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Claim: 4-17-Hla Claimed by blackbird
Maps In Group Map 4 at (-9,-15):(-5,-17)
 Status: Approved, 100% Complete
 Faction: House Hlaalu
 Area size: 15
 File:
Name Size Last Modified
TR_4-17-Hla_Haplo_1.esp 805.7 KB Fri Dec 22, 2017 1:46 am
Description
Blackbird made the old version of this, so he gets first rights if he wants it.

Roth Roryn Region. Follow this image:

http://i17.photobucket.com/albums/b94/ThrignarFraxix/4-17Lined.jpg

Anything north of the pink line should be Ascadian Isles. Blue line is a river that is being added. The purple dotted lines represent the roads. The image of these roads above is just a basic idea though, and you need to make them more interesting. However, it's important that they are at the same points when they cross over into other claims.

Claimer must draw a proposal for the roads in their claim over the image linked above before they will be granted it.
Last Edited by Haplo
(Sat May 14, 2005 8:15 pm) Post
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kingfish
Developer Emeritus
22 Nov 2003

Location: Prague, CZ

AFAIK this is actually Lil's claim now, right?

could you give us a progress report, please?

kf

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Post Tue Jul 19, 2005 8:12 pm Send private message             Reply with quote                   up  
Nomadic1
Developer Emeritus
15 May 2004

Location: Adelaide, Australia

I need a copy of this claim for border matching. Smile (Claim 4-23)
Post Fri Aug 26, 2005 3:51 am Send private message             Reply with quote                   up  
Dexter
Developer Emeritus
04 Jun 2004

Location: Baltimore, MD

No update on this one for over a year.
Post Wed Jul 05, 2006 12:15 am Send private message             Reply with quote                   up  
Theo
Developer Emeritus
16 Dec 2004

Location: PRAGUE

May I have this one, please? I will give it a look and start working on it intensively during August. (BTW how is my 3-40?)
Post Mon Jul 10, 2006 1:33 pm Send private message             Reply with quote                   up  
Theo
Developer Emeritus
16 Dec 2004

Location: PRAGUE

*UPDATE*
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Post Sun Aug 06, 2006 5:48 pm Send private message             Reply with quote                   up  
Swiftoak
Developer Emeritus
02 Feb 2005

Location: Kah-nah-duh

K Theo go ahead and work on this I'll get the borders from your claim cause im stuck with other tasks.
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Post Mon Aug 14, 2006 3:47 pm Send private message             Reply with quote                   up  
Noirgrim
Developer Emeritus
21 Aug 2003

Location: Chicago, IL

Update please.
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Post Wed Sep 20, 2006 6:50 pm Send private message       Send e-mail       Reply with quote                   up  
Theo
Developer Emeritus
16 Dec 2004

Location: PRAGUE

Has that been so long, since I posted last time? Ok, here it goes...
EDIT:
Picture 1: Southern part of the claim contains 'Valley of the kings' with many huge tomb entrances. There might be problems with the claim to the south as it was shown as merged in claims browser and yet missing in recent version of map 4. Moreover this claim has been made with no respect to height and architecture map.
However I placed there cliffs to get over the height and texture difference and will see what to do next.
Picture 2: North of the claim contains monastery, iron mine and possibly one smaller dwemer ruin. Most of it will be covered with dense vegetation and wilderness though.

Feedback please, now I am still willing to makeover some parts dramatically but if I continue to work on this as it is later I will rather give the whole claim up then redoing it.

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Last edited by Theo on Tue Mar 06, 2007 2:32 pm; edited 1 time in total
Post Thu Sep 21, 2006 9:02 am Send private message             Reply with quote                   up  
kebra
Developer
30 May 2005

Location: ithil

It's a good idea to visit the others claims. I even have discover a meshe i didn't new, the open grotto in the canyon.

What have been detailed is perfect. Only the big steps of the road are not in the same axe, and the rear wall behind is to close from the temple. Nothing.
What about the textures of the temple?

I arrived in the canyon at night, the dead trees, then the village with surnatural lights was just great, i like the concept.
What's your idea for the canyon? Several little places or a continues inhabited place?

Close to Karthor Dale (one of my favorit city), like it is, it's a place i will visit oftently.
Post Thu Sep 28, 2006 8:50 pm Send private message             Reply with quote                   up  
Theo
Developer Emeritus
16 Dec 2004

Location: PRAGUE

Thanks for feedback. The canyon, as you might have noted already is a place were tombs of old Chimer clanheads were buried in the times of exodus before Necrom was built.
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Post Thu Sep 28, 2006 9:01 pm Send private message             Reply with quote                   up  
Gnomey
Lead Developer
19 May 2006

Location: In your garden.

At the bottom right of the (first) pic, there's a Redoran building and what looks to be two shacks, though I could be wrong. Would this be the iron mine, or a plantation? Anyway, the claim looks nice. Very Happy

Last edited by Gnomey on Sat Jan 20, 2007 5:51 pm; edited 1 time in total
Post Thu Sep 28, 2006 9:10 pm Send private message             Reply with quote                   up  
Theo
Developer Emeritus
16 Dec 2004

Location: PRAGUE

Just a little update and some new screenies:

http://i2.photobucket.com/albums/y3/WLKOUSZ/TR/corel001.jpg
http://i2.photobucket.com/albums/y3/WLKOUSZ/TR/corel002.jpg
http://i2.photobucket.com/albums/y3/WLKOUSZ/TR/corel003.jpg
http://i2.photobucket.com/albums/y3/WLKOUSZ/TR/corel004.jpg
http://i2.photobucket.com/albums/y3/WLKOUSZ/TR/corel005.jpg
http://i2.photobucket.com/albums/y3/WLKOUSZ/TR/corel006.jpg
http://i2.photobucket.com/albums/y3/WLKOUSZ/TR/corel007.jpg
http://i2.photobucket.com/albums/y3/WLKOUSZ/TR/corel008.jpg
http://i2.photobucket.com/albums/y3/WLKOUSZ/TR/corel009.jpg

People, please advise me what to put in the central area north of the temple.

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Post Sun Oct 22, 2006 11:09 am Send private message             Reply with quote                   up  
fanfas
Developer
23 Jun 2004

Location: Portugal

looking really nice Theo, Good work.
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MAP 3 -> Interiors
Map 3 -> Interior Fixing
Post Sun Oct 22, 2006 12:21 pm Send private message             Reply with quote                   up  
Nomadic1
Developer Emeritus
15 May 2004

Location: Adelaide, Australia

Looking nice Theo Pleased

I can't tell with certainty if you used them or not, but be careful in using Dongle's water meshes. They do not act like water in game, so you can't use them a lot.
Post Sun Oct 22, 2006 12:37 pm Send private message             Reply with quote                   up  
kebra
Developer
30 May 2005

Location: ithil

Because your claim is full of places (temple, tombs, manor, Dwemer ruins) the best is to make a sparse forest. Why not a river runing from the southern cliff to the northern lake?
Anyway, i vote for a natural area.

If i'm not wrong, i suppose that the temple is a pilgrimage center? You could also add a little slum living around the trade to the pilgrims.

And, thanks Theo, that's after visiting your claim that i did the wooden village of map6.
I really love the tombs area, faeric.

About the water meshes, it's OK if it's not too deep, a bit like in a marshe. Aware me if i miss something, because i used them a lot on map6.
Post Sun Oct 22, 2006 8:04 pm Send private message             Reply with quote                   up  
CleverClothe
Developer
21 Aug 2003

Location: Everett, WA

Looking great so far. But the road in pic 3 could be a little less strait. It looks odd.
Post Sun Oct 22, 2006 10:12 pm Send private message       Send e-mail       Reply with quote                   up  
Swiftoak
Developer Emeritus
02 Feb 2005

Location: Kah-nah-duh

Theo, do you have any newer versions of this claim in which I could use to match borders with my 4-3?
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Post Sun Jan 07, 2007 3:41 pm Send private message             Reply with quote                   up  
Theo
Developer Emeritus
16 Dec 2004

Location: PRAGUE

This is quite actual version as I work on 2-19 right now. But I can upload even newer in few days. I have changed almost nothing on the border with your claim. There is still the canyon as before and it will remain there until final version.
I am more worried about the southern claim. When I downloaded map 4, there was another claim merged that is this of nomadic. Now my level of terrain is substantially higher then his, due to the canyon in behind, but I believe this could be fixed by few cliffs and rocks. However my valley will not fit very well into the terrain.
It will look like as if created by some volcanic activity. I will have to alter it slightly so that it looked more natural.

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Post Mon Jan 08, 2007 10:10 am Send private message             Reply with quote                   up  
Swiftoak
Developer Emeritus
02 Feb 2005

Location: Kah-nah-duh

Thanks Smile I'll just download this and finish the sucker off.
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Post Mon Jan 08, 2007 11:11 pm Send private message             Reply with quote                   up  
CleverClothe
Developer
21 Aug 2003

Location: Everett, WA

Theo, think "mesa".
Post Tue Jan 09, 2007 3:42 am Send private message       Send e-mail       Reply with quote                   up  
Swiftoak
Developer Emeritus
02 Feb 2005

Location: Kah-nah-duh

Well I was about to submit, but there's problems. It's going to be quite difficult to match borders unless I redo the entire eastern row of cells. Perhaps the change is so abrupt I might have to make the entire eastern river cliffs.

This is something I'm willing to do, but I want your opinion first.


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Post Wed Jan 17, 2007 2:14 am Send private message             Reply with quote                   up  
CleverClothe
Developer
21 Aug 2003

Location: Everett, WA

Add a cliff on your side.
Post Wed Jan 17, 2007 3:30 am Send private message       Send e-mail       Reply with quote                   up  
Theo
Developer Emeritus
16 Dec 2004

Location: PRAGUE

That is the kind of problem I have with Nomadic's claim. It is my fault as I shouldn't have placed this canyon on the edge of both claims.
However the fact that I didn't match with Nomadic properly is caused by me using old version of map 4 where there was totally different claim merged.
Concerning you, Swiftoak, I believe I told you several times that I will use GL and that the terrain will be high and asked you to downolad my file for you to do matching, so now I am really surprised that you are surprised.
Puting cliffs everywhere as Cleverclothe suggests is one possible solution, but having a six cells long and very thin cliff... I dunno. I am still willing to redo the cells and move them a bit northeast and match your claims on my side. This will need some terrain alteration, but the result will be worth it. I shall upload the pictures now...
EDIT:



pic000.jpg
 Description:
I moved the whole canyon, which now occupies 4-19 claim. I like that this is more faithful to the map and that the monastery can now be placed in a compact valley.
 Filesize:  403.54 KB
 Viewed:  197 Time(s)

pic000.jpg



pic001.jpg
 Description:
By doing so I will leave a belt of one cell from your claims and will be able to match them smoothly. Moreover there will be even some little space for an expansion of the canyons and less plain space left.
 Filesize:  369.33 KB
 Viewed:  169 Time(s)

pic001.jpg



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Post Wed Jan 17, 2007 9:58 am Send private message             Reply with quote                   up  
Zalzidrax
Developer
03 Dec 2003

Location: Bothell, WA

In your most recent file I noticed that you haven't yet set the landheights for the cells adjoining 4-17. So I just tried to make them relatively similar to the stuff 2 cells over for now. If you get around to laying out the land heights soon, before I start working on those cells be sure to tell me so I can better match the borders.
Post Thu Jan 18, 2007 6:37 pm Send private message             Reply with quote                   up  
Theo
Developer Emeritus
16 Dec 2004

Location: PRAGUE

I don't plan any radical changes to my claim borders. So go ahead and I will do the matching on my side.
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Post Thu Jan 18, 2007 9:19 pm Send private message             Reply with quote                   up  
Swiftoak
Developer Emeritus
02 Feb 2005

Location: Kah-nah-duh

Okay. Here's my plan. I'm simply going to raise the entire area east of the river and use cliffs. Since most of the claim is cliffs, I guess it makes no sense to make lowlands. Excpect an update in a week or so.
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Post Thu Jan 18, 2007 10:04 pm Send private message             Reply with quote                   up  
Theo
Developer Emeritus
16 Dec 2004

Location: PRAGUE

Do as you wish with your claim, but most likely I will hope that I will get 4-19 for my plan and than yours borders can be just any you desire.
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Post Fri Jan 19, 2007 10:31 am Send private message             Reply with quote                   up  
Haplo
Lead Developer
30 Aug 2003

Location: Celibacy

Progress?
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Post Sat Mar 03, 2007 5:09 pm Send private message             Reply with quote                   up  
Theo
Developer Emeritus
16 Dec 2004

Location: PRAGUE

No progress. I am working on map 2 detailing right now. Should there be some other moder who would like to work on this instead of me more actively, I can let this claim to him, although I would be a little bit sorry, because I have some neat plans.
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Post Sun Mar 04, 2007 1:03 pm Send private message             Reply with quote                   up  
Haplo
Lead Developer
30 Aug 2003

Location: Celibacy

No worries, Map 2 Detailing takes precedence. Besides, your cool ideas generally turn out to be pretty awesome when I check them out ingame Very Happy
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[06/19/2012 04:15AM] +Cat table stabbing is apparently a really popular sport in morrowind

[August 29, 2014 04:05PM] <+Katze> I am writing an IRC bot! :O
[August 29, 2014 04:25PM] *** Katze has quit IRC: Z-Lined
Post Sun Mar 04, 2007 6:17 pm Send private message             Reply with quote                   up  
Theo
Developer Emeritus
16 Dec 2004

Location: PRAGUE

I made a lot of progress today. This claim is big enough so that I could realize my ideas here and create some epic landscape. I just hope I will not overkill this area with them, but so far I try to watch myself. 30 cells is 30 cells.

Plan of the monastery of St. Felms:
1 - Temple.
2 - Main building.
Basement: Food storage.
Ground floor: Refectory and kitchen.
Tower: Combat grounds.
3 - Pilgrim site. Shrine of St. Felms. Tower: Library
4 - Pilgrim hostel with little oratory and chapel.
5 - House of the gardener and storage of gardening tools.
6 - Abbons house. Tower: his office.
7 - Laboratory
8 - Entrance to the crypts of previous monks.
9 - Dormitory.
10 - Temple servants accommodation.
11 - Storage tower.



tr000.jpg
 Description:
 Filesize:  93.82 KB
 Viewed:  295 Time(s)

tr000.jpg



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Post Tue Mar 06, 2007 2:33 pm Send private message             Reply with quote                   up  
Haplo
Lead Developer
30 Aug 2003

Location: Celibacy

How it be goin' mate? Been about 3 months now
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[06/19/2012 04:15AM] +Cat table stabbing is apparently a really popular sport in morrowind

[August 29, 2014 04:05PM] <+Katze> I am writing an IRC bot! :O
[August 29, 2014 04:25PM] *** Katze has quit IRC: Z-Lined
Post Mon Jun 04, 2007 4:36 pm Send private message             Reply with quote                   up  
Theo
Developer Emeritus
16 Dec 2004

Location: PRAGUE

Still working on map 2 detailing. Do you want me to give this up?
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Post Mon Jun 04, 2007 7:56 pm Send private message             Reply with quote                   up  
Haplo
Lead Developer
30 Aug 2003

Location: Celibacy

Nah, I was just checking up on this, making sure you hadn't forgotten.
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[06/19/2012 04:15AM] +Cat table stabbing is apparently a really popular sport in morrowind

[August 29, 2014 04:05PM] <+Katze> I am writing an IRC bot! :O
[August 29, 2014 04:25PM] *** Katze has quit IRC: Z-Lined
Post Tue Jun 05, 2007 12:00 am Send private message             Reply with quote                   up  
Theo
Developer Emeritus
16 Dec 2004

Location: PRAGUE

I do some progress time to time when I am in mood, but I will do some major work when my other obligations are finished.
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Post Tue Jun 05, 2007 4:08 am Send private message             Reply with quote                   up  
Thrignar Fraxix
Developer Emeritus
06 Dec 2004

Location: Silnim

any updates?
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Post Tue Aug 14, 2007 5:00 am Send private message             Reply with quote                   up  
Theo
Developer Emeritus
16 Dec 2004

Location: PRAGUE

Any worth of mentioning as I am fully concentrated on map 2 detailing section 5.
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Post Tue Aug 14, 2007 2:10 pm Send private message             Reply with quote                   up  
Haplo
Lead Developer
30 Aug 2003

Location: Celibacy

Poke Poke

What's the status on this and 4-19?

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[06/19/2012 04:15AM] +Cat table stabbing is apparently a really popular sport in morrowind

[August 29, 2014 04:05PM] <+Katze> I am writing an IRC bot! :O
[August 29, 2014 04:25PM] *** Katze has quit IRC: Z-Lined
Post Sat Oct 06, 2007 4:37 pm Send private message             Reply with quote                   up  
Theo
Developer Emeritus
16 Dec 2004

Location: PRAGUE

No chance to excuse with map 2 now, huh? I really do not have enough time to manage such large job now. I hope my WIP file still can be used and that anybody who wants this will keep the "valley of the dead" part. Please revoke Sad
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