Have you guys seen this?
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Have you guys seen this?
Barabus is doing new imperial textures fer the towns, look
http://www.freewebs.com/barabus/imperialhousing.htm
that is what i call a town!
http://www.freewebs.com/barabus/imperialhousing.htm
that is what i call a town!
"What language does the undead speak?"
"Eng-Lich"
"Eng-Lich"
- Lord Elias
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In stumpy's words, holy flying fuck. These are indescribably awesome, and anybody who doesn't think we should use them is a poohead.
"Crashing the game is an innovative way of alerting the player that they've finished the quest, but I'm not sure that's the kind of innovation we're looking for." - Sload
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this set looks great, but we can't use it for number of reasons:
1 - it doesn't fit the imp/common set much
2 - it has interiors done as exterior, which is cool, but not for TR; we'd need all sets done like this. and that's not gonna happen
3 - there is simply no place WHERE to use it in morrowind. all imp cities are finished [except for OE]
1 - it doesn't fit the imp/common set much
2 - it has interiors done as exterior, which is cool, but not for TR; we'd need all sets done like this. and that's not gonna happen
3 - there is simply no place WHERE to use it in morrowind. all imp cities are finished [except for OE]
by posting useless junk on these forums you WON'T become a modder, only a spammer...
- Majra
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we might not need the mod itself, but those could be used in skyrim when we get there I think, for imperial areas of skyrim
R:6 I:22 N:30
Screw it, I'm back for sweet sweet TR
Uldar Gerzae: Expect no dodgeballs out of my arse. Though if something were to shoot out of me nether regions it mgiht be wise to dodge it all the same
Screw it, I'm back for sweet sweet TR
Uldar Gerzae: Expect no dodgeballs out of my arse. Though if something were to shoot out of me nether regions it mgiht be wise to dodge it all the same
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- Gooblecakes
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Barabus' Work
It seems immaterial that Barabus' modding work so far won't directly fit into the TR project. It seems as if he's set his stall out to release greatly updated building mods for the whole of the current Morrowind game. That's got to be good.
Further, I feel that Barabus' work is of such a high standard that he should at least be invited to join the TR project - if he hasn't already - and if he feels he has time to spare [and the inclination], let him have free rein to do complimemtary work for the project.
Has anybody contacted him?
Is he a member?
If not - why not - shame on you all LOL
Further, I feel that Barabus' work is of such a high standard that he should at least be invited to join the TR project - if he hasn't already - and if he feels he has time to spare [and the inclination], let him have free rein to do complimemtary work for the project.
Has anybody contacted him?
Is he a member?
If not - why not - shame on you all LOL
Reality is a nice place to visit but I wouldn't want to live there.
Thanks for the reply Morden.
Glad to know Barabus is at least a member.
I've recently checked out his grave yard mod.
He's added a yard and a crypt just at the back of Caldera.
The work is just excellent.
In the readme he says he's still working on the house mod updates. That's probably why he's not become involved here.
His fireplaces are pretty amazing too!!
Glad to know Barabus is at least a member.
I've recently checked out his grave yard mod.
He's added a yard and a crypt just at the back of Caldera.
The work is just excellent.
In the readme he says he's still working on the house mod updates. That's probably why he's not become involved here.
His fireplaces are pretty amazing too!!
Reality is a nice place to visit but I wouldn't want to live there.
On top of that, it's a HUGE blow for your FPS. I don't think we should use them in Morrowind, simply to keep the whole Imperial style in Morrowind consistent. Perhaps a few models could be used for OE, but that depends on when it's released and it's actually Dexter's choice.
When we get to Skyrim these would be an absolute must. The whole style looks like Imperial with a bit of Nordic influence so it would fit in extremely well. I would like to see the meshes fixed so the interior and exterior can be seperate though, because of consistency, FPS and the rain bug. By just adding a door with a teleport and make a seperate interiors, the consistency and rain bug will be fixed but the exterior will still have a lower FPS. Anyway, that's pretty much of later concern.
When we get to Skyrim these would be an absolute must. The whole style looks like Imperial with a bit of Nordic influence so it would fit in extremely well. I would like to see the meshes fixed so the interior and exterior can be seperate though, because of consistency, FPS and the rain bug. By just adding a door with a teleport and make a seperate interiors, the consistency and rain bug will be fixed but the exterior will still have a lower FPS. Anyway, that's pretty much of later concern.
I don't agree flufy.
Clearly the rich gentry [and presumably previous creater/owner of Caldera] set his favourite achitect the task of creating a very special memorial to his beloved ancestors. In this quest the master builder clearly sailed to a part of Tamriel which quarries fine and exquisite marbles in seach of the very finest materials for his master.
The result is a testiment to this endeavour.
The parallel for such activity can be easily seen here in the UK - thousands of times - where wealthy Victorian merchants did such things quite frequently.
No - these cream marble pillars simply represent a slightly vulgar use of someone's choice and money.
If you don't like the modding, well, how about making us one of your own? I'd download it.
Best,
Zalthor
Clearly the rich gentry [and presumably previous creater/owner of Caldera] set his favourite achitect the task of creating a very special memorial to his beloved ancestors. In this quest the master builder clearly sailed to a part of Tamriel which quarries fine and exquisite marbles in seach of the very finest materials for his master.
The result is a testiment to this endeavour.
The parallel for such activity can be easily seen here in the UK - thousands of times - where wealthy Victorian merchants did such things quite frequently.
No - these cream marble pillars simply represent a slightly vulgar use of someone's choice and money.
If you don't like the modding, well, how about making us one of your own? I'd download it.
Best,
Zalthor
Reality is a nice place to visit but I wouldn't want to live there.
um... their redZalthor wrote:No - these cream marble pillars simply represent a slightly vulgar use of someone's choice and money.
and they just seem to me to be a different sort of texture to the rest of the pic (it is all smooth and every thing elce is rough)
I know what you mean about puting up strang looking things just becouse they are the most expencive, have you ever seen thornbry castle it has an elaberate red chimney which looks extreemly out of place
No offense intended at all, my friend, but that comment was fairly out of place. Unless Flufy is, without my knowing, indeed capable with 3DSMax, you've just offered a fairly foolish argument. If we want to use things in TR, we use them. If we don't, we don't. In this case, there are quite a few reasons not to, and the only reason we should is its laggy prettiness. If you still want us to use the mesh, argue your side. Don't snicker as you assault another's talents. The main idea is we already have stuff to fill this role, not that we *need* new stuff to replace it.Zalthor wrote:If you don't like the modding, well, how about making us one of your own? I'd download it.
Best,
Zalthor
I cant do mutch at all at presant as I only get on inbetween corswork however when I get a holaday longer than 1 week I will try and make a small interia clame.
no I cant moddle and am only (at the moment) giving my opinian on things and trying to be helpfull.
ps I have my one way of getting around the look of the pillers (since I beleve I am the only on that thinks they are out of place) I will just put a thick existing piller ove the top.
no I cant moddle and am only (at the moment) giving my opinian on things and trying to be helpfull.
ps I have my one way of getting around the look of the pillers (since I beleve I am the only on that thinks they are out of place) I will just put a thick existing piller ove the top.
- Stumpytheguar
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That's the worst problem I have ever heard. I thought you were smarter than that Koth, apparently not. Place a new door so that it overlaps his incospicuously, and have it load an interior. What's this? Problem solved? Wow, thanks Stumpy! I feel stuipd now!Kothloth wrote:A problem with some of the meshes are for an example the houses that are 100% exteriors. Since modelled roofs and structures doesn't stop weather effects it looks really bad from time to time, like when it's raining.
Retired - Sept. 15, 2005
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- Stumpytheguar
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it's good but we'were late with Cyrod. model http://elderscrolls.com
i post another link with another good project and what else http://www.tes.ag.ru/cs/catalog/develop/oblivion/shezarr_hold.shtml
i post another link with another good project and what else http://www.tes.ag.ru/cs/catalog/develop/oblivion/shezarr_hold.shtml
Lost in a dream
I'm under spell
of this sunny magic LAND!
(Rhapsody about our project. he-he)
we SHALL HAVE PEACE!!! (Teoden of Rohan)
I'm under spell
of this sunny magic LAND!
(Rhapsody about our project. he-he)
we SHALL HAVE PEACE!!! (Teoden of Rohan)
I agree COMPLETELY. If your going to talk smack about someone elses hard work, why don't YOU try and show them up by making you OWN "revolutionary" work!Garriath wrote:No offense intended at all, my friend, but that comment was fairly out of place. Unless Flufy is, without my knowing, indeed capable with 3DSMax, you've just offered a fairly foolish argument. If we want to use things in TR, we use them. If we don't, we don't. In this case, there are quite a few reasons not to, and the only reason we should is its laggy prettiness. If you still want us to use the mesh, argue your side. Don't snicker as you assault another's talents. The main idea is we already have stuff to fill this role, not that we *need* new stuff to replace it.Zalthor wrote:If you don't like the modding, well, how about making us one of your own? I'd download it.
Best,
Zalthor
You are cool... no, really, you are.Zalthor wrote:I don't agree flufy.
Clearly the rich gentry [and presumably previous creater/owner of Caldera] set his favourite achitect the task of creating a very special memorial to his beloved ancestors. In this quest the master builder clearly sailed to a part of Tamriel which quarries fine and exquisite marbles in seach of the very finest materials for his master.
The result is a testiment to this endeavour.
The parallel for such activity can be easily seen here in the UK - thousands of times - where wealthy Victorian merchants did such things quite frequently.
No - these cream marble pillars simply represent a slightly vulgar use of someone's choice and money.
If you don't like the modding, well, how about making us one of your own? I'd download it.
Best,
Zalthor
- prometheus
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- Inferno_str1ke
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those textures do look amazing. if we could find each texture's equivalent in the existing Mrrwind then we could just rename these textures to replace the old ones - it wouldnt be any hasstle at all. When these get released im going to try anyway, and if people dont like it, it can be bolted on.
M1ke
As you are all argueing in my absence let me clear one or two things up ! Only several meshes in the pictures you have seen on my site are fully exterior.
The small cottage, which is still under 800 polys,always seemed stupid to teleport to a one room interior, the storage areas in the dockside, and the dockside building which I am re-working anyway. The rest of the buildings are the same as any other in Morrowind with the exception that a number are sectional enabling you to mix and match stories. The reason all of the windows look transparent is that they are. However the transparency looks onto a murky backdrop onto which I plan on adding an animated glow map to create the illusion of a darkened interior. Overall poly counts are comparable to Bethesdas with the exception of the shop fronts which are certainly more poly heavy but quite usable in moderation. I hope I have cleared up a few misconceptions,
Barabus
The small cottage, which is still under 800 polys,always seemed stupid to teleport to a one room interior, the storage areas in the dockside, and the dockside building which I am re-working anyway. The rest of the buildings are the same as any other in Morrowind with the exception that a number are sectional enabling you to mix and match stories. The reason all of the windows look transparent is that they are. However the transparency looks onto a murky backdrop onto which I plan on adding an animated glow map to create the illusion of a darkened interior. Overall poly counts are comparable to Bethesdas with the exception of the shop fronts which are certainly more poly heavy but quite usable in moderation. I hope I have cleared up a few misconceptions,
Barabus