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Claim: 3-3-Ind Claimed by Theo
Maps In Group Map 3 at (27,-26):(29,-28)
 Status: Approved, 100% Complete
 Faction: House Indoril
 Area size: 9
 Files:
Name Size Last Modified
TR_3-3-Ind_Theo_4.esp 871.8 KB Fri Dec 22, 2017 1:46 am
TR_3-3-Ind_Theo_1.esp 795 KB Fri Dec 22, 2017 1:46 am
TR_3-3-Ind_Theo_3.esp 866 KB Fri Dec 22, 2017 1:46 am
TR_3-3-Ind_Theo_2.esp 848.1 KB Fri Dec 22, 2017 1:46 am
TR_3-3-Ind_Haplo_1.esp 751.2 KB Fri Dec 22, 2017 1:46 am
TR_3-3-Ind_Dexter_1.esp 871.6 KB Fri Dec 22, 2017 1:46 am
Description
Claim now contains: Velothi Dome to the northwest, Ropebridge along cliff to the north, mountain labyrinth to the northeast, mountain pass to the west, dense forest with ruins in the middle, burial grounds and dead WG trees to the east, abadoned quarry to the southwest, overwatching Indoril platform on south, green valley pass to the southeast.
Number of interiors 5.
Last Edited by Dexter
(Sat May 14, 2005 8:15 pm) Post
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Author Message
Noirgrim
Developer Emeritus
21 Aug 2003

Location: Chicago, IL

Revoked from Pedor, reopened for claiming.
Post Thu Jun 09, 2005 8:01 pm Send private message       Send e-mail       Reply with quote                   up  
Haplo
Lead Developer
30 Aug 2003

Location: Celibacy

Claiming.

Basically just going to stick to the Group Map landscape, and follow the surrounding claims. It\'s completely surrounded by completed claims, so I just have to fill in the blank.
Post Fri Jun 10, 2005 9:37 pm Send private message             Reply with quote                   up  
Noirgrim
Developer Emeritus
21 Aug 2003

Location: Chicago, IL

Granted
Post Fri Jun 10, 2005 10:01 pm Send private message       Send e-mail       Reply with quote                   up  
Haplo
Lead Developer
30 Aug 2003

Location: Celibacy

Update - Borders and textures are all finished, as well as landscaping. Only statics left, now.
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Forum Administrator & Data Files Manager

[06/19/2012 04:15AM] +Cat table stabbing is apparently a really popular sport in morrowind

[August 29, 2014 04:05PM] <+Katze> I am writing an IRC bot! :O
[August 29, 2014 04:25PM] *** Katze has quit IRC: Z-Lined
Post Wed Jun 15, 2005 8:06 pm Send private message             Reply with quote                   up  
Noirgrim
Developer Emeritus
21 Aug 2003

Location: Chicago, IL

How's the claim going, and screenies?
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"Noirgrim, (who is accused of working too hard) is the worst kind of modder this project can get." -Ender
Post Tue Jun 21, 2005 8:46 pm Send private message       Send e-mail       Reply with quote                   up  
Sload
Developer Emeritus
06 Feb 2005



He's away...for a week I think.
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Post Tue Jun 21, 2005 9:01 pm Send private message             Reply with quote                   up  
Haplo
Lead Developer
30 Aug 2003

Location: Celibacy

I'm back, progress going well, I'm taking screenies here and there. I'll upload some in a day or so.
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Forum Administrator & Data Files Manager

[06/19/2012 04:15AM] +Cat table stabbing is apparently a really popular sport in morrowind

[August 29, 2014 04:05PM] <+Katze> I am writing an IRC bot! :O
[August 29, 2014 04:25PM] *** Katze has quit IRC: Z-Lined
Post Sat Jun 25, 2005 6:13 pm Send private message             Reply with quote                   up  
Haplo
Lead Developer
30 Aug 2003

Location: Celibacy

Dropped, because of sudden personal engagements.
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Forum Administrator & Data Files Manager

[06/19/2012 04:15AM] +Cat table stabbing is apparently a really popular sport in morrowind

[August 29, 2014 04:05PM] <+Katze> I am writing an IRC bot! :O
[August 29, 2014 04:25PM] *** Katze has quit IRC: Z-Lined
Post Sun Jun 26, 2005 2:37 am Send private message             Reply with quote                   up  
Noirgrim
Developer Emeritus
21 Aug 2003

Location: Chicago, IL

gad dagnit...
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"Noirgrim, (who is accused of working too hard) is the worst kind of modder this project can get." -Ender
Post Sun Jun 26, 2005 2:37 am Send private message       Send e-mail       Reply with quote                   up  
Noirgrim
Developer Emeritus
21 Aug 2003

Location: Chicago, IL

dropped
Post Sun Jun 26, 2005 2:38 am Send private message       Send e-mail       Reply with quote                   up  
Theo
Developer Emeritus
16 Dec 2004

Location: PRAGUE

I would like to claim this and continue working on Haplo's work. It would be my first exterior ever so it is perfectly OK, if you reject me.
My idea is to put a small niche of forest to the east of claim, surrounded by cliffs with mountain paths above and perhaps some abadoned quarry with little waterfall coming into the pound down there, if there is place for it.
I promise that if I do not do any reasonable progress until end of next week, I will give this up myself.
Post Mon Jun 27, 2005 8:03 pm Send private message             Reply with quote                   up  
Noirgrim
Developer Emeritus
21 Aug 2003

Location: Chicago, IL

Please download map 3 and match your claim to the surrounding claims. Granted
Post Mon Jun 27, 2005 8:06 pm Send private message       Send e-mail       Reply with quote                   up  
Theo
Developer Emeritus
16 Dec 2004

Location: PRAGUE

Ok, progress time...

This is my first exterior claim ever and moreover my CS is desperately slow (if you have some advices how to speed up moding I would be grateful) so progress might be quite slow for now.
However I am learning as I go and I still have plenty of time in summer so I plan to finish this claim. But first I would like you to have a look on my screenies and say whether it is worthy or whether I should drop it...

EDIT: Pictures removed

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THEO


Last edited by Theo on Fri Jul 15, 2005 5:39 pm; edited 1 time in total
Post Fri Jul 01, 2005 6:04 pm Send private message             Reply with quote                   up  
Arthmodeus
Developer
22 Feb 2004

Location: Ann Arbor

Go to File>Preferences>Clipping distance and set it to the tick between "far" and "near". That will make your view distance lower, but will speed up cell loads.
Post Fri Jul 01, 2005 6:19 pm Send private message             Reply with quote                   up  
Theo
Developer Emeritus
16 Dec 2004

Location: PRAGUE

Thanks, that might help a lot...
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THEO
Post Fri Jul 01, 2005 6:46 pm Send private message             Reply with quote                   up  
Theo
Developer Emeritus
16 Dec 2004

Location: PRAGUE

Here is what I did so far:



RED area is more or less finished. It contains huge three store Velothi Dome with caves under it which exit lower in the west towards the Almalexia.

In YELLOW area I would like to include dense forest with ruins of some old settlement, probably reaching to the mountains in the east. Also woodcutters hut might be there.

BLUE claim will contain quarry with mine entrance and possibly little lake with small waterfall.

I expect this claim to be finished by the end of July at latest.

EDIT: Could someone please advice me how can I make borders between cells visible?

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THEO
Post Sun Jul 03, 2005 4:33 pm Send private message             Reply with quote                   up  
Arthmodeus
Developer
22 Feb 2004

Location: Ann Arbor

Simply press 'b'. That gives you the borders of Cells.
Post Sun Jul 03, 2005 4:40 pm Send private message             Reply with quote                   up  
Sload
Developer Emeritus
06 Feb 2005



3 large interiors in 9 cells seems like a bit much, in comparision with the rest of the mod. Maybe make the mine without a quarry and an abandoned shack instead.
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Post Sun Jul 03, 2005 6:29 pm Send private message             Reply with quote                   up  
Theo
Developer Emeritus
16 Dec 2004

Location: PRAGUE

Recently I experience some problems with my graphic card.
Possibly it is because the vent does not work properly and the card becomes overheated soon, so I unfortunately am not able to mod for too long time. However I do some progress and will do my best to finish this until end of August.

Basically I have an idea for each cell. In the future I would like to do some haunted quest in this area, for there is a story spawning behind each cell in my mind.

I need to do most work on the mine, burials, forest and platform in the southern part of claim. Other cells require more detailing (container flora) and I will have to redo vertex shading as well.

I hope to achieve nice memorable look for each cell with minimum interiors (possibly only the Velothi Dome, which can be replaced or removed), but I hope I will not put too much points of interest for such a small claim.

The esp is very dirty and contains lot of experimental statics and breaches to surrounding claims, which I will remove with Tesame alter.
Please do not download it now, I would die of shame if someone watched it, it is here just to backup.

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THEO
Post Fri Jul 15, 2005 5:37 pm Send private message             Reply with quote                   up  
Zalzidrax
Developer
03 Dec 2003

Location: Bothell, WA

Omicron wrote:
3 large interiors in 9 cells seems like a bit much, in comparision with the rest of the mod. Maybe make the mine without a quarry and an abandoned shack instead.


It is hardly unreasonable, however. Nine cells seems a darn sight bigger in game than it does in the CS.
Post Fri Jul 15, 2005 5:58 pm Send private message             Reply with quote                   up  
Theo
Developer Emeritus
16 Dec 2004

Location: PRAGUE

SHIT!
I really hate to do that, but I have to drop this claim.
Until I save on better computer I am technically unable to work on this.
I am so pissed of by this you cannot imagine. Despite being a shit exterior modder I wanted to finish this claim into perfection and improve my skills.
There is the messy esp on the top of this thread if someone wants to use it. Some work with TESAME and some deleting and this makes a bit more developed claim then Haplo posted.
If someone would like to take over the ideas I had for my claim I would praise his name, but if you use Haplo's version or start from scratch I will understand fully.
I hope Noir will not pull my ears for this too much, before he leaves.

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THEO
Post Mon Jul 18, 2005 8:57 am Send private message             Reply with quote                   up  
Anonymous
Guest




Eh, this is me Theo under new identity. The old is for some reason inactive, not that I want to change accounts that often. I just wanted to say I will keep this claim as I succeeded to install morrowind on my father's laptop and can mod there. Sorry for this mess.
Post Mon Jul 18, 2005 8:44 pm             Reply with quote                   up  
Dexter
Developer Emeritus
04 Jun 2004

Location: Baltimore, MD

Theo, I had Zeph re-activate your account.
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-Yinnie

You REALLY don't want me to come back.
Post Mon Jul 18, 2005 9:32 pm Send private message             Reply with quote                   up  
Theo
Developer Emeritus
16 Dec 2004

Location: PRAGUE

Thank you both, guys. As if all bad spirits tried to prevent me from finishing this claim. Never Twisted Evil
The good news is that while not wasting time on this forums I placed 150 statics in one of cells and shaded them practically finishing it matching TR standards. I will update this thread soon with some juicy screenshots and new esp.

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THEO
Post Tue Jul 19, 2005 10:55 am Send private message             Reply with quote                   up  
Theo
Developer Emeritus
16 Dec 2004

Location: PRAGUE

Just letting you know I am still working on this. W, NW, N, SE cells finished.
The mine (SW) and the Indoril platform (S) give me some trouble, but I have made the basic shape already and will start adding details soon. Also E and NE have been redone and need just some detailing now. The biggest pain will be the central forest (C).

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THEO
Post Sun Aug 07, 2005 4:52 pm Send private message             Reply with quote                   up  
Theo
Developer Emeritus
16 Dec 2004

Location: PRAGUE

So here comes the recent version. I had to remove Vertex Shading again as it look awkward. First I will finish detailing and then study the shading technique on surrounding claims, or leave it to someone with more skill as this gives me a lot of trouble.
Quarry and platform are almost finished. I plan to add some details like dishes and other misc. items.
All other cells, except central forest, which really gives me trouble, are detailed.
Perhaps I could change a bit mountain path in N slope in W and dead forest in E. Right now number of objects in each cell varies from 150 in valley to 300 in quarry.
I will try to make some screenies, before my graphic card collapses again.
Working in 640x480 resoution with CS falling down each 5 minutes is no fun indeed.

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THEO
Post Tue Aug 16, 2005 12:22 pm Send private message             Reply with quote                   up  
Theo
Developer Emeritus
16 Dec 2004

Location: PRAGUE

Screenies can be found here:

http://photobucket.com/albums/y3/WLKOUSZ/

Please post comments and suggestions...

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THEO
Post Wed Aug 17, 2005 10:47 am Send private message             Reply with quote                   up  
Vegor
Developer Emeritus
07 Mar 2004

Location: No

From what I can see it looks great, except for those fences next to the path. They are way too straight and perfectly alligned. It needs to look more wild and old. I
d say delete a lot of the parts of the fence and just let a few pieces remain and make their angles less uniform.

Toher than that, I love how it looks. Some parts really have that inhospitable look and the contrast with the fields is great.
Post Wed Aug 17, 2005 10:58 am Send private message       Send e-mail       Reply with quote                   up  
Dexter
Developer Emeritus
04 Jun 2004

Location: Baltimore, MD

God damn that looks good. The mine especially, the whole thing is so convincing.
I agree with Vegor though. All you need to do is give some of the fence pieces a very slight angle, to make it look more random. Keep up the awesome work.

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"Hail Dexter."
-Yinnie

You REALLY don't want me to come back.
Post Wed Aug 17, 2005 5:46 pm Send private message             Reply with quote                   up  
kingfish
Developer Emeritus
22 Nov 2003

Location: Prague, CZ

yeah, looks great...
i can vertex-shade it for you later if you want to.

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by posting useless junk on these forums you WON'T become a modder, only a spammer...
Post Wed Aug 17, 2005 6:36 pm Send private message             Reply with quote                   up  
Theo
Developer Emeritus
16 Dec 2004

Location: PRAGUE

Thank you everybody for your valuable comments. I will redo the fences as suggested. Except these I already finished the mine and platform and all that remains to be done is the forest which will not be that hard as it seemed once I realized it is smarter to put rocks, plants and undergrowth first and then big trees.

Thanks for the offer Kingfish, hopefuly I will be able to vertex shade it myslef.
I studied surrounding claims and learned that my mistake was that I tried to put shades around each static, even the major rocks, which did not just look right in the end. But if it does not work out, I will surely ask you for help.

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THEO
Post Thu Aug 18, 2005 4:04 pm Send private message             Reply with quote                   up  
Theo
Developer Emeritus
16 Dec 2004

Location: PRAGUE

Submitting finished version for review.
Claim contains ruins of old Velothi settlements of Old Almalexia, which has been ruined by horrible fire and epidemies and then new Almalexia was founded. To the old town belonged ancient Velothi Dome and Burial grounds with dead buried in old Nomadic ways. After the catastrophe creatures and undead started to roam the ruins and bandits settled nearby.
Recently noble family of Thrasyonis of Almalexia discovered the area is rich for Ebony and started to mine there. QUarry, Overseer platform and tunnel from quarry to the west have been built. But during the mining a passage to cellars of the Dome has been uncovered and strange things started to happen. Strange accidents and noises, flames and lights flying during the night. In the end the tunnel caved in and miners have been separated from their homes with only dangerous wilderness around. Just brainstorming...
I am happy to finish this for now I will have finally more time for quests!

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THEO
Post Tue Aug 23, 2005 10:46 am Send private message             Reply with quote                   up  
Sload
Developer Emeritus
06 Feb 2005



I'm afraid that they built Mournhold over the old Almalexia, or Old Mournhold. Another Velothi version doesn't make sense. However, it can be something else.
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Post Tue Aug 23, 2005 3:48 pm Send private message             Reply with quote                   up  
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