[FAQ] Mournhold Integration

Where hooms take a shit and we clean it up.

Moderators: Haplo, Lead Developers

Locked
User avatar
Kothloth
Developer Emeritus
Posts: 886
Joined: Thu Aug 21, 2003 11:33 am
Location: Beppu, Japan
Contact:

[FAQ] Mournhold Integration

Post by Kothloth »

People are frequently asking how we are going to include Mournhold into TR. Our decision on this topic is as follows.

Mournhold will stay as it is. The city of Almalexia holds the outer walls of Mournhold, and a "fake" Mournhold will be inside in a method similar to what was used by Bethesda for the cities in Oblivion.

The Gates of Symmachus (the large city gates in the south wall of Plaza Brindisi Dorom in Mournhold) will be operational and allow travel between the outer city of Almalexia and the inner city of Mournhold.

A result of having this link between Mournhold and Almalexia is that now your character's position when you are in Mournhold will no longer be considered to be still in Ebonheart:
[url=http://img354.imageshack.us/img354/2784/mgescreenshot28os0.png][img]http://img354.imageshack.us/img354/2784/mgescreenshot28os0.th.png[/img][/url] [url=http://img175.imageshack.us/img175/3581/mgescreenshot29ww1.png][img]http://img175.imageshack.us/img175/3581/mgescreenshot29ww1.th.png[/img][/url] [url=http://img175.imageshack.us/img175/6720/mgescreenshot31oz5.png][img]http://img175.imageshack.us/img175/6720/mgescreenshot31oz5.th.png[/img][/url] [url=http://img53.imageshack.us/img53/6307/mgescreenshot32tp6.png][img]http://img53.imageshack.us/img53/6307/mgescreenshot32tp6.th.png[/img][/url]

Using the "Map Expansion" from the [url=http://www.tesnexus.com/downloads/file.php?id=19510]Morrowind Code Patch by Hrnchamd[/url] is necessary because of a bug in the original executable that crashes the game in faraway named cells. Several districts of Almalexia are victim to this bug. This patch also allows you to see Tamriel Rebuilt land beyond the hardcoded cutoff boundaries.
Locked