How do I make a non-contact object?
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- Stumpytheguar
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How do I make a non-contact object?
I'm trying to build a room real quick in which to showcase example scripts for others to download and use to learn from... and I need to know how to make a static object passable. I'm not entirely sure if it's possible without 3D modeling software... but if there's a way and anybody knows, then please share!
If nobody knows how to do it... then can someone with a 3D modeling program make me a copy of a the floor peice In_DAE_room_l_floor_01.nif? It'd help me out alot.
If nobody knows how to do it... then can someone with a 3D modeling program make me a copy of a the floor peice In_DAE_room_l_floor_01.nif? It'd help me out alot.
Retired - Sept. 15, 2005
- Majra
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hmmm you might be able to search through the hex, but most of the time you have to do it in 3dsmax by naming the object (no collision)
R:6 I:22 N:30
Screw it, I'm back for sweet sweet TR
Uldar Gerzae: Expect no dodgeballs out of my arse. Though if something were to shoot out of me nether regions it mgiht be wise to dodge it all the same
Screw it, I'm back for sweet sweet TR
Uldar Gerzae: Expect no dodgeballs out of my arse. Though if something were to shoot out of me nether regions it mgiht be wise to dodge it all the same
- Stumpytheguar
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Um.... bad news.
Not only did neither of them work, but I accidentally over-wrote the original mesh with your first one, which appears in-game as a very scratchy ugly version that phases between visible/invisible (the second looked hopeful because it didn't respond to lighting effects [which I could have dealt with] but was still dissapointingly solid).
So... is there another way you could try to do it? Because I have no idea how to do it myself... could you pull up the Non-collision floor included in Tribunal and compare it to your own to see what's wrong?
Not only did neither of them work, but I accidentally over-wrote the original mesh with your first one, which appears in-game as a very scratchy ugly version that phases between visible/invisible (the second looked hopeful because it didn't respond to lighting effects [which I could have dealt with] but was still dissapointingly solid).
So... is there another way you could try to do it? Because I have no idea how to do it myself... could you pull up the Non-collision floor included in Tribunal and compare it to your own to see what's wrong?
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- Stumpytheguar
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The point isn't to use an existing mesh. If I wanted an existing mesh, I would have used it already. I need to make an existing mesh into a new non-contact mesh.
Seriously children, your ignorance makes baby Jesus cry. If you know nothing about the topic at hand, and you post anyway, it's called spam. Did you know that it's okay to look at a thread and not add on to it?
Seriously children, your ignorance makes baby Jesus cry. If you know nothing about the topic at hand, and you post anyway, it's called spam. Did you know that it's okay to look at a thread and not add on to it?
Retired - Sept. 15, 2005
- Stumpytheguar
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- Majra
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stumpy I could easily tell you how... but seeing as you like being an ass to people you say are "ignorant"... I think I will do the same, to you
Learn to not be a douche please
Learn to not be a douche please
R:6 I:22 N:30
Screw it, I'm back for sweet sweet TR
Uldar Gerzae: Expect no dodgeballs out of my arse. Though if something were to shoot out of me nether regions it mgiht be wise to dodge it all the same
Screw it, I'm back for sweet sweet TR
Uldar Gerzae: Expect no dodgeballs out of my arse. Though if something were to shoot out of me nether regions it mgiht be wise to dodge it all the same
- CommonsNat
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- Silvone Elestahr
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- Majra
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in the case of mr stumpy, who has been told numerous times to either be nice or get banned, I make the exception. Stumpy Im the only one keeping you from being banned on the core, dont get on my nerves as well. If you cant be polite we can fix it.
R:6 I:22 N:30
Screw it, I'm back for sweet sweet TR
Uldar Gerzae: Expect no dodgeballs out of my arse. Though if something were to shoot out of me nether regions it mgiht be wise to dodge it all the same
Screw it, I'm back for sweet sweet TR
Uldar Gerzae: Expect no dodgeballs out of my arse. Though if something were to shoot out of me nether regions it mgiht be wise to dodge it all the same
- Stumpytheguar
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Yeah that was the solution that Majra gave me... but I'm not too good with hexcode. In fact, the only thing I've ever used it for was writing a drophack for Diablo 2.
Is there anyone out there with 3dsmax that loves me enough to do it for me? If it's as simple as you say, then it shouldn't take too long at all. Pleeeease?
Is there anyone out there with 3dsmax that loves me enough to do it for me? If it's as simple as you say, then it shouldn't take too long at all. Pleeeease?
Retired - Sept. 15, 2005
- Majra
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I offered to do it for you. (BTW for those of you that think I came down hard on Stump in this thread, dont judge everything by a single post.)
If you need me to do it, tell me which mesh.
If you need me to do it, tell me which mesh.
R:6 I:22 N:30
Screw it, I'm back for sweet sweet TR
Uldar Gerzae: Expect no dodgeballs out of my arse. Though if something were to shoot out of me nether regions it mgiht be wise to dodge it all the same
Screw it, I'm back for sweet sweet TR
Uldar Gerzae: Expect no dodgeballs out of my arse. Though if something were to shoot out of me nether regions it mgiht be wise to dodge it all the same
- Stumpytheguar
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- Joined: Sun Jun 27, 2004 2:22 am
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- Majra
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do you need it like... soon? or can this wait a bit. Sorry this week is gonna be hell, it might get a little better tomorrow afternoon
R:6 I:22 N:30
Screw it, I'm back for sweet sweet TR
Uldar Gerzae: Expect no dodgeballs out of my arse. Though if something were to shoot out of me nether regions it mgiht be wise to dodge it all the same
Screw it, I'm back for sweet sweet TR
Uldar Gerzae: Expect no dodgeballs out of my arse. Though if something were to shoot out of me nether regions it mgiht be wise to dodge it all the same
- Stumpytheguar
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- Posts: 631
- Joined: Sun Jun 27, 2004 2:22 am
- Location: Irrelevant