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Claim: 4-11-Hla Claimed by Scamp
Maps In Group Map 4 at (0,-28):(1,-30)
 Status: Approved, 100% Complete
 Faction: House Hlaalu
 Area size: 6
 File:
Name Size Last Modified
TR_4-11-Hla_Haplo_1.esp 320.7 KB Fri Dec 22, 2017 1:46 am
Description
Map 4 Wilderness
Last Edited by Haplo
(Sat May 14, 2005 8:15 pm) Post
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Author Message
kingfish
Developer Emeritus
22 Nov 2003

Location: Prague, CZ

revoked for poor quality, no file, start a new one
Post Sat Jul 23, 2005 12:25 pm Send private message             Reply with quote                   up  
Animunculi
Member
23 Apr 2005

Location: Estonia

I'd like to try this claim but I have a problem with it:
When I opened map 4 in my editor I saw that the claims surrounding 4-11 are pretty inconsistent. There is a Hlaalu village of Indal-ruhn in the claim 4-26 and it has a road which leads to 4-11 but even if I would continue it in the claim 4-11 it could not lead to anywhere because the other surrounding claims don't have a road. It just doesn't make sense.

Anyway, I would make it just a nice landscape and something beautiful to look at. Maybe an abandoned shack/house/cave/eggmine or something of interest. I have a bit of Grazeland textured mountains and a bit of West Gash mountains but the lower lands will be Ascadian Isles.
Post Sun Jul 24, 2005 6:03 pm Send private message             Reply with quote                   up  
kingfish
Developer Emeritus
22 Nov 2003

Location: Prague, CZ

ok, granted

make sure to align your land with surrounding claims [terrain and textures].
here is the texture map: http://tamriel-rebuilt.org/?image=g/maps/map_mw_sw_textures.jpg&p=modding_data/maps

the road: please, make the road going west, i'll add the rest into existing map4 [make it so that it leaves your claim heading to 4-9 [riverbridge].

according to our drawn map, it's supposed to be mountains, so do make it mountaneous - along 4-11/4-24 border, you are free to make the land higher, 4-24 will be changed a bit, so i'll match your terrain.

ahh, READ THIS: http://tamriel-rebuilt.org/old_forum/viewtopic.php?t=13222

interiors: 1-3 ints are fine [mine, shack, tomb, etc]

post progress once a week

get latest OoT and use anything you like [but is not ot of place] - we need OoT stuff spread in morrowind

have fun and happy modding :D
Recommeded OoT packages:
http://tamriel-rebuilt.org/files/oot/TR_OOT_Main.tar.gz (44.6 MB)
Post Mon Jul 25, 2005 9:39 am Send private message             Reply with quote                   up  
Animunculi
Member
23 Apr 2005

Location: Estonia

Well, now I got started and I'm doing the landscape but if I direct the road towards Riverbridge then it wouldn't make sense. If you look at the screen you will understand.
http://i5.photobucket.com/albums/y174/Animunculi/4-11.jpg

For interiors maybe a Hlaalu style one family (guar?)farm and a shack for one servant.
Post Mon Jul 25, 2005 12:35 pm Send private message             Reply with quote                   up  
kingfish
Developer Emeritus
22 Nov 2003

Location: Prague, CZ

road: i didn't mean to direct it towards the city itself, rather to the whole claim -there is a road going south-north there to which i'll connect it. but there's more room for it in 4-9 then in 4-24. so, make it leave your claim in top-left cell, heading west.

the screenshot: i know it's just raised land, but please make it mountaneous. and on top of that, you don't have to follow your northern border that much - we need mountains to look like mountains, not lowlands...

interiors: well, imo mts are not the best place for a farm, but if you can make it look good [in mts area], then do it, your call.

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Post Mon Jul 25, 2005 12:54 pm Send private message             Reply with quote                   up  
Animunculi
Member
23 Apr 2005

Location: Estonia

http://i5.photobucket.com/albums/y174/Animunculi/4-11-2.jpg
Is this more what you meant? Now I realize that a farm doesn't suit the mountains very well, though it would be nice in the bottom right cell which is much lower than other cells. If not farm then maybe a Hlaalu style small inn?
Post Mon Jul 25, 2005 1:41 pm Send private message             Reply with quote                   up  
Animunculi
Member
23 Apr 2005

Location: Estonia

Progress report: done ~5%. Completed upper 4 cells landscaping and texturing.
Screenshot 1
I'd still like to know if an inn and a farm in this claim is ok.
Sorry for the double post.
Post Tue Jul 26, 2005 8:17 am Send private message             Reply with quote                   up  
kingfish
Developer Emeritus
22 Nov 2003

Location: Prague, CZ

good. ok, make an inn [1 hlaalu building] if you want to.

see the screen: you should make the blue area lot higher - so that it's impassable, thus making the road go south and then turn north again. you know, this way it makes no sence; why was the road build to go around just a small hill?!



4-11-4.jpg
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Post Tue Jul 26, 2005 3:37 pm Send private message             Reply with quote                   up  
Animunculi
Member
23 Apr 2005

Location: Estonia

Mountains are now higher where suggested. Added rocks to some mountains.
Screenshot 2
What plants should I use in my claim?
Post Wed Jul 27, 2005 8:35 am Send private message             Reply with quote                   up  
Animunculi
Member
23 Apr 2005

Location: Estonia

My claim is about 65% done now, but I am leaving for one and a half weeks now. Please don't revoke this claim. I'm now detailing and adding a lot of statics and plants. I started vertex shading already so my claim looks much better now. Here are some pictures:
1)All cells
2)Mountain path
I thought I needed to do something with the mountains so I created this path.
3)A spring
A spring next to the mountain path. The hermit and the innkeeper use it for fresh water.
4)A passage to the spring
This nice place near a clear spring is often used by travelers and the innkeeper as a place to rest and a source of fresh water.

So what does everyone think? I have no access to internet and the CS during the time I'm away, so don't excpect an update for ~10 days
Post Sat Jul 30, 2005 11:38 am Send private message             Reply with quote                   up  
kingfish
Developer Emeritus
22 Nov 2003

Location: Prague, CZ

looks good, keep it up...
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Post Fri Aug 05, 2005 7:21 pm Send private message             Reply with quote                   up  
Animunculi
Member
23 Apr 2005

Location: Estonia

I have returned now, but I have found out that one of my brothers has deleted Morrowind(and TESCS) from my computer. I have reinstalled it, but I had all my claim backup copies in my main Morrowind folder and they were lost. Right now I am redownloading OoT and forcing myself to start from scratch.
Post Wed Aug 10, 2005 10:06 am Send private message             Reply with quote                   up  
kingfish
Developer Emeritus
22 Nov 2003

Location: Prague, CZ

i'm sorry to hear it. next time you are free to use the upload function on top of this page as a back-up - that's what it is for...

and look at it from the bright side: you may redo areas you possibly didn't like, yet did't changed. and don't take it as redoing, rather as making new claim with somewhat similar settings; helps me... Pleased

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Post Wed Aug 10, 2005 11:02 am Send private message             Reply with quote                   up  
Gez
Developer Emeritus
22 Jul 2005



And do not hesitate to upload WIP this time!
Post Wed Aug 10, 2005 12:24 pm Send private message             Reply with quote                   up  
Animunculi
Member
23 Apr 2005

Location: Estonia

Work with my new claim has progressed nicely. I'm too busy working on it to post screenshots. Now I save often and backup the file in my documents. Pleased

Edit: Does OoT have leafless bushes? If not could anyone make them?
Post Wed Aug 10, 2005 5:46 pm Send private message             Reply with quote                   up  
Abramul
Member
01 Mar 2005



Put a password on your computer.
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Post Wed Aug 10, 2005 6:00 pm Send private message             Reply with quote                   up  
Animunculi
Member
23 Apr 2005

Location: Estonia

Progress report:
45% done. (3 cells detailed but not vertex shaded. 3 cells not detailed and not vertex shaded)
I like the new version much more than the old version. I am still too busy (working on my claim) to post screens but expect them in a day.
Post Thu Aug 11, 2005 6:27 pm Send private message             Reply with quote                   up  
Animunculi
Member
23 Apr 2005

Location: Estonia

I'm done!
Here is a copy of the readme:
*********************************************************************************
****************************TR_4-11-Hla_Animunculi Readme**************************
*********************************************************************************
*Claim: 4-11
*Claimer: Animunculi
*Claim size: 6 cells (0,-28; 0,-29; 0,-30; 1,-28; 1,-29; 1,-30)
*Roads: Continued from claim 4-26(cell 2,-29) towards Riverbridge.
*Interiors:
*1.(Cell 1,-29)Roadside tavern. Uses mesh "ex_hlaalu_b_17".
*2.(Cell 0,-30)Hermit's Shack. Uses mesh "ex_de_shack_02".
*
*Notes: Editor screenshots are included in the zip file.
*********************************************************************************
Screenshots:
All cells
Post Fri Aug 12, 2005 9:48 am Send private message             Reply with quote                   up  
kingfish
Developer Emeritus
22 Nov 2003

Location: Prague, CZ

ok, good job. stand-by for review report [soon]...
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Post Fri Aug 12, 2005 10:39 am Send private message             Reply with quote                   up  
kingfish
Developer Emeritus
22 Nov 2003

Location: Prague, CZ

review:

1. good job, you do know how to make a nice exterior...

2. not a single floater! -that's great [though i may have overlooked one or two]

3. a few spots where vertex shade is missing, but no big deal.
[i'd suggest using a bit darker shades, but it's up to you]

4. the only problem and a reason why i'm sending this back to you to finish: add more stuff along the road [in marked areas on attached screen], like container flora, a tree or two, those de_railing things, etc... no need to add tons of it, just a few touches here and there...

overal: i'm very pleased by your work, just finish the above mentioned area. i'll be happy to grant another claim to you...



4-11.JPG
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Post Mon Aug 15, 2005 4:42 pm Send private message             Reply with quote                   up  
Animunculi
Member
23 Apr 2005

Location: Estonia

Thanks! I'll get working on it right now!
Post Mon Aug 15, 2005 6:34 pm Send private message             Reply with quote                   up  
Animunculi
Member
23 Apr 2005

Location: Estonia

Uploaded the newest file. The new file is to replace the old file.
Post Tue Aug 16, 2005 5:09 pm Send private message             Reply with quote                   up  
kingfish
Developer Emeritus
22 Nov 2003

Location: Prague, CZ

good job, passed into map merging...
i hope you enjoyed making this, as i'd like to see more claims from you. -there will be some avaliable as soon as the claim browser is up and running again.

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Post Wed Aug 17, 2005 6:49 pm Send private message             Reply with quote                   up  
Haplo
Lead Developer
30 Aug 2003

Location: Celibacy

Revoked. This needs to be remade to match the new Map 4 specs.
Post Fri Nov 05, 2010 7:17 pm Send private message             Reply with quote                   up  
Nemon
Developer Emeritus
18 Oct 2003

Location: Bergen

Original file has outdated .esm dependencies.
TR_EoT.esm
TR_OOT.esm

Use this instead.
Also, check out this screenshot for guidance. This claim is only 6 cells squeezed in between several finished claims.




Clean TR_4-11.esp
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Post Fri Nov 05, 2010 10:38 pm Send private message             Reply with quote                   up  
Scamp
Reviewer
21 Nov 2009

Location: The Velothi Mountains

Claiming because I can. Will follow Nemon's picture and use the new file.
Post Thu Nov 25, 2010 7:16 pm Send private message             Reply with quote                   up  
Nemon
Developer Emeritus
18 Oct 2003

Location: Bergen

6R@N+£D
Post Thu Nov 25, 2010 7:31 pm Send private message             Reply with quote                   up  
Haplo
Lead Developer
30 Aug 2003

Location: Celibacy

I will try to upload a new version of 4-26 with my border more fleshed out so you have a better of idea of how to match it in several hours.
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Post Fri Nov 26, 2010 3:26 am Send private message             Reply with quote                   up  
Scamp
Reviewer
21 Nov 2009

Location: The Velothi Mountains

Two questions about his claim.

1. There is no road in 4-9; I believe it would be rather weird to have this road start in 4-11 and have a dead end. If I remove the road, Haplo will have to remove it from 4-26 too.

2. I know there is Ashlands on the western side and TRV on the eastern one and that I should keep two WG cells. However if you say "keep certain cells" then what kind of region should the central part of the claim be? Or should I leave the mix between WG and GL?

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Post Fri Nov 26, 2010 3:55 pm Send private message             Reply with quote                   up  
Scamp
Reviewer
21 Nov 2009

Location: The Velothi Mountains

Double post.

Now listen, I will keep most of this claim, remove stuff looking weird and make the transition to Thirr.
(if need be even without a 4-26 WIP)
I was thinking about adding a tower where the road ends and then make a proper transition to the ashlands.
Also, should I keep the inn and shack being in the claim right now or should I kill them with fire?

EDIT: Crap on a stick, I will replace GL stuff with WG one and use AI trees along the end of the road.

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Post Sat Nov 27, 2010 1:54 pm Send private message             Reply with quote                   up  
Katze
Developer Emeritus
26 Feb 2009

Location: Behind you!

You could consolidate the inn and a guard tower into a sort of border station with some walls and stuff? There's one like that on the southern edge of the ashlands, too.
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Post Sat Nov 27, 2010 2:09 pm Send private message             Reply with quote                   up  
Scamp
Reviewer
21 Nov 2009

Location: The Velothi Mountains

Great idea, will do that! :dance:
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Post Sat Nov 27, 2010 2:11 pm Send private message             Reply with quote                   up  
Bloodthirsty Crustacean
Developer Emeritus
02 Feb 2007

Location: Elsewhere

Though if the road goes nowhere I don't see the point in a 'border' station? There are no travellers who'll be coming here either to sleep at an inn or to need guarding.

Might it be better to merge into this claim some of the neighbouring cells from the Ashlands in 4-9 and 4-24 so that a less artificially disjointed and much smoother border can be created?

This whole little thing of WG mountains is a bit of an anomaly right now (particularly noticable north of here in the 4-9 4-13 border). Maybe worth giving the whole border region a bit of a tidy-up and reconsideration of what we actually want it to be once we've got a merged Map 4 file in place.

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Last edited by Bloodthirsty Crustacean on Sat Nov 27, 2010 2:34 pm; edited 2 times in total
Post Sat Nov 27, 2010 2:21 pm Send private message             Reply with quote                   up  
Katze
Developer Emeritus
26 Feb 2009

Location: Behind you!

My reasoning was it was a natural pass between a badlands full of dangerous and hostile bandits and raiders, and the most economically productive region in mainland morrowind, there would need to be some kind of guard post to prevent attacks and stolen produce.

I agree that this long spit of WG makes very little sense, though.

_________________
"If a hermaphroditic, bug-armored, bipolar god-king existing in multiple universes who has his very own bible with *actual* magic strewn throughout it is your idea of a cliche, then I really would like to live in your world." -MK

"You say a lot of things. And how does that work? You're a bicycle"

Tea is important.
Post Sat Nov 27, 2010 2:28 pm Send private message             Reply with quote                   up  
Bloodthirsty Crustacean
Developer Emeritus
02 Feb 2007

Location: Elsewhere

Personally I'd just axe the road, which is a remnant from before the wider road plan for Map 4 was put in place and its continuation in 4-9 was cut; so just remove the natural pass, and continue the mountain range which encircles the entire rest of the ashlands.

If we do want to keep the road from 4-26 and give it a purpose, maybe just create a small village/outpost on the Thirr side of the mountains.

_________________
a man builds a city
with
Banks and Cathedrals
a man melts the sand so he
can see the world outside


"They destroyed Morrowind? Fiddlesticks! Now we're going to have to rebuild it again!"
Post Sat Nov 27, 2010 2:31 pm Send private message             Reply with quote                   up  
Scamp
Reviewer
21 Nov 2009

Location: The Velothi Mountains

Gah. I will rather wait until Nemon or Haplo say anything about this seeing that BC and Cathartis have kinda different opinions.
_________________
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Post Sat Nov 27, 2010 2:47 pm Send private message             Reply with quote                   up  
Nemon
Developer Emeritus
18 Oct 2003

Location: Bergen

Bloodthirsty Crustacean wrote:
Personally I'd just axe the road, which is a remnant from before the wider road plan for Map 4 was put in place and its continuation in 4-9 was cut; so just remove the natural pass, and continue the mountain range which encircles the entire rest of the ashlands.


This.
Do this, pls.

Keep the road, make a dead end, and have a couple ouf houses at the western part of your claim.

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Post Sat Nov 27, 2010 3:49 pm Send private message             Reply with quote                   up  
Scamp
Reviewer
21 Nov 2009

Location: The Velothi Mountains

Finished.


Interiors for the claim:

Hlaalu Outpost (0 -28 )

1. Tower
2. House

Eggmine (0 -29)



Also, screenshots:





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Post Sun Nov 28, 2010 10:37 pm Send private message             Reply with quote                   up  
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