Claim: 4-39-Red Claimed by Sir Dave
Maps In Group Map 4 at (-14,-6):(-11,-8)
 Status: Approved, 100% Complete
 Faction: House Redoran
 Area size: 12
 File:
Name Size Last Modified
TR_4-39-Red_Haplo_1.esp 527.2 KB Fri Dec 22, 2017 1:46 am
Description
Coastline
Last Edited by Haplo
(Sat May 14, 2005 8:16 pm) Post
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Author Message
Haplo
Lead Developer
30 Aug 2003

Location: Celibacy

Claim has been re-opened; needs to be updated to match the new Map 4. Presh has first dibs since it was his claim before.
Post Tue Aug 24, 2010 8:56 pm Send private message             Reply with quote                   up  
Sir Dave
Developer
14 Apr 2010

Location: An Empty Molecrabshell

Claiming this as my first claim.


I've looked at the surrounding claims:
AI and RM textures as well as some BC textures at the eastern coast.

I'll add a tomb and maybe a bandit cave to this area
and maybe a small shack with a farm along the river.

In the swampy area I might add a small smugglers camp.
Post Fri Nov 05, 2010 1:40 pm Send private message             Reply with quote                   up  
Haplo
Lead Developer
30 Aug 2003

Location: Celibacy

No on the smuggler's camp, but everything else sounds fine. Remember to match borders and whatnot. 4-38 will be approved in a few minutes, so you'll need to re-download the latest file for it once it is. Remember to update at least once a month, and your first update must include a WIP file.

Granting. Enjoy your first claim!

Also, please make the road coming out of 4-38 one tile wide, instead of the two tiles it is in 4-38. Thanks.
Post Fri Nov 05, 2010 3:21 pm Send private message             Reply with quote                   up  
Sir Dave
Developer
14 Apr 2010

Location: An Empty Molecrabshell

First WIP-update:

- I've been working lots on the swamp area to the east.
- been busy with a little border matching, still needs more finetuning though.

remaining work:

- further border matching.
- detailing the AI textured valley.
- detailing the sea cells.


I'd like to hear some comments on my first claim.
Post Sat Nov 27, 2010 8:26 pm Send private message             Reply with quote                   up  
Haplo
Lead Developer
30 Aug 2003

Location: Celibacy

Thanks, I will try to find some time this week to check out the claim.
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Post Sun Nov 28, 2010 12:44 am Send private message             Reply with quote                   up  
Nemon
Developer Emeritus
18 Oct 2003

Location: Bergen

I just loaded it alongside its neighbours. It's looking very good, and the transitions are smooth and well done.

First claim? Good job Smile .

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Post Sun Dec 05, 2010 1:55 pm Send private message             Reply with quote                   up  
Sir Dave
Developer
14 Apr 2010

Location: An Empty Molecrabshell

Good to see you like it. Smile

Meanwhile, I have a new WIP-update ready:

- lots of detailing has been done.
- some more border matching.

I'm probably gonna clutter some sea cells a bit more.
the rest is pretty much nearing completion.

If anyone has comments, let me know them.
Post Sun Dec 05, 2010 3:31 pm Send private message             Reply with quote                   up  
Scamp
Reviewer
21 Nov 2009

Location: The Velothi Mountains

Sir, you seem to have cleaned out the landscape part of cell -11 -6. Just thought I'd let you know, could also be an error on my part Mr. Green
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Post Sun Dec 05, 2010 5:35 pm Send private message             Reply with quote                   up  
Sir Dave
Developer
14 Apr 2010

Location: An Empty Molecrabshell

Bloody hell! you're right!

posted a new file Wink
Post Sun Dec 05, 2010 6:48 pm Send private message             Reply with quote                   up  
Sir Dave
Developer
14 Apr 2010

Location: An Empty Molecrabshell

Allright, it's done.

unless anyone has suggestions of course.
Post Mon Dec 06, 2010 7:25 pm Send private message             Reply with quote                   up  
Haplo
Lead Developer
30 Aug 2003

Location: Celibacy

Approved.

Not bad overall, a few things to keep in mind though for the future:

Make sure you include doors to all the structures/buildings/entrances you have in your claim.

Some of your rocks (underwater, for the most part) weren't sunk completely into the ground or other rocks; you could see open faces caspering on several occasions.

Most importantly, go over your claims with a fine-toothed comb, or check them in-game, and look for areas that need smoothing using the smooth vertices tool. There shouldn't be any pointy bits of land or sharp angles in the landscape, as that is unnatural and it makes it obvious that it's a mod.
Post Sun Dec 19, 2010 8:12 pm Send private message             Reply with quote                   up  
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