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Claim: 4-16-Red Claimed by Nemon
Maps In Group Map 4 at (-18,-23):(-16,-26)
 Status: Approved, 100% Complete
 Faction: House Redoran
 Area size: 12
 File:
Name Size Last Modified
TR_4-16-Red_Haplo_1.esp 1.1 MB Fri Dec 22, 2017 1:46 am
Description
Dwemer Ruin and a shack. The Redoran settlement needs to be removed. Claims needs to be largely redone, but keep a/the Dwemer Ruin and perhaps add a single cave or two to the wilderness.
Last Edited by Haplo
(Sat May 14, 2005 8:15 pm) Post
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Author Message
Haplo
Lead Developer
30 Aug 2003

Location: Celibacy

Revoked; see new Claim Description for details.
Post Sat Jan 02, 2010 10:28 pm Send private message             Reply with quote                   up  
Aeven
Lead Developer
17 Aug 2008

Location: Groningen

Question: what kind of geographical/geological changes does this need? It isn't clear from the new description.
Post Mon Jan 04, 2010 6:53 pm Send private message       Send e-mail       Reply with quote                   up  
Haplo
Lead Developer
30 Aug 2003

Location: Celibacy

Aside from the multi-cell Redoran settlement that needs to be removed, not much. Make it match with the outwardly-transitioning Ashlands transitions.
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Post Mon Jan 04, 2010 6:59 pm Send private message             Reply with quote                   up  
Sload
Developer Emeritus
06 Feb 2005



The mountains of this claim are West Gash, transitioning to Molg Amur in the very northern cells.

Which Redoran settlement is this? There are two in this area, one of which was staying. I'm pretty sure this one was staying.

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Post Tue Jan 05, 2010 12:49 am Send private message             Reply with quote                   up  
Nomadic1
Developer Emeritus
15 May 2004

Location: Adelaide, Australia

This is the one that's going (it was built on two sides of a canyon type place) and the one thats staying is in the south of 4-32.
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Post Tue Jan 05, 2010 1:14 am Send private message             Reply with quote                   up  
Thrignar Fraxix
Developer Emeritus
06 Dec 2004

Location: Silnim

Discussed this with sload a while back, these mountains should be RM to match the claim to the south.
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Post Fri Jan 15, 2010 5:43 pm Send private message             Reply with quote                   up  
Nomadic1
Developer Emeritus
15 May 2004

Location: Adelaide, Australia

Claiming.

Having made the claim to the south, I hopefully shouldn't have too much trouble making the mountains match :D I like the ruin but I'll move it to the middle of the claim. Should the eastern edge of the claim be ashland in texture?


Last edited by Nomadic1 on Sun Jan 24, 2010 6:05 am; edited 1 time in total
Post Sun Jan 24, 2010 6:03 am Send private message             Reply with quote                   up  
Thrignar Fraxix
Developer Emeritus
06 Dec 2004

Location: Silnim

excellent, granting
Post Sun Jan 24, 2010 6:03 am Send private message             Reply with quote                   up  
Nomadic1
Developer Emeritus
15 May 2004

Location: Adelaide, Australia

Sload: when you said the mountains need to transition to MA in the north, are you sure? The northern half of 4-32 to the north uses RM textures like 4-8 does, and AFAIK you can't get decent mountains from MA textures.
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Post Sun Jan 24, 2010 6:28 am Send private message             Reply with quote                   up  
Thrignar Fraxix
Developer Emeritus
06 Dec 2004

Location: Silnim

Thrignar Fraxix wrote:
Discussed this with sload a while back, these mountains should be RM to match the claim to the south.

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The just man frowns, but never sneers. We can understand anger, but not malevolence - Victor Hugo, Les Miserables

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Post Sun Jan 24, 2010 6:34 am Send private message             Reply with quote                   up  
Nomadic1
Developer Emeritus
15 May 2004

Location: Adelaide, Australia

Embarassed
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Post Sun Jan 24, 2010 6:56 am Send private message             Reply with quote                   up  
Haplo
Lead Developer
30 Aug 2003

Location: Celibacy

Nomadic1 wrote:
Should the eastern edge of the claim be ashland in texture?


Yes

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Post Sun Jan 24, 2010 11:07 pm Send private message             Reply with quote                   up  
Haplo
Lead Developer
30 Aug 2003

Location: Celibacy

Hate to double-penetrate, er, double-post, but just an update on your eastern border:

My claim (4-45)'s western edge will have the same height as the northwestern corner of 4-44, so that you know what height to make that area.

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Post Sat Feb 06, 2010 10:57 pm Send private message             Reply with quote                   up  
Haplo
Lead Developer
30 Aug 2003

Location: Celibacy

Update?
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Post Wed Feb 24, 2010 7:04 am Send private message             Reply with quote                   up  
Nomadic1
Developer Emeritus
15 May 2004

Location: Adelaide, Australia

Coming along. Landscaping has been a bitch.
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Post Wed Feb 24, 2010 8:41 am Send private message             Reply with quote                   up  
Nemon
Developer Emeritus
18 Oct 2003

Location: Bergen

Any new bitches?
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Post Sat Mar 20, 2010 12:38 pm Send private message             Reply with quote                   up  
Nomadic1
Developer Emeritus
15 May 2004

Location: Adelaide, Australia

Done some more. But I've focused mainly on the detailing claim.
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Post Sat Mar 20, 2010 9:15 pm Send private message             Reply with quote                   up  
Nemon
Developer Emeritus
18 Oct 2003

Location: Bergen

I guess your former statement applies? (just want to see a newer date here)
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Post Fri Apr 16, 2010 7:37 pm Send private message             Reply with quote                   up  
Nomadic1
Developer Emeritus
15 May 2004

Location: Adelaide, Australia

It has.
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Post Fri Apr 16, 2010 10:37 pm Send private message             Reply with quote                   up  
Nomadic1
Developer Emeritus
15 May 2004

Location: Adelaide, Australia

Update.

Nothing exciting. Landscaping by-and-large done.

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Post Fri Apr 30, 2010 11:42 am Send private message             Reply with quote                   up  
Haplo
Lead Developer
30 Aug 2003

Location: Celibacy

Hi, you're within a week of the 30-day update period!
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Post Tue May 25, 2010 1:37 am Send private message             Reply with quote                   up  
Nomadic1
Developer Emeritus
15 May 2004

Location: Adelaide, Australia

So I am. Been covering up the texture seams to get ready for the general placement of statics. But this claim is temporarily on hold whilst I finish up on A8.
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Post Tue May 25, 2010 8:03 am Send private message             Reply with quote                   up  
Nomadic1
Developer Emeritus
15 May 2004

Location: Adelaide, Australia

Update.

All the landscaping and vertex shading is finished, and all texture seams covered. Now it's just a simple task of filling up this claim with statics.

There are three interiors in this claim:
- ( -18, -24 ) Ngelfltingth: Dwarven ruin. Contains 5 entrances in this claim (four of which are on the bridges, and the fifth at the end of the valley below them) and 1 entrance in ( -18, -25 ).

- ( -16, -25 ) Wild kwama colony. Thought it was a cool idea and a shame it didn't happen (correct me if I'm wrong) so I made a dark hole door for one on the edge of the ashlands.

- ( -18, -26 ) Cave. Has a stone door because I like it. Wouldn't make sense to put something illegal (smugglers, necromancers, etc.) in here IMO.

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Post Sat Jun 05, 2010 6:30 am Send private message             Reply with quote                   up  
Nomadic1
Developer Emeritus
15 May 2004

Location: Adelaide, Australia

Another update, this time with pretty pictures Pleased All rocks placed, only flora and details to go.


A camp I've added. I made this as a legion camp given its location both with regards to this valley and the next, and its proximity to the Shadowmoth Legion Fort. It could easily be turned into a smugglers camp, but I think that would be lamer.




The dwarven ruin with its two pretty bridges.




One of the two cave ints. Will try to make this entrance look cool.


The other cave entrance - wild kwama colony.

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Post Wed Jun 09, 2010 9:13 am Send private message             Reply with quote                   up  
Nemon
Developer Emeritus
18 Oct 2003

Location: Bergen

Me likey! Remember to clutter walkways and paths, love to see the small details...
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Post Wed Jun 09, 2010 5:46 pm Send private message             Reply with quote                   up  
Haplo
Lead Developer
30 Aug 2003

Location: Celibacy

Hey Nom, this needs an update in a few days.
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Post Tue Jul 06, 2010 4:49 am Send private message             Reply with quote                   up  
Nomadic1
Developer Emeritus
15 May 2004

Location: Adelaide, Australia

Been flora-ifying away. Uploaded latest WIP.
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Post Tue Jul 06, 2010 8:02 am Send private message             Reply with quote                   up  
Haplo
Lead Developer
30 Aug 2003

Location: Celibacy

Howdy? This needs an update within the next few days.
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Post Wed Aug 04, 2010 1:14 am Send private message             Reply with quote                   up  
Nomadic1
Developer Emeritus
15 May 2004

Location: Adelaide, Australia

K. I'll upload a proper update in the next xouple of days.
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Post Wed Aug 04, 2010 7:58 am Send private message             Reply with quote                   up  
Nomadic1
Developer Emeritus
15 May 2004

Location: Adelaide, Australia

Dropping.

I don't see myself finishing this at the present so I might as well pass it on to somebody else.

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Post Sun Aug 08, 2010 9:09 pm Send private message             Reply with quote                   up  
Haplo
Lead Developer
30 Aug 2003

Location: Celibacy

Revoked per user request. Use Nomadic's file.
Post Thu Aug 12, 2010 7:49 pm Send private message             Reply with quote                   up  
Haplo
Lead Developer
30 Aug 2003

Location: Celibacy

Claiming. Gonna finish this up. Woot for Map 4
Post Tue Aug 24, 2010 8:52 pm Send private message             Reply with quote                   up  
blackbird
Reviewer
01 Mar 2007

Location: Brugge (bruges), Flanders, Belgium

I'm not a fan of the combination of Rm rocks and pine trees. Ash and pinetrees are in my opinion a no no. Even if the ground textures aren't ash related. It seems if the ash is going uphill. I think either the pines should be removed and the textures should be changed or the rm rock needs to be replaced with another set of rocks.
Haplo, what do you think?
I don't have anything against the snow; it's even compatible with the cyrodiil/morrowind border as seen at TES IV.
Post Wed Aug 25, 2010 1:00 pm Send private message       Send e-mail       Reply with quote                   up  
Haplo
Lead Developer
30 Aug 2003

Location: Celibacy

I actually think it's alright; the wind coming through the mountains would be funneled into the valleys and would be enough to erode the layer(s) of ash over time, and make it settle into the mountainside. The heavier soil would settle in the areas protected from ash, like the little valleys, and would provide a place for life to begin again.

Perhaps we could argue on a less mundane level that the ash is personified somehow and is trying to escape Morrowind, hence why it won't stay settled at the bottom.

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Post Wed Aug 25, 2010 8:40 pm Send private message             Reply with quote                   up  
Why
Lead Developer
04 Jul 2009

Location: Utrecht

Haplo wrote:
Perhaps we could argue on a less mundane level that the ash is personified somehow and is trying to escape Morrowind, hence why it won't stay settled at the bottom.

Wow. We should totally do that. Seriously, no sarcasm, I think it's awesome.
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The Greatness
Developer
29 May 2010



Why wrote:
Haplo wrote:
Perhaps we could argue on a less mundane level that the ash is personified somehow and is trying to escape Morrowind, hence why it won't stay settled at the bottom.

Wow. We should totally do that. Seriously, no sarcasm, I think it's awesome.

While we're at it how about suggesting Almalexia used the ash as a sand pit as a baby but spilled it all out, resulting in none left at the lowest depresions.

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Post Wed Aug 25, 2010 9:41 pm Send private message             Reply with quote                   up  
Thrignar Fraxix
Developer Emeritus
06 Dec 2004

Location: Silnim

The Greatness wrote:
While we're at it how about suggesting Almalexia used the ash as a sand pit as a baby but spilled it all out, resulting in none left at the lowest depresions.


Is that sarcasm?

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The just man frowns, but never sneers. We can understand anger, but not malevolence - Victor Hugo, Les Miserables

The abuse of greatness is when it disjoins remorse from power - Brutus, Julius Caesar

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Post Wed Aug 25, 2010 9:42 pm Send private message             Reply with quote                   up  
The Greatness
Developer
29 May 2010



Thrignar Fraxix wrote:
The Greatness wrote:
While we're at it how about suggesting Almalexia used the ash as a sand pit as a baby but spilled it all out, resulting in none left at the lowest depresions.


Is that sarcasm?

It is indeed.

Seriously, if I was playing a game and was told that some living ash is escaping I would stop playing immediatly and read a book. And I don't read many books.

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Myzel- We never actually see slaves working on Vvardenfell either. They're always just standing there. If you ask me they deserve a good whipping.
Post Thu Aug 26, 2010 7:48 pm Send private message             Reply with quote                   up  
Haplo
Lead Developer
30 Aug 2003

Location: Celibacy

Have you ever played Morrowind?
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