Claim Request: Almalexia, Indoril district, (24,-26) 4, 5, 6
Moderators: Haplo, Lead Developers
Claim Request: Almalexia, Indoril district, (24,-26) 4, 5, 6
I'd like to claim these..
4 should be a blacksmith, which it will be with a bar (the one to sell on) downstairs and personal stuff upstairs.. (well, that's actually what all shops are like..)
5 an aphothecery.. another shop as the usual, maybe a desk upstairs where the NPC makes potions itself (or is this an alchemist..?).
6 a house, not a very rich house, nothing in particular (oh and btw, what's this screenwright? is it relevent to the house or is it just some NPC name?)
-Mercury
4 should be a blacksmith, which it will be with a bar (the one to sell on) downstairs and personal stuff upstairs.. (well, that's actually what all shops are like..)
5 an aphothecery.. another shop as the usual, maybe a desk upstairs where the NPC makes potions itself (or is this an alchemist..?).
6 a house, not a very rich house, nothing in particular (oh and btw, what's this screenwright? is it relevent to the house or is it just some NPC name?)
-Mercury
- Hermit
- Developer Emeritus
- Posts: 2373
- Joined: Fri Oct 17, 2003 8:59 pm
- Location: The North German plains
Well, playwright is the proper word I think (basically a person who writes plays for theaters and such). And yes, the interior should reflect that a person who works as a writer of theatrical plays lives there.
Granted. Happy modding!
Granted. Happy modding!
Elder Mod.
For now, I'm sleeping in my lightless city beneath the waves.
But someday ... I will be back.
Fthagn.
For now, I'm sleeping in my lightless city beneath the waves.
But someday ... I will be back.
Fthagn.
- Hermit
- Developer Emeritus
- Posts: 2373
- Joined: Fri Oct 17, 2003 8:59 pm
- Location: The North German plains
It is still being worked on. PM me your email, and I'll send you the new meshes, textures and the .esp. Be warned: the claim isn't clean, and the surrounding wilderness still contains floaters, is a bit laggy due to to many objects, and has at least one doorless cave.
Elder Mod.
For now, I'm sleeping in my lightless city beneath the waves.
But someday ... I will be back.
Fthagn.
For now, I'm sleeping in my lightless city beneath the waves.
But someday ... I will be back.
Fthagn.
-
- Developer
- Posts: 382
- Joined: Thu Oct 23, 2003 7:28 am
- Location: Netherlands
Hermit, could you send me the files too? I need it for the guildhalls. And should I link the interiors with the exterior?
"Bling shizzle, here's a revizzle . . .oh god, I'm so white. . . "
-Jacurutu
"and since Armor of Tamriel has been delayed longer than Half Life 2, I have no idea if it exists or not." -Dexter
-Jacurutu
"and since Armor of Tamriel has been delayed longer than Half Life 2, I have no idea if it exists or not." -Dexter
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- Developer
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- Location: Netherlands
That is going to be a problem, because it is a hotmail account, and I don't think you can send that much files to me per hotmail. Well, anyway, here it is:
silverbird17@hotmail.com
AND NO SPAMMING!
silverbird17@hotmail.com
AND NO SPAMMING!
"Bling shizzle, here's a revizzle . . .oh god, I'm so white. . . "
-Jacurutu
"and since Armor of Tamriel has been delayed longer than Half Life 2, I have no idea if it exists or not." -Dexter
-Jacurutu
"and since Armor of Tamriel has been delayed longer than Half Life 2, I have no idea if it exists or not." -Dexter
-
- Developer
- Posts: 382
- Joined: Thu Oct 23, 2003 7:28 am
- Location: Netherlands
-
- Developer
- Posts: 382
- Joined: Thu Oct 23, 2003 7:28 am
- Location: Netherlands
Next time you make a indoril interior, remember to make the stairs at a corner, so you don't have this problem. I don't know how to fix it.
And hermit, Almalexia still has a lot of yellow error markers instead of the houses and statues they supposed to be. I noticed that the items were using the models I have, but that they didn't were in the right folders. The models I have are in the TR folder, and in their appropiate subfolders. The items in almalexia are using models that are in the main meshes folder, or in a subfolder of the main meshes folder (such as x, i etc.). You might need to take a look at that.
And hermit, Almalexia still has a lot of yellow error markers instead of the houses and statues they supposed to be. I noticed that the items were using the models I have, but that they didn't were in the right folders. The models I have are in the TR folder, and in their appropiate subfolders. The items in almalexia are using models that are in the main meshes folder, or in a subfolder of the main meshes folder (such as x, i etc.). You might need to take a look at that.
"Bling shizzle, here's a revizzle . . .oh god, I'm so white. . . "
-Jacurutu
"and since Armor of Tamriel has been delayed longer than Half Life 2, I have no idea if it exists or not." -Dexter
-Jacurutu
"and since Armor of Tamriel has been delayed longer than Half Life 2, I have no idea if it exists or not." -Dexter
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- Developer
- Posts: 382
- Joined: Thu Oct 23, 2003 7:28 am
- Location: Netherlands
Remeber not to mix com_ and de_ together.
I saw a com_ lantern on one of the pictures. It doesn't belong to a Dunmer home.
I saw a com_ lantern on one of the pictures. It doesn't belong to a Dunmer home.
Interior Designer:
----------------------------------
Now making:
Almalexia, Manor district (21,-26) #1, #2, #3, #4, #5, #6, #7 and #8
Yay! Dun Akafell passed review! Now I'm happy!
----------------------------------
Now making:
Almalexia, Manor district (21,-26) #1, #2, #3, #4, #5, #6, #7 and #8
Yay! Dun Akafell passed review! Now I'm happy!
I've got lots of com_ actually in this claim, I have to use these because there is no de_ substitude (like furn_com_rm_bar and misc_com_"cutlery, plates"). Please take a look at my claim in the editor or ingame. [url]http://members.home.nl/snoop.cs[/url] It's cell 00BlackSmith, also have a fast look at 00PlayWrightHouse, I've recently started it, but it might also have some problems, I tend to forget the de_ and com_.
-Mercury
-Mercury
The plates doesn't mather but the bar do.
In fact there is a "secret dunmer bar". The reason why I said secret is that it doen't show up in the list.
You can find it in Vivec -> Black Shalk Inn. Copy the needed pieces and insert them.
In fact there is a "secret dunmer bar". The reason why I said secret is that it doen't show up in the list.
You can find it in Vivec -> Black Shalk Inn. Copy the needed pieces and insert them.
Interior Designer:
----------------------------------
Now making:
Almalexia, Manor district (21,-26) #1, #2, #3, #4, #5, #6, #7 and #8
Yay! Dun Akafell passed review! Now I'm happy!
----------------------------------
Now making:
Almalexia, Manor district (21,-26) #1, #2, #3, #4, #5, #6, #7 and #8
Yay! Dun Akafell passed review! Now I'm happy!
Look for it under 'Activators'.
Furn_de_bar or something like that.
You know how I feel about copy pasting....... if anything extra is copy pasted and it appears in the reviews I will be very crossed.
Has any of you here heard of SriKandi's TESCS Item Index?
Google it. Download it.
Useful.
Furn_de_bar or something like that.
You know how I feel about copy pasting....... if anything extra is copy pasted and it appears in the reviews I will be very crossed.
Has any of you here heard of SriKandi's TESCS Item Index?
Google it. Download it.
Useful.
this s*** is bananas...b-a-nan-a-s..
Wth! number 6 of my claim is the playwrights house, but the tileset that Bethasoft used looks nothing like the exterior, there is only one building_08 in the TB, and that one has a tileset of 4x5 downstairs, and 4x5 upstairs, this fits no way in a squared exterior with a smaller piece upstairs.. do I make the same as Bethasoft or do I change my tileset so it fits to my exterior (because it's always said we try not to change the original BS choices or something) ?
-Mercury
-Mercury
-
- Developer
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- Joined: Thu Oct 23, 2003 7:28 am
- Location: Netherlands
I too have a interior, with a exterior called ex_MH_building_8, but I just did it the same way bethesda did it.
"Bling shizzle, here's a revizzle . . .oh god, I'm so white. . . "
-Jacurutu
"and since Armor of Tamriel has been delayed longer than Half Life 2, I have no idea if it exists or not." -Dexter
-Jacurutu
"and since Armor of Tamriel has been delayed longer than Half Life 2, I have no idea if it exists or not." -Dexter
-
- Developer
- Posts: 382
- Joined: Thu Oct 23, 2003 7:28 am
- Location: Netherlands
BUMP
OMG, right now I'm kindof pissed that no one has answered to this question that has been asked about 4 times in this thread. Any way, PLEASE ANSWER THAT QUESTION and I had another question, My indoril interior has alot of very small halls, I can put alot of these small rugs in, but that looks just plain old ulgy. On a 3-way, I can put in a large rug, but it bleeds just a little into the wall. Can I still do this, because an indoril interior with no nice rugs just sucks.
-Mercury
OMG, right now I'm kindof pissed that no one has answered to this question that has been asked about 4 times in this thread. Any way, PLEASE ANSWER THAT QUESTION and I had another question, My indoril interior has alot of very small halls, I can put alot of these small rugs in, but that looks just plain old ulgy. On a 3-way, I can put in a large rug, but it bleeds just a little into the wall. Can I still do this, because an indoril interior with no nice rugs just sucks.
-Mercury