i4-486-Red

The interior claims in this forum are currently in the review process.

Moderators: Seneca37, Andres Indoril, Lead Developers

Locked
Seneca37
Lead Developer
Posts: 912
Joined: Mon Feb 10, 2014 1:04 pm

i4-486-Red

Post by Seneca37 »

Claim type: Interior
Claim ID: TR_i4-486-Red (#2685)
Faction: Redoran
Parent claim: TR_4-36-Red (#246)
Claimed by: sasquatch2o
Status: Reviewing (Progress: 90%)
Local map: 4-36 Village
Location: 1:(-1590, -1316):0
Files: TR_i4-486-Red_sasquatch_1.esp; TR_i4-486-Red_sasquatch_2.esp; TR_i4-486-Red_sasquatch_3.esp; TR_i4-486-Red_sasquatch_4.esp

---

(-13, -10) Home of a kwama miner. See #5 Local map.

The person who lives here is in charge of the mine, but isn't much richer, if at all.
User avatar
sasquatch
Developer
Posts: 184
Joined: Tue Dec 31, 2013 2:18 am

Post by sasquatch »

This owner will be similar to the others in possessions but the hut will feature a small cellar with food stores and a more agreeable dining area. Will have closet for clothes.
Swiftoak
Developer Emeritus
Posts: 2029
Joined: Wed Feb 02, 2005 12:20 am
Location: Kah-nah-duh
Contact:

Post by Swiftoak »

Granting because Aeven is asleep.
User avatar
sasquatch
Developer
Posts: 184
Joined: Tue Dec 31, 2013 2:18 am

Post by sasquatch »

Nearly finished. One of the storage and sleeping area will be filled out more. Please check this so far.
Last edited by sasquatch on Mon Jan 13, 2014 6:42 am, edited 1 time in total.
User avatar
Yeti
Lead Developer
Posts: 2061
Joined: Sun Feb 15, 2009 11:50 pm
Location: Minnesota: The Land of 11,842 Lakes

Post by Yeti »

Some comments:

This is pretty well-cluttered overall, given that it's still a wip.

What's up with the "aa" at the start of the interior name? It should be called TR_i4-486-Red.

The corner of the hut with the two bottle sitting on the floor is a tad barrne. Perhaps place a large pot and some baskets on the floor near the bottles.

The circular table is also a tad empty.

Perhaps place some more clutter on top of the five crates on the top floor?

furn_de_p_chair_02 at 4265, 4334, 15139 is bleeding into the table.

misc_com_bottle_12 at 4103, 5409, 15161 is bleeding into the wall.

misc_com_broom_01 at 3922, 4437, 15148 is bleeding into the ground. I understand the logic with this, but I think the bleeding is still excessive.

sc_paper plain at 4184, 4305, 14916 is bleeding into the surface.

furn_de_p_stool_02 at 4179, 4370, 14870 is bleeding into the cushion.

furn_de_p_bench_03 at 4339, 4324, 14870 is bleeding into the floor.

crate_02_food at 4172, 4293, 14880 is bleeding into the rug.

The three cushions beneath the stairs are bleeding into the wall.

The corner with the three bottles on the floor near the hammock could use a little more clutter.

TR_cont_De_vase_01_ingr at 4614, 4101, 14848 is bleeding into the mat.

com_sack_02_chpfood3 at 4541, 4114, 14866 is bleeding a little too much into the mat.

Overall, this is shaping up nicely, but be mindful of bleeders. :)
-Head of NPCs: [url=http://www.shotn.com/forums/]Skyrim: Home of the Nords[/url]
User avatar
sasquatch
Developer
Posts: 184
Joined: Tue Dec 31, 2013 2:18 am

Post by sasquatch »

Thanks for review!
User avatar
sasquatch
Developer
Posts: 184
Joined: Tue Dec 31, 2013 2:18 am

Post by sasquatch »

errors fixed.
User avatar
Aeven
Lead Developer
Posts: 1964
Joined: Sun Aug 17, 2008 2:43 pm
Location: Groningen

Post by Aeven »

Off to review.
User avatar
Rats
Lead Developer
Posts: 785
Joined: Tue Jul 03, 2012 8:32 am

Post by Rats »

TESAME: Clean

Fits exterior: Yes



Northmarker set: Yes
Loading errors: No



Review: Grid Snap: Ok
North Marker: Ok
Lights/fog/ambient settings: Ok
Illegal to sleep here: No (should be 'yes').

Review:
TR_misc_dice -- float
sc_paper plain 3982, 3686, 14927 -- float
active_de_p_bed_10 -- slightly floating
crate_02_food 3708, 4055, 14880 -- bleeding to the crate next to it
furn_coals_hot -- bleeding thru the fireplace
light_logpile10 -- bleeding thru the fireplace
orange_fire_128_f -- deleted, no need for two light sources here, the light_logpile10 has this covered


Comments Good job fixing the errors. Nice int. Do remember that if you want you can use our TR_furn_de_p furniture set which is easier to work with due to nice, flat surfaces) rather than the vanilla furn_de_p set.

fixed below

Rating
Attachments
TR_i4-486-Red_sasquatch_4_Rats.esp
(22.17 KiB) Downloaded 232 times
Seneca37
Lead Developer
Posts: 912
Joined: Mon Feb 10, 2014 1:04 pm

Post by Seneca37 »

Any progress to report?
User avatar
Yeti
Lead Developer
Posts: 2061
Joined: Sun Feb 15, 2009 11:50 pm
Location: Minnesota: The Land of 11,842 Lakes

Post by Yeti »

Rats apparently fixed this some time ago, before you had returned to TR, Sasquatch. Moving back to review.
User avatar
sirrah
Developer
Posts: 81
Joined: Mon Feb 20, 2012 11:36 am

Post by sirrah »

Clean: Yes
Northmarker: Present
Lighting: Good
Illegal to Sleep Here: Yes

Floaters:
food_kwama_egg_01
furn_log_04
ingred_bread_01
sc_paper_plain
T_IngFood_MeatGuar_01

Bleeders:
com_sack_02_chpfood3
furn_de_p_bench_03
furn_de_screen_guar_01

Other:
Replaced _UNI bread refs with ordinary ones.

Uploaded to new site.
Locked