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Claim: 6-3-Dre Not Available for Claiming
Maps In Group Map 6 at (19,-41):(23,-43)
 Status: Not available for claiming, 30% Complete
 Faction: House Dres
 Area size: 15
 Files:
Name Size Last Modified
TR_6-3-Dre_Thrignar Fraxix_1.esp 650.4 KB Fri Dec 22, 2017 1:46 am
TR_6-3-Dre_Thrignar Fraxix_2.esp 665.9 KB Fri Dec 22, 2017 1:46 am
Description
Silnim
Last Edited by Haplo
(Sat May 14, 2005 8:15 pm) Post
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Author Message
Dexter
Developer Emeritus
04 Jun 2004

Location: Baltimore, MD

Arcadea is on an extended vacation, and is unable to finish this. Revoked.
Post Sun Jul 24, 2005 4:07 pm Send private message             Reply with quote                   up  
DarkEclipse
Member
31 May 2005

Location: Southern California

I'll take this one, but one question. What is the description for this?
Post Sun Jul 24, 2005 7:05 pm Send private message             Reply with quote                   up  
Dexter
Developer Emeritus
04 Jun 2004

Location: Baltimore, MD

Weird, I could have sworn this claim was finished already. This claim is on hold until I figure out what is up to it.
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Post Sun Jul 24, 2005 8:14 pm Send private message             Reply with quote                   up  
DarkEclipse
Member
31 May 2005

Location: Southern California

Alright, I'll wait on this one.

Same thing happened a while ago with another exterior...
Post Mon Jul 25, 2005 12:10 am Send private message             Reply with quote                   up  
Vagara
Member
21 Aug 2003

Location: Veranis Hall

If you don't find anything on this... I have a Sep 2004 partially completed 6-3 esp.

Let me know if you want it...

Ben

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Post Fri Oct 28, 2005 11:04 pm Send private message             Reply with quote                   up  
Vagara
Member
21 Aug 2003

Location: Veranis Hall

Just realized that there is no reason not to just attach the old file...

Silnim Dale is a mid-size Dres town, home to a few large plantations.

This file is only partially completed (less than 20 buildings and some undetailed territory) using the Dres architecture models that were "official" in Sep 2004. If the Dres models have changed, whoever completes this will need to do a little extra work.

Ben



Silnim Dale 6-3.esp
 Description:
Sept 2004 work in progress...

Download
 Filename:  Silnim Dale 6-3.esp
 Filesize:  1.82 MB
 Downloaded:  127 Time(s)


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Post Fri Oct 28, 2005 11:20 pm Send private message             Reply with quote                   up  
kingfish
Developer Emeritus
22 Nov 2003

Location: Prague, CZ

locked untill the dres set is decided
Post Mon Nov 14, 2005 9:03 am Send private message             Reply with quote                   up  
kebra
Developer
30 May 2005

Location: ithil

İ can take that one like a complement to the 6-43.

Before to claim i need the autorisation, i already have two ext in work. But, i suppose that we are just a few to pursue the work with MW...
Post Thu Jul 27, 2006 6:29 am Send private message             Reply with quote                   up  
Nomadic1
Developer Emeritus
15 May 2004

Location: Adelaide, Australia

Dammit! I wanted this one because Sinim Dale is in it (I've wanted to make a city claim since joining TR). I've been busting to get my other claim done so I could get this before anyone else Laughing
Post Thu Jul 27, 2006 7:47 am Send private message             Reply with quote                   up  
kebra
Developer
30 May 2005

Location: ithil

İ already stold you the 6-43... İt's for you.

No really? You did no cities? Double pleasure for me to give up the claim. And i have BL.

İ just beg you to let my doing the river mouth near my claim.(1 cell i think)

PS: did you finished the mushrooms cave? İ'm curious.
Post Thu Jul 27, 2006 8:16 am Send private message             Reply with quote                   up  
Nomadic1
Developer Emeritus
15 May 2004

Location: Adelaide, Australia

I finished Odimasadra (the mushroom cave) last year IIRC Laughing If I get the claim, you can have the river mouth. Smile Thanks Pleased
Post Thu Jul 27, 2006 8:36 am Send private message             Reply with quote                   up  
kebra
Developer
30 May 2005

Location: ithil

Great.

İt's two cells in fact.

İmpossible that Nomadic1 let not a citie behind him.
Enjoy.
Post Thu Jul 27, 2006 8:40 am Send private message             Reply with quote                   up  
Theo
Developer Emeritus
16 Dec 2004

Location: PRAGUE

Offtopic: I want to make city too! (But remaking of some old Dres cities could do)
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Post Thu Jul 27, 2006 8:47 am Send private message             Reply with quote                   up  
Nomadic1
Developer Emeritus
15 May 2004

Location: Adelaide, Australia

Claiming. Will make Silnim Dale in the Velothi tileset, but won't start until my other exterior claim is finished.
Theo, if I see another city claim available one day, I'll buzz you :)
Post Thu Jul 27, 2006 10:52 am Send private message             Reply with quote                   up  
Dexter
Developer Emeritus
04 Jun 2004

Location: Baltimore, MD

Granted
Post Thu Jul 27, 2006 12:57 pm Send private message             Reply with quote                   up  
Sload
Developer Emeritus
06 Feb 2005



You made a city in 6-37, didn't you? Razz
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Post Sun Jul 30, 2006 2:34 am Send private message             Reply with quote                   up  
Nomadic1
Developer Emeritus
15 May 2004

Location: Adelaide, Australia

Hardly. One Molag Mar canton and three buildings is not making a city :p (though I forgot about that claim)
Post Sun Jul 30, 2006 6:25 am Send private message             Reply with quote                   up  
sirwootalot123
Developer
08 Feb 2004

Location: Saint Paul, Minnesota, USA

Good luck! it's a pretty big city, I'd say between 30 and 50 buildings, if i'm not mistaken. It'd be a shame to start over from scratch; perhaps the original layout is still somewhat slavageable.
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Post Sun Jul 30, 2006 4:26 pm Send private message       Send e-mail       Reply with quote                   up  
Nomadic1
Developer Emeritus
15 May 2004

Location: Adelaide, Australia

Well, we'll see. When I take over a claim, I don't like to delete everything a previous modder has done (but I have had to before). But alarm bells are ringing since it is so old and it uses the Dres architecture.
Post Sun Jul 30, 2006 10:21 pm Send private message             Reply with quote                   up  
sirwootalot123
Developer
08 Feb 2004

Location: Saint Paul, Minnesota, USA

perhaps the original LAYOUT is somewhat salvageable. Razz
As much as I personally disagree with the decision, I know all the old dres buildings are saying adieu to existence.
Adieu to Existence sounds like the name of an emo band.

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"Crashing the game is an innovative way of alerting the player that they've finished the quest, but I'm not sure that's the kind of innovation we're looking for." - Sload
Post Mon Jul 31, 2006 2:08 am Send private message       Send e-mail       Reply with quote                   up  
Nomadic1
Developer Emeritus
15 May 2004

Location: Adelaide, Australia

Okay I've had a look at Vagara's work and the surrounding Map 6 claims in the main file. And shit is there a nice claim to the north. I mean it's fucking excellent. Probably the best exterior claim I've ever seen. You really should check it out.

Anyway, I can't use Vagara's work. It seems the claim was cut up at some time after he posted that file, since a large portion of the claim is now in 6-43. I can see what he did with Silnim Dale despite there only being a bunch of "!"s everywhere, but it was too small. But I can still use that for inspiration. But the file doesn't appear to match borders with what is there nowadays. He really only seemed to have started the ground textures and a few plantations, so it's not like I'm trashing his real work.
Post Sun Aug 06, 2006 1:19 am Send private message             Reply with quote                   up  
kebra
Developer
30 May 2005

Location: ithil

Nom, let me now if your work has advanced, i will start the cells close to your claim and we could work together to do something clean.
I just update mine, you can download it from the page two.
Post Fri Dec 29, 2006 8:09 am Send private message             Reply with quote                   up  
Nomadic1
Developer Emeritus
15 May 2004

Location: Adelaide, Australia

I haven't done anymore of this claim. I got distracted by the Map 2 Detailing. And now my brother has taken the CS CD while I get acquainted with Oblivion on someone else's computer so it might not get worked on for a while yet.

If you want this claim, you can have it. I don't think much will be done on it for a good while.

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Post Fri Dec 29, 2006 10:17 am Send private message             Reply with quote                   up  
kebra
Developer
30 May 2005

Location: ithil

Could be, what's possible is that i do the lanscape, until the time you will be ready to take over the hand to make the city.
But, but, but, i doubt Noir accept it. İf not tell me wich vegetation, rocks... you want using.
Post Fri Dec 29, 2006 2:22 pm Send private message             Reply with quote                   up  
Haplo
Lead Developer
30 Aug 2003

Location: Celibacy

Unlocking. Use file above for reference for the town if you wish.
Post Mon Jan 29, 2007 10:04 pm Send private message             Reply with quote                   up  
Thrignar Fraxix
Developer Emeritus
06 Dec 2004

Location: Silnim

Claiming. (first exterior claim!)

ok, I see a city. It about the same size as balmora (larger? smaller?). Velothi buildings will be used. A dome is ok for a councillor's manor correct? I will include a temple seeing as the dres are traditionalist. (are the dres banners in TR_Data, or should I use generic placeholders) I'll match borders, I will add the roads and the rivers using AI textures, and I will work on this only after I want to stab my detailing claim (btw, interiors are progressing well on that front)
Post Fri Mar 16, 2007 10:11 pm Send private message             Reply with quote                   up  
Haplo
Lead Developer
30 Aug 2003

Location: Celibacy

Grant! Use the Dres banners if they're in TR_Data. (I think they are) Also, yeah, a dome is good. No hurries, it's map 6.
Post Fri Mar 16, 2007 10:16 pm Send private message             Reply with quote                   up  
Gez
Developer Emeritus
22 Jul 2005



Haplo wrote:
Grant! Use the Dres banners if they're in TR_Data. (I think they are)


They most definitely are. Though not "city name" banners, as for now we only have Map1 & 2's.
Post Sat Mar 17, 2007 9:18 am Send private message             Reply with quote                   up  
kebra
Developer
30 May 2005

Location: ithil

He, good luck for your first.

When Nomadic1 claimed that, i asked him to do the river mouth, is that still OK?
In fact, i would like to do a bold-on with my claim, the river mouth and the volcano. That's illogical to have those places not interconnected togheter, so...


Last edited by kebra on Sat Mar 17, 2007 10:35 pm; edited 1 time in total
Post Sat Mar 17, 2007 12:31 pm Send private message             Reply with quote                   up  
Thrignar Fraxix
Developer Emeritus
06 Dec 2004

Location: Silnim

so for city name banners I use the generic dres banner model and create the specific Silnim Dale activators?

edit: @Kebra: huh?

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The just man frowns, but never sneers. We can understand anger, but not malevolence - Victor Hugo, Les Miserables

The abuse of greatness is when it disjoins remorse from power - Brutus, Julius Caesar

Fun is bad - Haplo
Post Sat Mar 17, 2007 8:04 pm Send private message             Reply with quote                   up  
Swiftoak
Developer Emeritus
02 Feb 2005

Location: Kah-nah-duh

I checked the file, and the topmost four cells to the north of your claim need to be deleted. They are part of my 6-40, and I already moved them into my plugin.
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Post Sat Mar 17, 2007 8:35 pm Send private message             Reply with quote                   up  
kebra
Developer
30 May 2005

Location: ithil

Look up, the conversation with Nomadic1.

The river who cross my claim born in yours but only for two cells close to mine. So, i asked to Nom to finish the river in is claim.(remember, i claim this the first and then he asked me to let him the possibility to modd a city...)

But, it's up to you, of course.
Post Sat Mar 17, 2007 10:44 pm Send private message             Reply with quote                   up  
Thrignar Fraxix
Developer Emeritus
06 Dec 2004

Location: Silnim

although I haven't worked on this for a while I feel I should update you guys. I have the slave shop done, the councillor manor done, the walls done and the strider port. outside the city I have an ancestral tomb. Still a lot to do and I look forward to finishing this when I get the chance.

Edit: The file is on my computer, not my flashdrive. Progress on this has stopped until I can retrieve the file.

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Morrowind Reviews: 1640
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The just man frowns, but never sneers. We can understand anger, but not malevolence - Victor Hugo, Les Miserables

The abuse of greatness is when it disjoins remorse from power - Brutus, Julius Caesar

Fun is bad - Haplo
Post Tue Aug 14, 2007 4:59 am Send private message             Reply with quote                   up  
Thrignar Fraxix
Developer Emeritus
06 Dec 2004

Location: Silnim

I worked on this a little bit. The manor district is mostly done, as is the silt strider port. I am trying to decide whether to leave in or take out the river strider port. Anyway, map 6 interior claims will be fun as the velothi set pretty much allows for you to throw random buildings on top of each other and still have a cool (and reasonable) looking finished product.
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Morrowind Reviews: 1640
Completed MW Interiors: 29

The just man frowns, but never sneers. We can understand anger, but not malevolence - Victor Hugo, Les Miserables

The abuse of greatness is when it disjoins remorse from power - Brutus, Julius Caesar

Fun is bad - Haplo
Post Wed Oct 10, 2007 5:00 am Send private message             Reply with quote                   up  
Thrignar Fraxix
Developer Emeritus
06 Dec 2004

Location: Silnim

Screenshots!
Slave Pit, and some MC houses.
Manor District with the councilor's house in the middle.
Strider port with some LC houses
An aerial view of the wall, gates, bridge, dock, and temple. More coming soon

Questions, Comments, etc. welcome.

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Morrowind Reviews: 1640
Completed MW Interiors: 29

The just man frowns, but never sneers. We can understand anger, but not malevolence - Victor Hugo, Les Miserables

The abuse of greatness is when it disjoins remorse from power - Brutus, Julius Caesar

Fun is bad - Haplo
Post Tue Oct 30, 2007 11:05 pm Send private message             Reply with quote                   up  
Haplo
Lead Developer
30 Aug 2003

Location: Celibacy

That's a long wall... But really cool. Could you take an overhead pic (hit b first to turn the cellgrid on) or two so I can get a better feel of it?
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Post Tue Oct 30, 2007 11:30 pm Send private message             Reply with quote                   up  
Thrignar Fraxix
Developer Emeritus
06 Dec 2004

Location: Silnim

I managed to fit it in one, although it cut off a bit on the edges. based on my other screenshots you should be able to logically figure out the exact borders. BTW I retooled the south entrance to look more like the northern most. I think I will upload the file too, please note it is dirty ATM.
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The just man frowns, but never sneers. We can understand anger, but not malevolence - Victor Hugo, Les Miserables

The abuse of greatness is when it disjoins remorse from power - Brutus, Julius Caesar

Fun is bad - Haplo
Post Wed Oct 31, 2007 2:07 am Send private message             Reply with quote                   up  
Haplo
Lead Developer
30 Aug 2003

Location: Celibacy

Also can you add a prefix TR_ to all the cells in your claim (just like interiors)
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[06/19/2012 04:15AM] +Cat table stabbing is apparently a really popular sport in morrowind

[August 29, 2014 04:05PM] <+Katze> I am writing an IRC bot! :O
[August 29, 2014 04:25PM] *** Katze has quit IRC: Z-Lined
Post Wed Oct 31, 2007 10:16 pm Send private message             Reply with quote                   up  
Thrignar Fraxix
Developer Emeritus
06 Dec 2004

Location: Silnim

Where is the next closest imperial fort? Would one be suitable here?
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Reviewing Administrator
Morrowind Reviews: 1640
Completed MW Interiors: 29

The just man frowns, but never sneers. We can understand anger, but not malevolence - Victor Hugo, Les Miserables

The abuse of greatness is when it disjoins remorse from power - Brutus, Julius Caesar

Fun is bad - Haplo
Post Thu Nov 01, 2007 5:22 pm Send private message             Reply with quote                   up  
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