3-7-Ind

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3-7-Ind

Post by Nazz »

Claim type: Exterior
Claim ID: TR_3-7-Ind (#111)
Faction: Indoril
Claimed by: Swiftoak
Status: Approved (Progress: 100%)
Location: (27,-16):(28,-20), Size: 10
Files: TR_3-7-Ind_Swiftoak Woodwarrior_1.esp; TR_3-7-Ind_Swiftoak Woodwarrior_1.rar; TR_SW_i3-7.esp

---

Progress: Finished and fixed. FOR REVIEW.
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Post by Noirgrim »

Revoked from Recan, reopened for claiming.
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Post by Swiftoak »

Claiming:

Ok, here\'s what i have in store for this ten-cell exterior. According to the texture maps, the western region of this claim will be covered by Molag Amur Style mountains, and the Grazeland style lowlands to the east. I might put some velothi tombs in the eastern region (2 or 3) and some caves (again 2 or three)in the western mountainous region. I also might throw in an unmarked daedric or dwemer ruin in some random place, most likely the mountain region. Thats it. It may take time to complete, since ill be putting detials in the claim.
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Post by Sload »

To many interiors.
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Post by Swiftoak »

ok, ill put less, say one of each.
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Post by Sload »

That works for me, maybe make the cave an eggmine.
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Post by Noirgrim »

-work on this claim daily
-download map 3 and make yours match its neighbors
-look at all three maps in the exterior forum and follow them
-give regular updates here
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Post by Swiftoak »

I have a small problem, when playtesting a part of my claim, it doesnt appear on the minimap? what's up with that? only half of it appears. i dont want the whole thing to get screwed up when we put it all together.
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ScreenShot 0.JPG
Minimap Error.
(84.73 KiB) Downloaded 170 times
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Nemon
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Post by Nemon »

That could be because you use a savegame that originally didn't have that terrain-area raised above sea level. Try starting a new game, THEN coc to your claim.
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Post by Swiftoak »

But if this thing gets merged with the rest of TR, will it screw it up? Thats what im worried about.
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Post by Sload »

No.
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Post by Swiftoak »

Ok,good. Brace yourself, i have a pageload of screenshots for my first progress report. i want your opinion on how i shaped the land.
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kingfish
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Post by kingfish »

Swiftoak Woodwarrior wrote:...it doesnt appear on the minimap?...
ever heard about the map limit? that's what's happening here - row of cells #27 is the last one shown on the worl map...
by posting useless junk on these forums you WON'T become a modder, only a spammer...
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Post by Swiftoak »

Ok, here is my first update. I have shaped most of the westernmost five cells in the claim. The mountainous region. (Cells 27,16 to 27,20). The eastern grazelands area is flat, and unshaped, so i wont be putting screenies for it yet. There are five screenshots of the western regions (one for each cell)
and i want your feedback since this is my first exterior. I want it to be good work, so please resopnd if you can. I want your opinion.
Attachments
The guide to 10-cell claim 3-7
The guide to 10-cell claim 3-7
3-7 guide.JPG (18.71 KiB) Viewed 3518 times
3-7 (27,17).JPG
Cell 27,-17
(91.71 KiB) Downloaded 140 times
3-7 (27,16).JPG
Cell 27,-16
(95.66 KiB) Downloaded 144 times
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Post by Swiftoak »

More. All are overhead shots.
Attachments
3-7 (27,20).JPG
Cell 27,-20
(96.98 KiB) Downloaded 129 times
3-7 (27,19).JPG
Cell 27,-19
(99.58 KiB) Downloaded 119 times
3-7 (27,18).JPG
Cell 27,-18
(94.2 KiB) Downloaded 140 times
"Idleness and lack of occupation tend - nay are dragged - towards evil."
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Post by sirwootalot123 »

the land looks like you only used raise/lower then smooth. try to flattne it out a tad before smothing, right now it looks like indian burial mounds or something - but i'm glad you tell us about your bprogress in depth so much.
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Post by Swiftoak »

ok, buyt anything else for my second report?
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Post by kingfish »

well see, there is nothing to give feedback about; what you've posted is just a pulled land, without a sign of some forming or anything.
no offence, but the only comment i can think of now is: "hmm, pulled land..."
by posting useless junk on these forums you WON'T become a modder, only a spammer...
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Post by Swiftoak »

So i shall texture the land and maybe you will give an opinion? Im new at this, and every word helps me and whole TR. Thanks for the advice though.
"Idleness and lack of occupation tend - nay are dragged - towards evil."
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Post by Vernon »

Look at the claims surrounding yours for an idea of the area. Try to see how they textured the terrain and look at how they developed the land with meshes. This should help you decide how your own claim should look. Your claim should flow naturally into the surrounding ones to a certain extent.
welp
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Post by Swiftoak »

Ahhh, I get it. I zoomed the render out to the farthest possible distance, so it seemed that there were multiple squares in the cell. Thanks guys. Please dont revoke my claim. I will redo the landscaping. I promise, though it'll take time.
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Post by Sload »

You didn't edit previously made cells that were already part of Map 3, did you? If you did you'd need to start all over again.
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Post by Swiftoak »

No, i havent downloaded any previously made plugins. Dont worry. my pligin is totally seperate from map 3, (which was probably why i messed up on the claim size in the first place). Its coming along good though.
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Post by Sload »

...

You need to download Map 3 so that you can match the land with the land next to it silly!
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Post by Swiftoak »

Thanks! I wouldve forgot.
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Post by Noirgrim »

Started on the texturing or looked at the surrounding claims?
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Post by Swiftoak »

Once again, when i make my claim, do i create a seperate file or do I open Map 3 and dont set it as an active file so only my mod will appear if i open my mod file? Opening map 3 and doing it there ensure that 100 percent of my mod attaches to the rest. Because I dont want to submit something that has small holes and small infractions when mine is put together with the rest. I want it to exactly match.
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Post by Sload »

Open map three not as an active file. Then save your mod as a seperate file.
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Post by Swiftoak »

Again, thank you, I better get started. Ill update you soon.
"Idleness and lack of occupation tend - nay are dragged - towards evil."
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Post by Swiftoak »

I did as Sload asked, but when i opened it as a seperate file, it saved my claim in progress, but it also saved some of the neighboring cells. I probably accidentally changed something in the claim, so I use TESAME to fix it later right?
"Idleness and lack of occupation tend - nay are dragged - towards evil."
-Hippocrates
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Post by Anonymous »

Yes. Easiest way to do this is to name the cells in your claim something memorable and different to surrouning cells (I generally just use TR_(ClaimNo.)_Jale then when you go through TESAME just remove anything which doesnt have the TR prefix. That ought to sort it.
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Post by Swiftoak »

Done shaping the land. Screenies coming later today.
"Idleness and lack of occupation tend - nay are dragged - towards evil."
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Post by Swiftoak »

Final Guide to 3-7. I wont update it again. Half textured,a nd mostly shaped. Its used so ppl know what cells the screenies are coming from...

EDIT: Umm, upload not working. Every time i try, it says

WARNING: This page can not be displayed (you know thos emessages when a page cant load) and its the appropriate size and format (JPG). So what's wrong? and why? I cant upload the other screens i had?
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Post by Lady Nerevar »

you should get a diferent site to host the pics. it saves us space and you trouble of uploading.
http://photobucket.com
or
http://www.imageshack.us/
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Post by Swiftoak »

Anyways, i got a library of screenies to provide you from the exterior claim giude to playtest shots. This may take a while.......
"Idleness and lack of occupation tend - nay are dragged - towards evil."
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Post by Swiftoak »

I was going to post them, but the server was down. here they are, plus I took the time waiting finishing my claim, so I'll get that to you too. I also have some ingame shots you might want to use in 'Screenshots"
Attachments
TRingame4.jpg
Ingame
(95.67 KiB) Downloaded 192 times
3-7ingame1.jpg
Ingame.
(112.26 KiB) Downloaded 107 times
3-7GUIDE.JPG
Overhead view of 3-7
(159.83 KiB) Downloaded 182 times
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Sload
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Post by Sload »

It is by no means my decision, but I'd like to request that you remove that Velothi dome and just make it an ancestral tomb. In my opionion, we have to many domes and to few tombs.
[url=http://www.youtube.com/watch?v=nabO_UXb6MM]This is not my life[/url]
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Post by Swiftoak »

EDIT: Cannot upload esp. unknown reason
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Post by Sload »

Just so you know, 27, -17 is by no means a finished cell there. It has hardly anything in it, needs a lot more detail.
[url=http://www.youtube.com/watch?v=nabO_UXb6MM]This is not my life[/url]
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Post by Swiftoak »

Wait, i made a mistake, that is not the new overhead view, this is the complete one. And I still can't upload the file.
Attachments
3-7GUIDE.JPG
Final Overhead view
(115.98 KiB) Downloaded 175 times
"Idleness and lack of occupation tend - nay are dragged - towards evil."
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