash. Will be small-ish.
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Sun Jan 19, 2014 2:48 am
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Aeven
Lead Developer
17 Aug 2008

Location: Groningen
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Grant.
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Sun Jan 19, 2014 5:11 pm
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sasquatch
Developer
31 Dec 2013

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please, approve layout as i have asked.
Description: |
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 Download |
Filename: |
TR_i4-468-Hla_sasquatch10.esp |
Filesize: |
52.3 KB |
Downloaded: |
70 Time(s) |
Last edited by sasquatch on Thu Jan 23, 2014 3:42 am; edited 1 time in total
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Wed Jan 22, 2014 4:52 am
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sasquatch
Developer
31 Dec 2013

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update.
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Thu Jan 23, 2014 3:42 am
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sasquatch
Developer
31 Dec 2013

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review
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Mon Jan 27, 2014 11:30 pm
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Aeven
Lead Developer
17 Aug 2008

Location: Groningen
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Off to review.
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Thu Jan 30, 2014 12:36 pm
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Seneca37
Lead Developer
10 Feb 2014
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Any progress to report?
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Thu Sep 18, 2014 10:44 am
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Seneca37
Lead Developer
10 Feb 2014
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I know you've been busy with i5-56, but just checking to see if there's any progress on this one.
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Thu Oct 23, 2014 6:11 pm
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Seneca37
Lead Developer
10 Feb 2014
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Any progress to report?
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Sun Nov 30, 2014 7:20 pm
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Rats
Lead Developer
03 Jul 2012

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Reading this thread, I don't understand.
The status is 80 % complete yet Sasquatch stated this as done and Aeven supposedly sent it to review.
Is this finished?
_________________ stars are out tonight.
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Sun Nov 30, 2014 8:07 pm
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sasquatch2o
Developer
15 Jul 2014
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Sasquatch never claimed this was finished, merely sent it to review to take on more claims. The design is done I have another file with majority of objects leveled but it was improperly saved so all moved object would have to be merged with old version into a new file. In short there is a finalized version but it would require more effort. NPC here would be smuggler leader and 3-4 followers and several people being illegally trafficked. Leader has an interest in expensive artifacts and antiques. Some stolen items from nearby travelers or collected from the nearby dwemer ruin are stashed in lower area. This one one the first caves I made so quality is mediocre IMO but worth using with some revision and obsessive leveling.
_________________ my opinion.
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Sun Nov 30, 2014 8:46 pm
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Rats
Lead Developer
03 Jul 2012

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sasquatch2o wrote: |
sent it to review to take on more claims. |
That is something I'd discourage with extreme prejudice. Review is meant for finished files only.
_________________ stars are out tonight.
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Sun Nov 30, 2014 10:32 pm
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Rats
Lead Developer
03 Jul 2012

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Revoke.
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Sun Nov 30, 2014 10:38 pm
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Dormichigan64
Developer
26 Dec 2013

Location: Stop trying to see where I live, you creepy bastard! (Kingston, Ontario)
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Ich möchte behaupten. I think maybe a small dwemer lab at the back of the cave would be a good place for the sketchy individuals to collect their goodies.
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Sat Dec 13, 2014 4:59 pm
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arvisrend
Lead Developer
04 Oct 2010
Location: substitutional world
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"behaupten" == claim as in claiming an assertion, not as claiming a job :)
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Sat Dec 13, 2014 5:05 pm
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Rats
Lead Developer
03 Jul 2012

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Gewährt!
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Sat Dec 13, 2014 5:10 pm
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Dormichigan64
Developer
26 Dec 2013

Location: Stop trying to see where I live, you creepy bastard! (Kingston, Ontario)
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arvisrend wrote: |
"behaupten" == claim as in claiming an assertion, not as claiming a job  |
Still learning. Would it be beantragen?
_________________ "When life gives you lemonade, make lemons. And life will be all like 'what??'" - Phil Dunphy's Phil's-osophy
(\_/)
(-.-)
(>_<)
Shhh, bunny be snoozing. lolcatz
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Sat Dec 13, 2014 6:21 pm
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Seneca37
Lead Developer
10 Feb 2014
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Any progress to report?
Please post any updates to the top of the forum, and adjust the %complete as well.
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Thu Jan 15, 2015 12:11 pm
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Dormichigan64
Developer
26 Dec 2013

Location: Stop trying to see where I live, you creepy bastard! (Kingston, Ontario)
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I actually haven't got the time to work on it very much much lately. I could try and speed up the process up if you would like.
_________________ "When life gives you lemonade, make lemons. And life will be all like 'what??'" - Phil Dunphy's Phil's-osophy
(\_/)
(-.-)
(>_<)
Shhh, bunny be snoozing. lolcatz
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Fri Jan 16, 2015 1:04 am
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Seneca37
Lead Developer
10 Feb 2014
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Any progress on this? If not, consider returning it to the unclaimed queue.
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Sun Mar 08, 2015 9:49 am
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Dormichigan64
Developer
26 Dec 2013

Location: Stop trying to see where I live, you creepy bastard! (Kingston, Ontario)
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I would like to revoke this, please. I haven't had much time to work on it, and I'm afraid I never will.
_________________ "When life gives you lemonade, make lemons. And life will be all like 'what??'" - Phil Dunphy's Phil's-osophy
(\_/)
(-.-)
(>_<)
Shhh, bunny be snoozing. lolcatz
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Sat Apr 04, 2015 8:45 pm
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Gnomey
Lead Developer
19 May 2006

Location: In your garden.
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Revoked as per developer request.
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Sat Apr 04, 2015 9:38 pm
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Theminimanx
Lead Developer
26 Jan 2014

Location: GMT +1
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Claiming. I'd like to use sasquatch's interior as a basis. His work seems to imply a semi-permanent residency for the smugglers, which I think I can work with. I'll probably be adding some minor alchemical plants near the entrance to hide the cave's true purpose and removing the blocked entrance to the Dwemer ruin.
_________________ The death of vanilla Morrowind will end this prophecy and unite all Morrowind fans again under one mod, one faith, one rule by our divine project. The puppet Morrowind overhaul mods will lay down their arms and bow to our will. Those who do not yield will be destroyed.
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Sun Apr 05, 2015 8:49 am
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Yeti
Lead Developer
15 Feb 2009

Location: Minnesota: The Land of 11,842 Lakes
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Sounds like a solid plan to me. Have fun!
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Sun Apr 05, 2015 4:14 pm
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sasquatch2o
Developer
15 Jul 2014
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Could you leave the collapsed tunnel and add another entrance? Maybe a narrow passage player has to swim through to enter a new broken wall on the other side. Something that can be seen but not immediately reached without some effort. Perhaps this could connect with the nearby ruin. From there the passage would be more obvious. Or it may only be a single room with loot for a worthy explorer. Keeping things less accessible makes things more interesting imo, adds depth.
_________________ my opinion.
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Mon Apr 06, 2015 12:18 am
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Theminimanx
Lead Developer
26 Jan 2014

Location: GMT +1
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I'd like to keep the dungeon focused on one thing. Making this place both a pit-stop before you try to cross the border and an entrance to a Dwemer ruin would be going a bit overboard in my opinion.
Plus, we don't have an in_dwrv_corr4_05 piece that uses the pycave textures, so the transition would be a bit unnatural.
_________________ The death of vanilla Morrowind will end this prophecy and unite all Morrowind fans again under one mod, one faith, one rule by our divine project. The puppet Morrowind overhaul mods will lay down their arms and bow to our will. Those who do not yield will be destroyed.
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Mon Apr 06, 2015 10:57 am
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Theminimanx
Lead Developer
26 Jan 2014

Location: GMT +1
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It's been a while since I've worked on the claim, though I plan to continue work tomorrow. I've got the layout basically the way I want it to (bowl of raw ebony aside), so it's just a matter of fixing the rotation.
_________________ The death of vanilla Morrowind will end this prophecy and unite all Morrowind fans again under one mod, one faith, one rule by our divine project. The puppet Morrowind overhaul mods will lay down their arms and bow to our will. Those who do not yield will be destroyed.
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Wed May 06, 2015 8:53 pm
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Theminimanx
Lead Developer
26 Jan 2014

Location: GMT +1
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Alright, that should be the rotation fixed. There were a few objects that were so heavily bleeding in the original that it had to be intentional, so I left those as they were. Also, cave floors are officially worse than de_p.
_________________ The death of vanilla Morrowind will end this prophecy and unite all Morrowind fans again under one mod, one faith, one rule by our divine project. The puppet Morrowind overhaul mods will lay down their arms and bow to our will. Those who do not yield will be destroyed.
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Sun Jun 07, 2015 7:55 pm
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Seneca37
Lead Developer
10 Feb 2014
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Off to review
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Thu Jun 11, 2015 1:40 pm
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