i5-61-Red

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Aeven
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i5-61-Red

Post by Aeven »

Claim type: Interior
Claim ID: TR_i5-61-Red (#2641)
Faction: Redoran
Parent claim: TR_5-13-Red (#180)
Claimed by: RyanS
Status: Approved (Progress: 100%)
Location: 1:(-3973, 445):0
Files: TR_i5-61-Red_RyanS_1.esp; TR_i5-61-Red_RyanS_2.esp; TR_i5-61-Red_RyanS_3.esp; TR_i5-61-Red_RyanS_4.esp

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Rift Pass (-31, 4) (This is the side with one door.)

Rift Pass is considered to be where Veloth first entered Resdayn (modern Morrowind), and as such is considered a place of pilgrimage.

This is that interior. No shrine or statues here.
RyanS
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Post by RyanS »

Claiming! However, with barracks and shops already in the making, I do not know exactly what to put here.
Seneca37
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Post by Seneca37 »

Give it some more thought. I'll try to flush out some kind of description for this interior, but if you come up with something good - don't hesitate to try and claim again.
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Gnomey
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Post by Gnomey »

To me it sounds as though this interior is supposed to be where pilgrims go, and as such should be religiously themed, but it should simply not contain any statues or shrine activators. I'm not sure what you would put here though; my suggestion would be a prominent donation plate/basin, maybe prayer stools, maybe an altar, probably banners of Veloth and the Tribunal or somesuch.

A foot bath of some description would be another idea, to wash the feet of pilgrims preparing to embark on the pilgrimage to Necrom; either using water to cleans their feet in preparation for the journey, or ash as a sort of baptism to Morrowind.

Edit: I'm assuming that the intent of whoever wrote that description was to ensure that whoever made this didn't go overboard. TR's developers have sprinkled statues around rather liberally in the past, and shrine activators, for that matter; and shrine activators don't really mix well with the stronghold tileset anyway.
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Post by RyanS »

Gnomey's description sounds like a great idea, so I'll follow that.

Claiming!
Seneca37
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Post by Seneca37 »

Yes it is a good idea, way better than Scamp's original description:
Entrance (-31, 4) ; Whatever you want it to be, perhaps a storage?
May I suggest the following too. The interior would be predominately a large open area, maybe some rooms on the sides. Use stronghold pieces by the door, but then have them merge into cave pieces toward the back. The cave would be the spot where Velothi proclaimed that they had made it to the promised land, Resdaynia.


PS: I also liked the idea of using the ash some how.
Last edited by Seneca37 on Sun Sep 14, 2014 3:38 pm, edited 1 time in total.
Seneca37
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Post by Seneca37 »

Granted
RyanS
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Post by RyanS »

I'll make sure to add those things to the interior. Thanks! :D
Strive not to be a success, but rather to be of value. –Albert Einstein

A creative man is motivated by the desire to achieve, not by the desire to beat others. -Ayn Rand
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Post by Seneca37 »

Any progress to report?
RyanS
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Post by RyanS »

I'll have a file up in a few days.
Strive not to be a success, but rather to be of value. –Albert Einstein

A creative man is motivated by the desire to achieve, not by the desire to beat others. -Ayn Rand
RyanS
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Post by RyanS »

Update!
Strive not to be a success, but rather to be of value. –Albert Einstein

A creative man is motivated by the desire to achieve, not by the desire to beat others. -Ayn Rand
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Post by RyanS »

Update. :D
Strive not to be a success, but rather to be of value. –Albert Einstein

A creative man is motivated by the desire to achieve, not by the desire to beat others. -Ayn Rand
Seneca37
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Post by Seneca37 »

Any progress to report?
RyanS
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Post by RyanS »

Not much has been done for a while, but I'll get a file up soon.
Strive not to be a success, but rather to be of value. –Albert Einstein

A creative man is motivated by the desire to achieve, not by the desire to beat others. -Ayn Rand
RyanS
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Post by RyanS »

Update!
Strive not to be a success, but rather to be of value. –Albert Einstein

A creative man is motivated by the desire to achieve, not by the desire to beat others. -Ayn Rand
RyanS
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Post by RyanS »

Ready for review. :D
Strive not to be a success, but rather to be of value. –Albert Einstein

A creative man is motivated by the desire to achieve, not by the desire to beat others. -Ayn Rand
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Rats
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Post by Rats »

Off to review!
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sirrah
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Post by sirrah »

Clean: Yes.
IllegalToSleepHere: Yes.
Lights: Good.
Map: Good.
Northmarker: Good.

Floaters:
active_de_p_bed_11
common_pants_05
common_robe_05
expensive_robe_05
furn_de_p_chair_02
furn_de_p_chair_02
furn_de_p_chair_02
Furn_de_rug_big_03
furn_planter_01
furn_planter_01
text_paper_roll_01
text_paper_roll_01

Bleeders:
amulet of divine intervention
Gold_001
light_de_lamp_02_128
Misc_Quill

Other:
Replaced bk_NerevarMoonandStar with TR_bk_GospelofSaintNerevar
The rectangular Furn_de_rug_big_* meshes needed to be bled into the floor.
Scaled in_stronghold_divider10 down by 0.01 to prevent edge bleed.
Deleted non-visible reference of in_py_rock_01
Placed in_py_rock_07 to cover caspering in_py_rock_05
Attachments
TR_i5-61-Red_RyanS_4_review.esp
(50.92 KiB) Downloaded 26 times
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sirrah
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Post by sirrah »

Ran through the patcher and removed an errant dependency on TR_Mainland. Ready for merging.
Attachments
TR_i5-61-Red_RyanS_4_review.esp
(50.95 KiB) Downloaded 26 times
RyanS
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Post by RyanS »

Approving.
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