TR Teleport Room

Old and generally outdated discussions, with the rare hidden gem. Enter at your own risk.

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Rodan
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TR Teleport Room

Post by Rodan »

My little quick jump mod to different projects.

[url]http://users.sisna.com/cquinn/mods/TamrielRebuiltTeleportRoom.rar[/url]

It goes to the various projects such as:

Black Light (map 5)
Silgrad Tower (map 5)
Firewatch (map 1)
Verarchen Hall (map 4)
Darnim Watch (map 3)
Alt Bosara (map 2)
Necrom (map 2)
Old Ebonheart (map 3)
Kragenmoor (map 4)
Cormaris View (map 5)
and others!
"Never take life too seriously, you'll never get out of it alive!"
- Bugs Bunny

Yes, that is a Dusty (my cat)

Projects done:
Black Light (5-1)
Released - v.1 (done)
Claim 2-34
Lots of interiors for Black Light

Current Projects:
None
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wererat
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Post by wererat »

where is the teleport room located? i haven't downloaded it yet but im asking for when i do so i save alot of time searching around
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Skurvy
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Post by Skurvy »

Is this another version of the Mysterion Teleport?? Does that old plugin still work with the TR cities??

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Rodan
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Post by Rodan »

It's a renamed version of the mod. It still works (used it a couple of days ago). Best areas to find it, Balmora, Pelegiad (trap door outside of the cities)
"Never take life too seriously, you'll never get out of it alive!"
- Bugs Bunny

Yes, that is a Dusty (my cat)

Projects done:
Black Light (5-1)
Released - v.1 (done)
Claim 2-34
Lots of interiors for Black Light

Current Projects:
None
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Rodan
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Post by Rodan »

New version up. Changed the interior to Redoran and added the following teleport sites

Bal Oyra
Karinthor Dale (wait till new map is released)
Port Telvannis (same)
Gah Sadrith (same)
Ranyon Ruhn

Don't bother with the doors on the lower level, they lead nowhere for now. (Next version will have something there)
"Never take life too seriously, you'll never get out of it alive!"
- Bugs Bunny

Yes, that is a Dusty (my cat)

Projects done:
Black Light (5-1)
Released - v.1 (done)
Claim 2-34
Lots of interiors for Black Light

Current Projects:
None
Anonymous

Post by Anonymous »

ya im new and dont really know whats goin on and could any1 tell me if there is a map that does not include the areas from tribunal and bloodmoon plz???
Last edited by Anonymous on Mon Feb 09, 2004 4:15 am, edited 1 time in total.
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Post by Assassinace »

Any help on where around pelagiad the trap door is?
*Edit*
NM found the one outside of balmora along the path away from the siltstrider towards the fort.
(Yeah the editor would have been easier but that means I would have to get up to get the disc :wink: )
Anonymous

:oops: i did a bad + i cant find how to choose what u want.

Post by Anonymous »

Hey guys when i read the thingy it said go to the tavern and put what u want to be like bookwriter and etc.. WELL I CANT FIND IT :evil: And im getting fustrated + i have morrowind for X-box i didnt think u needed the one for computer and well im felling embarassed :oops: Can i still like write though plzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzz :!: :oops:
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Legolas55
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Post by Legolas55 »

The tavern is a board on the forum. Go here:

http://forums.tamriel-rebuilt.org/viewforum.php?f=85
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Re: :oops: i did a bad + i cant find how to choose what u wa

Post by Thalog Son of Darius »

Mina wrote:Hey guys when i read the thingy it said go to the tavern and put what u want to be like bookwriter and etc.. WELL I CANT FIND IT :evil: And im getting fustrated + i have morrowind for X-box i didnt think u needed the one for computer and well im felling embarassed :oops: Can i still like write though plzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzz :!: :oops:
The PC is the only one with the construction editor, the only way you could mod the xbox is to dump information from the disk into an Xbox mod chip that is capable of switching between the PC and Xbox to upload and download data, that way you could go into the Data Cache and edit it with pure code, little bit harder to do.
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Post by Thalog Son of Darius »

oh I almost forgot to comment, For the purposes of jumping to projects why make a mod?
There is always the Center on Cell command.
Go to the cheat menu and enter:
coc "propercellname"
Teleports you there in an instant, no need to mod for this.
Have you ever taken the time to appreciate that you aren't water soluble?
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Legolas55
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Post by Legolas55 »

Yeah, that's what I was thinking, but every once in a while my computer crashes if I do that too much, plus a teleport room is more organized and people who like to check out the projects can access them easily.
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Rodan
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Post by Rodan »

To help out on this

Pelegiad - west of the village on a rock hidden from the road

Balmora - on the southern end of the city, go on the path and it will be between the last bridge and the fort

Dagon Fell - east of the village on the exterior of one of the ruin models
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prometheus
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Post by prometheus »

so summarizing is

Pelegiad - west of the village on a rock hidden from the road

Balmora - on the southern end of the city, go on the path and it will be between the last bridge and the fort

Dagon Fell - east of the village on the exterior of one of the ruin models
Bal Oyra
Karinthor Dale (wait till new map is released)
Port Telvannis (same)
Gah Sadrith (same)
Ranyon Ruhn
Black Light (map 5)
Silgrad Tower (map 5)
Firewatch (map 1)
Verarchen Hall (map 4)
Darnim Watch (map 3)
Alt Bosara (map 2)
Necrom (map 2)
Old Ebonheart (map 3)
Kragenmoor (map 4)
Cormaris View (map 5)
Totalwar site:
http://www.crimsonlegion.totalclan.com/

TR download website
http://prometheanlands.tamriel-rebuilt.org/
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prometheus
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Post by prometheus »

what about adding

dunmeth pass
Narsis
riverbridge
Karinthor Heights
Dun Akafell

???
Totalwar site:
http://www.crimsonlegion.totalclan.com/

TR download website
http://prometheanlands.tamriel-rebuilt.org/
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Rodan
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Post by Rodan »

Why do you think I have doors leading nowhere? But I'll add more in the future.
"Never take life too seriously, you'll never get out of it alive!"
- Bugs Bunny

Yes, that is a Dusty (my cat)

Projects done:
Black Light (5-1)
Released - v.1 (done)
Claim 2-34
Lots of interiors for Black Light

Current Projects:
None
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Arcadea
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Post by Arcadea »

Are you adding all towns or just speacil pick and choose towns???
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Rodan
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Post by Rodan »

I don't like to pick and choose but it did make sense to keep them far apart on the teleports. Putting the one in for Cormaris was for testing purposes otherwise I would have just had one for Black Light, Ebbedin, and Silgrad (when I created it) for map 5. I'll start making more adjustments in the next few weeks.
"Never take life too seriously, you'll never get out of it alive!"
- Bugs Bunny

Yes, that is a Dusty (my cat)

Projects done:
Black Light (5-1)
Released - v.1 (done)
Claim 2-34
Lots of interiors for Black Light

Current Projects:
None
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prometheus
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Post by prometheus »

i thi nk it would be really usefull to make it located in seyda need that is where mostly people start to make a new pc for testing purpouses....and also that id doesn't requires any of the mods with the cities ...just teleporting to the place even if the mod isn't installed and so leads in the middle of a empty cell...
Totalwar site:
http://www.crimsonlegion.totalclan.com/

TR download website
http://prometheanlands.tamriel-rebuilt.org/
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Rodan
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Post by Rodan »

There is one in Sedya Neen. It's hidden next to a home.
"Never take life too seriously, you'll never get out of it alive!"
- Bugs Bunny

Yes, that is a Dusty (my cat)

Projects done:
Black Light (5-1)
Released - v.1 (done)
Claim 2-34
Lots of interiors for Black Light

Current Projects:
None
Anonymous

Post by Anonymous »

Thalog Son of Darius wrote:Go to the cheat menu and enter:
coc "propercellname"
Teleports you there in an instant, no need to mod for this.
This didn't work for me. I'm pretty certain I got the cell name right. What could I be doing wrong? How do you find a cell's propercellname? I can only find one name.
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Post by Vegor »

Did you put in between " " ? That's important if the cell name has more than one word in it (it usually does). Perhaps you should try adding Player-> in front of it.

These lines are examples of how it should look in the concole:
coc "Vivec, Mages Guild"
Player->coc "Vivec, Mages Guild"

This should do the trick.
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Rodan
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Post by Rodan »

New version available.

Added links to Narsis and Corkarth Run. Fixed teleport to Silgrad and changed the Ebbedin one.
"Never take life too seriously, you'll never get out of it alive!"
- Bugs Bunny

Yes, that is a Dusty (my cat)

Projects done:
Black Light (5-1)
Released - v.1 (done)
Claim 2-34
Lots of interiors for Black Light

Current Projects:
None
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Rodan
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Post by Rodan »

New version available

Added teleport to Necrom
"Never take life too seriously, you'll never get out of it alive!"
- Bugs Bunny

Yes, that is a Dusty (my cat)

Projects done:
Black Light (5-1)
Released - v.1 (done)
Claim 2-34
Lots of interiors for Black Light

Current Projects:
None
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prometheus
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Post by prometheus »

COOL ...FINALLY I GOT THE TIME TO TRY IT ...NICE AND USEFULL....
btw could u add a transport to Ouada-gahridur and Hendor-Stardumz?
Totalwar site:
http://www.crimsonlegion.totalclan.com/

TR download website
http://prometheanlands.tamriel-rebuilt.org/
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Post by sirwootalot123 »

oh come on, not everything you do needs its own teleporter :) . Perhaps you could add one to balsan mar then? it seems that that's one of the few cities your teleporter hasnt covered yet, although if you would need a file first I could upload a new version of my claim soon.
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Post by Inferno_str1ke »

hendor stardumz is a dwemer ruin, surely its only cities that are being covered here? or we're going a bit over the top

oh, and in the next version, could we rename the .esp to a proper 'TR_' name, then my mod management software doesnt get confused at what to switch on and off. thx
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Post by Stumpytheguar »

<edited to remove 'spam' content>
Last edited by Stumpytheguar on Sun Nov 21, 2004 11:34 pm, edited 1 time in total.
Retired - Sept. 15, 2005
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Post by Inferno_str1ke »

well Stumpy thats the most comprehensive version of a consolte transport tutorial ive seen. ask a core member if it can be added to one of the console tutorials - itll stop people asking 'what is the coc thing?' all the time.
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Post by Stumpytheguar »

<edited to remove 'spam' content>
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Zalthor
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TR Teleport Room

Post by Zalthor »

Brilliant Mod.

Not all of us know the names of all the towns cities and places in TR yet.

This mod gives us a fighting chance to hop from place to place, check on progress and go round the room again.

Brilliant stuff - thanks.

PS
Cound you please add a teleport to Gah'Ruhn?
Thanks...tho I bet you're going to ask me where it is now...mmmmm...
I'll find it again if you need me to.
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Post by Arcadea »

the person who sdtarted this is no longer a part of the project \i'm workingon a new one.
I said I would return and I may have been right. The past must stay in the past as agreed. If the core needs me or has a job for me just ask for now I watch and write.

Former Moderator of the Core.
Was once called the Sotha Sil of the core.
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