Dun Akafell

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Legolas55
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Post by Legolas55 »

I have a question. Are those few OM buildings on the surface just entrances to the city or seperate buildings?
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Post by Vegor »

I think they should be other buidlings with one real entrance. Yet Prom should have the final call on this since he designed the exterior.
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Post by prometheus »

separate...buildings the entrances should be at the base of the aqueduct.....
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Post by Vegor »

Finished layout of the interior of the Dragon Nest Inn. For anyone with interior knowledge, the layouts should make sense. It will have a bar and a room to sit, drink and chat on the ground floor, one small room on the second floor and one small three small sized room on the upper floor.

Here are the layouts.

[img]http://pictureposter.allbrand.nu/pictures/Vegor/LayoutGroundFloor.jpg[/img]

[img]http://pictureposter.allbrand.nu/pictures/Vegor/LayoutSecondFloor.jpg[/img]

[img]http://pictureposter.allbrand.nu/pictures/Vegor/LayoutThirdFloor.jpg[/img]
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Post by Legolas55 »

Looks like a good layout, but remember that trees go through the building, so its like a tree house. You'll have to correspond the exterior trees as they go through the interior.
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Post by Vegor »

Hmm looks more as if the branches were all cut/sawed off to place the house to me.
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Post by Legolas55 »

Either way is fine.
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Post by Vegor »

The Inn is nearly done. The exterior has unique doors which I still need to add, so those are not yet in place.

The exterior needs to be changed a little. The doors on the outside are too big, they need to be scaled down a bit, and the front door needs to be moved a bit to the right. I hope this can be done.

Here is the first version.
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Post by prometheus »

wow u have been very fast .. i can´t control it becouse i am abroad right now .......

anyway ny messenger chat is tonelstef@msn.com
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Post by Vegor »

I have tons of free time at my disposal. Got 4 weeks off from school to study for my exams. Since two days back, so that's still more than 3 and a half weeks in front of me.
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Post by prometheus »

well ok then may be u could claim the Necrom lighthouse house in claim 3-5 that where also made by me...the lighthouse could be and a sacred temple and a functional lighthouse .... may be the old adventurer could be an attendant there to recover from a life of adventures and to find the illumination....
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Post by Vegor »

Alright I'll see what I can do. I'll take a good look at it.
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Post by Legolas55 »

It looks excellent Vegor, I really like your work with common buildings.

I was wondering if I could make the buildings on the surface that do not lead below.
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Post by Vegor »

Sure. I haven't taken a good look at them yet, but it's fine with me if you would do those. I was thinking of already starting out on the sewers and caves below. No new meshes are needed for those, so I should be able to start right away.
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Post by Legolas55 »

Because this is a huge cave, I was thinking of making natural traps. Perhaps that can be A way to enter the city, not the only way. For example, you can be walking, then some rocks collapse and you fall down a tunnel into the city.
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Post by Vegor »

Yeh might be a good idea. I don't know how much work it is making such an effect, but it would be nice.
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Post by Legolas55 »

If you look in the OM models, there is a trap. Once I was walking along in OM and all of a sudden I fall. Also that place where the Audae (spelling) vampires live. I was running from them, and all of a sudden I fall into this hole.

To make a trap like that, I think what you have to do is make the ground part have an appearence but not be solid.

I'll get started with those few interiors soon, but I have a bit of work I have to do for Arcadea so I'll start them after I do that.
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Post by Majra »

its quite simple to do that, just have an interior mesh piece with no collision on

the issue is having the right pit pieces as well, so when you fall if you look up, it fits with the pieces
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Post by Vegor »

Here's an attempt at the first level of sewers below the ruin. This will be the first part to enter from above ground. Tell me what you think.
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Post by Legolas55 »

It looks good Vegor, nice rock usage. There will need to be a lot more though, with more stuff in them (water, maybe pieces of OM architecture breaking through in some places, just to add more than just rocks.) I should be able to help you out soon with the interior work after I do those interiors for Arcadea. Keep up the good work :).
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Post by Vegor »

Yeh water and stuff will be on the next level, I thought to keep this one a bit clean. I'll see whether I can add some pieces of OM architecture coming through. The level below this one will have water in it and more rocks and cave sections you have to pass.
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Post by prometheus »

what about the PanDaedric temple to be a separate structure devoted to the cult of all the Daedra?

like could be four of this each one guarded and secured by one of the DemiDaedra.....and secrets and treasures could be held in each one of them....
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Post by Vegor »

The Temple will be a buidling in the city somewhere I think. Between the normal buildings, Peryite temple will have risen.

Anyway, here's the second level of the upper tunnels. Both first and second level are included in the plugin. It's work in progress, but I'd like to hear what you think of the work I've done so far.
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TR_Dun_Akafell_US.esp
Two upper layers of the Dun Akafell ruins.
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Post by prometheus »

yes but what about a temple for all the Daedra with all of the statues ?

http://forums.tamriel-rebuilt.org/viewtopic.php?t=4506&highlight=
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Post by Legolas55 »

You mean like Norenen-dur Bascilia of Divine Whispers with all those daedric statues. Will one of those be included within Dun Akafell?
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Post by Vegor »

I would stick to just a temple to Peryite, that would make more sense.

However,I just read in that topic that Sumeer Jabran is a minion of Mehrunes Dagon. If that's the case it is very unlikely he will be the guardian of the temple, since Peryite has aided in the fight against Dagon by giving spellbreaker to Almalexia.

If this is true, I fear we need another guardian. Or a good explanation.
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Post by prometheus »

where did u read it ? can u report the page u read?

the 4 temples idea could have helped to develope further quests from just one ... i doubt that Peryite will have his own temple in thatAlmalexia city ... instead a temple for more than one Daedra could be more fitting couse many rulers of Tamriel do have their Daedric evocation places that work by certain days of the year.....
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Post by Vegor »

It was a reply to a post of yours in the link you just gave. Assasinace said they were all his minions.

http://forums.tamriel-rebuilt.org/viewtopic.php?t=4506&highlight=
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Post by Legolas55 »

No, not his minions, it was just a small understanding mistake.

Wait, are these Daedric temples in the actual city or just connected to the ruin some way.
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Post by Vegor »

I propose we just make the Daedric 'temple' in the ancient Temple within the city. There should have been a Tribunal Temple in the city, and to take his best revenge this is where Peryite sealed the lost souls. The temple would be corrupted from the inside of course and there will Peryite's minion stand to battle anyone who dares to enter.
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Post by prometheus »

so it is an all Daedra temple or not?

i am not sure that the Daedra Peryite would have one in that city ... they seem to be things more isolated in the wilderness...
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Post by Vegor »

It is just a corrupted Temple that was corrupted by Peryite's minion after the curse and used to lock souls.
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Post by prometheus »

so a normal tribunal temple ...corrupted to a daedric shrine?
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Post by Vegor »

Yeh that was my vision at least.
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Post by prometheus »

ok then seems fair ...
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Post by Vegor »

OK here's what we got so far on interiors, I'm trying to get a bit of organisation on who will do what. We have meshes to do and interiors:
Marja will be doing meshes, Legolas a few meshes perhaps (I'm not sure so correct me when I'm wrong). Prometheus will do concept art on the unique Daedric Boss, and, as I understand, will also make a statue mesh for it.
I will be doing interiors only and some books etc. perhaps. Legolas will also do interiors.
I am not aware of more, but please tell me if you will also be working on anything else. Here goes:

Meshes Claimed
Caves: Majra*
Underground Buildings: Majra*
Daedric Statue: Prometheus (?)

Interiors Claimed
Topside Ruins: Legolas55
Tunnels Towards Underground Ruins: Vegor

Meshes Unclaimed
Creatures (minions)
Shargon Ghul - Demi Daedra (unique boss)

Interiors Unclaimed
All large Cave Areas containing actual Ruins
Buildings inside these Areas, not yet created
(Meshes need to be done before work can actually start on these interiors)

If anybody has something to remark on these, tell me. I think it's best if we use a similar system as the normal claiming system. I am not sure who is still working on this project besides the four names listed already. The * indicate there are quite a few meshes in this group and I am not entirely sure whether Majra wants to do all of them, or just a few.

Thanks for the attention,
Vegor.
Last edited by Vegor on Mon May 03, 2004 3:33 pm, edited 3 times in total.
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Post by prometheus »

i made the concept for the Shargon Ghul unique demidaedra....i´ll upload as soon as i can....
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Post by Legolas55 »

I will start the topside ruins tomorrow. Once I am done with them I want to work on the caves with Vegor and the city itself of course. I'll have to check how many topside ruins there are. I think there are 3 interiors there.

Also, on the exterior, there is a statue of Molag Bal that seems to be in a sancutary. Will he have any part of Dun Akafell?
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Post by Majra »

oh Vegor, important thing, or whoever is doin the tunnels leading to the entrance to the city,

I think we should have some sorta of blocked off rock door(ie like one of those holes in a wall of rocks kinda things) to end the tunnels before the entrance, to reduce the amount loaded to a bare minimum, I think this city will be really cool because we will be able to not have to worry about alot of the FPS issues of other cities, and be able to do some cool things

I have a question, is it possible (through lore) to have wraith and ghost NPC's? I think maybe most are hostile but maybe if we had a couple that you could actually converse to...if thats not so good of an idea, how bout city streets that act like real city streets except the people walkin around are wraiths and ghosts.... thatd be uber creepy :)
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Post by Rishanor »

[Idea] An idea to do that may be creating a new race of NPC for the ghosts you can talk to, and just put the disposition very low. Or you just make partially invisible inhabitants. The normal Dunmer, but then like permanently chameleoned or something like that.
Since wraiths are generally more angry, they can just be (new) monsters [/idea].
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