i3-139-Ind

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Thrignar Fraxix
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i3-139-Ind

Post by Thrignar Fraxix »

Claim type: Interior
Claim ID: TR_i3-139-Ind (#630)
Faction: Indoril
Parent claim: TR_3-6-Ind (#110)
Claimed by: Serric
Status: Approved (Progress: 100%)
Location: 1:(3621, -2908):0
Files: TR_i3-139-Ind_Lady Nerevar_1.esp; TR_i3-139-Ind_Resadyn_1.rar; TR_i3-139-Ind_Serric_1.esp; TR_i3-139-Ind_Thrignar Fraxix_1.esp

---

Isolated mines.
Xui'al
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Post by Xui'al »

I love to do mines. Tell me somemore and I will think about doing, once my Map1 detailing interiors are done.
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Resadyn
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Post by Resadyn »

Sounds fun. Is there a SS showing the enterance? This will be an ex-kwama hive, but the imperials(Or whatever its close to) took it over after finding raw glass. There will still be a hidden little kwama group in the back. What kind of rock should i use?
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Resadyn
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Post by Resadyn »

Not meaning to be rude, but anytime now hermit.
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Hermit
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Post by Hermit »

Sorry, uni's keeping me tied down. No offense meant, Resadyn. :)

Granted and happy modding. :)
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http://tamriel-rebuilt.org/files/oot/TR_EoT.esm (112.6 KB)
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Resadyn
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Post by Resadyn »

Totally ok.
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Resadyn
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Post by Resadyn »

Done.
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Massalinie
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Post by Massalinie »

submitting to review
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Resadyn
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Post by Resadyn »

Wow massey, that was fast.
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Sload
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Post by Sload »

TESAME: Clean

Fits exterior: Yes



Northmarker set: No
Loading errors: No



Review: -Remove the eggs. This is clearly a glass mine, not an eggmine.
-Barrels by the entrance float badly, and the pickaxe ones are obviously duplicates.
-The small pool of water's big rock..you can swim under it. Remove it or add rocks under it that make it so that you can't swim under it.
-Way too much glass for stealing
-Needs a LOT LOT of detailing

Comments This needs a lot of detail before it will be ready, and these errors need to be fixed.

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Nomadic1
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Post by Nomadic1 »

TESAME: Clean

Fits exterior: Yes



Northmarker set: No
Loading errors: No



Review: There is no northmarker. Bug the interior people to obtain an exterior screenshot to align the northmarker with.

- ex_cave_door_01 isn't in doorframe properly
- The barrels float
- The pickxes need more rotated variation
- The handles of both the pickaxes float on the bed
- The handle of torch floats. The flame doesn't look right when laid down also
- There is no way for the miners to reach their beds (they're miners, not mages)
- The pieces of track do not align
- The PC can quite easily see up under in_mud_rock_26 and rock_glass_05
- A drip sound would work better than a wind sound in that pool
- in_mud_rock_26 doesn't reach the ground (next room)
- The sconces are out of place, and look shit. Replace all of them with tiktorches
- There isn't a way for the PC to get out of the water
- in_mud_rock_26 doesn't stack well
- Flora_kelp_03 grows out of the rock
- Flora_kelp_03 bleeds into the ground greatly
- kollop_01 floats. Also, as this is not a grotto, there should be no kollops here. Therefore delete them
- Flora_kelp_03 floats
- There is more floating kelp in the next room, and more kollops to delete
- Delete all of the colony lights (BM specific)
- The wind sound is underwater. A drip sound would be more appropriate
- in_mud_rock_24 doesn't go through the ground
- The eggsacks float. Also, I thought this was a glass mine? The last passage is too small to support a kwama colony at any rate, so delete the eggsacks

Comments This is a very plain cave. It is not well lit. Add some tiktorches to light the mine. This cave also suffers from a lack of consistancy, with three things that can be harvested (glass, eggs and kollops). Just keep it as glass. It is also not very detailed.

Rating 3.5 / 10
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Lady Nerevar
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Post by Lady Nerevar »

please fix this since you can see the reviews. if you dont feel like fixing this, i cna revoke.
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Resadyn
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Post by Resadyn »

Ok, I was waiting for this to be sent back to the claimed, but I'll fix it now.
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Lady Nerevar
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Post by Lady Nerevar »

just fix your cliaims as soon as it gets 2 reviews. i have no idea when ill have time to send stuff back again.
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Resadyn
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Post by Resadyn »

Ok
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Resadyn
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Post by Resadyn »

Waht would you suggest I add in here to detail? This was my first cave claim and i'm a little sketchy about waht to add.
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Nomadic1
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Post by Nomadic1 »

Rocks are always easy to add. Bittercoast vines are used a lot, and Bethesda used upside down Grazeland trees once or twice to look like roots. Cavern beams are a must in mines, and you can rarely have too many.
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Massalinie
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Post by Massalinie »

Bump for Resadyn: please fix this
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Post by Stalker »

Bump.
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kapuhy
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Post by kapuhy »

Criticals:
-VERY underdetailed.
-Besides in_moldcave_** interior pieces, almost everything needs realigning or floater/bleeder check.
Lots of technicals. Claim progress is about 40%, really (in terms of amount of work needed to finish).

Clean:Yes;

Fits exterior:IMPORTANT: Accurate map is not accurate in this place, there are 3 doors (two velothi and one cave), neither is marked correctly on AM (not to mention one is missed at all).
As for this int, however, it will fix exterior more or less, if you turn NorthMarker correctly (but then I've assumed that Ancestral Tomb to the left, which hasn't even its claim number, is small one).

Northmarker set:Yes, but points west instead of north.

Loading errors:None;

Lighting:Correct;

NPCs:N/A

Logic:
-As Nomadic wrote before: three things (kollops,eggs and glass) to be harvested in one place - it's not logical;

Lore:None;

______________________________________________________

Recommendation/Comments:Not much I can tell about this cave, it's very unfinished. Lots of technical errors (floaters/bleeders), very underdetailed. It's like half-way done only. Since Resadyn claimed this, and now he knows the stuff better then when he has done that, I reccommend to give it back to him for fixing. If he has no time for fixing it, then revoke.

Overall Rating:3/10;
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Lud
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Post by Lud »

Revoking-Resadyn is gone and this has too many issues to be fixed in review.
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kapuhy
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Post by kapuhy »

Some mod could also change the description, these mines aren't so isolated. In fact they hardly fit between ancestral tomb and the road to nearby village :P
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Lud
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Post by Lud »

Best to leave it as is, I say. They are about 10 cells form any major settlement.
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kapuhy
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Post by kapuhy »

They're 7 cells from Almalexia. If Almalexia isn't a major settlement, what is?

Also, I wouldn't call the mine which door can be seen from nearby Indoril palace, and where you can probably still hear swearing of workers in nearby shipyard, "isolated".

Anyway, it's a minor issue.
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Serric
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Post by Serric »

I'll have a go at this...what sort of mine should this be? iron, glass or egg? I'll do this in mold tileset, and i'll make it small-medium sized.
Approved: 15 In review: 0 Claimed: 0
Reviews Done: ~85
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Lady Nerevar
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Post by Lady Nerevar »

make it what ever you want (i would personaly go for iron)

granting!
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http://tamriel-rebuilt.org/files/oot/TR_OOT_Main.esm (1.7 MB)
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Serric
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Post by Serric »

Any chance of an exterior shot?
Approved: 15 In review: 0 Claimed: 0
Reviews Done: ~85
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kapuhy
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Post by kapuhy »

Here it is. Watch out, this place is narrow with tombs on both sides, I strongly advice you to see this in editor for yourself.

EDIT: Stupid me, I wrote Ashlander Tomb when I meant Ancestral Tomb, of course. Pardon my sclerosis...
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Serric
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Post by Serric »

Thanks kapuhy, your a star...:) now i've got the cell i will have a look
Approved: 15 In review: 0 Claimed: 0
Reviews Done: ~85
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Serric
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Post by Serric »

Just a quick update; i've done the main layout, keeping it small and making it an iron mine. I've done the largest of the caves, just got a quite small one to do and then a general place for the miners to store/rest/whatever. Should be done in a week or two...depends on my exams.
Approved: 15 In review: 0 Claimed: 0
Reviews Done: ~85
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Serric
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Post by Serric »

I must say that you're timings perfect mass...just finished this today. I'm really sorry about the lack of updates, my exams and work have been so hectic i forgot to update this, though i was working on it. Just been going through all my reviews first, else this would have been done earlier.
Again, sorry...
Approved: 15 In review: 0 Claimed: 0
Reviews Done: ~85
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Massalinie
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Post by Massalinie »

Alrighty, that's quite alright. I was just trying to make sure that people hadn't forgotten about their old claims. Good work.

Submitting to review
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Lady Nerevar
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Post by Lady Nerevar »

fixed some floaters. my brain is kind of shutting off rightnow (probably since i havent done anything with it today) so i may have missed stuff.
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Thrignar Fraxix
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Post by Thrignar Fraxix »

Approving, use top my for merging
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