Claim: i3-41-Ind Not Available for Claiming
Maps In Group Map 3 at 1:(3322, -3584):0
Accurate map
Parent: 3-16-Ind
 Status: Not available for claiming, 100% Complete
 Faction: House Indoril
 Files:
Name Size Last Modified
TR_i3-41-Ind_Serric_1.esp 58.9 KB Fri Dec 22, 2017 1:46 am
TR_i3-41-Ind_Jule_2.esp 28.3 KB Fri Dec 22, 2017 1:46 am
TR_i3-41-Ind_Thrignar Fraxix_1.esp 58.2 KB Fri Dec 22, 2017 1:46 am
TR_i3-41-Ind_Jule_1.esp 20.7 KB Fri Dec 22, 2017 1:46 am
Description
Almalexia 21,-29 Gondola Service Offices

Exterior in M3A6 http://tamriel-rebuilt.org/old_forum/viewtopic.php?t=21206&start=360

#2 http://i.imgur.com/eCe8R.jpg
Last Edited by Haplo
(Sat May 14, 2005 8:16 pm) Post
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Author Message
Anonymous
Guest




Ima gonna put in a nice sized tower, different levels for each different need... Training leading to quarters with a vault underneath of MT style and a few Indoril pieces of equipment needed incase of a seige or whatever...
Post Tue Jun 07, 2005 5:19 am             Reply with quote                   up  
Hermit
Developer Emeritus
17 Oct 2003

Location: The North German plains

Sounds cool. Check out [url=http://tamriel-rebuilt.org/files/claims/566/i3-57-Ind.rar]Sniper's Indoril tower interior[/url] for inspiration. Also, use the OoT packages.

No NPCs, Creatures, Scripts, no uber items, no meshes other than OoT meshes or game meshes, and no imperial/com meshes. Also, use the OoT packages! They have two direly needed indoril interior pieces. I have no clue how the devs managed to build Tribunal without these.

Anyway. Granted, and happy modding! :)
Recommeded OoT packages:
http://tamriel-rebuilt.org/files/oot/bot_2_5.zip (1.3 MB)
http://tamriel-rebuilt.org/files/oot/OoT_ActivatorsV4.rar (5.1 MB)
http://tamriel-rebuilt.org/files/oot/OoT_ClothingV1.rar (578 KB)
http://tamriel-rebuilt.org/files/oot/OoT_Containers_ingv3.rar (2 MB)
http://tamriel-rebuilt.org/files/oot/OoT_DrinksV1.rar (59 KB)
http://tamriel-rebuilt.org/files/oot/TR_OOT_Main.tar.gz (31.4 MB)
http://tamriel-rebuilt.org/files/oot/TR_OOT_Main.esp (806.5 KB)
http://tamriel-rebuilt.org/files/oot/TR_WoT_v1_2.zip (3.4 MB)


Last edited by Hermit on Wed Sep 07, 2005 4:09 pm; edited 1 time in total
Post Tue Jun 07, 2005 1:28 pm Send private message             Reply with quote                   up  
Starcrunch
Developer Emeritus
17 Aug 2004

Location: DC, USA

Revoked as per Kenshin's request. Up for grabs again.

-Starcrunch
Post Wed Jul 27, 2005 6:28 am Send private message             Reply with quote                   up  
Indoril

11 Feb 2004

Location: Insanity

I would like to claim this. I read the info. Anything special I need to know? I've not modded since May.

http://www.tamriel-rebuilt.org/g/maps/interiors/3/almalexia_indoril_03.jpg


Last edited by Indoril on Sun Sep 11, 2005 7:22 pm; edited 2 times in total
Post Wed Sep 07, 2005 7:17 am Send private message       Send e-mail       Reply with quote                   up  
Hermit
Developer Emeritus
17 Oct 2003

Location: The North German plains

Check the header for basic info, the map for location, the map 3 file for location of windows and stuff on the exterior, and sniper4's call castle for an idea of the layout (yours will be a bit smaller, so you cannot use snipe's as a shell, but it can still give you an idea of what you're going for).

Use the OoT packages below, though, not the ones I linked to Kenshin, because those are way out of date.

Granted and happy modding!
Recommeded OoT packages:
http://tamriel-rebuilt.org/files/oot/TR_EoT_datafiles.rar (7.6 MB)
http://tamriel-rebuilt.org/files/oot/TR_EoT.esm (112.6 KB)
http://tamriel-rebuilt.org/files/oot/TR_OOT_Old_v1.tar.gz (56.7 MB)
Post Wed Sep 07, 2005 4:12 pm Send private message             Reply with quote                   up  
Indoril

11 Feb 2004

Location: Insanity

I am posting the completed 3-41 (T5) mod for review.

Important info:

It is three stories tall, and has a two story deep basement. The upper three stories are the guard-house area and entrances. The bottom basement is a House Indoril Vault. I assumed that that meant it was like the vaults in Vivec, full of expensive things. It has some rather expensive items within it, so the door leading into it is locked at lv. 85 with a trap. There should be at least two Indoril Guard NPCs in the Vault. The middle floor is a room equiped with items for Indoril guards. The top floor is equipped with morag tong items since the tower is to be manned by Morag Tong in case of siege.

The Plugin requires the EoT and OoT master files and meshes/icons/textures/etc..



TR_Alamalexia_3_41.esp
 Description:

Download
 Filename:  TR_Alamalexia_3_41.esp
 Filesize:  41.25 KB
 Downloaded:  59 Time(s)


_________________
Stendarr is the God of Mercy and Justice. Therefore, he must also be the bearer of Duck Tape, for only Mercy and Justice can use Duck Tape for the Good of man.
(\__/)
(^_^)
(>o<)
Post Thu Sep 15, 2005 4:08 am Send private message       Send e-mail       Reply with quote                   up  
Indoril

11 Feb 2004

Location: Insanity

Here's the fixed copy.

Just as a note to reviewers, it requires the OoT (current) plugins.
On another note, I was told that the morag tong items didn't fit, but it is describes as being manned also by the Morag Tong if the city were to be invaded. Since that is the case, the interior required some morag tong items and relatable pieces.
Last note, the last review told me to add two floors. I did so and furnished them, but the top two floors were not covered in the last review. Please informing if anything needs fixings.



TR_Almalexia_3_41_Fixed.esp
 Description:
Remember, requires OoT.

Download
 Filename:  TR_Almalexia_3_41_Fixed.esp
 Filesize:  48.48 KB
 Downloaded:  51 Time(s)


_________________
Stendarr is the God of Mercy and Justice. Therefore, he must also be the bearer of Duck Tape, for only Mercy and Justice can use Duck Tape for the Good of man.
(\__/)
(^_^)
(>o<)
Post Sun Mar 12, 2006 7:52 am Send private message       Send e-mail       Reply with quote                   up  
Indoril

11 Feb 2004

Location: Insanity

Um, Why hasn't this been reviewed yet?
_________________
Stendarr is the God of Mercy and Justice. Therefore, he must also be the bearer of Duck Tape, for only Mercy and Justice can use Duck Tape for the Good of man.
(\__/)
(^_^)
(>o<)
Post Mon Apr 10, 2006 7:00 am Send private message       Send e-mail       Reply with quote                   up  
Indoril

11 Feb 2004

Location: Insanity

Right. I'll work on this. Sorry I haven't gotten to it sooner. I actually didn't your post until just now. It'll take me a little while though. Give me about a month and I'll have it done for you.
Post Sun Nov 26, 2006 8:48 pm Send private message       Send e-mail       Reply with quote                   up  
Indoril

11 Feb 2004

Location: Insanity

By the way, just an update, my finals are done with, so I'm going to get this finished. Thankyou for all of your patience.
_________________
Stendarr is the God of Mercy and Justice. Therefore, he must also be the bearer of Duck Tape, for only Mercy and Justice can use Duck Tape for the Good of man.
(\__/)
(^_^)
(>o<)
Post Mon Dec 18, 2006 11:38 pm Send private message       Send e-mail       Reply with quote                   up  
Thrignar Fraxix
Developer Emeritus
06 Dec 2004

Location: Silnim

Revoking as Indoril does not have modder status
Post Thu Jan 25, 2007 10:17 am Send private message             Reply with quote                   up  
Serric
Reviewer
18 Oct 2005

Location: The Kingdom United!!!

Hmm, think i'll have a go at this one...I do find the Ind tileset quite easy to work with. A nice description, so i'll just do as it says; a vault at the top, barracks, storage, training room and armory...you get the picture.
As this is Morag Tong, would it be ok to make a small, modest shrine to Mephala somewhere in here? I'm only meaning tucked in a corner somewhere.
Probably 5-6 floors and basement (i'm guessing the height here and now btw, only going on past reviews of towers like this i've done, but i'll check it with the ext) I'll try to make it utilitarian more than pretty.

Can't think of anything else, the description sez it all really :P
Post Mon Jan 29, 2007 4:11 pm Send private message             Reply with quote                   up  
Nanu
Developer Emeritus
16 Feb 2006

Location: Virginia

Sure, have at it. I don't know about the shrine, though. The only one I've seen was in the canton in Vivec, and it was just a plain alter. So, yes you can do this, but no to the shrine.

Granting.

Recommeded OoT packages:
http://tamriel-rebuilt.org/files/oot/TR_Data.bsa (115.5 MB)
http://tamriel-rebuilt.org/files/oot/TR_Data.esm (2 MB)
Post Mon Jan 29, 2007 5:06 pm Send private message       Send e-mail       Reply with quote                   up  
Serric
Reviewer
18 Oct 2005

Location: The Kingdom United!!!

Well, the structure for this is complete, just gotta detail the thing now...i've made it 5X5, with 5 floors plus a basement level.

The layout (from top floor to bottom) is:
Vault
Secondary storage and eating area
armory
sleeping quaters
training room
main storage

I've designed layout of the beds in the sleeping area so there are 8 guards, which is a decent amount IMO.

For the detailing, i'll probably start at the top and work down...

_________________
Approved: 15 In review: 0 Claimed: 0
Reviews Done: ~85
Post Wed Feb 07, 2007 9:26 am Send private message             Reply with quote                   up  
Serric
Reviewer
18 Oct 2005

Location: The Kingdom United!!!

I've as good as finished the basement level (just gotta stick a few more things on a shelf) and i've started the detailing of the training room, vault and sleeping area.

Just a thought for this: I've got a rather large armory, too large just to be filled with weapons and armor (i could supply a small army with the stuff that it'd take to fill the room currently), so i was thinking of maybe have it as a armory shop as well? if i swapped it to the ground floor it'd be ok (could be locked off from the rest of the tower), and there's precedent with the number of forts and places that sell stuff in Vvard.
I could then put a forge in the back and split the room, it'd make it more manageable.

Anyway, thoughts please; i've got enough to detail before i need the descision, but it'd be nice to know soon.

Also, sorry this is going slow, i've got a stupid amount of work to do for uni this semester, so i can't devote as much time as i'd like to this.

_________________
Approved: 15 In review: 0 Claimed: 0
Reviews Done: ~85
Post Wed Feb 28, 2007 9:19 am Send private message             Reply with quote                   up  
Serric
Reviewer
18 Oct 2005

Location: The Kingdom United!!!

Just to let you know, i am still working on this, now i've got the two weeks free for easter i'll get it done.
Currently, i've finished the basement, training room and bedroom, and 95% the vault (got one more thing to put in, but can't decide what).

Anyway, they say patience is a virtue....Razz

_________________
Approved: 15 In review: 0 Claimed: 0
Reviews Done: ~85
Post Thu Mar 29, 2007 2:19 pm Send private message             Reply with quote                   up  
Nanu
Developer Emeritus
16 Feb 2006

Location: Virginia

Post the WIP at least. If you'd like this or your other claims revoked, feel free to PM me about it or say so here.
_________________
"You can remove spells from your list in Morrowind. I think it was shift-click, don't quote me on that though." - Cathartis
| Forum Rules
| Moratorium
| Writing for TR
Post Mon Apr 09, 2007 9:48 pm Send private message       Send e-mail       Reply with quote                   up  
Serric
Reviewer
18 Oct 2005

Location: The Kingdom United!!!

Heres the WIP as requested...i've only got half a room to detail now so it's not really worth revoking.
I've still got quite a large amount of work to do for uni, but if i do a bit of work on it every day it'll get done soon.
With it being map3 i suppose there's not a rush to get it finished though...



Clean TR_i3-41_3.esp
 Description:

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 Filename:  Clean TR_i3-41_3.esp
 Filesize:  54.57 KB
 Downloaded:  47 Time(s)


_________________
Approved: 15 In review: 0 Claimed: 0
Reviews Done: ~85
Post Wed Apr 18, 2007 11:42 am Send private message             Reply with quote                   up  
Serric
Reviewer
18 Oct 2005

Location: The Kingdom United!!!

Well it took me a while (damned uni assignments...) but its finally done...
Thanks for waiting...

Now i guess I'd better go and pick up some reviews before TF shouts at me for not doing any in ages... Embarassed

_________________
Approved: 15 In review: 0 Claimed: 0
Reviews Done: ~85
Post Wed May 09, 2007 7:53 am Send private message             Reply with quote                   up  
Thrignar Fraxix
Developer Emeritus
06 Dec 2004

Location: Silnim

Approving, use top file for merging
Post Fri Jun 15, 2007 3:20 am Send private message             Reply with quote                   up  
SamirA
Developer Emeritus
27 Apr 2010

Location: Somewhere in Tamriel

Revoked for repurpose.
Post Fri Dec 14, 2012 6:55 pm Send private message             Reply with quote                   up  
SamirA
Developer Emeritus
27 Apr 2010

Location: Somewhere in Tamriel

Unlocking for claimage.
Post Fri Dec 14, 2012 7:27 pm Send private message             Reply with quote                   up  
Jule
Reviewer
01 May 2007

Location: Wilderness

Claiming, de_r, top (entrance) floor 3x3 and three lower floors 4x4.
Post Fri May 31, 2013 12:04 am Send private message             Reply with quote                   up  
Stryker
Developer Emeritus
07 May 2008



Sounds good. Grant, have fun!
Post Fri May 31, 2013 12:55 am Send private message       Send e-mail       Reply with quote                   up  
Stryker
Developer Emeritus
07 May 2008



Updates?
_________________
Haū! Omochikaerī!

Interior Reviews: 168
Post Sat Jul 06, 2013 4:03 am Send private message       Send e-mail       Reply with quote                   up  
Jule
Reviewer
01 May 2007

Location: Wilderness

Sure!
_________________
Le vent nous portera

Tea is important! - Cathartis
Post Sat Jul 06, 2013 11:26 am Send private message             Reply with quote                   up  
Jule
Reviewer
01 May 2007

Location: Wilderness

This is done! A few offices, a common room, a small shrine, a waiting area, and a lost&found room on the lowest floor, with all kinds of stuff people might forget on a gondola while going about their everyday business. Stuff that doesn't get claimed after a while gets stuffed into boxes and sold; any profit is then donated to the Temple.
_________________
Le vent nous portera

Tea is important! - Cathartis
Post Thu Jul 18, 2013 2:40 pm Send private message             Reply with quote                   up  
Seneca37
Lead Developer
10 Feb 2014



Moving to N/A until we decide what to do with Alma claims.
Post Sat Aug 16, 2014 6:38 pm Send private message             Reply with quote                   up  
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