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Asylum
Developer
05 Feb 2004

Location: A 6th House Base

Hi there.

I was working on a Stormhold mod. but work is slow and the moddels are just sitting there.
Most of them need cleaning up. but i tought i might share.



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_________________
"Forgive me, for I don't know what I gain
Alone in this garden of pain
Enchantment has but one truth:
I weep to have what I fear to lose"


Last edited by Asylum on Sun Jun 07, 2015 6:45 am; edited 1 time in total
Post Wed May 20, 2015 5:58 pm Send private message             Reply with quote                   up  
Ragox
Developer
20 Jul 2013



Those look really nice, I'd especially love to see the Wormmouth in TR Wink

The only criticism I can give you is that you could work a bit more body shadows into the textures so that they look even more natural.

What is the Stormhold mod about?
Post Thu May 28, 2015 3:05 pm Send private message             Reply with quote                   up  
st.Veloth, The Repenting
Member
28 Feb 2015

Location: toronto

nice! hopefully some bug-type things too!
_________________
almsivi bless, to create one must first destroy, the nature of all, is in equilibrium
- sotha sil
Post Thu May 28, 2015 4:17 pm Send private message             Reply with quote                   up  
aRenfrow
Member
28 Feb 2015



I think that Project Cyrodiil might be very interested in your anzu model, you might want to see what input they have on it. =)
Post Fri May 29, 2015 1:55 am Send private message             Reply with quote                   up  
Melchior Dahrk
Developer
28 Nov 2008

Location: Outer Realms

These are really neat!
Post Fri May 29, 2015 3:32 am Send private message             Reply with quote                   up  
Asylum
Developer
05 Feb 2004

Location: A 6th House Base

Ragox wrote:
Those look really nice, I'd especially love to see the Wormmouth in TR Wink

The only criticism I can give you is that you could work a bit more body shadows into the textures so that they look even more natural.

What is the Stormhold mod about?


Thanks for the advice. I'll take note of this and see for some more shading in the textures or on the model got to look which looks the best.

(The wormmouth is something I was wanting to see also)

The Stormhold mod was a tes traveled based adventure on the morrowind engine. in big lines it starts the same as stormhold travels in a prison (same npcs and some more)
lots of dungeons in the beginning and two daedric planes planned. I've got a lot of models for interiors/armor/weapons/items etc. most of the prison is modeled and the first dungeon but it's put on hold for the moment because it was more work then pleasure atm.


st.Veloth, The Repenting wrote:
nice! hopefully some bug-type things too!


Thanks, and I've got a nice little centipede like animal in the pipeline for you.

_________________
"Forgive me, for I don't know what I gain
Alone in this garden of pain
Enchantment has but one truth:
I weep to have what I fear to lose"
Post Fri May 29, 2015 6:56 pm Send private message             Reply with quote                   up  
Ironed Maidens
Developer
23 Feb 2008



It all looks really interesting and well made, what are you planning as far as Black Marsh assets?
Post Sat May 30, 2015 9:43 am Send private message             Reply with quote                   up  
Worsas
Developer
10 Sep 2005



Hey Asylum,

I'm just posting here to say that there is, in theory, a finished wormmouth creature I created some years ago and that we're using at the Skyrim mod for Morrowind.

https://dl.dropboxusercontent.com/u/22362022/pics/different_wormmouth.jpg

The only problem with that one, though, is that the animation is a bit fucked up in some parts, but it could be fixed with a little bit of effort.

If you are aware of this resource and you prefer to pursue your own approach, don't feel hindered by me. I'm mostly posting this to possibly save you the effort of animating your own wormmouth.
Post Sun May 31, 2015 1:42 pm Send private message             Reply with quote                   up  
Asylum
Developer
05 Feb 2004

Location: A 6th House Base

Ironed Maidens wrote:
It all looks really interesting and well made, what are you planning as far as Black Marsh assets?


Most of the storyline would have envolved in the dungeon and surounding cavers/mines. So you wouldn't really go to black marsh. I was planning two exteriors but they wouldn't even be on tamriel. I've got a lot of plant models tough, some of them rainforesty or swamy. I'll post some pictures of them later.

Worsas wrote:
Hey Asylum,

I'm just posting here to say that there is, in theory, a finished wormmouth creature I created some years ago and that we're using at the Skyrim mod for Morrowind.


I like yours better Worsas. Nice work, but fix it Smile

_________________
"Forgive me, for I don't know what I gain
Alone in this garden of pain
Enchantment has but one truth:
I weep to have what I fear to lose"
Post Sun May 31, 2015 3:17 pm Send private message             Reply with quote                   up  
Asylum
Developer
05 Feb 2004

Location: A 6th House Base

Tropical Plants
- Bamboo
- Banana Tree (no bananas)
- Fern 01
- Fern 02
- Palm Trees
- Tropical Plant 01
- Giant Mushroom thingy
- Pink Flowers
- Deadwood mushrooms
- Tropical Plant 02
- Tropical Plant 03
- Tropical Tree 01
- Tropical Tree 02
- Tumtum Tree
- Terras Shrooms
- Bonetwigs
- Pariflora

A selection of the best tropical flora, some alpha channel distortion due to images rendered in nifscope. Would look better ingame



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_________________
"Forgive me, for I don't know what I gain
Alone in this garden of pain
Enchantment has but one truth:
I weep to have what I fear to lose"


Last edited by Asylum on Sun Jun 07, 2015 8:43 am; edited 1 time in total
Post Sun May 31, 2015 7:50 pm Send private message             Reply with quote                   up  
Asylum
Developer
05 Feb 2004

Location: A 6th House Base

st.Veloth, The Repenting wrote:
hopefully some bug-type things too!


Especially for you st.Veloth, The Repenting if you can give it a name




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_________________
"Forgive me, for I don't know what I gain
Alone in this garden of pain
Enchantment has but one truth:
I weep to have what I fear to lose"
Post Sun May 31, 2015 8:00 pm Send private message             Reply with quote                   up  
Asylum
Developer
05 Feb 2004

Location: A 6th House Base

Redoran Buildings from another mod I was working on to expand khuul.

Most are in need of vertex shading and tweaks. Some need a lot more.










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_________________
"Forgive me, for I don't know what I gain
Alone in this garden of pain
Enchantment has but one truth:
I weep to have what I fear to lose"


Last edited by Asylum on Sun Jun 07, 2015 7:15 am; edited 1 time in total
Post Mon Jun 01, 2015 4:42 pm Send private message             Reply with quote                   up  
Ironed Maidens
Developer
23 Feb 2008



Wow! Those mushrooms and the new Redoran pieces though.....!!!! Super awesome.
Post Tue Jun 02, 2015 1:55 am Send private message             Reply with quote                   up  
Saltrice
Member
14 Feb 2015

Location: Aharasaplit Camp

I would really like to see many of these things used in Tamriel Rebuilt, new kinds of trees and giant mushrooms would add to regional variety and characteristics in mainland enviroments.

Skux looks adorable, I wonder if those would make a good pet. An outdoor guard dog perhaps?
Post Tue Jun 02, 2015 3:03 pm Send private message             Reply with quote                   up  
Telvayn
Member
28 Jan 2014



These are great! Is there a chance you'll release the Redoran models as a general resource (the exterior set is very limited)?
Post Tue Jun 02, 2015 3:44 pm Send private message             Reply with quote                   up  
Asylum
Developer
05 Feb 2004

Location: A 6th House Base

Ironed Maidens wrote:
Wow! Those mushrooms and the new Redoran pieces though.....!!!! Super awesome.


Thank you

Saltrice wrote:
I would really like to see many of these things used in Tamriel Rebuilt, new kinds of trees and giant mushrooms would add to regional variety and characteristics in mainland enviroments.

Skux looks adorable, I wonder if those would make a good pet. An outdoor guard dog perhaps?


I would also like to see them utilized. And i doubt the skux would make a good pet. Tough for an orc maybe.. go claim yourself a nice dungeon and make it happen Wink.

Telvayn wrote:
These are great! Is there a chance you'll release the Redoran models as a general resource (the exterior set is very limited)?


Thanks. Everything will be released as resource. I'll see if i can release a beta for testing. And make an alpha version of them.

_________________
"Forgive me, for I don't know what I gain
Alone in this garden of pain
Enchantment has but one truth:
I weep to have what I fear to lose"
Post Tue Jun 02, 2015 7:34 pm Send private message             Reply with quote                   up  
Seneca37
Lead Developer
10 Feb 2014



Very nice work here. I would like to see the nif models (and textures).
Post Sat Jun 06, 2015 9:10 pm Send private message             Reply with quote                   up  
Asylum
Developer
05 Feb 2004

Location: A 6th House Base

seneca37 wrote:
Very nice work here. I would like to see the nif models (and textures).


I've added them into zip files in the previous posts

_________________
"Forgive me, for I don't know what I gain
Alone in this garden of pain
Enchantment has but one truth:
I weep to have what I fear to lose"
Post Sun Jun 07, 2015 8:43 am Send private message             Reply with quote                   up  
Asylum
Developer
05 Feb 2004

Location: A 6th House Base

Some Rocks for landscaping




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_________________
"Forgive me, for I don't know what I gain
Alone in this garden of pain
Enchantment has but one truth:
I weep to have what I fear to lose"
Post Sun Jun 07, 2015 11:05 am Send private message             Reply with quote                   up  
10Kaziem
Lead Developer
03 Apr 2015



Wow. Those cliff-type rocks are amazing, and I bet they will be really useful! Especially for making types of landscapes it's normally really hard to do with Morrowind's landscape editor.
Post Sun Jun 07, 2015 12:40 pm Send private message             Reply with quote                   up  
st.Veloth, The Repenting
Member
28 Feb 2015

Location: toronto

i'm loving all these models! for redoran pieces, try for a buried shell look, as for the rocks, keep them as they are. they're awesome (the redoran stuff is sweet too)

hopefully you could do some telvanni stuff too (after this)

_________________
almsivi bless, to create one must first destroy, the nature of all, is in equilibrium
- sotha sil
Post Sun Jun 07, 2015 2:20 pm Send private message             Reply with quote                   up  
Asylum
Developer
05 Feb 2004

Location: A 6th House Base

10Kaziem wrote:
Wow. Those cliff-type rocks are amazing, and I bet they will be really useful! Especially for making types of landscapes it's normally really hard to do with Morrowind's landscape editor.


Tnx

st.Veloth, The Repenting wrote:
i'm loving all these models! for redoran pieces, try for a buried shell look, as for the rocks, keep them as they are. they're awesome (the redoran stuff is sweet too)

hopefully you could do some telvanni stuff too (after this)


Thank you, what do you mean with "buried shell look"? and what kind of telvanni pieces would be useful?

_________________
"Forgive me, for I don't know what I gain
Alone in this garden of pain
Enchantment has but one truth:
I weep to have what I fear to lose"
Post Sun Jun 07, 2015 8:42 pm Send private message             Reply with quote                   up  
Telvayn
Member
28 Jan 2014



Asylum wrote:
what kind of telvanni pieces would be useful?

While I can't speak for the project, a bit more variety in available bridge/ramp pieces couldn't hurt (and you can never have enough different root models Wink ).

Skywind had some interesting Telvanni concepts:
http://centificgrafics.deviantart.com/art/Skywind-Telvanni-Wizard-s-Fungus-Furniture-439949874
http://lukkar.deviantart.com/art/Skywind-Stalls-Telvanni-520767247
Post Sun Jun 07, 2015 9:20 pm Send private message             Reply with quote                   up  
Asylum
Developer
05 Feb 2004

Location: A 6th House Base

Lower Class Imperial Furniture














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_________________
"Forgive me, for I don't know what I gain
Alone in this garden of pain
Enchantment has but one truth:
I weep to have what I fear to lose"
Post Mon Jun 08, 2015 8:52 pm Send private message             Reply with quote                   up  
st.Veloth, The Repenting
Member
28 Feb 2015

Location: toronto

before doing all of the texturing, you should first compare it to the surrounding colors, and textures.

also, for inspiration, always go to MK, he's full of cool stuff. use redoran helm designs, and worm carapaces for redoran architecture, always fun to throw a little tatowine in there too...

for telvanni architecture, i would like to see the implementation of larger mushroom themed structures, such as the one used in dragonborn, as that is closest to the original concept art. also, try for new pod types, or housing inside of larger structures, like cantons

http://orig10.deviantart.net/d52d/f/2014/214/c/c/morrowind__telvanni_tower_by_eldanaro-d6z5q6u.jpg

https://encrypted-tbn2.gstatic.com/images?q=tbn:ANd9GcTOGorB3eAGeyUhQ1HurMvXghMExEp23VPpGXSME2R76uFPbB4l

http://www.imperial-library.info/sites/default/files/imagecache/node-gallery-display/gallery_files/mw_TAoM_p16.jpg

http://www.imperial-library.info/sites/default/files/imagecache/node-gallery-display/gallery_files/mw_TAoM_p17.jpg

_________________
almsivi bless, to create one must first destroy, the nature of all, is in equilibrium
- sotha sil
Post Mon Jun 08, 2015 9:44 pm Send private message             Reply with quote                   up  
Ironed Maidens
Developer
23 Feb 2008



Asylum, do you think you could make a statue or two for the Old Ebonheart castle? Smile
Post Sat Jun 13, 2015 11:30 pm Send private message             Reply with quote                   up  
Theminimanx
Lead Developer
26 Jan 2014

Location: GMT +1

Link to the statue concepts Ironed Maidens mentioned.
I'd especially like to see that wyrm statue become reality, if possible.

_________________
The death of vanilla Morrowind will end this prophecy and unite all Morrowind fans again under one mod, one faith, one rule by our divine project. The puppet Morrowind overhaul mods will lay down their arms and bow to our will. Those who do not yield will be destroyed.
Post Sun Jun 14, 2015 1:20 am Send private message             Reply with quote                   up  
Yeti
Lead Developer
15 Feb 2009

Location: Minnesota: The Land of 11,842 Lakes

I'm not fond of the "Dunmer girl" statue, to be honest, but the other two would be great additions.
_________________
-Head of NPCs: Skyrim: Home of the Nords
Post Tue Jun 16, 2015 1:56 am Send private message             Reply with quote                   up  
Gnomey
Lead Developer
19 May 2006

Location: In your garden.

That's not a Dunmer girl, by the way, but St. Alessia.
Post Wed Jun 17, 2015 7:27 pm Send private message             Reply with quote                   up  
Asylum
Developer
05 Feb 2004

Location: A 6th House Base

I'm truly sorry but i wil not be making statues.
I hate those Smile

some small stuff no problem, for the rest i'm cleaning up my old stuff if i think you could use it.

_________________
"Forgive me, for I don't know what I gain
Alone in this garden of pain
Enchantment has but one truth:
I weep to have what I fear to lose"
Post Sun Jun 21, 2015 1:09 pm Send private message             Reply with quote                   up  
Gnomey
Lead Developer
19 May 2006

Location: In your garden.

Ah, no problem, I can understand a hate of statues, as they've proved to be stumbling blocks for many TR modellers in the past.
Post Tue Jun 23, 2015 5:41 pm Send private message             Reply with quote                   up  
Ironed Maidens
Developer
23 Feb 2008



Yea, totally understandable. Hope to see more from you soon regardless though!
Post Fri Jul 03, 2015 10:12 pm Send private message             Reply with quote                   up  
Ironed Maidens
Developer
23 Feb 2008



Bumping this in hopes that we can see some more from you soooon!!
Post Tue Sep 01, 2015 6:03 am Send private message             Reply with quote                   up  
Asylum
Developer
05 Feb 2004

Location: A 6th House Base

Ironed Maidens wrote:
Bumping this in hopes that we can see some more from you soooon!!


I've bought a house which needs a lot of work so i'm kinda pressed for time to build something awsome.
i hope being settled somewhere in december so i'm not gonna make a lot of stuff.. some small stuff could be uploaded in the future like some chests and flasks/potions..

_________________
"Forgive me, for I don't know what I gain
Alone in this garden of pain
Enchantment has but one truth:
I weep to have what I fear to lose"
Post Sat Sep 12, 2015 6:57 pm Send private message             Reply with quote                   up  
Melchior Dahrk
Developer
28 Nov 2008

Location: Outer Realms

Congrats on and good luck with the purchase! (hopefully that's the correct sentiment Very Happy).
Post Sat Sep 12, 2015 7:02 pm Send private message             Reply with quote                   up  
Asylum
Developer
05 Feb 2004

Location: A 6th House Base




Mortar & Pestle.jpg
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Mortar & Pestle

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_________________
"Forgive me, for I don't know what I gain
Alone in this garden of pain
Enchantment has but one truth:
I weep to have what I fear to lose"
Post Fri Sep 18, 2015 7:56 pm Send private message             Reply with quote                   up  
Ironed Maidens
Developer
23 Feb 2008



Hahaha I love that Daedric one. Nice job on these, thanks for them!! Good luck with the new house as well man!
Post Fri Sep 18, 2015 8:17 pm Send private message             Reply with quote                   up  
Melchior Dahrk
Developer
28 Nov 2008

Location: Outer Realms

These are really great quality. Nice work!

Though, that Daedric one looks a bit fleshy to be doing much grinding with... Very Happy
Post Sat Sep 19, 2015 3:38 am Send private message             Reply with quote                   up  
Asylum
Developer
05 Feb 2004

Location: A 6th House Base

Derrweth Male and Female
Could someone play-test these please




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_________________
"Forgive me, for I don't know what I gain
Alone in this garden of pain
Enchantment has but one truth:
I weep to have what I fear to lose"
Post Sat Oct 10, 2015 6:58 pm Send private message             Reply with quote                   up  
Seneca37
Lead Developer
10 Feb 2014



So far, I've only been able to look at this in NifSkope. Very nice job. The texture work is really good.
The animations look good too. Here are a couple of suggestions:

1) Do not let any part (in particular the tail) go below 0 in the z direction. Of course, without a good physics engine, there will always be bleeding issues between a creature and the terrain. However, when you animate a creature, treat the terrain as though it is perfectly flat (the ground at Z=0). Do not let any portion of the creature go below this level.

2)A Death sequence where the creature takes a step back, lowers its tail to the ground, raises its head a bit, moans, then falls forward on its face would be interesting.

3)You used SoundGen throughout the animations. Good job, by the way. Do you have sounds for this creature, or are there sounds already available that you'd like associated with this?
Post Mon Oct 12, 2015 10:00 am Send private message             Reply with quote                   up  
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