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Claim: 4-41-Red Claimed by Scamp
Maps In Group Map 4 at (-15,-15):(-13,-17)
 Status: Approved, 100% Complete
 Faction: House Redoran
 Area size: 9
 File:
Name Size Last Modified
TR_4-41-Red_Haplo_1.esp 410.3 KB Fri Dec 22, 2017 1:46 am
Description
Velothi Mountains and Roth Roryn. Please refer to this image:

http://i17.photobucket.com/albums/b94/ThrignarFraxix/4-41Lined.jpg

On the east side of the pink line should be the Roth Roryn region. On the west side should be the Velothi mountains. You are to remove the river that currently runs through this claim. The purple dotted lines represent the roads. The image of these roads above is just a basic idea though, and you need to make them more interesting. However, it's important that they are at the same points when they cross over into other claims.

Claimer must draw a proposal for the roads in their claim over the image linked above before they will be granted it.
Last Edited by Haplo
(Sat May 14, 2005 8:16 pm) Post
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Author Message
Vernon
Developer Emeritus
29 Sep 2004

Location: Sydney, Australia

Had trouble with the eastern cells - found it hard to find things to place there. Will add more WG terrain, a velothi tomb and the road to Karthor Dale.
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Post Tue May 31, 2005 8:04 am Send private message             Reply with quote                   up  
Vernon
Developer Emeritus
29 Sep 2004

Location: Sydney, Australia

Overview:



Note that I will be changing the riverbed shading to be less blue.

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Post Tue May 31, 2005 8:07 am Send private message             Reply with quote                   up  
Vernon
Developer Emeritus
29 Sep 2004

Location: Sydney, Australia

The top of the mountain path:
http://img.photobucket.com/albums/v486/Vernon_Gedanken/Claims/4-41/TES3_ScreenShot1.jpg
One view of the mountain path:
http://img.photobucket.com/albums/v486/Vernon_Gedanken/Claims/4-41/TES3_ScreenShot7.jpg
The southwestern cell, containing a cliff and also a large pothole. Below is a forest:
http://img.photobucket.com/albums/v486/Vernon_Gedanken/Claims/4-41/TES3_ScreenShot9.jpg
The shack and its view of the mountain path:
http://img.photobucket.com/albums/v486/Vernon_Gedanken/Claims/4-41/TES3_ScreenShot10.jpg
The view over the parasols at the foot of the mountain:
http://img.photobucket.com/albums/v486/Vernon_Gedanken/Claims/4-41/TES3_ScreenShot12.jpg
The new tributary to the river:
http://img.photobucket.com/albums/v486/Vernon_Gedanken/Claims/4-41/TES3_ScreenShot14.jpg
A muck farmer's hut:
http://img.photobucket.com/albums/v486/Vernon_Gedanken/Claims/4-41/TES3_ScreenShot22.jpg
The stairway up the mountain, the shack, the mountain path and the rest of the cliffs:
http://img.photobucket.com/albums/v486/Vernon_Gedanken/Claims/4-41/TES3_ScreenShot28.jpg
A shot of the forest at the foot of the cliff as well as the small cove on the river:
http://img.photobucket.com/albums/v486/Vernon_Gedanken/Claims/4-41/TES3_ScreenShot29.jpg

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Post Wed Jun 01, 2005 8:06 pm Send private message             Reply with quote                   up  
Vernon
Developer Emeritus
29 Sep 2004

Location: Sydney, Australia

Newer overview:


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Post Wed Jun 01, 2005 8:28 pm Send private message             Reply with quote                   up  
Vernon
Developer Emeritus
29 Sep 2004

Location: Sydney, Australia

New overview:
http://img.photobucket.com/albums/v486/Vernon_Gedanken/Claims/4-41/whole.jpg

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Post Mon Jun 06, 2005 12:41 am Send private message             Reply with quote                   up  
Sload
Developer Emeritus
06 Feb 2005



That looks great, Vernon.
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Post Mon Jun 06, 2005 1:20 am Send private message             Reply with quote                   up  
Vernon
Developer Emeritus
29 Sep 2004

Location: Sydney, Australia

More screens.

A nighttime scene, brightened so you can see it. This looks over the main road.
http://img.photobucket.com/albums/v486/Vernon_Gedanken/Claims/4-41/TES3_ScreenShot46.jpg

Another night scene, showing the rocks in the southeast of the claim. You might also see the mine near the top of the picture. The claim stops on the left.
http://img.photobucket.com/albums/v486/Vernon_Gedanken/Claims/4-41/TES3_ScreenShot47.jpg

A bloke outside some bloke's shack. The stuff outside shows he collects mushrooms for a living, as well as spearfishing for money and food. I briefly discussed using this in a Redoran smuggling quest.
http://img.photobucket.com/albums/v486/Vernon_Gedanken/Claims/4-41/TES3_ScreenShot72.jpg

The bridge over the river, looking up to the mountain. You can see those steps and the cove where locals land their boats.
http://img.photobucket.com/albums/v486/Vernon_Gedanken/Claims/4-41/TES3_ScreenShot77.jpg

The steps, the river, the shacks, and the cove. The FOV is cranked so I can fit more into the picture.
http://img.photobucket.com/albums/v486/Vernon_Gedanken/Claims/4-41/TES3_ScreenShot87.jpg

The tributary to the river, now with a source in the form of a waterfall.
http://img.photobucket.com/albums/v486/Vernon_Gedanken/Claims/4-41/TES3_ScreenShot98.jpg

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Post Mon Jun 06, 2005 1:25 am Send private message             Reply with quote                   up  
Nemon
Developer Emeritus
18 Oct 2003

Location: Bergen

Oh oh oh I really loved the last one!
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Post Tue Jun 07, 2005 6:02 am Send private message             Reply with quote                   up  
bas
Developer
30 Dec 2004

Location: The Netherlands

very good made exterior Very Happy
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Post Tue Jun 07, 2005 10:25 am Send private message       Send e-mail       Reply with quote                   up  
fanfas
Developer
23 Jun 2004

Location: Portugal

Good claim vernon
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MAP 3 -> Interiors
Map 3 -> Interior Fixing
Post Tue Jun 07, 2005 1:54 pm Send private message             Reply with quote                   up  
Vernon
Developer Emeritus
29 Sep 2004

Location: Sydney, Australia

Nearly done - just have to add a few more details.
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Post Thu Jun 23, 2005 12:47 pm Send private message             Reply with quote                   up  
Vernon
Developer Emeritus
29 Sep 2004

Location: Sydney, Australia

I cannot fix up the last few details on this map, unfortunately, because now every time I save it, it drops all terrain data in one of the cells by 1000 units. I have tried again and again and even checked if there were any problems via TESAME, but there are none. Apart from two small issues, this claim is finished. Any ideas on how this can be fixed? I have tried uninstalling then reinstalling morrowind, but to no avail.
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Post Fri Jul 01, 2005 9:12 pm Send private message             Reply with quote                   up  
Vernon
Developer Emeritus
29 Sep 2004

Location: Sydney, Australia

Finished! Kingfish has had a look at this already and I fixed up all of the problems - the claim has been cleaned with TESAME.
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Post Sat Jul 02, 2005 9:39 am Send private message             Reply with quote                   up  
Vernon
Developer Emeritus
29 Sep 2004

Location: Sydney, Australia

Thank you kingfish!
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Post Wed Jul 20, 2005 8:09 pm Send private message             Reply with quote                   up  
Vernon
Developer Emeritus
29 Sep 2004

Location: Sydney, Australia

What is the status of this claim pls?
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Post Thu Jan 05, 2006 4:22 pm Send private message             Reply with quote                   up  
kingfish
Developer Emeritus
22 Nov 2003

Location: Prague, CZ

smoothed and added into map4.esp merge since july 23rd... Pleased
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Post Thu Jan 05, 2006 5:50 pm Send private message             Reply with quote                   up  
Vernon
Developer Emeritus
29 Sep 2004

Location: Sydney, Australia

So can this be moved to finished? I still have it in my claimed list.
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Post Thu Jan 05, 2006 6:07 pm Send private message             Reply with quote                   up  
Stalker
Developer Emeritus
09 Apr 2004

Location: Ukraine

It's in Finished and was in FInished for the long time now.
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Post Thu Jan 05, 2006 6:41 pm Send private message             Reply with quote                   up  
Vernon
Developer Emeritus
29 Sep 2004

Location: Sydney, Australia

Regardless, my point is that it still says 'Claimed by Vernon' - maybe I'm still a little rusty after my vacation? :P
Post Thu Jan 05, 2006 7:05 pm Send private message             Reply with quote                   up  
Stalker
Developer Emeritus
09 Apr 2004

Location: Ukraine

Doh. Because it IS claimed by Vernon.
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Post Thu Jan 05, 2006 7:21 pm Send private message             Reply with quote                   up  
Vernon
Developer Emeritus
29 Sep 2004

Location: Sydney, Australia


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Post Thu Jan 05, 2006 7:49 pm Send private message             Reply with quote                   up  
Scamp
Reviewer
21 Nov 2009

Location: The Velothi Mountains

Claiming. I have a few questions and suggestions for the claim which I will explain on the basis of the road map. However, I find that there are way too many ints needed for this claim, and regarding the roads, I'm sorry that I had to change the roadmap a bit due to the dock-stylish path leading up the mountain, whis is really great work, and that's why I want to keep it naturally. I also think that the rest of the roads, except the one in the southwestern corner of the claim, can mainly stay like that with a few adjustments only.



1. A small redoran hut. I would keep this one I also adjusted the path leading up to it on the roadmap.

2. A cave just beside the road. It's alright I guess, but I would be ok if you guys want it smashed.

3. A shack on a big ledge having a good overview of the pass. I want to keep this and would also build up a little path to it.

4. The pass itself; it's called Septim's Gate Pass in map 4 file so it's rather important to keep it I suppose

5. Some redoran hut, which is really unnecessary imo

6. Strange huge and deep hole in the ground, with a corpse at the bottom; it looks a bit crappy, but if you want to have it kept I will do so; you can see it in some of vernon's screenis at the top of the page.

7. Cave entrance: I would keep it there.

8. Some mine entrance, I don't care much about it, so I let you decide.

And could someone please tell me now how I can make BBcode work in claiming messages? I'm sick of editing...
Post Thu Jun 17, 2010 8:01 pm Send private message             Reply with quote                   up  
Thrignar Fraxix
Developer Emeritus
06 Dec 2004

Location: Silnim

The pass can stay or go so long as the road is in the same spot. The actual pass is at the fort up the road in the next claim.
I don't like that the random pointless interiors are being kept without giving reasons for their existence. If you keep them then make sure they have a point. (i.e. don't add a new road just to get to some random worthless hut, just remove the hut.)

Not granting yet because I want someone else to ponder what you have said.

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Post Sun Jun 20, 2010 5:16 am Send private message             Reply with quote                   up  
Scamp
Reviewer
21 Nov 2009

Location: The Velothi Mountains

I would like to keep the pass then.

The new road I was talking about is already existing in the file, so I just thought I would mark it on the map. I can kill everything as I also think most of the ints don't really fit in there, but I'd like to keep the shack. I could also make it some redoran outpost, since I think it really has a good overview and such.

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Post Sun Jun 20, 2010 11:25 am Send private message             Reply with quote                   up  
Haplo
Lead Developer
30 Aug 2003

Location: Celibacy

Granting. Keep all the interiors except the mine; change that or remove it.
Post Tue Jun 22, 2010 10:06 pm Send private message             Reply with quote                   up  
Scamp
Reviewer
21 Nov 2009

Location: The Velothi Mountains

I have a question:

There is some trouble with the road maps in this region I suppose. The map for 4-47 shows a road ending in the south-east of my claim. This road also exists in my file right now. But the map for my claim says there shouldn't be any road in the south-east. The point is, that Cath has already made that road in his claim and I think it is rather pointless to remove the road from my file now, as the detailing claimer will most likely add it again due to matching.

So, should I leave it in my file or remove it?

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Post Wed Jun 23, 2010 5:37 pm Send private message             Reply with quote                   up  
Haplo
Lead Developer
30 Aug 2003

Location: Celibacy

leave it.
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Post Wed Jun 23, 2010 6:16 pm Send private message             Reply with quote                   up  
Thrignar Fraxix
Developer Emeritus
06 Dec 2004

Location: Silnim

That was my bad. I'm not entirely sure how I forgot to draw that road there, but looking at my master plan for the roads it should indeed be there.
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The just man frowns, but never sneers. We can understand anger, but not malevolence - Victor Hugo, Les Miserables

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Post Wed Jun 23, 2010 6:22 pm Send private message             Reply with quote                   up  
Scamp
Reviewer
21 Nov 2009

Location: The Velothi Mountains

Updating. 8)
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Post Sun Jul 04, 2010 9:25 pm Send private message             Reply with quote                   up  
Scamp
Reviewer
21 Nov 2009

Location: The Velothi Mountains

I need help!!!

I would really appreciate if someone could tell me how this happened:






I have absolutely no clue about it. It was just there. And the land tear was not there before as well. Really, really, please help! Crying or Very sad Crying or Very sad Crying or Very sad

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Post Thu Jul 08, 2010 3:34 pm Send private message             Reply with quote                   up  
Kiteflyer61
Developer
24 Jul 2009

Location: Ocean Grove, NJ

The land tears are a known CS bug. Nobody has yet been able to track down what causes it. Sad

If you look at my 4-29-hla claim you'll see that it pops up all the time. There are some ways to fix it mentioned in that thread as well. I believe the 4-29 claim is in the finished section now. Check it out. Smile


KF

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when everything goes dead wrong."
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Post Thu Jul 08, 2010 4:34 pm Send private message       Send e-mail       Reply with quote                   up  
Scamp
Reviewer
21 Nov 2009

Location: The Velothi Mountains

Ok I understand the land tears, but the main reason why I'm asking is the terribly raised terrain in the middle that looks a bit like a wall. There is no way to get the land that steep... I was just loading my file, and it was there. I can delete it by using the soften or flatten vertices, but I can't get the terrain as it was before... oh dear. Sad but that's no prob, because I make backups every 5 minutes (don't call me stupid, that's due to the disappearance of my showcase file a while ago, remember?). So I can start over again now, using the backup. I was just asking because of my curiousness Smile 8)
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Post Thu Jul 08, 2010 4:44 pm Send private message             Reply with quote                   up  
Kiteflyer61
Developer
24 Jul 2009

Location: Ocean Grove, NJ

The "wall" is a land tear as well. Smile It is just closed on both sides. If you are backing up every five minutes you shouldn't have any problems reverting to a previous file (which is the best fix for this problem) and you'll only lose five minutes of work. When it happened to me (many times) I lost a day or two's work. Sad It's an annoyance to be sure, but there's no way to predict when it will happen or to prevent it.


KF

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It is better to remain silent and be thought a fool than to speak and remove all doubt!
"Tis easy enough to be pleasant,
when life flows along like a song;
but the person worth while
is the one who will smile
when everything goes dead wrong."
- Ella Wheeler Wilcox
Post Thu Jul 08, 2010 4:56 pm Send private message       Send e-mail       Reply with quote                   up  
Scamp
Reviewer
21 Nov 2009

Location: The Velothi Mountains

Quote:
The "wall" is a land tear as well


Oh, didn't know Mr. Green

However, thanks for the replies KF! Very Happy Happy

├ŁOu guys can expect an update soon, I think I am almost finished with the RR part (except shading), I just want to make sure I have no claims to be revoked during 3 holiday weeks :dance: so perhaps I'll finish this by the weekend.


EDIT:

Yet another question:

Is this ok, or is it not? If not, I'll have to reconstruct the whole steps thing, cause that appears on almost every platform.


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Post Thu Jul 08, 2010 5:00 pm Send private message             Reply with quote                   up  
Scamp
Reviewer
21 Nov 2009

Location: The Velothi Mountains

FUCKING LANDTEARS!!!!!

Ok, I made many backups, about 10 or so(since my last post), but that didn't even help. They are in every file. That makes me crazy!! Evil or Very Mad Evil or Very Mad Evil or Very Mad Evil or Very Mad Evil or Very Mad Evil or Very Mad always at the same place!

Edit:
(WIP is up, but with land tears) I'm so disheartened...was great work . I think I will try to remove them manually. I can't do that work again nonononononononononnnnnnnnoooooooo................... :dance: wrong emoticon groar Mad Arrow Get to work yer maggots ! Evil Laugh

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Post Thu Jul 08, 2010 8:09 pm Send private message             Reply with quote                   up  
Kiteflyer61
Developer
24 Jul 2009

Location: Ocean Grove, NJ

You have to revert to a file that was saved before the tears ever started. It's a royal PITA to be sure. Also, are you loading any other files while working on this one? Such as the other files from around your claim? That has caused the tears to show up in more than one of my files. Only load the surrounding files to match the edges. Load only your claim file to work on the inner parts. The tears don't seem to show up as much this way. Smile Hope that helps.
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It is better to remain silent and be thought a fool than to speak and remove all doubt!
"Tis easy enough to be pleasant,
when life flows along like a song;
but the person worth while
is the one who will smile
when everything goes dead wrong."
- Ella Wheeler Wilcox
Post Thu Jul 08, 2010 8:22 pm Send private message       Send e-mail       Reply with quote                   up  
Scamp
Reviewer
21 Nov 2009

Location: The Velothi Mountains

But I reverted to a file that was saved before they annoyed me. And, no, I never have any files loaded other than mine, just when border matching. It seems they always appear, even if there is no other terrain around.
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Post Thu Jul 08, 2010 8:25 pm Send private message             Reply with quote                   up  
Kiteflyer61
Developer
24 Jul 2009

Location: Ocean Grove, NJ

I would suggest trying to smooth vertices with a small size (2-3) and use very small movements. You should be able to get it very close to the original. Then say a prayer, save, and reload. If you're lucky the tear won't be back. Smile
_________________
It is better to remain silent and be thought a fool than to speak and remove all doubt!
"Tis easy enough to be pleasant,
when life flows along like a song;
but the person worth while
is the one who will smile
when everything goes dead wrong."
- Ella Wheeler Wilcox
Post Thu Jul 08, 2010 8:31 pm Send private message       Send e-mail       Reply with quote                   up  
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