Lady N's Conceptual Art (Updated Aug 10)
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- Lady Nerevar
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yea, im planing to redo many of my early pieces since i still love how the concept but the style has definatly become outdated.
i drew there LONG before guildwars was out, or even anounce probably. and the new drawing is prety much like my original sketches.
yeas, i havent realy done much PS stuff cause it would require me to use up my compouter time, wich i prefer to use for other tasks. i did these almost entierly at school so none of my time was "wasted"
i drew there LONG before guildwars was out, or even anounce probably. and the new drawing is prety much like my original sketches.
yeas, i havent realy done much PS stuff cause it would require me to use up my compouter time, wich i prefer to use for other tasks. i did these almost entierly at school so none of my time was "wasted"
In hoc signo vinces
"you sex craved blue colored red eyed squirrel messiah of a fictional video game world!"
-PoHa!
"you sex craved blue colored red eyed squirrel messiah of a fictional video game world!"
-PoHa!
- Eyeball88
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Speaking of Guild Wars... when we went through that huge Nightfall thread, I found one concept that really stuck out for me, not because the concept was cool but because of how it was drawn. I'll show it here:
[url=http://img181.imageshack.us/my.php?image=dervishmvabbizt8.jpg][img]http://img181.imageshack.us/img181/8538/dervishmvabbizt8.th.jpg[/img][/url]
As I said, the concept itself isn't particularly special. But it is drawn on top of a rendered game-model of the male body. If you'd like, Lady_N, I can make a template of the stock Oblivion human bodies from those three angles. It makes it much easier to model from, and I know you're interested in modelling as well as drawing.
[url=http://img181.imageshack.us/my.php?image=dervishmvabbizt8.jpg][img]http://img181.imageshack.us/img181/8538/dervishmvabbizt8.th.jpg[/img][/url]
As I said, the concept itself isn't particularly special. But it is drawn on top of a rendered game-model of the male body. If you'd like, Lady_N, I can make a template of the stock Oblivion human bodies from those three angles. It makes it much easier to model from, and I know you're interested in modelling as well as drawing.
"My dear, I believe that Cheirotherium's footsteps are undoubtedly testudinal."
- Lady Nerevar
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- Eyeball88
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[url=http://img240.imageshack.us/my.php?image=maletemplatexw8.jpg][img]http://img240.imageshack.us/img240/1117/maletemplatexw8.th.jpg[/img][/url]
[url=http://img112.imageshack.us/my.php?image=femaletemplatehu8.jpg][img]http://img112.imageshack.us/img112/1637/femaletemplatehu8.th.jpg[/img][/url]
Hurrah. Anyone who wants to design clothes/armor can feel free to use these.
[url=http://img112.imageshack.us/my.php?image=femaletemplatehu8.jpg][img]http://img112.imageshack.us/img112/1637/femaletemplatehu8.th.jpg[/img][/url]
Hurrah. Anyone who wants to design clothes/armor can feel free to use these.
"My dear, I believe that Cheirotherium's footsteps are undoubtedly testudinal."
- Lady Nerevar
- Developer Emeritus
- Posts: 6055
- Joined: Tue Jun 08, 2004 8:42 pm
- Location: New Orleans, LA
a whole mess of orthographics today. i started of with some things i liked and that had been selected for modeling alredy.
exquisite outfit 01, aka my first evah hammerfell piece. still love it to death original, [url=http://img444.imageshack.us/img444/4966/hfuc1wj9.jpg]new color[/url]
[url=http://img395.imageshack.us/my.php?image=exquisite01fhc7.jpg][img]http://img395.imageshack.us/img395/9369/exquisite01fhc7.th.jpg[/img][/url][url=http://img395.imageshack.us/my.php?image=exquisite01mbo3.jpg][img]http://img395.imageshack.us/img395/155/exquisite01mbo3.th.jpg[/img][/url]
exquisite 2. [url=http://img219.imageshack.us/img219/6716/redguardeq27pf.jpg]original[/url], [url=http://img444.imageshack.us/img444/4966/hfuc1wj9.jpg]new color[/url]
[url=http://img117.imageshack.us/my.php?image=exquisite02fet5.jpg][img]http://img117.imageshack.us/img117/3826/exquisite02fet5.th.jpg[/img][/url][url=http://img78.imageshack.us/my.php?image=exquisite02mfd8.jpg][img]http://img78.imageshack.us/img78/4973/exquisite02mfd8.th.jpg[/img][/url]
uppper class dunedweler robe. the dunedweler part is not set in stone, it could work all over. [url=http://img177.imageshack.us/img177/3968/robesik4.jpg]original[/url](rightmost)
[url=http://img117.imageshack.us/my.php?image=robedduc01nt9.jpg][img]http://img117.imageshack.us/img117/7193/robedduc01nt9.th.jpg[/img][/url]
lower/middle class robe. cant deside on the class [url=http://img177.imageshack.us/img177/3968/robesik4.jpg]original[/url](left most)
[url=http://img440.imageshack.us/my.php?image=robelc01ip5.jpg][img]http://img440.imageshack.us/img440/1852/robelc01ip5.th.jpg[/img][/url]
middle class robe. [url=http://img177.imageshack.us/img177/3968/robesik4.jpg]original[/url](second from left)
[url=http://img410.imageshack.us/my.php?image=robemc01zd7.jpg][img]http://img410.imageshack.us/img410/1328/robemc01zd7.th.jpg[/img][/url]
middle/upper class robe. not too sure of class either. [url=http://img355.imageshack.us/my.php?image=conceptexpensiverobes5xp.jpg]original[/url] (second from left)
[url=http://img47.imageshack.us/my.php?image=robemc02zh0.jpg][img]http://img47.imageshack.us/img47/3310/robemc02zh0.th.jpg[/img][/url]
upper class robe. [url=http://img355.imageshack.us/my.php?image=conceptexpensiverobes5xp.jpg]original[/url] (leftmost)
[url=http://img440.imageshack.us/my.php?image=robeuc01db8.jpg][img]http://img440.imageshack.us/img440/644/robeuc01db8.th.jpg[/img][/url]
Temple Robe. [url=http://img106.imageshack.us/img106/6555/satakalaam2yl7.jpg]original[/url]
[url=http://img516.imageshack.us/my.php?image=robetemple01go0.jpg][img]http://img516.imageshack.us/img516/7227/robetemple01go0.th.jpg[/img][/url]
dotted lines on the robes signify the difference between the female and male mesh.
exquisite outfit 01, aka my first evah hammerfell piece. still love it to death original, [url=http://img444.imageshack.us/img444/4966/hfuc1wj9.jpg]new color[/url]
[url=http://img395.imageshack.us/my.php?image=exquisite01fhc7.jpg][img]http://img395.imageshack.us/img395/9369/exquisite01fhc7.th.jpg[/img][/url][url=http://img395.imageshack.us/my.php?image=exquisite01mbo3.jpg][img]http://img395.imageshack.us/img395/155/exquisite01mbo3.th.jpg[/img][/url]
exquisite 2. [url=http://img219.imageshack.us/img219/6716/redguardeq27pf.jpg]original[/url], [url=http://img444.imageshack.us/img444/4966/hfuc1wj9.jpg]new color[/url]
[url=http://img117.imageshack.us/my.php?image=exquisite02fet5.jpg][img]http://img117.imageshack.us/img117/3826/exquisite02fet5.th.jpg[/img][/url][url=http://img78.imageshack.us/my.php?image=exquisite02mfd8.jpg][img]http://img78.imageshack.us/img78/4973/exquisite02mfd8.th.jpg[/img][/url]
uppper class dunedweler robe. the dunedweler part is not set in stone, it could work all over. [url=http://img177.imageshack.us/img177/3968/robesik4.jpg]original[/url](rightmost)
[url=http://img117.imageshack.us/my.php?image=robedduc01nt9.jpg][img]http://img117.imageshack.us/img117/7193/robedduc01nt9.th.jpg[/img][/url]
lower/middle class robe. cant deside on the class [url=http://img177.imageshack.us/img177/3968/robesik4.jpg]original[/url](left most)
[url=http://img440.imageshack.us/my.php?image=robelc01ip5.jpg][img]http://img440.imageshack.us/img440/1852/robelc01ip5.th.jpg[/img][/url]
middle class robe. [url=http://img177.imageshack.us/img177/3968/robesik4.jpg]original[/url](second from left)
[url=http://img410.imageshack.us/my.php?image=robemc01zd7.jpg][img]http://img410.imageshack.us/img410/1328/robemc01zd7.th.jpg[/img][/url]
middle/upper class robe. not too sure of class either. [url=http://img355.imageshack.us/my.php?image=conceptexpensiverobes5xp.jpg]original[/url] (second from left)
[url=http://img47.imageshack.us/my.php?image=robemc02zh0.jpg][img]http://img47.imageshack.us/img47/3310/robemc02zh0.th.jpg[/img][/url]
upper class robe. [url=http://img355.imageshack.us/my.php?image=conceptexpensiverobes5xp.jpg]original[/url] (leftmost)
[url=http://img440.imageshack.us/my.php?image=robeuc01db8.jpg][img]http://img440.imageshack.us/img440/644/robeuc01db8.th.jpg[/img][/url]
Temple Robe. [url=http://img106.imageshack.us/img106/6555/satakalaam2yl7.jpg]original[/url]
[url=http://img516.imageshack.us/my.php?image=robetemple01go0.jpg][img]http://img516.imageshack.us/img516/7227/robetemple01go0.th.jpg[/img][/url]
dotted lines on the robes signify the difference between the female and male mesh.
Last edited by Lady Nerevar on Wed Mar 21, 2007 10:48 pm, edited 2 times in total.
In hoc signo vinces
"you sex craved blue colored red eyed squirrel messiah of a fictional video game world!"
-PoHa!
"you sex craved blue colored red eyed squirrel messiah of a fictional video game world!"
-PoHa!
- Kikaimegami
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- Location: Oblivion
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I like the first one and the last one best. Like most of the accually but not #7. Just dont like it.
exquisite 2 male version need some work on the pants. Simply to plain right now. Would be nice to see some colour and patterns on these.
exquisite 2 male version need some work on the pants. Simply to plain right now. Would be nice to see some colour and patterns on these.
Thrignar-Fraxix - elfane, is a CA machine
Elfane's need list - camel & tortoise...
Elfane's need list - camel & tortoise...
- Lady Nerevar
- Developer Emeritus
- Posts: 6055
- Joined: Tue Jun 08, 2004 8:42 pm
- Location: New Orleans, LA
do you purposely draw concepts that make the meshers job easier, or is it instinctive? these are realy good designs. im not overly fond of #7 either; it looks more like a kung-fu gi to me. #8 is def my fav!
Rippin' through mesh,
Is what I do best.
Tear off a poly,
Amputate a Vertex.
Dexter: I dropped the word "communism", and people are thinking that Rihad is going to have red flags and lots of potatoes.
Is what I do best.
Tear off a poly,
Amputate a Vertex.
Dexter: I dropped the word "communism", and people are thinking that Rihad is going to have red flags and lots of potatoes.
- Lady Nerevar
- Developer Emeritus
- Posts: 6055
- Joined: Tue Jun 08, 2004 8:42 pm
- Location: New Orleans, LA
morke, these are re-draws of previous concepts. so yes, these versions are for modeling my original drawings are prety orthographic too though, so i supose its partly instinctive
i like #7, not sure why it may not fit too well into hammerfell, but what ever. the original influence wasent asian, it was russian actualy. though i do see the asian-ness now that you mention it XD
here is the original version of #7, maybe yall like it better in color.
[url=http://img253.imageshack.us/my.php?image=exrobessq0.jpg][img]http://img253.imageshack.us/img253/6486/exrobessq0.th.jpg[/img][/url]
i like #7, not sure why it may not fit too well into hammerfell, but what ever. the original influence wasent asian, it was russian actualy. though i do see the asian-ness now that you mention it XD
here is the original version of #7, maybe yall like it better in color.
[url=http://img253.imageshack.us/my.php?image=exrobessq0.jpg][img]http://img253.imageshack.us/img253/6486/exrobessq0.th.jpg[/img][/url]
In hoc signo vinces
"you sex craved blue colored red eyed squirrel messiah of a fictional video game world!"
-PoHa!
"you sex craved blue colored red eyed squirrel messiah of a fictional video game world!"
-PoHa!
it makes more sense now that i see whats where with the colors. perhaps another version could be taking the outer shirt and making it into a full-length cassok, with a split at the middles so you can still see the cool laces?
Rippin' through mesh,
Is what I do best.
Tear off a poly,
Amputate a Vertex.
Dexter: I dropped the word "communism", and people are thinking that Rihad is going to have red flags and lots of potatoes.
Is what I do best.
Tear off a poly,
Amputate a Vertex.
Dexter: I dropped the word "communism", and people are thinking that Rihad is going to have red flags and lots of potatoes.
- Lady Nerevar
- Developer Emeritus
- Posts: 6055
- Joined: Tue Jun 08, 2004 8:42 pm
- Location: New Orleans, LA
ok, more orthographics of old stuff!
another temple robe. the collar on this one is realy wierd and covers half the head. the alternative collar would only cover the neck (incase game mechanics dont alow the original concept). [url=http://img180.imageshack.us/img180/9563/robe2mr5.jpg]original[/url]
[url=http://img158.imageshack.us/my.php?image=robetemple02cz0.jpg][img]http://img158.imageshack.us/img158/5893/robetemple02cz0.th.jpg[/img][/url]
and another temple robe love this one. [url=http://img126.imageshack.us/img126/6702/satakalaam1ey7.jpg]original[/url]
[url=http://img444.imageshack.us/my.php?image=robetemple03qw3.jpg][img]http://img444.imageshack.us/img444/7057/robetemple03qw3.th.jpg[/img][/url]
a lower class outfit. the pants and the shirt are sepparate!!! [url=http://img363.imageshack.us/img363/5302/redguardclothesc48kh.jpg]original[/url]
[url=http://img464.imageshack.us/my.php?image=shirtpantslcfii1.jpg][img]http://img464.imageshack.us/img464/6586/shirtpantslcfii1.th.jpg[/img][/url][url=http://img254.imageshack.us/my.php?image=shirtpantslcnp4.jpg][img]http://img254.imageshack.us/img254/1759/shirtpantslcnp4.th.jpg[/img][/url]
lower class shirt. or maybe middle class? [url=http://img403.imageshack.us/img403/1209/shirtyr8.jpg]original[/url]
[url=http://img149.imageshack.us/my.php?image=shirtlcgw8.jpg][img]http://img149.imageshack.us/img149/9537/shirtlcgw8.th.jpg[/img][/url]
middle class shirt. [url=http://img442.imageshack.us/img442/977/shirtbluevilotow3.jpg]original[/url]
[url=http://img131.imageshack.us/my.php?image=shirtmclj5.jpg][img]http://img131.imageshack.us/img131/4613/shirtmclj5.th.jpg[/img][/url]
another temple robe. the collar on this one is realy wierd and covers half the head. the alternative collar would only cover the neck (incase game mechanics dont alow the original concept). [url=http://img180.imageshack.us/img180/9563/robe2mr5.jpg]original[/url]
[url=http://img158.imageshack.us/my.php?image=robetemple02cz0.jpg][img]http://img158.imageshack.us/img158/5893/robetemple02cz0.th.jpg[/img][/url]
and another temple robe love this one. [url=http://img126.imageshack.us/img126/6702/satakalaam1ey7.jpg]original[/url]
[url=http://img444.imageshack.us/my.php?image=robetemple03qw3.jpg][img]http://img444.imageshack.us/img444/7057/robetemple03qw3.th.jpg[/img][/url]
a lower class outfit. the pants and the shirt are sepparate!!! [url=http://img363.imageshack.us/img363/5302/redguardclothesc48kh.jpg]original[/url]
[url=http://img464.imageshack.us/my.php?image=shirtpantslcfii1.jpg][img]http://img464.imageshack.us/img464/6586/shirtpantslcfii1.th.jpg[/img][/url][url=http://img254.imageshack.us/my.php?image=shirtpantslcnp4.jpg][img]http://img254.imageshack.us/img254/1759/shirtpantslcnp4.th.jpg[/img][/url]
lower class shirt. or maybe middle class? [url=http://img403.imageshack.us/img403/1209/shirtyr8.jpg]original[/url]
[url=http://img149.imageshack.us/my.php?image=shirtlcgw8.jpg][img]http://img149.imageshack.us/img149/9537/shirtlcgw8.th.jpg[/img][/url]
middle class shirt. [url=http://img442.imageshack.us/img442/977/shirtbluevilotow3.jpg]original[/url]
[url=http://img131.imageshack.us/my.php?image=shirtmclj5.jpg][img]http://img131.imageshack.us/img131/4613/shirtmclj5.th.jpg[/img][/url]
In hoc signo vinces
"you sex craved blue colored red eyed squirrel messiah of a fictional video game world!"
-PoHa!
"you sex craved blue colored red eyed squirrel messiah of a fictional video game world!"
-PoHa!
- lb003g0676
- Developer
- Posts: 1204
- Joined: Tue Apr 11, 2006 8:00 pm
- Location: Surrey, England
- Contact:
Love the one you love... the collar is awesome. Can really seesome. And on the first one, I'm sure somehow, the game mechnaics can allow it. IT woudl seema shame to destroy what amkes it really awesome.
"Only perfection is acceptable. I expect something beyond the acceptable." - Sload
"Orix bows down to £'s leet spelling skills" - Oriks
"Orix bows down to £'s leet spelling skills" - Oriks
- Lady Nerevar
- Developer Emeritus
- Posts: 6055
- Joined: Tue Jun 08, 2004 8:42 pm
- Location: New Orleans, LA
*morke wields his mighty .bsa unpacker and begins his quest of the cloth*
well, when im ovr this damn virus, anyways.
well, when im ovr this damn virus, anyways.
Rippin' through mesh,
Is what I do best.
Tear off a poly,
Amputate a Vertex.
Dexter: I dropped the word "communism", and people are thinking that Rihad is going to have red flags and lots of potatoes.
Is what I do best.
Tear off a poly,
Amputate a Vertex.
Dexter: I dropped the word "communism", and people are thinking that Rihad is going to have red flags and lots of potatoes.
tooo many bones.... biped animation is ancient gr33k to me. i played with a re-texture and a little mesh editing.
if this works then i'll just edit the OB robes until they fit your concepts, and then i can reassign the pre-made biped animation.
EDIT: stupid dump pic removed
if this works then i'll just edit the OB robes until they fit your concepts, and then i can reassign the pre-made biped animation.
EDIT: stupid dump pic removed
Rippin' through mesh,
Is what I do best.
Tear off a poly,
Amputate a Vertex.
Dexter: I dropped the word "communism", and people are thinking that Rihad is going to have red flags and lots of potatoes.
Is what I do best.
Tear off a poly,
Amputate a Vertex.
Dexter: I dropped the word "communism", and people are thinking that Rihad is going to have red flags and lots of potatoes.
- Lady Nerevar
- Developer Emeritus
- Posts: 6055
- Joined: Tue Jun 08, 2004 8:42 pm
- Location: New Orleans, LA
this is my little colection of reference pictures of LC furn. basicaly, the closet comes closest to what the finial pieces will look like. the idea is that its old wood, stailed with age. due to the lack of wood in hammerfell reeds are woven to make up the extra survases. the only thing that the woven reed/small wood image wont work for is the big table, ill have to do a sepparate concept for that.
[url=http://img262.imageshack.us/my.php?image=lcfurnqj1.jpg][img]http://img262.imageshack.us/img262/4771/lcfurnqj1.th.jpg[/img][/url]
***I need these approved for modeling by fairwater and/or noirgrim!!! i will do clarifying concepts if yall need, but i can model from the above images!!!***
*** Please read above notes for clerification!
while looking for good images on the net i also came acros this potery. i think its good for more decorative LC. after all, not all lower class has to be junky. they gota show off and bring some color in there somehow.
[url=http://img249.imageshack.us/my.php?image=lcpotvf5.jpg][img]http://img249.imageshack.us/img249/7831/lcpotvf5.th.jpg[/img][/url]
thank you!
[url=http://img262.imageshack.us/my.php?image=lcfurnqj1.jpg][img]http://img262.imageshack.us/img262/4771/lcfurnqj1.th.jpg[/img][/url]
***I need these approved for modeling by fairwater and/or noirgrim!!! i will do clarifying concepts if yall need, but i can model from the above images!!!***
*** Please read above notes for clerification!
while looking for good images on the net i also came acros this potery. i think its good for more decorative LC. after all, not all lower class has to be junky. they gota show off and bring some color in there somehow.
[url=http://img249.imageshack.us/my.php?image=lcpotvf5.jpg][img]http://img249.imageshack.us/img249/7831/lcpotvf5.th.jpg[/img][/url]
thank you!
In hoc signo vinces
"you sex craved blue colored red eyed squirrel messiah of a fictional video game world!"
-PoHa!
"you sex craved blue colored red eyed squirrel messiah of a fictional video game world!"
-PoHa!
- Lady Nerevar
- Developer Emeritus
- Posts: 6055
- Joined: Tue Jun 08, 2004 8:42 pm
- Location: New Orleans, LA
these are definatly not UC ([url=http://arabiannights.ca/images/grandchair-lg.jpg]this[/url] is UC). im not too keen about them bieng MC either personaly. i dont want these totaly worn out like the cyrodiil LC set because not all lower classes are that poor (especialy in rihad). i was going more for a MW LC feel, it was poor but not shity. I was planing on making changes, namly removing a good amount of detail.
In hoc signo vinces
"you sex craved blue colored red eyed squirrel messiah of a fictional video game world!"
-PoHa!
"you sex craved blue colored red eyed squirrel messiah of a fictional video game world!"
-PoHa!
I think that Lady N meant the large, rectangular closet, which IMO suit the LC brilliantly. Just think of the diamond screen etc. as being reed-built. As for the other pictures, they were probably just there as examples about the general shape, and for re-inforcing the style. I'd like to see how we manage to make it a very prctical and economical set without making it look ugly.Lady Nerevar wrote:basicaly, the closet comes closest to what the finial pieces will look like.
- Lady Nerevar
- Developer Emeritus
- Posts: 6055
- Joined: Tue Jun 08, 2004 8:42 pm
- Location: New Orleans, LA
ok, here is the WIP dwemer set. this is of the Stone and Metal set, one of the 2 distinct styles found in the dwemer ruins at stros m'kai. you will notice that these are very general. becuase i dont have very many pics to go from i can only do basic stuff untill i get more and better pictures. the Gray Stone set is comming a bit later from now.
[url=http://img523.imageshack.us/my.php?image=dwemertn5.jpg][img]http://img523.imageshack.us/img523/4276/dwemertn5.th.jpg[/img][/url]
and here are some random concepts i did a while back wich you might be interested in.
[url=http://img505.imageshack.us/my.php?image=random1pw0.jpg][img]http://img505.imageshack.us/img505/2914/random1pw0.th.jpg[/img][/url]
[url=http://img78.imageshack.us/my.php?image=sketch2ga9.jpg][img]http://img78.imageshack.us/img78/2505/sketch2ga9.th.jpg[/img][/url]
(dont mind the right one)
[url=http://img78.imageshack.us/my.php?image=sketch1hz8.jpg][img]http://img78.imageshack.us/img78/8605/sketch1hz8.th.jpg[/img][/url]
[url=http://img523.imageshack.us/my.php?image=dwemertn5.jpg][img]http://img523.imageshack.us/img523/4276/dwemertn5.th.jpg[/img][/url]
and here are some random concepts i did a while back wich you might be interested in.
[url=http://img505.imageshack.us/my.php?image=random1pw0.jpg][img]http://img505.imageshack.us/img505/2914/random1pw0.th.jpg[/img][/url]
[url=http://img78.imageshack.us/my.php?image=sketch2ga9.jpg][img]http://img78.imageshack.us/img78/2505/sketch2ga9.th.jpg[/img][/url]
(dont mind the right one)
[url=http://img78.imageshack.us/my.php?image=sketch1hz8.jpg][img]http://img78.imageshack.us/img78/8605/sketch1hz8.th.jpg[/img][/url]
In hoc signo vinces
"you sex craved blue colored red eyed squirrel messiah of a fictional video game world!"
-PoHa!
"you sex craved blue colored red eyed squirrel messiah of a fictional video game world!"
-PoHa!
- Lutemoth
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Very spot-on drawings here, N! A good revival of the Redguard dwemeri architecture, combined with some good old fashioned MW dwemeri arch, makes for a well made Rourken set. I don't see any need to stray from the originals, except in polys and textures.
The clothing and culturework is absotively beautiful, to say the least. You're so much better at ornate design than I could ever
The clothing and culturework is absotively beautiful, to say the least. You're so much better at ornate design than I could ever
HoonDing mongori tiavo; Lemansha temin diang hibat.
The Hoon Ding guides us; all others can Make Way.
The Hoon Ding guides us; all others can Make Way.
wow, LN, I know you are a freaky person, but do you really need to post your S&M drawings?
more please
more please
NEW MEMBERS: I'm not with TR anymore, so please stop PMing me. Just post your sample work in the showcase.
[url=http://www.realmsofrenth.com][img]http://img249.imageshack.us/img249/3020/banner3er0.jpg[/img][/url]
[url=http://www.realmsofrenth.com][img]http://img249.imageshack.us/img249/3020/banner3er0.jpg[/img][/url]
- Lady Nerevar
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- Lady Nerevar
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- Joined: Tue Jun 08, 2004 8:42 pm
- Location: New Orleans, LA
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- Member
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- Lady Nerevar
- Developer Emeritus
- Posts: 6055
- Joined: Tue Jun 08, 2004 8:42 pm
- Location: New Orleans, LA
they probably do, but im far from an expert in either. most of my concepts can be created by modifying and combining beth meshes however.
hms, this reminds me. when i try to import an obj into a clothing mesh in nifscope it gives me an error that says that the object is preped for skinning but the obj does not support skinning with vertex weights. i choose to import it anyways, but it shows up with a lot of polygons missing. any idea what the error is about and how i can fix it? i would realy love to be able to bring some new apparel into hammerfell.
hms, this reminds me. when i try to import an obj into a clothing mesh in nifscope it gives me an error that says that the object is preped for skinning but the obj does not support skinning with vertex weights. i choose to import it anyways, but it shows up with a lot of polygons missing. any idea what the error is about and how i can fix it? i would realy love to be able to bring some new apparel into hammerfell.
In hoc signo vinces
"you sex craved blue colored red eyed squirrel messiah of a fictional video game world!"
-PoHa!
"you sex craved blue colored red eyed squirrel messiah of a fictional video game world!"
-PoHa!
- Lady Nerevar
- Developer Emeritus
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i didnt get a chanse to re-draw the rest of the dwemer concepts, so ill just upload my sketches.
[url=http://img339.imageshack.us/my.php?image=dwcomboeq5.jpg][img]http://img339.imageshack.us/img339/9682/dwcomboeq5.th.jpg[/img][/url]
on the left if a front view of the bridge, on the top right is the underside of the bridge. below that is a very rough 3D sketch. the 2 round things are lamps and below them is a gray stone colum
[url=http://img339.imageshack.us/my.php?image=dwcomboeq5.jpg][img]http://img339.imageshack.us/img339/9682/dwcomboeq5.th.jpg[/img][/url]
on the left if a front view of the bridge, on the top right is the underside of the bridge. below that is a very rough 3D sketch. the 2 round things are lamps and below them is a gray stone colum
In hoc signo vinces
"you sex craved blue colored red eyed squirrel messiah of a fictional video game world!"
-PoHa!
"you sex craved blue colored red eyed squirrel messiah of a fictional video game world!"
-PoHa!
-
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- Lady Nerevar
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- Location: New Orleans, LA
the bridge is directly from Redguard (i printed a schreenshot, then i drew it making the patters on the texture out as best i could), so i dont see a reason for changing it much.
as for furn, yes im still doing that. i had rough sketches of the LC done before i left but i forgot to upload them in the hastle.
now, for the time being, here are some concepts.
le helm de smurf. not realy hammerfell, but i like it
[url=http://img517.imageshack.us/my.php?image=smurfhelmbw0.jpg][img]http://img517.imageshack.us/img517/946/smurfhelmbw0.th.jpg[/img][/url]
[url=http://img160.imageshack.us/my.php?image=knockedupgd3.jpg][img]http://img160.imageshack.us/img160/8029/knockedupgd3.th.jpg[/img][/url]
pregnant concubine sketch. ignore the cat
now for the actual stuff, starting with the very first concepts for the next arch ; based directly on the morocan earlier in this thread and on the PGE. because i had neither on hand when i drew them some parts are not entierly acurate. again, a very early draft still to be revised. the XXXX represent the areas wich would be covered by the actual pattern.
[url=http://img255.imageshack.us/my.php?image=helkorilccm2.jpg][img]http://img255.imageshack.us/img255/3536/helkorilccm2.th.jpg[/img][/url]
Lower Class
[url=http://img411.imageshack.us/my.php?image=helkorimcgf5.jpg][img]http://img411.imageshack.us/img411/6080/helkorimcgf5.th.jpg[/img][/url]
Middle Class
[url=http://img160.imageshack.us/my.php?image=helkorimodularwc4.jpg][img]http://img160.imageshack.us/img160/4210/helkorimodularwc4.th.jpg[/img][/url]
modulars for both MC and LC
[url=http://img413.imageshack.us/my.php?image=halkorigatevc1.jpg][img]http://img413.imageshack.us/img413/5728/halkorigatevc1.th.jpg[/img][/url]
gate sketch. better with or without the domes?
Now for the Dwemer sketches. the ones on graph paper were done in a moving train with crayola markers. dont diss
[url=http://img443.imageshack.us/my.php?image=dwemerstuffuk8.jpg][img]http://img443.imageshack.us/img443/1544/dwemerstuffuk8.th.jpg[/img][/url]
Dwemer stuff. based strongly on morrowind as redguard had no examples of this stuff.
[url=http://img258.imageshack.us/my.php?image=dwemerstuff2pb1.jpg][img]http://img258.imageshack.us/img258/7117/dwemerstuff2pb1.th.jpg[/img][/url]
More dwemer stuff, again with a morrowind basis. the container thing is mostly imagination.
[url=http://img262.imageshack.us/my.php?image=dwemerlightskl1.jpg][img]http://img262.imageshack.us/img262/8749/dwemerlightskl1.th.jpg[/img][/url]
Some dwemer pipe lights. the light itself is a thin glass tube with some kind of gass in it. strong basis on MW but with more elaboration. personaly, i realy like these lights and think it would be cool to have them along side with redguard's half-sphere lights (or what i asumed were lights from the screens...)
THIS IS EXTREAMLY IMPORTANT! YOU MUST COMMENT!
as for furn, yes im still doing that. i had rough sketches of the LC done before i left but i forgot to upload them in the hastle.
now, for the time being, here are some concepts.
le helm de smurf. not realy hammerfell, but i like it
[url=http://img517.imageshack.us/my.php?image=smurfhelmbw0.jpg][img]http://img517.imageshack.us/img517/946/smurfhelmbw0.th.jpg[/img][/url]
[url=http://img160.imageshack.us/my.php?image=knockedupgd3.jpg][img]http://img160.imageshack.us/img160/8029/knockedupgd3.th.jpg[/img][/url]
pregnant concubine sketch. ignore the cat
now for the actual stuff, starting with the very first concepts for the next arch ; based directly on the morocan earlier in this thread and on the PGE. because i had neither on hand when i drew them some parts are not entierly acurate. again, a very early draft still to be revised. the XXXX represent the areas wich would be covered by the actual pattern.
[url=http://img255.imageshack.us/my.php?image=helkorilccm2.jpg][img]http://img255.imageshack.us/img255/3536/helkorilccm2.th.jpg[/img][/url]
Lower Class
[url=http://img411.imageshack.us/my.php?image=helkorimcgf5.jpg][img]http://img411.imageshack.us/img411/6080/helkorimcgf5.th.jpg[/img][/url]
Middle Class
[url=http://img160.imageshack.us/my.php?image=helkorimodularwc4.jpg][img]http://img160.imageshack.us/img160/4210/helkorimodularwc4.th.jpg[/img][/url]
modulars for both MC and LC
[url=http://img413.imageshack.us/my.php?image=halkorigatevc1.jpg][img]http://img413.imageshack.us/img413/5728/halkorigatevc1.th.jpg[/img][/url]
gate sketch. better with or without the domes?
Now for the Dwemer sketches. the ones on graph paper were done in a moving train with crayola markers. dont diss
[url=http://img443.imageshack.us/my.php?image=dwemerstuffuk8.jpg][img]http://img443.imageshack.us/img443/1544/dwemerstuffuk8.th.jpg[/img][/url]
Dwemer stuff. based strongly on morrowind as redguard had no examples of this stuff.
[url=http://img258.imageshack.us/my.php?image=dwemerstuff2pb1.jpg][img]http://img258.imageshack.us/img258/7117/dwemerstuff2pb1.th.jpg[/img][/url]
More dwemer stuff, again with a morrowind basis. the container thing is mostly imagination.
[url=http://img262.imageshack.us/my.php?image=dwemerlightskl1.jpg][img]http://img262.imageshack.us/img262/8749/dwemerlightskl1.th.jpg[/img][/url]
Some dwemer pipe lights. the light itself is a thin glass tube with some kind of gass in it. strong basis on MW but with more elaboration. personaly, i realy like these lights and think it would be cool to have them along side with redguard's half-sphere lights (or what i asumed were lights from the screens...)
THIS IS EXTREAMLY IMPORTANT! YOU MUST COMMENT!
In hoc signo vinces
"you sex craved blue colored red eyed squirrel messiah of a fictional video game world!"
-PoHa!
"you sex craved blue colored red eyed squirrel messiah of a fictional video game world!"
-PoHa!
Woah! I got rid of my headache and finished the wall set, now I can comment the drawings About the Arch sets, where do you intend to use them?
The LC. I like it. They look almost ancient. Is it just a first sketch or do you want them to have such a simple design?
The MC. When I first looked at it, I didn't see enough difference comparing to the LC. But my second thoughts say, that the biggest difference can be in the textures, not the shapes. But still, I think more details won't hurt here. For example, the modulars are different and detailed enough for our needs IMHO.
Dwemer sketches. I like the first one. Interesting, detailed and easy for me to model out ideas. I mean I wouldn't have any difficuilties with interpreting this one into meshes and later textures.
The second dwemer stuff. Looks very very morrowind-like. Which is good because I love morro. And which is bad, because I don't see enough new details. But of course you can improve it
And... Cool lamps!
The LC. I like it. They look almost ancient. Is it just a first sketch or do you want them to have such a simple design?
The MC. When I first looked at it, I didn't see enough difference comparing to the LC. But my second thoughts say, that the biggest difference can be in the textures, not the shapes. But still, I think more details won't hurt here. For example, the modulars are different and detailed enough for our needs IMHO.
Dwemer sketches. I like the first one. Interesting, detailed and easy for me to model out ideas. I mean I wouldn't have any difficuilties with interpreting this one into meshes and later textures.
The second dwemer stuff. Looks very very morrowind-like. Which is good because I love morro. And which is bad, because I don't see enough new details. But of course you can improve it
And... Cool lamps!
PoHa: how can we best this trio of trouble? who will save us from this menace of sub-par models? what will we do?
PoHa: I know! we'll shoot an Aro at them
Aro: you have only one Aro missile!
PoHa: yes, but its heat seeking and quite possibly indestructible
How to do not become a modeller - by Stryker:
[00:13:]Stryker: no tutorial, no no no
PoHa: I know! we'll shoot an Aro at them
Aro: you have only one Aro missile!
PoHa: yes, but its heat seeking and quite possibly indestructible
How to do not become a modeller - by Stryker:
[00:13:]Stryker: no tutorial, no no no
- Lady Nerevar
- Developer Emeritus
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- Joined: Tue Jun 08, 2004 8:42 pm
- Location: New Orleans, LA
i realy do want to keep a very simple (yet in my mind elegant) design for the buildings. colums and the like will come in on the UC part of the set. the main difference in the MC from LC is the refinement of the set. the upper knoby things on the LC are just large stones, while in the MC they are rounded and part of the building. the MC also has an actual door, and the windows will be more elaborate too (not very obvious on those early sketches). the MC also uses more wood. they will probably end up being more destinct as the set progreses, but i believe that they still need to look cohesive (a problem we ran into with GM design).
the dwemer do pose a problem in terms of creativity. While on one hand we cant go too far away from the alredy established dwemer we also cant parallel them exactly. Redguard's set is very simple (because the game is so old) so i had to elaborate it based on the morrowind set. the more pictures of redguard i get (there are very few good ones on the net) the better this set will become. Also, keep in mind that we still have several regions to do untill the dwemer set comes in (around Gilane)
the dwemer do pose a problem in terms of creativity. While on one hand we cant go too far away from the alredy established dwemer we also cant parallel them exactly. Redguard's set is very simple (because the game is so old) so i had to elaborate it based on the morrowind set. the more pictures of redguard i get (there are very few good ones on the net) the better this set will become. Also, keep in mind that we still have several regions to do untill the dwemer set comes in (around Gilane)
In hoc signo vinces
"you sex craved blue colored red eyed squirrel messiah of a fictional video game world!"
-PoHa!
"you sex craved blue colored red eyed squirrel messiah of a fictional video game world!"
-PoHa!
Hold on for a few more days and you'll have the whole Redguard Dwemeri set to look through - I pretty much documented everything from patterns in the stonework to architecture, statues, materials, walls, floor, doors, arches, centurion spheres, ceilings, flags/panels, artwork, glyphs/letters, lights/lamps, columns/pillars, emblems/insignias, pipes, machines, escalators (yes, escalators!), traps, lava, tunnels, steps, carvings, enamelling (or so it seems), cogs, paintings, bridges, rope swings, and last but not least giant rubix cube style scarab bettles.Lady Nerevar wrote: the more pictures of redguard i get (there are very few good ones on the net) the better this set will become.
You can close your mouth now - you're drooling.
- theviking
- Developer Emeritus
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- Joined: Mon Jan 08, 2007 2:49 pm
- Location: Alphen aan den Rijn, the Netherlands
I should comment because I looked at your concepts, they are very helpful. One concern that I have is that the Helkori buildings look almost fully Hammerfellian in my mind and we only want that to happen in the alik'r set. So a little less moroocan-like couldn't hurt in my opinion. Apart from this they are really nice concepts which look pretty Helkori to me. I really would like to have more dwemer lights as an interior builder and your ideas would be fine for that.
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Currently looking for quest designers.
Reviews: more then 250!
Quest Reviews: 3
NPC claims: 2
Currently looking for quest designers.
- Lady Nerevar
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- Joined: Tue Jun 08, 2004 8:42 pm
- Location: New Orleans, LA
heh, i actualy went quite in the oposite directio and moroconised them even more for the updated concepts (still have to get my scaner hooked up after we moved the comp). if we dont like them for the helkori, we can always leave them for another region. from what i know the alik'r region, it is supose to be stereotypicaly islamic not quite morrocan. but im sure we can make that interesting too.
anyhow, ill upload concepts of the buildings when i get my scaner up. then well see what we want to do with them
nalin: yes, i was drooling would it be too much of a hastle to document the general city and landscape of stros m'kai? maybe not in such detial, but the general look of the buildings and terrain. i want the island to be as lore acurate as posible (redguard + 500 years
anyhow, ill upload concepts of the buildings when i get my scaner up. then well see what we want to do with them
nalin: yes, i was drooling would it be too much of a hastle to document the general city and landscape of stros m'kai? maybe not in such detial, but the general look of the buildings and terrain. i want the island to be as lore acurate as posible (redguard + 500 years
In hoc signo vinces
"you sex craved blue colored red eyed squirrel messiah of a fictional video game world!"
-PoHa!
"you sex craved blue colored red eyed squirrel messiah of a fictional video game world!"
-PoHa!