Claim: i3-290-Ind Claimed by sirrah
Maps In Group Map 3 at 1:(813, -3662):0
Accurate map
Parent: 3-40-Ind
 Status: Approved, 100% Complete
 Faction: House Indoril
 Files:
Name Size Last Modified
TR_i3-290-Ind_sirrah_3.esp 27.7 KB Fri Dec 22, 2017 1:46 am
TR_i3-290-Ind_Thrignar Fraxix_1.esp 9.1 KB Fri Dec 22, 2017 1:46 am
TR_i3-290-Ind_sirrah_5.esp 44.5 KB Fri Dec 22, 2017 1:46 am
TR_i3-290-Ind_sirrah_4.esp 41.3 KB Fri Dec 22, 2017 1:46 am
TR_i3-290-Ind_poiu_1.esp 9.1 KB Fri Dec 22, 2017 1:46 am
TR_i3-290-Ind_sirrah_1.esp 18.3 KB Fri Dec 22, 2017 1:46 am
TR_i3-290-Ind_sirrah_2.esp 24.7 KB Fri Dec 22, 2017 1:46 am
Description
Unlocking
Last Edited by Thrignar Fraxix
(Fri May 23, 2008 1:56 am) Post
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poiu
Developer
31 Aug 2007



claiming, well maintained tomb.
Post Fri Jul 04, 2008 9:16 am Send private message             Reply with quote                   up  
Thrignar Fraxix
Developer Emeritus
06 Dec 2004

Location: Silnim

Make it fit, make it shine, then it will pass review fine.
Post Fri Jul 04, 2008 6:50 pm Send private message             Reply with quote                   up  
poiu
Developer
31 Aug 2007



finished
Post Sun Jul 06, 2008 1:14 pm Send private message             Reply with quote                   up  
Thrignar Fraxix
Developer Emeritus
06 Dec 2004

Location: Silnim

是認する
Post Sun Aug 03, 2008 5:26 am Send private message             Reply with quote                   up  
Yeti
Lead Developer
15 Feb 2009

Location: Minnesota: The Land of 11,842 Lakes

Revoking for repurposing. Kind of. Basically, we want to make Almas Thirr's Public Tomb larger. Claimant should follow this description:

Public Tomb — A medium-sized public tomb where the poor Dunmer of Almas Thirr once entombed their dead. Connects to the Almas Thirr Canalworks. Try not to extend it too far downwards, so as not to overlap with the Underworks. Feel free to use Thrignar Fraxix's file as base.

http://i.imgur.com/SUzJIq1.png
Post Thu Jun 25, 2015 7:14 pm Send private message             Reply with quote                   up  
sasquatch2o
Developer
15 Jul 2014



Should the entrance / exit to the city be an open grate here with a false exterior? It'd be a nice touch to be able to peer outside into the exterior. Making this an exterior cell and pasting in the surrounding buildings could make this possible and make the things appear more seamless.
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Post Fri Jun 26, 2015 5:45 am Send private message             Reply with quote                   up  
Gnomey
Lead Developer
19 May 2006

Location: In your garden.

The entrance to the exterior would be a doorway, not a grate. The locals would regularly go through it to worship and be taught at the temple, to pay respects at the tomb, etc. I do like your idea, but I don't think it can be used in Almas Thirr.

Also, just to avoid confusion for potential claimants, this claim does not directly communicate with the exterior; the canalworks claim does. This is the claim for the public tomb located in the canalworks.
Post Fri Jun 26, 2015 2:19 pm Send private message             Reply with quote                   up  
Yeti
Lead Developer
15 Feb 2009

Location: Minnesota: The Land of 11,842 Lakes

What Gnomey said. Also, I'd encourage the future claimant to try to make the tomb feel more "urban" and accessible than the typical wilderness ancestral tomb. Feel free to get creative within a reasonable limit.
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Post Fri Jun 26, 2015 5:52 pm Send private message             Reply with quote                   up  
sirrah
Developer
20 Feb 2012



I'd like to claim this. I'll probably turn the existing area into a "lobby" and preserve the individual elements (mainly, the tomb 'windows') in separate rooms. I'll build it out lengthwise like the ancestral vaults in Vivec.

Regarding the shrine activator, is it really justified? Since the temple's right next-door, I think I might remove it.
Post Wed Jul 01, 2015 9:49 am Send private message             Reply with quote                   up  
Gnomey
Lead Developer
19 May 2006

Location: In your garden.

Granting. The shrine is indeed superfluous; TR does have banner versions of the saint images you could make use of, however. (TR_furn_banner_#) Please make sure that your interior fits the exterior; that can be rather difficult with multi-interior claims like cantons. Aside from that concern, your plan sounds good.
Post Wed Jul 01, 2015 11:22 am Send private message             Reply with quote                   up  
sirrah
Developer
20 Feb 2012



Not much to report, I'm still playing around with layouts at this stage, but I wanted some input on how I'm doing for size. For convenience sake, here's some shots from the CS: http://imgur.com/a/Yqt2n
Post Fri Jul 03, 2015 6:01 am Send private message             Reply with quote                   up  
Gnomey
Lead Developer
19 May 2006

Location: In your garden.

Hm. Yeti might be better able to judge the dimensions of the interior, but I think it needs to be narrower. The tomb has the northern edge of the canton to itself, but there doesn't appear to be much space between the canalworks and the canton wall, so it's only a very narrow strip.

If you need more space, you could wrap the tomb around the canalworks on the left side. There's also space for you to extend outwards -- especially straight north from the doorway -- below the town and the yet-to-be-added docks; the rooms just have to be sunk one level.

As far as the overall size of the interior is concerned, I personally think your image is within acceptable limits, but shouldn't be made any larger.

I'd personally put more emphasis on ashpits, rather than urns on altars, as the former seem to be more communal in nature. (See for instance the ashpits below vanilla temples). I really like your triangular room.
Post Fri Jul 03, 2015 10:45 am Send private message             Reply with quote                   up  
sirrah
Developer
20 Feb 2012



Thanks, Gnomey. I thought I might be pushing it a bit. Working on shifting focus to ash-pits presently, I hadn't considered the temple basements.
Post Sat Jul 04, 2015 1:32 pm Send private message             Reply with quote                   up  
Yeti
Lead Developer
15 Feb 2009

Location: Minnesota: The Land of 11,842 Lakes

Gnomey's pointers are sound.
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-Head of NPCs: Skyrim: Home of the Nords
Post Sun Jul 05, 2015 7:00 pm Send private message             Reply with quote                   up  
sirrah
Developer
20 Feb 2012



Alright, I'm re-uploading this now that I've modified the layout. Sorry for the rather content-light update, but I wanted to make sure I was within relative physical/thematic bounds before progressing any further.

I've dropped the ashpit from the entry room and moved it to a dedicated room of its own, replaced the double-storied area with a room for smaller ashpits, and generally stripped back the urns/altars. The exception to that is a (no longer in use) undercroft that stores ash-urns beneath the primary ash-pit. The entrance now has some flowers for leaving at the shrines (maybe this is too lush for a tomb, though, albeit a maintained one), and a small chapel-ish area for funerary services (but since the locals are no longer interring their dead here, maybe any ancestor-communion rites would take place in the temple proper).

If any one has the time, some feedback would be great.

edit: I take it those Indoril bone-meal culdems aren't meant for tomb placement. I was wondering if it might be a good way to show the motion of displaced (disgraced?) Indoril families along with the poor Velothi majority during the Hlaalu expansion to the Western Thirr, but I see they're not presently used anywhere.
Post Wed Jul 08, 2015 4:44 pm Send private message             Reply with quote                   up  
Seneca37
Lead Developer
10 Feb 2014



Please remove the link to master file TR_Mainland.esm.

Our interior files should only link to TR_Data (plus Morrowind, Bloodmoon and Tribunal).


I'll review more later.
Post Thu Jul 09, 2015 1:48 pm Send private message             Reply with quote                   up  
sirrah
Developer
20 Feb 2012



Sorry about that, I've fixed it and re-uploaded.
Post Thu Jul 09, 2015 5:49 pm Send private message             Reply with quote                   up  
Seneca37
Lead Developer
10 Feb 2014



I let progress reporting lapse during the summer.
Just checking that you're still planning on finishing this.
Post Thu Sep 03, 2015 1:00 pm Send private message             Reply with quote                   up  
sirrah
Developer
20 Feb 2012



Definitely still working on this, I've just hit a bit of a hump getting it polished up for submission; uploaded my current file for safe-keeping.
Post Fri Sep 04, 2015 3:58 am Send private message             Reply with quote                   up  
RyanS
Lead Developer
19 Aug 2013

Location: California

Any progress to report?
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Post Sun Oct 18, 2015 8:57 pm Send private message       Send e-mail       Reply with quote                   up  
RyanS
Lead Developer
19 Aug 2013

Location: California

Revoking due to modder inactivity.
Post Wed Nov 25, 2015 8:03 pm Send private message       Send e-mail       Reply with quote                   up  
sirrah
Developer
20 Feb 2012



Reclaiming this to finally get it over the finish line; sorry for letting it lapse, real life got in the way. I'll upload a new .esp this weekend.
Post Fri Nov 27, 2015 5:43 am Send private message             Reply with quote                   up  
RyanS
Lead Developer
19 Aug 2013

Location: California

Granting!
Post Fri Nov 27, 2015 7:00 am Send private message       Send e-mail       Reply with quote                   up  
sirrah
Developer
20 Feb 2012



Alrighty, I'm going to call this done. I've added a few elements from adamantum's really nice temple claim to try and tie the two a bit.

The key to the undercroft could probably be on a priest, or in the temple, rather than in the tomb itself.
Post Thu Dec 03, 2015 7:17 pm Send private message             Reply with quote                   up  
RyanS
Lead Developer
19 Aug 2013

Location: California

Approved on the new claims browser.
Post Tue Dec 13, 2016 7:09 am Send private message       Send e-mail       Reply with quote                   up  
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