MGen
Moderators: Haplo, Lead Developers
- Silvone Elestahr
- Developer
- Posts: 183
- Joined: Mon Oct 06, 2003 11:10 pm
- Location: Pelagiad
- Contact:
MGen
Why is it that every time I try to put in a greyscale map it wont work. It keeps telling me that it cant import the map. What kind of maps am I supposed to use and where do I get them?
Are we using MGen for this project? If we are, where can I get it?
And if we are, why don't we create the rest of Morrowind with it?
And if we are, why don't we create the rest of Morrowind with it?
Last edited by Noirgrim on Mon Oct 06, 2003 11:31 pm, edited 1 time in total.
"Noirgrim, (who is accused of working too hard) is the worst kind of modder this project can get." -Ender
These greyscale maps, are you creating them yourself or have you found them somewhere? If you made them, we need someone good at it because we are looking into using a generator to make land for us.
But I thought mgen made interiors?
But I thought mgen made interiors?
"There is no dark side of the moon really. Matter of fact, it's all dark."
- Silvone Elestahr
- Developer
- Posts: 183
- Joined: Mon Oct 06, 2003 11:10 pm
- Location: Pelagiad
- Contact:
I believe M-gen makes exteriors and GenMod makes interiors. Neither do a very thourough job and anything created in either will need a lot of attention after generation. I think that the problem you may be having with your greyscales is that you need a companion program for it. I'm not sure which but it was discused in a previous thread
"Everyone is in favor of free speech. Hardly a day passes without its being extolled, but some people's idea of it is that they are free to say what they like, but if anyone else says anything back, that is an outrage."
-- Winston Churchill
-- Winston Churchill
That sounds familiar I think you may be right....still somone should look up the old thread....it was on this forrum so there shouldn't be a problem finding it.
"Everyone is in favor of free speech. Hardly a day passes without its being extolled, but some people's idea of it is that they are free to say what they like, but if anyone else says anything back, that is an outrage."
-- Winston Churchill
-- Winston Churchill
IMHO, GenMod interiors are too "same", and the time it takes to turn them into something unique isn't worth it. However, M-Gen with Terragen is very good. It's much faster than pulling up land with TESCS and is very configurable as well. If I remember, Inferno_St1ke spent some time with it (hmm, or was it SquallTM?).
The problem with MGen, at least with the one I have is that there is limitations on where you can place your map in the Morrowind world.
When you go to export your map from MGen to an esp file, Mgen asks you to enter origin coordinates, that is, where your map will start with the bottom lefthand cell as the origin. So say I make a map 8x8 and enter -30,-30 as the origin, the terrain will appear in the plugin with its origin at cell -30,-30. The problem is that Mgen only allows an integer of -50 to 50 as the origin. Would it be big enough?
When you go to export your map from MGen to an esp file, Mgen asks you to enter origin coordinates, that is, where your map will start with the bottom lefthand cell as the origin. So say I make a map 8x8 and enter -30,-30 as the origin, the terrain will appear in the plugin with its origin at cell -30,-30. The problem is that Mgen only allows an integer of -50 to 50 as the origin. Would it be big enough?
Definitely, its rough around the edges but at least the hassle of putting in 100 cells worth of trees and other features, placing them, resizing them, texturing the ground etc is done for you. In about 5 seconds. And thanks to terragen it has a natural feel to it.
Last edited by Anonymous on Wed Oct 15, 2003 11:45 pm, edited 1 time in total.
To the best of my knowledge, mGen is kind of buggy and (more importantly) it is no longer being developed or supported. Please correct me if I am wrong in this.
There is a second newer program that does the same thing but is supposedly better. I have not tried it yet; I merely throw this out as another option for you to consider. Link here: [url]http://perso.club-internet.fr/miclg/utilitaires/Landscape_Creator_1.1_eng.ace[/url]
There is a second newer program that does the same thing but is supposedly better. I have not tried it yet; I merely throw this out as another option for you to consider. Link here: [url]http://perso.club-internet.fr/miclg/utilitaires/Landscape_Creator_1.1_eng.ace[/url]
Hello!blockhead wrote:o the best of my knowledge, mGen is kind of buggy and (more importantly) it is no longer being developed or supported. Please correct me if I am wrong in this.
There is a second newer program that does the same thing but is supposedly better. I have not tried it yet; I merely throw this out as another option for you to consider. Link here: http://perso.club-internet.fr/miclg/utilitaires/Landscape_Creator_1.1_eng.ace
I'm new here and at first please excuse my english. I'm from germany.
Well I'm really, really depressed about mGen and it's bugs. Now, after endless searching for solutions or an alternative, I saw this thread and tried this link but it doesn't work
Could somenone of you post a new link, where I can find this Landscape_Creator, please? I also were very happy about sort of tutorial about using Landscape_Creator.
Also some tips and tricks for a save export from mGen would help a lot.
Thank you,
Seven-D.
Download it here, Landscape Creator v1.1 US - the English version. There's also a French version if you feel more comfortable with it.
http://perso.club-internet.fr/lowi/utilitaires/utilitairesvf.htm
Help is included. Pretty straight forward program to work with, just need to experiment with parameters. I find that reducing the coefficient height close to minimum yelds best results, unless you want very high cliffs. Also decreasing the curve feels more natural.
Hope it helps,
Andrei
http://perso.club-internet.fr/lowi/utilitaires/utilitairesvf.htm
Help is included. Pretty straight forward program to work with, just need to experiment with parameters. I find that reducing the coefficient height close to minimum yelds best results, unless you want very high cliffs. Also decreasing the curve feels more natural.
Hope it helps,
Andrei
Andrei
You're welcome. I have no idea at all about bugs and such. Just heared of it today and searched for it on Google, downloaded and experimented a bit. Please read the Help, it will shed some light.Seven-D. wrote:Hey, thank you very much!!
Do you know something about any bugs in this program or are there some rules I have to follow to get a save and workable *.esp-file? Tutorials?
English is ok. I don't speak french.
You don't know how much you helped me. Thank you again.
Greetings,
Seven-D.
Kind regards,
Andrei
Andrei