i3-794-Imp

After an interior claim has been cleared by a review, the thread will be moved here. Discussion is still allowed.

Moderators: Seneca37, Lead Developers

Locked
User avatar
Rats
Lead Developer
Posts: 785
Joined: Tue Jul 03, 2012 8:32 am

i3-794-Imp

Post by Rats »

Claim type: Interior
Claim ID: TR_i3-794-Imp (#2775)
Faction: Imperial
Parent claim: TR_3-24-Imp (#128)
Claimed by: Ragox
Status: Approved (Progress: 100%)
Local map: Inner Sea North of OE
Location: 1:(816, -2239):0
Files: TR_i3-794-Imp_Ragox_1.esp

---

Orphaned shipwreck. A wholly submerged wreck of a slavers' ship just north of Old Ebonheart, Castle (6, -17).

See the latest Old Ebonheart Section file for the exterior: http://tamriel-rebuilt.org/old_forum/viewtopic.php?t=24615
User avatar
Ragox
Developer
Posts: 203
Joined: Sat Jul 20, 2013 1:52 pm

Post by Ragox »

Claiming.

The ship would have no air left inside and contain a closed off area where the slaves were stored.
User avatar
Rats
Lead Developer
Posts: 785
Joined: Tue Jul 03, 2012 8:32 am

Post by Rats »

Grants! Happy modding!
User avatar
Ragox
Developer
Posts: 203
Joined: Sat Jul 20, 2013 1:52 pm

Post by Ragox »

Production completed.

This is my official entry for the TR Object Rotation Championship 2015.
User avatar
Rats
Lead Developer
Posts: 785
Joined: Tue Jul 03, 2012 8:32 am

Post by Rats »

Great! Off to review! This is an Old Ebonheart interior so it's somewhat high priority y'all Reviewers!
User avatar
Tes96
Reviewer
Posts: 280
Joined: Sun Sep 06, 2009 1:50 am
Location: Armun Ashlands, Morrowind

Post by Tes96 »

TESAME: Clean

Fits exterior: Yes



Northmarker set: No
Loading errors: No



Review:
-Renamed all instances of "Imp" to "Ind" for cell names and mod name.
-Added northmarkers to all three cells
-Lowered lighting. It should be very dark in a sunken ship wreak. Only those with water breathing, light/night-eye abilities should be able to venture here. But as we all know, gamebryo engine makes the water glow blue when submerged beneath it, so it doesn't really matter how dark it is honestly. What a shitty engine.
-Added "SignRotate" script to "TR_m3-794_lantern" so the lanterns could sway in the water.



UPPER
-Moved misc_uni_pillow_01 to edge of wall off of bed (2x)
-Locked de_p_chest_02_mclothes3 at 35 and rotated to be more angled with the rest of the crates like it was moved around during the sinking
-Locked com_chest_01_misc06 at 25
-Rotated misc_com_bottle_13. Angled very strangely, even with the low gravity in here.
-Applied 9/25 health to fur_bracer_right
-Locked Com_Chest_11_empty at 20
-Moved furn_de_ex_stool_02 against inner door frame to show that it slid during sinking.
-Moved netch_leather_boots up against bed post
-Moved all the junk on the shelf to areas they would most likely go during a sink. They wouldn't stay on the shelf the way they were while a ship was sinking. [url=http://i.imgur.com/QATFYEf.jpg]Here[/url] is the altered design. I didn't add or delete any of the objects Ragox had placed; just moved them to the floor in disarray. I think it suits the situation better.



LOWER
-Lowered health for slave_bracer_left
-Locked de_p_chest_02_empty at 50 to give the player a false sense that there is something valuable in the chest when in fact there's nothing. Feel free to remove the lock level. I just thought it would be a cruel joke to put on the player; spending all that time opening this chest only to find out he or she has been duped.



CABIN
-Replaced light_de_lantern_01_off with TR_m3-794_lantern
-Applied 80/700 health to iron saber
-Lowered health for imperial broadsword 180/600
-Applied 5/50 health for iron_bracer_left
-Raised lock for TR_chest_small_02_gems to 45
-Applied 15 lock to de_p_chest_02_mclothes3
-Moved gold coins to touch back end of desk
-Locked chest_small_01_gold_25 at 30 and moved it to top of crate. The way the ship is angled, it would have slid off the top shelf and landed on the crates or the floor. Seeing as it would be almost impossible for the player to activate something behind the crates, I placed it on top of one of the crates. Part of the chest is caspering but player cannot see it from any angle in the interior, so it should be fine. I left the sacks on the shelf because they're light enough to not fall off since gravity is weaker under water.




Comments You would definitely qualify as a nominee for TR Object Rotation Championship 2015, Ragox. But your judgment of gravity in the angle of the ship was lacking. Other than that, fantastic job!

Rating
Attachments
Clean TR_i3-794-Ind_Ragox_1.esp
TR_i3-794-Ind_Upper
(10.56 KiB) Downloaded 62 times
[url=http://www.project-tamriel.com/]Project Tamriel[/url]

"If one is to understand the arcane arts, one must study all its aspects, not just the dogmatic narrow view of the Mages Guild."
Seneca37
Lead Developer
Posts: 912
Joined: Mon Feb 10, 2014 1:04 pm

Post by Seneca37 »

Is there any additional back story here?
What was the cause of the wreck? Did anyone survive?
User avatar
Rats
Lead Developer
Posts: 785
Joined: Tue Jul 03, 2012 8:32 am

Post by Rats »

I was planning for this to be a slavers' ship that was sunk in a botched up black-ops mission by the Imperial coastguard/ navy. No survivors. There'll be a quest where the player retrieves the log.
Seneca37
Lead Developer
Posts: 912
Joined: Mon Feb 10, 2014 1:04 pm

Post by Seneca37 »

Was the ship full of slaves at the time?
User avatar
Rats
Lead Developer
Posts: 785
Joined: Tue Jul 03, 2012 8:32 am

Post by Rats »

I suppose that could be the case. I was planning on having the Navy people responsible for the sinking try and convince the player not to retrieve the log book for the quest giver (ie. Hlaalu-paid Fighters Guild). A group of dead slaves on board would certainly be good enough a reason for trying to cover it up.
Seneca37
Lead Developer
Posts: 912
Joined: Mon Feb 10, 2014 1:04 pm

Post by Seneca37 »

Ragox,
Would you like to add the additional skeletons? If so, use the file below. I've made some minor modifications and combined the 3 separate interiors into 1. Also, feel free to create some additional TR models of skeletons without the sound file "Flies". Whatever you use, I'll incorporate into data.

Rats,
This being a "Black Ops" mission - what would be the weapons of choice here. I envision seeing a lot of Imperial arrows, or imperial darts, especially on the upper level, and in the cabin. Or maybe every thing should be steel, and 1 incriminating imperial bolt or dagger should be found.
Attachments
FINAL TR_i3-794-Ind_Ragox_1_needs_slaves.esp
(11.46 KiB) Downloaded 68 times
Seneca37
Lead Developer
Posts: 912
Joined: Mon Feb 10, 2014 1:04 pm

Post by Seneca37 »

Bumping

Rats,
Any suggestions to previous post?

Ragox,
Would you like to work on this again?
User avatar
Rats
Lead Developer
Posts: 785
Joined: Tue Jul 03, 2012 8:32 am

Post by Rats »

Yes, darts would be ideal in the upper level.

I'm not sure about adding skeletons, though, I was thinking more about having dead NPCs in the hold (Khajiit, Argonian). The skeletal remains of what would be the slavers can be explained by having a few slaughterfish in the upper deck.
User avatar
Ragox
Developer
Posts: 203
Joined: Sat Jul 20, 2013 1:52 pm

Post by Ragox »

It would be great if someone else could do that, as I'm tied up with finishing another claim.
User avatar
Rats
Lead Developer
Posts: 785
Joined: Tue Jul 03, 2012 8:32 am

Post by Rats »

On it.
User avatar
Rats
Lead Developer
Posts: 785
Joined: Tue Jul 03, 2012 8:32 am

Post by Rats »

Updated version with Imperial bolts. Dead slaves and the slaughterfish will be added in the NPCing stage.
Attachments
FINAL TR_i3-794-Ind_Rats_vers.esp
(12.91 KiB) Downloaded 53 times
RyanS
Lead Developer
Posts: 532
Joined: Mon Aug 19, 2013 12:32 am
Location: California

Post by RyanS »

TESAME: Dirty

Fits exterior: Yes



Northmarker set: Yes
Loading errors: No



Review: Ambient/Sunlight/Fog/Illegal toSleepHere: Good/Good/Good/Unchecked(good)
Books: Good
Container Contents: Good
In-game map: Good
Locks/Traps: Good
Lights: Ok
Sounds: None
Correct Tileset: Yes
Final Tesame Check: Ok

CABIN-

Bleeders:
-de_p_chest_02_mclothes3
-furn_de_p_table_05
-furn_de_p_chair_02
-TR_chest_small_02_gems
-misc_com_bottle_12
-TR_key_i3-794_slaverskey
-misc_com_tankard_01
-misc_com_wood_knife
-misc_com_metal_plate_04

Floaters:
-crate_02_bottle05
-com_sack_01_moon sugar5
-furn_de_p_shelf_02
-misc_de_pot_green_01

UPPER LEVEL-

Bleeders:
-barrel_02_eggs
-misc_com_bottle_13
-iron wakizashi
-Com_Chest_11_empty
-steel longsword
-de_p_chest_02_mclothes3
-misc_de_goblet_01
-misc_de_goblet_01
-Gold_001

Floaters:
-furn_de_p_bench_04
-common_amulet_01

LOWER LEVEL-

Bleeders:
-slave_bracer_left
-de_p_chest_02_empty
-TR_light_m3-794_lantern

Floaters:
-misc_com_bottle_02

OTHER ISSUES:
-Changed lantern ID to match the standards.
-Changed file and cell from Ind to Imp.


Comments Good job, Ragox, this was a well-made shipwreck. Just make sure to check TESAME before submitting your file.

Rating 8 out of 10
Attachments
TR_i3-794-Imp.esp
(12.59 KiB) Downloaded 49 times
Strive not to be a success, but rather to be of value. –Albert Einstein

A creative man is motivated by the desire to achieve, not by the desire to beat others. -Ayn Rand
User avatar
Ragox
Developer
Posts: 203
Joined: Sat Jul 20, 2013 1:52 pm

Post by Ragox »

Thanks a lot for finishing this review process RyanS, OE progress achieved!
Believe it or not, it was actually Seneca and Rats who touched stuff with their greasy dirty fingers, my original file is as clean as an Elven arse :D
RyanS
Lead Developer
Posts: 532
Joined: Mon Aug 19, 2013 12:32 am
Location: California

Post by RyanS »

Oh wow, really? Thanks for letting me know.
Strive not to be a success, but rather to be of value. –Albert Einstein

A creative man is motivated by the desire to achieve, not by the desire to beat others. -Ayn Rand
User avatar
sirrah
Developer
Posts: 81
Joined: Mon Feb 20, 2012 11:36 am

Post by sirrah »

(Uploading to the new forum)

Floaters:
barrel_02_eggs
misc_de_goblet_01
slave_bracer_right

Bleeders:
active_de_bedroll
bonemold_tshield_hlaaluguard
chest_small_01_gold_25
com_basket_01_chpfood5
com_chest_11_empty
common_amulet_01
common_amulet_05
de_p_chest_02_mclothes3
light_de_buglamp_01_off
misc_com_metal_plate_04
misc_com_redware_vase
misc_de_goblet_01
netch_leather_boots
steel club
steel longsword
TR_light_m3-794_lantern
TR_light_m3-794_lantern

Other:
Added a sound_boat_creak activator towards the bow.
rot
Lead Developer
Posts: 696
Joined: Sun Oct 21, 2012 10:34 pm

Post by rot »

Locked