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10Kaziem
Lead Developer
03 Apr 2015



Help thread for aspiring artists and anyone who wants to make concept art, but needs a boost or something. Could be appended onto the FAQ thread.



Concept Art Help and Tutorials

Want to make concept art but don't know where to start? Or maybe, you just need some help. You're in the right place!

First, head over to the Guidelines and FAQ[link] and read what they have there. If that doesn't answer your questions

If you are in need of some help, a tutorial, or a place to start, you're in the right place.


[old information]



If you are making concept art for TR, odds are your piece will fit into one of these two categories. In fact, it is encouraged. These two types are very different, but both equally important.

Atmospheric art can be described as a scene which evokes an image of a market, tavern, town, etc. Its essential purpose is to display sweeping landscapes, images, and themes, which serve as inspiration to other modders.
In particular, they should represent some aspect of Hammerfell. Here are some examples:

Atmospheric Art:
http://img56.imageshack.us/img5/9274/cityinthemountaininterior5co.jpg
http://img301.imageshack.us/img301/9540/tamrieljk4.jpg
http://img369.imageshack.us/img369/9341/hammerfellportelscumbago2wv.jpg

In contrast, Functional art employs two dimensional views of the subject, and serves as a blueprint from which models/textures can be made.
The main motivation in presenting your concept as 'Functional Art' is the assumption that it will be meshed into a 3D model. Therefore is it key that the artist
portray the subject multiple perspectives, including 2D planar views, such as the Side, Front, and Top. This makes modeling any object
much easier, as it provides the next modder with the ground work for a 3D model. Here are some examples, including how 2D art aids in the creation of mesh objects:

Functional Art:
http://img.photobucket.com/albums/v422/wrongfoot/concept/whatsit2.jpg
http://img.photobucket.com/albums/v422/wrongfoot/concept/Hamfel_creature3.jpg
http://img.photobucket.com/albums/v422/wrongfoot/concept/hamfel_creature2c.jpg
http://img158.imageshack.us/img158/5893/robetemple02cz0.jpg

In a modeling program:
http://img224.imageshack.us/img224/2642/concept2model34bw.jpg
http://img224.imageshack.us/img224/5173/concept2model44fe.jpg
http://img224.imageshack.us/img224/4804/concept2model56jo.jpg
http://img224.imageshack.us/i/concept2model1ox.jpg/
http://img224.imageshack.us/img224/6803/concept2model61uw.jpg
Post Sun Oct 18, 2015 12:33 am Send private message             Reply with quote                   up  
Gnomey
Lead Developer
19 May 2006

Location: In your garden.

Hm. This is very bare-bones at the moment.

As far as categories go, I'd go with three, basically as reflected in my other post:
1. functional art, to be used by modellers 1 2 (not the best examples, but I was too lazy to look any further than MK's Tumblr)
2. promotional art, intended to inspire to both members within the project and the public 1 2 3 4 5
3. conceptual art, to be used for, well, conceptualization 1 2 3 4 5

As the images show, there's a good deal of overlap.

The explanations are good in and of themselves, but rather simplistic. Though I somehow missed the "In particular, they should represent some aspect of Hammerfell." line the first few readthroughs...
Post Fri Oct 23, 2015 10:31 pm Send private message             Reply with quote                   up  
10Kaziem
Lead Developer
03 Apr 2015



I'm actually thinking we don't need this sticky thread at all. Any necessary information can be absorbed into the concept art guidelines, and anyone who needs help can ask.
Post Sat Oct 24, 2015 9:36 pm Send private message             Reply with quote                   up  
Gnomey
Lead Developer
19 May 2006

Location: In your garden.

Agreed. Destickying this thread.
Post Sat Oct 24, 2015 11:09 pm Send private message             Reply with quote                   up  
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