Dun Akafell
Moderators: Haplo, Lead Developers
- prometheus
- Developer Emeritus
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- Joined: Thu Aug 21, 2003 11:15 am
- Location: Italy Rome
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Finished layout of the interior of the Dragon Nest Inn. For anyone with interior knowledge, the layouts should make sense. It will have a bar and a room to sit, drink and chat on the ground floor, one small room on the second floor and one small three small sized room on the upper floor.
Here are the layouts.
[img]http://pictureposter.allbrand.nu/pictures/Vegor/LayoutGroundFloor.jpg[/img]
[img]http://pictureposter.allbrand.nu/pictures/Vegor/LayoutSecondFloor.jpg[/img]
[img]http://pictureposter.allbrand.nu/pictures/Vegor/LayoutThirdFloor.jpg[/img]
Here are the layouts.
[img]http://pictureposter.allbrand.nu/pictures/Vegor/LayoutGroundFloor.jpg[/img]
[img]http://pictureposter.allbrand.nu/pictures/Vegor/LayoutSecondFloor.jpg[/img]
[img]http://pictureposter.allbrand.nu/pictures/Vegor/LayoutThirdFloor.jpg[/img]
The Inn is nearly done. The exterior has unique doors which I still need to add, so those are not yet in place.
The exterior needs to be changed a little. The doors on the outside are too big, they need to be scaled down a bit, and the front door needs to be moved a bit to the right. I hope this can be done.
Here is the first version.
The exterior needs to be changed a little. The doors on the outside are too big, they need to be scaled down a bit, and the front door needs to be moved a bit to the right. I hope this can be done.
Here is the first version.
- prometheus
- Developer Emeritus
- Posts: 1166
- Joined: Thu Aug 21, 2003 11:15 am
- Location: Italy Rome
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wow u have been very fast .. i can´t control it becouse i am abroad right now .......
anyway ny messenger chat is tonelstef@msn.com
anyway ny messenger chat is tonelstef@msn.com
Totalwar site:
http://www.crimsonlegion.totalclan.com/
TR download website
http://prometheanlands.tamriel-rebuilt.org/
http://www.crimsonlegion.totalclan.com/
TR download website
http://prometheanlands.tamriel-rebuilt.org/
- prometheus
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well ok then may be u could claim the Necrom lighthouse house in claim 3-5 that where also made by me...the lighthouse could be and a sacred temple and a functional lighthouse .... may be the old adventurer could be an attendant there to recover from a life of adventures and to find the illumination....
Totalwar site:
http://www.crimsonlegion.totalclan.com/
TR download website
http://prometheanlands.tamriel-rebuilt.org/
http://www.crimsonlegion.totalclan.com/
TR download website
http://prometheanlands.tamriel-rebuilt.org/
If you look in the OM models, there is a trap. Once I was walking along in OM and all of a sudden I fall. Also that place where the Audae (spelling) vampires live. I was running from them, and all of a sudden I fall into this hole.
To make a trap like that, I think what you have to do is make the ground part have an appearence but not be solid.
I'll get started with those few interiors soon, but I have a bit of work I have to do for Arcadea so I'll start them after I do that.
To make a trap like that, I think what you have to do is make the ground part have an appearence but not be solid.
I'll get started with those few interiors soon, but I have a bit of work I have to do for Arcadea so I'll start them after I do that.
- Majra
- Developer Emeritus
- Posts: 1871
- Joined: Fri Jan 16, 2004 3:23 am
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its quite simple to do that, just have an interior mesh piece with no collision on
the issue is having the right pit pieces as well, so when you fall if you look up, it fits with the pieces
the issue is having the right pit pieces as well, so when you fall if you look up, it fits with the pieces
R:6 I:22 N:30
Screw it, I'm back for sweet sweet TR
Uldar Gerzae: Expect no dodgeballs out of my arse. Though if something were to shoot out of me nether regions it mgiht be wise to dodge it all the same
Screw it, I'm back for sweet sweet TR
Uldar Gerzae: Expect no dodgeballs out of my arse. Though if something were to shoot out of me nether regions it mgiht be wise to dodge it all the same
It looks good Vegor, nice rock usage. There will need to be a lot more though, with more stuff in them (water, maybe pieces of OM architecture breaking through in some places, just to add more than just rocks.) I should be able to help you out soon with the interior work after I do those interiors for Arcadea. Keep up the good work .
- prometheus
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what about the PanDaedric temple to be a separate structure devoted to the cult of all the Daedra?
like could be four of this each one guarded and secured by one of the DemiDaedra.....and secrets and treasures could be held in each one of them....
like could be four of this each one guarded and secured by one of the DemiDaedra.....and secrets and treasures could be held in each one of them....
Totalwar site:
http://www.crimsonlegion.totalclan.com/
TR download website
http://prometheanlands.tamriel-rebuilt.org/
http://www.crimsonlegion.totalclan.com/
TR download website
http://prometheanlands.tamriel-rebuilt.org/
The Temple will be a buidling in the city somewhere I think. Between the normal buildings, Peryite temple will have risen.
Anyway, here's the second level of the upper tunnels. Both first and second level are included in the plugin. It's work in progress, but I'd like to hear what you think of the work I've done so far.
Anyway, here's the second level of the upper tunnels. Both first and second level are included in the plugin. It's work in progress, but I'd like to hear what you think of the work I've done so far.
- Attachments
-
- TR_Dun_Akafell_US.esp
- Two upper layers of the Dun Akafell ruins.
- (38.53 KiB) Downloaded 47 times
- prometheus
- Developer Emeritus
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I would stick to just a temple to Peryite, that would make more sense.
However,I just read in that topic that Sumeer Jabran is a minion of Mehrunes Dagon. If that's the case it is very unlikely he will be the guardian of the temple, since Peryite has aided in the fight against Dagon by giving spellbreaker to Almalexia.
If this is true, I fear we need another guardian. Or a good explanation.
However,I just read in that topic that Sumeer Jabran is a minion of Mehrunes Dagon. If that's the case it is very unlikely he will be the guardian of the temple, since Peryite has aided in the fight against Dagon by giving spellbreaker to Almalexia.
If this is true, I fear we need another guardian. Or a good explanation.
- prometheus
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where did u read it ? can u report the page u read?
the 4 temples idea could have helped to develope further quests from just one ... i doubt that Peryite will have his own temple in thatAlmalexia city ... instead a temple for more than one Daedra could be more fitting couse many rulers of Tamriel do have their Daedric evocation places that work by certain days of the year.....
the 4 temples idea could have helped to develope further quests from just one ... i doubt that Peryite will have his own temple in thatAlmalexia city ... instead a temple for more than one Daedra could be more fitting couse many rulers of Tamriel do have their Daedric evocation places that work by certain days of the year.....
Totalwar site:
http://www.crimsonlegion.totalclan.com/
TR download website
http://prometheanlands.tamriel-rebuilt.org/
http://www.crimsonlegion.totalclan.com/
TR download website
http://prometheanlands.tamriel-rebuilt.org/
I propose we just make the Daedric 'temple' in the ancient Temple within the city. There should have been a Tribunal Temple in the city, and to take his best revenge this is where Peryite sealed the lost souls. The temple would be corrupted from the inside of course and there will Peryite's minion stand to battle anyone who dares to enter.
- prometheus
- Developer Emeritus
- Posts: 1166
- Joined: Thu Aug 21, 2003 11:15 am
- Location: Italy Rome
- Contact:
- prometheus
- Developer Emeritus
- Posts: 1166
- Joined: Thu Aug 21, 2003 11:15 am
- Location: Italy Rome
- Contact:
- prometheus
- Developer Emeritus
- Posts: 1166
- Joined: Thu Aug 21, 2003 11:15 am
- Location: Italy Rome
- Contact:
OK here's what we got so far on interiors, I'm trying to get a bit of organisation on who will do what. We have meshes to do and interiors:
Marja will be doing meshes, Legolas a few meshes perhaps (I'm not sure so correct me when I'm wrong). Prometheus will do concept art on the unique Daedric Boss, and, as I understand, will also make a statue mesh for it.
I will be doing interiors only and some books etc. perhaps. Legolas will also do interiors.
I am not aware of more, but please tell me if you will also be working on anything else. Here goes:
Meshes Claimed
Caves: Majra*
Underground Buildings: Majra*
Daedric Statue: Prometheus (?)
Interiors Claimed
Topside Ruins: Legolas55
Tunnels Towards Underground Ruins: Vegor
Meshes Unclaimed
Creatures (minions)
Shargon Ghul - Demi Daedra (unique boss)
Interiors Unclaimed
All large Cave Areas containing actual Ruins
Buildings inside these Areas, not yet created
(Meshes need to be done before work can actually start on these interiors)
If anybody has something to remark on these, tell me. I think it's best if we use a similar system as the normal claiming system. I am not sure who is still working on this project besides the four names listed already. The * indicate there are quite a few meshes in this group and I am not entirely sure whether Majra wants to do all of them, or just a few.
Thanks for the attention,
Vegor.
Marja will be doing meshes, Legolas a few meshes perhaps (I'm not sure so correct me when I'm wrong). Prometheus will do concept art on the unique Daedric Boss, and, as I understand, will also make a statue mesh for it.
I will be doing interiors only and some books etc. perhaps. Legolas will also do interiors.
I am not aware of more, but please tell me if you will also be working on anything else. Here goes:
Meshes Claimed
Caves: Majra*
Underground Buildings: Majra*
Daedric Statue: Prometheus (?)
Interiors Claimed
Topside Ruins: Legolas55
Tunnels Towards Underground Ruins: Vegor
Meshes Unclaimed
Creatures (minions)
Shargon Ghul - Demi Daedra (unique boss)
Interiors Unclaimed
All large Cave Areas containing actual Ruins
Buildings inside these Areas, not yet created
(Meshes need to be done before work can actually start on these interiors)
If anybody has something to remark on these, tell me. I think it's best if we use a similar system as the normal claiming system. I am not sure who is still working on this project besides the four names listed already. The * indicate there are quite a few meshes in this group and I am not entirely sure whether Majra wants to do all of them, or just a few.
Thanks for the attention,
Vegor.
Last edited by Vegor on Mon May 03, 2004 3:33 pm, edited 3 times in total.
- prometheus
- Developer Emeritus
- Posts: 1166
- Joined: Thu Aug 21, 2003 11:15 am
- Location: Italy Rome
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I will start the topside ruins tomorrow. Once I am done with them I want to work on the caves with Vegor and the city itself of course. I'll have to check how many topside ruins there are. I think there are 3 interiors there.
Also, on the exterior, there is a statue of Molag Bal that seems to be in a sancutary. Will he have any part of Dun Akafell?
Also, on the exterior, there is a statue of Molag Bal that seems to be in a sancutary. Will he have any part of Dun Akafell?
- Majra
- Developer Emeritus
- Posts: 1871
- Joined: Fri Jan 16, 2004 3:23 am
- Location: Darvulk Haven Elsweyr
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oh Vegor, important thing, or whoever is doin the tunnels leading to the entrance to the city,
I think we should have some sorta of blocked off rock door(ie like one of those holes in a wall of rocks kinda things) to end the tunnels before the entrance, to reduce the amount loaded to a bare minimum, I think this city will be really cool because we will be able to not have to worry about alot of the FPS issues of other cities, and be able to do some cool things
I have a question, is it possible (through lore) to have wraith and ghost NPC's? I think maybe most are hostile but maybe if we had a couple that you could actually converse to...if thats not so good of an idea, how bout city streets that act like real city streets except the people walkin around are wraiths and ghosts.... thatd be uber creepy
I think we should have some sorta of blocked off rock door(ie like one of those holes in a wall of rocks kinda things) to end the tunnels before the entrance, to reduce the amount loaded to a bare minimum, I think this city will be really cool because we will be able to not have to worry about alot of the FPS issues of other cities, and be able to do some cool things
I have a question, is it possible (through lore) to have wraith and ghost NPC's? I think maybe most are hostile but maybe if we had a couple that you could actually converse to...if thats not so good of an idea, how bout city streets that act like real city streets except the people walkin around are wraiths and ghosts.... thatd be uber creepy
R:6 I:22 N:30
Screw it, I'm back for sweet sweet TR
Uldar Gerzae: Expect no dodgeballs out of my arse. Though if something were to shoot out of me nether regions it mgiht be wise to dodge it all the same
Screw it, I'm back for sweet sweet TR
Uldar Gerzae: Expect no dodgeballs out of my arse. Though if something were to shoot out of me nether regions it mgiht be wise to dodge it all the same
[Idea] An idea to do that may be creating a new race of NPC for the ghosts you can talk to, and just put the disposition very low. Or you just make partially invisible inhabitants. The normal Dunmer, but then like permanently chameleoned or something like that.
Since wraiths are generally more angry, they can just be (new) monsters [/idea].
Since wraiths are generally more angry, they can just be (new) monsters [/idea].