It is better to remain silent and be thought a fool than to speak and remove all doubt!
"Tis easy enough to be pleasant,
when life flows along like a song;
but the person worth while
is the one who will smile
when everything goes dead wrong."
- Ella Wheeler Wilcox
The shacks are now furnished and linked. They still need to be detailed, though. Still have a lot of 'shrooms to place. I'm getting there.
KF
It is better to remain silent and be thought a fool than to speak and remove all doubt!
"Tis easy enough to be pleasant,
when life flows along like a song;
but the person worth while
is the one who will smile
when everything goes dead wrong."
- Ella Wheeler Wilcox
It is better to remain silent and be thought a fool than to speak and remove all doubt!
"Tis easy enough to be pleasant,
when life flows along like a song;
but the person worth while
is the one who will smile
when everything goes dead wrong."
- Ella Wheeler Wilcox
Still working on this. All shacks now complete, working on 'shrooms and lighting.
Should be done soon.
It is better to remain silent and be thought a fool than to speak and remove all doubt!
"Tis easy enough to be pleasant,
when life flows along like a song;
but the person worth while
is the one who will smile
when everything goes dead wrong."
- Ella Wheeler Wilcox
I had to cut back on the size of the caves a little as I was nearing the ref limit and hadn't placed a lot of flora yet. I'm doing my best to keep the refs around 850 (it's at 758 atm). Shouldn't be too much longer now as summer (my busy time) is over.
It is better to remain silent and be thought a fool than to speak and remove all doubt!
"Tis easy enough to be pleasant,
when life flows along like a song;
but the person worth while
is the one who will smile
when everything goes dead wrong."
- Ella Wheeler Wilcox
Still working on this. RL has been kicking my butt the last few weeks. It's very close to done.
It is better to remain silent and be thought a fool than to speak and remove all doubt!
"Tis easy enough to be pleasant,
when life flows along like a song;
but the person worth while
is the one who will smile
when everything goes dead wrong."
- Ella Wheeler Wilcox
Sorry for dropping off of the planet for a while, but it wasn't without it's benefits. I learned how to use blender!
This is still being worked on. Not much progress, but I will finish it soon.
It is better to remain silent and be thought a fool than to speak and remove all doubt!
"Tis easy enough to be pleasant,
when life flows along like a song;
but the person worth while
is the one who will smile
when everything goes dead wrong."
- Ella Wheeler Wilcox
It is better to remain silent and be thought a fool than to speak and remove all doubt!
"Tis easy enough to be pleasant,
when life flows along like a song;
but the person worth while
is the one who will smile
when everything goes dead wrong."
- Ella Wheeler Wilcox
I'll have the finished product up by Sunday night.
All that's left is the fine details.
It is better to remain silent and be thought a fool than to speak and remove all doubt!
"Tis easy enough to be pleasant,
when life flows along like a song;
but the person worth while
is the one who will smile
when everything goes dead wrong."
- Ella Wheeler Wilcox
It is better to remain silent and be thought a fool than to speak and remove all doubt!
"Tis easy enough to be pleasant,
when life flows along like a song;
but the person worth while
is the one who will smile
when everything goes dead wrong."
- Ella Wheeler Wilcox
Quite sure the posts you have given already apply as an update. This is not a claim that needs you to hurry, surely.
[url=http://andresindoril.blogspot.com/][img]http://i45.photobucket.com/albums/f94/Andres_Indoril/siggyleft.jpg[/img][/url][url=http://www.youtube.com/user/AndresIndoril][img]http://i45.photobucket.com/albums/f94/Andres_Indoril/siggyright.jpg[/img][/url] "You guys are no fun, I'll start my own TR with dead children and toy guars!" -Why
I *will* finish this. Been buried in blender and admin duties. Now that SE is out, I have no choice.
KF
It is better to remain silent and be thought a fool than to speak and remove all doubt!
"Tis easy enough to be pleasant,
when life flows along like a song;
but the person worth while
is the one who will smile
when everything goes dead wrong."
- Ella Wheeler Wilcox
I'll have the finished file up by the end of the week. This has been on the back burner for far too long.
It is better to remain silent and be thought a fool than to speak and remove all doubt!
"Tis easy enough to be pleasant,
when life flows along like a song;
but the person worth while
is the one who will smile
when everything goes dead wrong."
- Ella Wheeler Wilcox
As much as it pains me, I'm going to have to say go ahead and revoke this please. I haven't been doing anything in the CS in a long time. Blender seems to have eaten my world.
It is better to remain silent and be thought a fool than to speak and remove all doubt!
"Tis easy enough to be pleasant,
when life flows along like a song;
but the person worth while
is the one who will smile
when everything goes dead wrong."
- Ella Wheeler Wilcox
No, you could disguise it from the map in other ways if you feel the need, but its not necessary. Just make sure that it is tough to find while exploring.
And that's how you get to Llama School.
Lady_N: mountain dew tastes like yellow and pwning at d&d
Finished. It's twisty and caveish and whatnot. I'm really satisfied with how this ended up looking. Don't forget to add the ornadas (not a lot though, a queen in the small alcove where the nests are and maybe one or two more), as they are the primary source of food (and perhaps income). Water height has deliberately been set to a level that allows the inhabitants to traverse the whole river to the waterfall by boat, which allows for quicker resupplying. No traces of human activity in the first part of the cave since the inhabitants don't want to be disturbed. There's also a small area dedicated to meditation and prayer. There are places where you'll have to crawl or jump in order to go further, and there are also places you won't be able to leave without jump or levitation once you get stuck (this is intentional, caves don't tend to be user-friendly in RL). Throw in some slaughterfish, too, especially in the deeper parts of the river near the settlement, and some rats in the dry parts of the cave. Place for four people: shack 1 houses a handyman, shack 2 houses a female commoner or healer, shack 3 has place for two, one of them is a former warrior.
Review:Cave
-Added some detail/rocks at the bottom of the waterfall.
-Added a rock to cover the blacksquare that was visible from the bottom.
-in_py_rock_19 I moved this down a bit because the player might get stuck in a passage.
-in_py_rock_18 slightly caspering.
Cave/Shack Area
-Barrel ring not resting properly.
-Moved the basket/pan thingy in a little so it looks like it's resting on the wall of the shack.
-Oar bled a bit into the shack.
-Crate with eggs slightly sunk into the walkway, slightly floated on the other edge.
-Plank was slightly floating.
-One of the oars slightly bled into the other.
-Fishing pole slightly bled into shack.
-TR_w_wood_mace_01 slightly bled into barrel's edge.
-broomhandle bleeds slightly into the barrel.
-misc_com_bottle_03 slight float.
-basket and bucket slightlly bled into each other.
Shack 1
-The smaller rope coil was sinking into the table.
-One of the sacks slightly bled unnaturally into the other.
-Pickaxe handle bled slightly into the wall.
-Slightly moved the hooks for the hammock to hold properly.
Shack 2
-Sunk the sack into the barrel more.
Shack 3
-Added some X-rotation on the iron dagger to rest properly.
-Adjusted a few more hooks for the hammocks.
Comments Holy smokes this one is big. I think most of what I posted is personal nitpicking. I may refrain from mentioning these things from now on lol. Mostly minor stuff. I detailed a few passages, added a light or two, and some mushrooms. Other than that it was just a few token minor bleed/float/nitpicks. I had a big headache reviewing this haha. Disorienting.