Request for 6-26
Moderators: Haplo, Lead Developers
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Request for 6-26
I would like to request to add cell 23 -49 to 6-26, so there can be something to look at from the border. I would probably just make it a big, narrow ravine made with garland's cliff models and some super-large BC rocks I made (retexture of the big WG_rock_12).
"Crashing the game is an innovative way of alerting the player that they've finished the quest, but I'm not sure that's the kind of innovation we're looking for." - Sload
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I know it is, but it (my claim) looks seriously crappy without this cell, as even at a very low view distance you see a huge gaping hole in the land from the position of the pass (halfway in 23, -48 ).
"Crashing the game is an innovative way of alerting the player that they've finished the quest, but I'm not sure that's the kind of innovation we're looking for." - Sload
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I think the desicion was to use the massive collision boxes used in mournhold as border blockers (along with disabling levitation in the cells they are placed in), but i'm not sure. Also, the only way into the argon jungle in my claim had been placed within 3 texture squares of this cell's border.
Also, it's practically set in concrete that our policy with borders will also include seeing 1 cell into the next province where there are passes or otherwise a lack of mountians (which is the case here).
Also, it's practically set in concrete that our policy with borders will also include seeing 1 cell into the next province where there are passes or otherwise a lack of mountians (which is the case here).
"Crashing the game is an innovative way of alerting the player that they've finished the quest, but I'm not sure that's the kind of innovation we're looking for." - Sload
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I've gone ahead with this.
I'll submit my claim with this cell, and if you guys dont like it then I can easily delete it + fix the surrounding cells as part of what the reviewers want me to fix (which I suspect there will be a good deal of).
I'll submit my claim with this cell, and if you guys dont like it then I can easily delete it + fix the surrounding cells as part of what the reviewers want me to fix (which I suspect there will be a good deal of).
"Crashing the game is an innovative way of alerting the player that they've finished the quest, but I'm not sure that's the kind of innovation we're looking for." - Sload
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- Joined: Sun Feb 08, 2004 11:08 pm
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I dont wanna delete the cell now. It looks way, way too good with what i've done to it. Screens are a'coming in my 6-26 thread sometime this week.
"Crashing the game is an innovative way of alerting the player that they've finished the quest, but I'm not sure that's the kind of innovation we're looking for." - Sload