Claim: i4-468-Hla Claimed by Theminimanx
Maps In Group Map 4 at 1:(-2109, -3656):0
Accurate map
Parent: 4-8-Hla
 Status: Reviewing, 100% Complete
 Faction: House Hlaalu
 Files:
Name Size Last Modified
TR_i4-468-Hla_sasquatch_7.esp 52.8 KB Fri Dec 22, 2017 1:46 am
TR_i4-468-Hla_Theminimanx_1.esp 49.5 KB Fri Dec 22, 2017 1:46 am
TR_i4-468-Hla_sasquatch_8.esp 54.7 KB Fri Dec 22, 2017 1:46 am
TR_i4-468-Hla_sasquatch_5.esp 33.8 KB Fri Dec 22, 2017 1:46 am
TR_i4-468-Hla_sasquatch_2.esp 7.7 KB Fri Dec 22, 2017 1:46 am
TR_i4-468-Hla_sasquatch_3.esp 19.1 KB Fri Dec 22, 2017 1:46 am
TR_i4-468-Hla_sasquatch_1.esp 11.3 KB Fri Dec 22, 2017 1:46 am
TR_i4-468-Hla_sasquatch_4.esp 29.5 KB Fri Dec 22, 2017 1:46 am
TR_i4-468-Hla_Theminimanx_2.esp 48.5 KB Fri Dec 22, 2017 1:46 am
TR_i4-468-Hla_sasquatch_6.esp 52.3 KB Fri Dec 22, 2017 1:46 am
Description
(-17, -28 ) Cave. Hideout of a sketchy type, possibly someone who is stashing Dwemer artifacts in an attempt to get them into Cyrodiil at a later time. Should be pretty basic stuff, nothing über.
Last Edited by Seneca37
(Tue Dec 10, 2013 1:43 am) Post
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sasquatch
Developer
31 Dec 2013



Will make this a sketchy lair--drugs, stolen art, Dwemer artifacts and lots of cash. Will be small-ish.
Post Sun Jan 19, 2014 2:48 am Send private message             Reply with quote                   up  
Aeven
Lead Developer
17 Aug 2008

Location: Groningen

Grant.
Post Sun Jan 19, 2014 5:11 pm Send private message       Send e-mail       Reply with quote                   up  
sasquatch
Developer
31 Dec 2013



please, approve layout as i have asked.


TR_i4-468-Hla_sasquatch10.esp
 Description:

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 Filename:  TR_i4-468-Hla_sasquatch10.esp
 Filesize:  52.3 KB
 Downloaded:  55 Time(s)



Last edited by sasquatch on Thu Jan 23, 2014 3:42 am; edited 1 time in total
Post Wed Jan 22, 2014 4:52 am Send private message             Reply with quote                   up  
sasquatch
Developer
31 Dec 2013



update.
Post Thu Jan 23, 2014 3:42 am Send private message             Reply with quote                   up  
sasquatch
Developer
31 Dec 2013



review
Post Mon Jan 27, 2014 11:30 pm Send private message             Reply with quote                   up  
Aeven
Lead Developer
17 Aug 2008

Location: Groningen

Off to review.
Post Thu Jan 30, 2014 12:36 pm Send private message       Send e-mail       Reply with quote                   up  
Seneca37
Lead Developer
10 Feb 2014



Any progress to report?
Post Thu Sep 18, 2014 10:44 am Send private message             Reply with quote                   up  
Seneca37
Lead Developer
10 Feb 2014



I know you've been busy with i5-56, but just checking to see if there's any progress on this one.
Post Thu Oct 23, 2014 6:11 pm Send private message             Reply with quote                   up  
Seneca37
Lead Developer
10 Feb 2014



Any progress to report?
Post Sun Nov 30, 2014 7:20 pm Send private message             Reply with quote                   up  
Rats
Lead Developer
03 Jul 2012



Reading this thread, I don't understand.

The status is 80 % complete yet Sasquatch stated this as done and Aeven supposedly sent it to review.

Is this finished?

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stars are out tonight.
Post Sun Nov 30, 2014 8:07 pm Send private message       Send e-mail       Reply with quote                   up  
sasquatch2o
Developer
15 Jul 2014



Sasquatch never claimed this was finished, merely sent it to review to take on more claims. The design is done I have another file with majority of objects leveled but it was improperly saved so all moved object would have to be merged with old version into a new file. In short there is a finalized version but it would require more effort. NPC here would be smuggler leader and 3-4 followers and several people being illegally trafficked. Leader has an interest in expensive artifacts and antiques. Some stolen items from nearby travelers or collected from the nearby dwemer ruin are stashed in lower area. This one one the first caves I made so quality is mediocre IMO but worth using with some revision and obsessive leveling.
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my opinion.
Post Sun Nov 30, 2014 8:46 pm Send private message             Reply with quote                   up  
Rats
Lead Developer
03 Jul 2012



sasquatch2o wrote:
sent it to review to take on more claims.


That is something I'd discourage with extreme prejudice. Review is meant for finished files only.

_________________
stars are out tonight.
Post Sun Nov 30, 2014 10:32 pm Send private message       Send e-mail       Reply with quote                   up  
Rats
Lead Developer
03 Jul 2012



Revoke.
Post Sun Nov 30, 2014 10:38 pm Send private message       Send e-mail       Reply with quote                   up  
Dormichigan64
Developer
26 Dec 2013

Location: Stop trying to see where I live, you creepy bastard! (Kingston, Ontario)

Ich möchte behaupten. I think maybe a small dwemer lab at the back of the cave would be a good place for the sketchy individuals to collect their goodies.
Post Sat Dec 13, 2014 4:59 pm Send private message             Reply with quote                   up  
arvisrend
Lead Developer
04 Oct 2010

Location: substitutional world

"behaupten" == claim as in claiming an assertion, not as claiming a job :)
Post Sat Dec 13, 2014 5:05 pm Send private message             Reply with quote                   up  
Rats
Lead Developer
03 Jul 2012



Gewährt!
Post Sat Dec 13, 2014 5:10 pm Send private message       Send e-mail       Reply with quote                   up  
Dormichigan64
Developer
26 Dec 2013

Location: Stop trying to see where I live, you creepy bastard! (Kingston, Ontario)

arvisrend wrote:
"behaupten" == claim as in claiming an assertion, not as claiming a job Smile


Still learning. Smile Would it be beantragen?

_________________
"When life gives you lemonade, make lemons. And life will be all like 'what??'" - Phil Dunphy's Phil's-osophy


(\_/)
(-.-)
(>_<)
Shhh, bunny be snoozing. lolcatz
Post Sat Dec 13, 2014 6:21 pm Send private message             Reply with quote                   up  
Seneca37
Lead Developer
10 Feb 2014



Any progress to report?

Please post any updates to the top of the forum, and adjust the %complete as well.
Post Thu Jan 15, 2015 12:11 pm Send private message             Reply with quote                   up  
Dormichigan64
Developer
26 Dec 2013

Location: Stop trying to see where I live, you creepy bastard! (Kingston, Ontario)

I actually haven't got the time to work on it very much much lately. I could try and speed up the process up if you would like.
_________________
"When life gives you lemonade, make lemons. And life will be all like 'what??'" - Phil Dunphy's Phil's-osophy


(\_/)
(-.-)
(>_<)
Shhh, bunny be snoozing. lolcatz
Post Fri Jan 16, 2015 1:04 am Send private message             Reply with quote                   up  
Seneca37
Lead Developer
10 Feb 2014



Any progress on this? If not, consider returning it to the unclaimed queue.
Post Sun Mar 08, 2015 9:49 am Send private message             Reply with quote                   up  
Dormichigan64
Developer
26 Dec 2013

Location: Stop trying to see where I live, you creepy bastard! (Kingston, Ontario)

I would like to revoke this, please. I haven't had much time to work on it, and I'm afraid I never will.
_________________
"When life gives you lemonade, make lemons. And life will be all like 'what??'" - Phil Dunphy's Phil's-osophy


(\_/)
(-.-)
(>_<)
Shhh, bunny be snoozing. lolcatz
Post Sat Apr 04, 2015 8:45 pm Send private message             Reply with quote                   up  
Gnomey
Lead Developer
19 May 2006

Location: In your garden.

Revoked as per developer request.
Post Sat Apr 04, 2015 9:38 pm Send private message             Reply with quote                   up  
Theminimanx
Lead Developer
26 Jan 2014

Location: GMT +1

Claiming. I'd like to use sasquatch's interior as a basis. His work seems to imply a semi-permanent residency for the smugglers, which I think I can work with. I'll probably be adding some minor alchemical plants near the entrance to hide the cave's true purpose and removing the blocked entrance to the Dwemer ruin.
_________________
The death of vanilla Morrowind will end this prophecy and unite all Morrowind fans again under one mod, one faith, one rule by our divine project. The puppet Morrowind overhaul mods will lay down their arms and bow to our will. Those who do not yield will be destroyed.
Post Sun Apr 05, 2015 8:49 am Send private message             Reply with quote                   up  
Yeti
Lead Developer
15 Feb 2009

Location: Minnesota: The Land of 11,842 Lakes

Sounds like a solid plan to me. Have fun!
Post Sun Apr 05, 2015 4:14 pm Send private message             Reply with quote                   up  
sasquatch2o
Developer
15 Jul 2014



Could you leave the collapsed tunnel and add another entrance? Maybe a narrow passage player has to swim through to enter a new broken wall on the other side. Something that can be seen but not immediately reached without some effort. Perhaps this could connect with the nearby ruin. From there the passage would be more obvious. Or it may only be a single room with loot for a worthy explorer. Keeping things less accessible makes things more interesting imo, adds depth.
_________________
my opinion.
Post Mon Apr 06, 2015 12:18 am Send private message             Reply with quote                   up  
Theminimanx
Lead Developer
26 Jan 2014

Location: GMT +1

I'd like to keep the dungeon focused on one thing. Making this place both a pit-stop before you try to cross the border and an entrance to a Dwemer ruin would be going a bit overboard in my opinion.
Plus, we don't have an in_dwrv_corr4_05 piece that uses the pycave textures, so the transition would be a bit unnatural.

_________________
The death of vanilla Morrowind will end this prophecy and unite all Morrowind fans again under one mod, one faith, one rule by our divine project. The puppet Morrowind overhaul mods will lay down their arms and bow to our will. Those who do not yield will be destroyed.
Post Mon Apr 06, 2015 10:57 am Send private message             Reply with quote                   up  
Theminimanx
Lead Developer
26 Jan 2014

Location: GMT +1

It's been a while since I've worked on the claim, though I plan to continue work tomorrow. I've got the layout basically the way I want it to (bowl of raw ebony aside), so it's just a matter of fixing the rotation.
_________________
The death of vanilla Morrowind will end this prophecy and unite all Morrowind fans again under one mod, one faith, one rule by our divine project. The puppet Morrowind overhaul mods will lay down their arms and bow to our will. Those who do not yield will be destroyed.
Post Wed May 06, 2015 8:53 pm Send private message             Reply with quote                   up  
Theminimanx
Lead Developer
26 Jan 2014

Location: GMT +1

Alright, that should be the rotation fixed. There were a few objects that were so heavily bleeding in the original that it had to be intentional, so I left those as they were. Also, cave floors are officially worse than de_p.
_________________
The death of vanilla Morrowind will end this prophecy and unite all Morrowind fans again under one mod, one faith, one rule by our divine project. The puppet Morrowind overhaul mods will lay down their arms and bow to our will. Those who do not yield will be destroyed.
Post Sun Jun 07, 2015 7:55 pm Send private message             Reply with quote                   up  
Seneca37
Lead Developer
10 Feb 2014



Off to review
Post Thu Jun 11, 2015 1:40 pm Send private message             Reply with quote                   up  
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