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Claim: 6-5-Hla Not Available for Claiming
Maps In Group Map 6 at (4,-50):(9,-53)
 Status: Not available for claiming, 40% Complete
 Faction: House Hlaalu
 Area size: 24
 Files:
Name Size Last Modified
TR_6-5-Hla_Haplo_1.rar 12.7 MB Fri Dec 22, 2017 1:46 am
TR_6-5-Hla_kingfish_1.zip 168 KB Fri Dec 22, 2017 1:46 am
Narsis_alpha_1.esp 1.8 MB Fri Dec 22, 2017 1:46 am
Description
Narsis

To download the meshes & textures for this claim, download TR-6-5-Hla_Haplo_1.rar
Last Edited by Haplo
(Sat May 14, 2005 8:16 pm) Post
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kingfish
Developer Emeritus
22 Nov 2003

Location: Prague, CZ

i didn't have much time to work on this one, but that's likely to change.

anyway, the city itself is about 85% done - just a part of it needs detailing, but i won't do it until this whole narsis-redesign gets approwed. so, for now i work on the wilderness...

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Post Fri Jun 10, 2005 12:36 pm Send private message             Reply with quote                   up  
PoHa!
Developer Emeritus
25 Mar 2005

Location: Tulsa, OK

Is KingFish still around? Those files say they were uploaded in May, and he's not posted any updates here since June...
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Post Sat Aug 20, 2005 4:35 pm Send private message             Reply with quote                   up  
Stalker
Developer Emeritus
09 Apr 2004

Location: Ukraine

Yeap, he's still around and kicking.
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Post Sat Aug 20, 2005 4:42 pm Send private message             Reply with quote                   up  
kingfish
Developer Emeritus
22 Nov 2003

Location: Prague, CZ

yeah, still here [you won't get rid of me that easy] Very Happy

anyway, i guess you want to know because of border smoothing, right?
well, those files here are no good [i didn't upload it] and i don't have a real progress on my east border, so i guess it's your call and i will follow your claim. [i did d/l your claim, but don't have time to take a look - map4 is eating all my spare time].

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Post Sat Aug 20, 2005 6:25 pm Send private message             Reply with quote                   up  
PoHa!
Developer Emeritus
25 Mar 2005

Location: Tulsa, OK

You are correct on that one. Over the summer, all I had was the one that you have posted, and there's not much of anything along the East edge of your claim, so I basically avoided that area as much as I could.

You do whatever you're doing, and I'll do whatever I'm doing... whatever that is.Smile

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Post Sat Aug 20, 2005 6:45 pm Send private message             Reply with quote                   up  
sirwootalot123
Developer
08 Feb 2004

Location: Saint Paul, Minnesota, USA

This has been inactive for almost an entire year. anyone seen KF around?
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Post Fri Aug 18, 2006 8:13 pm Send private message       Send e-mail       Reply with quote                   up  
El Scumbago
Developer Emeritus
09 Apr 2005

Location: Athens, Greece

He did show up a couple of weeks ago, but that was all. Did you try pming him?
Post Fri Aug 18, 2006 8:19 pm Send private message       Send e-mail       Reply with quote                   up  
kingfish
Developer Emeritus
22 Nov 2003

Location: Prague, CZ

i'm still around; lurking.
this claim is WIP...
Post Mon Aug 21, 2006 6:19 am Send private message             Reply with quote                   up  
Haplo
Lead Developer
30 Aug 2003

Location: Celibacy

How's this claim coming, KF?
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Post Sat Apr 21, 2007 9:29 pm Send private message             Reply with quote                   up  
kingfish
Developer Emeritus
22 Nov 2003

Location: Prague, CZ

hmm, still working on it.
i've divided the claim into 2 separate esps, the city itself and the surroundings. the city is about 95% done, while the area around is about 20% done. if you have someone interested in taking a few wilderness cells, i'll upload the file...

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Post Thu Apr 26, 2007 12:23 pm Send private message             Reply with quote                   up  
Haplo
Lead Developer
30 Aug 2003

Location: Celibacy

Could you upload what you have so far, kf?
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Post Fri May 11, 2007 11:12 pm Send private message             Reply with quote                   up  
Thrignar Fraxix
Developer Emeritus
06 Dec 2004

Location: Silnim

any updates? care to post that file?
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Post Tue Aug 14, 2007 4:57 am Send private message             Reply with quote                   up  
kingfish
Developer Emeritus
22 Nov 2003

Location: Prague, CZ

wow, it's been ages since i posted here...
ok, an update:
in order to be able to work on this beast, i had to divide it into two separate files:
1. the city itself
2. the surrounding wilderness

i'm fairly sure i'll finish the city myself, but the wilderness is unlikely to be done by me, so since i'm not really around here anymore, if you want to give it to someone else, be my guest...

also, there are still a lot of new meshes in this claim [though i deleted some] and i already lost track of all of them, so i'm not sure how to post them - well, i have an archive that is most likely going to work, but it's 30MB, should i upload it?



oveview.JPG
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oveview.JPG



nar celek2.JPG
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nar celek2.JPG



narsis city.zip
 Description:

Download
 Filename:  narsis city.zip
 Filesize:  168 KB
 Downloaded:  107 Time(s)


narsis wild.zip
 Description:

Download
 Filename:  narsis wild.zip
 Filesize:  485.4 KB
 Downloaded:  98 Time(s)


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Post Mon Jan 14, 2008 12:22 pm Send private message             Reply with quote                   up  
kebra
Developer
30 May 2005

Location: ithil

I went visiting in game.
Man, great, it's just great. The city has been cut down without losing her soul, it's beautifull and maybee the city i prefer in all TR. (You and Prom are my favorite modders, it's logical!)

Only 2 meshes makes problem on my system, the BlackRose and the Fishfount.nif and i not have encounter FPS problems.

Can i use some of the statues for BL, or, are they dedicated to Narsis?

I will send Pics tonight on the Morrowind thried.


Last edited by kebra on Mon Jan 14, 2008 10:44 pm; edited 1 time in total
Post Mon Jan 14, 2008 1:45 pm Send private message             Reply with quote                   up  
kingfish
Developer Emeritus
22 Nov 2003

Location: Prague, CZ

thanks kebra. btw i'm looking forward to see BL's .esp...
about the statues: i wouldn't mind if you use them, but iirc prom wanted those to be unique and "narsis only". the question is, if all of those meshes will make it to OoT. anyway, it's the core's call...

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Post Mon Jan 14, 2008 4:37 pm Send private message             Reply with quote                   up  
Thrignar Fraxix
Developer Emeritus
06 Dec 2004

Location: Silnim

statues... unless there is a good reason I am going to say no to any. (please list all statues, and reasons)
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Post Mon Jan 14, 2008 5:58 pm Send private message             Reply with quote                   up  
kebra
Developer
30 May 2005

Location: ithil

So, the best is to respect Prom will.
Trigg, i need statues for the BL towers(with alcove), especially for the gates because it will be a bit repetitive to have all the time the same model. I will find another solution.

PS: KF the BL esp is a bit old, an update is to come soon, wait a bit.
Post Mon Jan 14, 2008 8:06 pm Send private message             Reply with quote                   up  
Haplo
Lead Developer
30 Aug 2003

Location: Celibacy

Kingfish, did you remove the argonian and guar statues? They were really anti-lore, even though they looked good.
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Post Mon Jan 14, 2008 10:24 pm Send private message             Reply with quote                   up  
kingfish
Developer Emeritus
22 Nov 2003

Location: Prague, CZ

see the attached picture, it shows all the statues that are now in narsis...
iirc this is what we agreed on long time ago



statues.JPG
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statues.JPG



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Post Tue Jan 15, 2008 12:39 pm Send private message             Reply with quote                   up  
Bloodthirsty Crustacean
Developer Emeritus
02 Feb 2007

Location: Elsewhere

IMO, these are too jarringly unique compared to the rest of TR. It will stand out in a bad way.

I'd be in favour of removal.

But that's just my opinion.


@ Kebra, if you need more statues, we've got a bunch of Saint Statues (2 currently in Data, but they are old, and 2 being made right now), and a new Sotha Sil one forthcoming.

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Post Tue Jan 15, 2008 6:02 pm Send private message             Reply with quote                   up  
Gez
Developer Emeritus
22 Jul 2005



With a gray stone texture like the other statues, they would be much less jarring.
Post Tue Jan 15, 2008 6:10 pm Send private message             Reply with quote                   up  
Bloodthirsty Crustacean
Developer Emeritus
02 Feb 2007

Location: Elsewhere

Perhaps.

But I still don't like the idea of the Hlaalu capital having all this unique stuff in it, and the other House capitals just being 'boring': it would make our other big cities look like we hadn't 'put the effort in'.

And that Golden Saint statue definitely needs to go. (Lore-wise)

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a man melts the sand so he
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Post Tue Jan 15, 2008 6:13 pm Send private message             Reply with quote                   up  
Thrignar Fraxix
Developer Emeritus
06 Dec 2004

Location: Silnim

I can't tell what half of those are. unless the materials are changed, none of them will do. (As it stands I am not sure if any of them will do even WITH a texture change.)

From what I can tell though:
nix hounds, no
slaughterfish, no
Azura, no

The hlallu capital can not be unique from the others, however it can have one or two unique things about it. (PT has its gigantic maze of root paths, Almalexia has its... fucking huge-ness..., Tear has cantons, and I forgot the redoran capital)

btw kingfish, just because something was decided 4 years ago or so doesn't neccesarily mean it is ok. A LOT has changed.

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Post Tue Jan 15, 2008 6:24 pm Send private message             Reply with quote                   up  
Gez
Developer Emeritus
22 Jul 2005



Thrignar Fraxix wrote:
I forgot the redoran capital


Blacklight has giant Velothi vulvae. :p
Post Tue Jan 15, 2008 7:01 pm Send private message             Reply with quote                   up  
Thrignar Fraxix
Developer Emeritus
06 Dec 2004

Location: Silnim

I thought that blacklight was the former capital...
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The just man frowns, but never sneers. We can understand anger, but not malevolence - Victor Hugo, Les Miserables

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Post Tue Jan 15, 2008 7:03 pm Send private message             Reply with quote                   up  
Gez
Developer Emeritus
22 Jul 2005



Thrignar Fraxix wrote:
I thought that blacklight was the former capital...


True. The current capital's claim to uniqueness is having a manor district burrowed under a giant crab.

That said, if you jump in time six years to the future, I think Blacklight is the capital again; at the very least until Ald'ruhn has been dekvatched.
Post Tue Jan 15, 2008 7:51 pm Send private message             Reply with quote                   up  
kebra
Developer
30 May 2005

Location: ithil

That's for the vulvae that i need statues. You have got also the canal to penetrate the city...
Those main city should have something different, and, of course i see no problem with Narsis.
Post Tue Jan 15, 2008 8:02 pm Send private message             Reply with quote                   up  
Thrignar Fraxix
Developer Emeritus
06 Dec 2004

Location: Silnim

there can be one or two unique things in the city, but 6 statues, most of which break lore, are not ok. I think the unique towers are good enough for something unique (assuming they get optimized)
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The just man frowns, but never sneers. We can understand anger, but not malevolence - Victor Hugo, Les Miserables

The abuse of greatness is when it disjoins remorse from power - Brutus, Julius Caesar

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Post Tue Jan 15, 2008 8:09 pm Send private message             Reply with quote                   up  
Bloodthirsty Crustacean
Developer Emeritus
02 Feb 2007

Location: Elsewhere

*is with Thrig*

And kebra, what about those new saint statues etc.? Are those usable for your purposes?

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a man builds a city
with
Banks and Cathedrals
a man melts the sand so he
can see the world outside


"They destroyed Morrowind? Fiddlesticks! Now we're going to have to rebuild it again!"
Post Tue Jan 15, 2008 8:12 pm Send private message             Reply with quote                   up  
Nomadic1
Developer Emeritus
15 May 2004

Location: Adelaide, Australia

The only statues there I like are the main statue in the first pic (though I have no idea what it is), and the combating statues in the last (which I take it are supposed to be a Hlaalu and an Indoril in combat and would therefore be on the lore-friendly side). That marble texture is really crap.
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Post Tue Jan 15, 2008 8:22 pm Send private message             Reply with quote                   up  
Bloodthirsty Crustacean
Developer Emeritus
02 Feb 2007

Location: Elsewhere

The main statue is some 'not-in-game' four-legged mount thing. While it looks mighty cool, it's a bit jarring (again) to have such a thing there.

And on the duelists, I might be okay with those if I knew there was a story behind why the Hlaalu were celebrating the actions of the (typically Temple and Indoril related, neither of which Hlaalu are particular fans of) High Ordinator, and if I could see what he was fighting.

EDIT: On a quick re-glance at the duelists, oh gawd I do believe that's a Tsaesci he's fighting.

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a man builds a city
with
Banks and Cathedrals
a man melts the sand so he
can see the world outside


"They destroyed Morrowind? Fiddlesticks! Now we're going to have to rebuild it again!"
Post Tue Jan 15, 2008 8:25 pm Send private message             Reply with quote                   up  
Tyrion
Reviewer
31 May 2006

Location: currently hiding in Pentos (aka Philadelphia)

Marble? I thought it was supposed to be bronze, the color matches.

Reminds me, can we do a few bronzes for Narsis and maybe a couple other major cities?

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Post Tue Jan 15, 2008 8:32 pm Send private message       Send e-mail       Reply with quote                   up  
Thrignar Fraxix
Developer Emeritus
06 Dec 2004

Location: Silnim

I neither know nor care what the material is supposed to be, it looks ugly and is nothing like anything else in MW.

I do not think statues made of bronze would be used anywhere in MW.

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The just man frowns, but never sneers. We can understand anger, but not malevolence - Victor Hugo, Les Miserables

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Post Tue Jan 15, 2008 8:35 pm Send private message             Reply with quote                   up  
Tyrion
Reviewer
31 May 2006

Location: currently hiding in Pentos (aka Philadelphia)

*shrugs* ok, I agree with the ugliness though.
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"Imagination and memory are but one thing which for diverse considerations have diverse names."

"How dare you question the colonnade!" - one of the Glorious Leaders

"Nemon + IKEA = creationism" - some guy

"The layout is awesome, the scale is awesome, the whole city is just awesome!" - Tyrion on Blacklight, circa 2007
Post Tue Jan 15, 2008 8:39 pm Send private message       Send e-mail       Reply with quote                   up  
kebra
Developer
30 May 2005

Location: ithil

To Blood,

Yes, what i need is a bit of diversity, but i don't care of the model.
Post Tue Jan 15, 2008 10:16 pm Send private message             Reply with quote                   up  
Haplo
Lead Developer
30 Aug 2003

Location: Celibacy

Anything with gold on it needs to go. All the textures on the statues need to go. I guess the azura statue can stay if it's fixed (the staff bleeds into the dress), and the golden saint needs to go, because it's un-lorefriendly and is not a good mesh. The Hlaalu guard riding the thingie-which-I-used-to-know-its-name-but-now-I-dont is cool, but should probably go if we're going to be keeping with lore.
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Post Tue Jan 15, 2008 10:33 pm Send private message             Reply with quote                   up  
Thrignar Fraxix
Developer Emeritus
06 Dec 2004

Location: Silnim

do you think the hlallu would have a statue of azura? I don't... (especially not with a MH base)
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The just man frowns, but never sneers. We can understand anger, but not malevolence - Victor Hugo, Les Miserables

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Post Tue Jan 15, 2008 10:36 pm Send private message             Reply with quote                   up  
Gez
Developer Emeritus
22 Jul 2005



If anybody would have a statue of Azura, it should be Daedric cultists in daedric shrines. A case could even be made for the Dres, since they're still big on Daedric worship. The Hlaalu aren't particularly big Tribunal zealots, but they wouldn't see the point in angering the Temple by having an icon of an obsolete and unworthy Anticipation.
Post Tue Jan 15, 2008 11:19 pm Send private message             Reply with quote                   up  
Gnomey
Lead Developer
19 May 2006

Location: In your garden.

My two cents: The Hlaalu are supposed to be one of the richest of the Great Houses, possibly the richest. There's nothing wrong with them being statue-happy. That being said golden nix-hounds, gold-finned slaughterfish, an Ordinator fighting a Tsaesci, Azura and a golden saint don't really seem like the things they'd turn into statues. And I'm pretty sure that that is marble. If not, it must by oxodized bronze, which wouldn't make much sense in such a grand and active city. Bronse normally looks like this:

http://en.wikipedia.org/wiki/Bronze

I'm not sure about the rider, but from what I can see he would look great with a texture change.

Here's what I suggest:

1st picture: Get rid of the golden nix-hounds and change the textures and preferably model of the pillars. 2nd picture: What is that? It looks like a dunmer warrior, which is perfectly fine. The stance is a bit unnatural though, and the statue in general could easily be replaced by another OoT statue; maybe one of the Tribunal. Otherwise, I suggest a change of textures. 3rd picture: Maybe put a fountain there instead? That might be fun. Otherwise, I suggest a saint/Tribunal statue. 4th: I suggest a saint statue. 5th: Keep pool, change pillars texture/model in general and get rid of the slaughterfish. For the last, another saint statue might be nice, or maybe two who seems to be interacting with each other. (Like Saint Olms/Saint Delyn in Vivec). A Tribunal statue could also work here.

Of course, changes in models and textures would probably be done by someone else, so there's no point in talking about them here. And I love how the city is turning out; is the arena also a new model?
Post Sat Jan 19, 2008 5:32 pm Send private message             Reply with quote                   up  
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