i4-514-Hla

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Rats
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Joined: Tue Jul 03, 2012 8:32 am

i4-514-Hla

Post by Rats »

Claim type: Interior
Claim ID: TR_i4-514-Hla (#2787)
Faction: Hlaalu
Parent claim: TR_4-8-Hla (#145)
Claimed by: Anonytroll
Status: Approved (Progress: 100%)
Local map: Thirr River Delta
Location: 1:(-1451, -3486):0
Files: TR_i4-514-Hla_RyanS_1.esp; TR_i4-514-Hla_RyanS_2.esp

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TEM (Third Empire Men) Prince Helseth. A sunken Imperial warship, split in half, in the bottom of the River Thirr delta. (Despite the claim's ID the ship *is* Imperial)

Location on the TR UESP map: http://tamrielrebuilt.uesp.net/trmap/?locx=38624&locy=-143632&zoom=16

Another map of the area: http://i1273.photobucket.com/albums/y417/rats_tr/this%20is%20how%20it%20looks_zpsmxp40kjm.png

(ignore the old Group Map coordinates)
RyanS
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Location: California

Post by RyanS »

Claiming! A large submerged warship made with the Imperial navy tileset. The bow will be inaccessible, as the ship is split into two pieces and has just one entrance.
RyanS
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Joined: Mon Aug 19, 2013 12:32 am
Location: California

Post by RyanS »

Granting.
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Rats
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Post by Rats »

Great! You could use cave/rock pieces to make the bow accessible.
RyanS
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Location: California

Post by RyanS »

Good idea, I'll probably do that.
Strive not to be a success, but rather to be of value. –Albert Einstein

A creative man is motivated by the desire to achieve, not by the desire to beat others. -Ayn Rand
RyanS
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Location: California

Post by RyanS »

Update!
Strive not to be a success, but rather to be of value. –Albert Einstein

A creative man is motivated by the desire to achieve, not by the desire to beat others. -Ayn Rand
RyanS
Lead Developer
Posts: 532
Joined: Mon Aug 19, 2013 12:32 am
Location: California

Post by RyanS »

This is finished! Moving to review.
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sirrah
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Post by sirrah »

Clean: Yes.
NorthMarker: Present. Rotated to match exterior.
Lighting: Good.

Floaters:
BookSkill_Enchant2
com_basket_01_chpfood
Ex_barnacles_03
Ex_barnacles_03
Ex_barnacles_03
Ex_barnacles_04
Gold_001
TR_bk_ImperialNavy
misc_com_wood_fork
short bow

Ex_barnacles_02
Ex_barnacles_03
Ex_barnacles_03
Ex_barnacles_03
imperial broadsword
imperial shortsword
light_com_lantern_02_Off
repair_journeyman_01
TR_misc_com_silverware_fork_02
TR_misc_com_silverware_plate_04

Bleeders:
active_com_bed_05
contain_corpse10_water
contain_corpse21
Ex_barnacles_01
Ex_barnacles_05
furn_com_rm_table_04
kollop_02_pearl
misc_uni_pillow_01

com_sack_02_pos
contain_corpse21
Ex_barnacles_02
Ex_barnacles_02
Ex_barnacles_04
Ex_barnacles_05
Furn_colony_ladder01
furn_com_rm_table_05
furn_de_pathspear_03
Furn_Uni_Spearholder_01
imperial helmet armor
silver_helm
terrain_rock_ai_02
TR_furn_com_chair_03
TR_furn_skel_hand_l
TR_furn_skel_farm_r
TR_furn_skel_foot_l
TR_furn_skel_foot_l
TR_furn_skel_pelvis
TR_furn_skel_shin_l
TR_furn_skel_shin_r

Other changes:
Moved two instances of active_bubbles00 to minimize bleed.
Moved Ex_De_Shack_Plank_04 to cover caspering Ex_common_plat_LRG
Removed instances of terrain_rock_ai that were placed outside of interior.
Replaced ex_colony doors with ex_de ones.

EDIT: Uploaded a new file (2016-08-18), my last file had a misplaced furn_hook, and the northmarker settings in the Bow int hadn't been applied correctly.
Attachments
TR_i4-514-Hla_RyanS_2_reviewed.esp
(24.89 KiB) Downloaded 30 times
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sirrah
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Post by sirrah »

Added lights/sounds, shifted one of the bedrolls around and ran the .esp through the Tamriel_Data patcher. This is ready for merging now.
Attachments
TR_i4-514-Hla_RyanS_2_reviewed_2.esp
(25.83 KiB) Downloaded 19 times
Anonytroll
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Post by Anonytroll »

Added to the list (tm). Thank you!
Anonytroll
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Post by Anonytroll »

Merged, retained cell name.
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