4-17-Hla

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Post by Haplo »

Excellent; Submitting to Review
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Post by Tyrion »

Reviewing :D
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Post by Tyrion »

TESAME: Clean

Fits exterior: Yes



Northmarker set: Yes
Loading errors: No



Review: phew

This was a biggun, lotta detail, confusing terrain. There were some shading errors and floating items around the outdoor tomb features and one of the cliffcamps.

Comments The terrain in this was really well done. The labyrinth-like canyons could be confusing at times and there's a lot of neat stuff hidden away. Great use of cliff features, great incorporation of water too. The way ruins, tombs, cliff dwellings, temples, and little farms are all spread out and hidden in their respective nooks shows a great level of creativity.

Well done :D

Rating 9.5/10
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TR_4-17-Hla_blackbird_3.esp
(1.34 MiB) Downloaded 14 times
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Post by Aeven »

I took a look, and I must say it looks excellent! Great work. Epic landscapes like this make Vvardenfell look crap ;)
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Post by Theo »

I must say blackbird did a great job detailing this one. Thanks everybody for taking this monster claim to completion within few weeks.
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Post by blackbird »

I believe there are 2 named cells: St felms. Those cells should be renamed to TR_i4-17-Hla or something, just like the other cells.
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Post by blackbird »

Which problem causes this claim to be kept in the reviewing section?
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Post by Haplo »

I just gotta do a final check of it. I've been busy. I'll try to get through it today.
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Post by Haplo »

Sorry for that long wait, but this is now Approved. Great work blackbird, I only caught a few small problems. Just make sure to check the smoothness of your landscape; at just a few places I found some jagged edges.
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TR_4-17-Hla.esp
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Post by Haplo »

This claim has been merged into Map 4.
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Post by blackbird »

I'll claim it again. I'll see what is going to be changed and what not. Some smaller areas could stay, but I'll sure delete some cliffs and anything velothi.
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Post by Nemon »

Grant... ed when you provide a picture.
Last edited by Nemon on Fri Feb 19, 2010 2:44 pm, edited 1 time in total.
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Post by Thrignar Fraxix »

cliffs are good though. Also, I wasn't kidding when I said I wanted an image.

Edit: Also, towards the bottom of your image in the middle, I envisioned the roads right next to each other almost, but with a cliff between them so you'd never know there was another road there.

Nemon may have granted this, but you do need to make an image.
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Post by Theo »

You should probably remove most of the cliffs from the eastern border of 4-20, which create a big abruption and coordinate with its claimer to create another canyons, bridges, mouintains windig paths (maybe an abyss with a lake?) to connect to the monastery in the south and daedric ruin in the north. The same goes for the western border of the thread. The southern one was already finalized by you and is Ok. I kindly please you not to remove any cliffs from the canyons as that would ruin them totally. I would also consider removing the ex-monastery, the dwemer ruin and the hlaalu mine and keep most of the Velothi on the other hand.

The velothi tower on the other hand looks quite nice imo (it is in the official RoRo concept as well :] ) and the tombs provide an interesting element (but some lore issues may appear). I can imagine such a remote and unfriendly area will not be occupied by Hlaalu, but might have been important in the Velothian era as a burial site. Remote place an adventurer could venture into to loot some treasures.

Happy modding.
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Post by Thrignar Fraxix »

I think it would be sad if the longest any cliff in this region went was to its claim's border. I also believe we have competent exterior modders.
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Post by blackbird »

Here is my proposal. I am not sure about the light purple suggestion, but it's woth a try.
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Post by Nemon »

Solid enough, this is ready by the evening, right? :slavedriver:
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Post by Thrignar Fraxix »

Kill the monastery thing that is denoted on your map with a black dot.
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Post by blackbird »

The black dot will be a hlaalu plantation.
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Post by Thrignar Fraxix »

do you have anything planned for the northeast corner of this claim that wouldn't work with cliffs coming from 4-14's direction?
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Post by blackbird »

Not really much, although it was on of the few intact cells of the former i4-17-Hla. There is a shack of a small farmer on -5,-16 if you don't mind, but he's not near the eastern (and claim) border.
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Post by blackbird »

A small update: The most northern cells are complete. Download file 1 to see the progress.
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Post by RelinQ »

Hey there Blackbird,

Is there a preposed name for this plantation/area? I've been wondering for a while.

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Post by blackbird »

Not yet. I don't think there is a need of a special name.
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Post by blackbird »

I have updated the claim. The conceptual fase should be ready and I'm going to start with the detailing of the cells.
Use file nr 2.
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Post by Nemon »

Any tidings from Roth Roryn?
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Post by blackbird »

I haven't done much.
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Post by blackbird »

I have updated the claim, especially for Scamp Softworks.
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Post by Scamp »

thank you, blackbird. Got a little problem though. For some reason, your 0.5 cliffs show up as error markers in my CS. I'm very sure I have the latest TR_data version, and the cliffs are marked as used (for 4-17) in my object list as well. But they just don't appear.
I'm not sure if it is an error on my side, perhaps another modder could look at this and tell me if the cliffs appear for him.
However, if I load my claim and yours together, the cliffs in my claim won't show up as well. Pretty strange imo.

Edit: [img]http://img228.imageshack.us/img228/3555/blackbirderror.png[/img]
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Post by Haplo »

Okay. What is that teardrop doing in all of your screenshots? The cliff thing is odd. It's like the directory of Meshes/TR/x/ was changed to Meshes/x/ although I know they were in Meshes/TR/x when I added them, since I tested it out myself... I'll upload a new TR_Data.esm to fix that if it is the case.

That's odd, in TR_Data.esm they are still Meshes/TR/x/. I think the 4-17 file modifies their location. Try cleaning out their reference in TESAME and then reloading it; that should fix the problems.
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Post by Scamp »

Haplo wrote:What is that teardrop doing in all of your screenshots?
that's my mouse. :wink:

Edit: Cleaning out the reference worked fine btw. Thanks for the help!
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Post by Haplo »

Scamp Softworks wrote:
Haplo wrote:What is that teardrop doing in all of your screenshots?
that's my mouse. :wink:
Think you could uh... move the mouse out of the picture for future shots, if it's not too much trouble?
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Post by Scamp »

Not much trouble at all.
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Post by blackbird »

This claim is ready to be reviewed.
There is plenty enough stuff to review.
The latest file is also the smallest one due the cut of 15 cells.

Here are the ints:
ancestral tomb at -6,-15
Shack of a fisher at -8,-15
iron mine at -7,-15
bandit cave at -9,-15
hlaalu manor (with tower) at -7,-16
Hlaalu guard tower (for a few guards) at -7,-16
farmer's home (the most southern) at -7,16
iron miner's home at -7,-16 (the most northwestern)
Farmer's shack at -5,-16
bandit cave at -6,-17
bandit cave at -8,-17 (thieves guild?)
Last edited by blackbird on Fri May 28, 2010 6:51 pm, edited 1 time in total.
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Post by Thrignar Fraxix »

to review
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Post by Haplo »

Is 4-48 included with this one? Or is it going to be uploaded to the 4-48 thread?
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Post by Tyrion »

Needs to be resubmitted with the following changes:

-textures need to be redone, RR uses WG textures only, with the exception of the GL rock textures

-style mixing, you should not have this, remove any com or imp objects from de settings, unless they're like, redware or something acceptable

-the RR region is characterized by its rockiness, this is not a GL area, it needs less open space
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Post by Katze »

Using the GL rock textures is fine, according to the Region thread. Just try not to use the GL grass textures.
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Post by blackbird »

I thought I was allowed to use other then rock GL textures, even GL grass. Haplo said it wouldn't be the end of the world if i used some other GL textures and I believe the Gl textures fit stll better then the suggested GL textures.

BTW where did you find those com items?
BTW is it really that bad that there are some less mountainous areas at the north?
Last edited by blackbird on Sat May 29, 2010 9:12 pm, edited 1 time in total.
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Post by Haplo »

I think GL grass isn't part of the palette. IIRC, Tyrion found the com and imp silverware etc near houses/a settlement/temple, since it was outside.
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