Claim: i3-186-Ind Not Available for Claiming
Maps In Group Map 3 at 1:(2714, -3716):0
Accurate map
Local map: Almalexia "Broadway"
Parent: 3-16-Ind
 Status: Not available for claiming, 40% Complete
 Faction: House Indoril
 Files:
Name Size Last Modified
TR_i3-186-Ind_Nomadic1_1.esp 100.6 KB Fri Dec 22, 2017 1:46 am
TR_i3-186-Ind_alex25_1.esp 67 KB Fri Dec 22, 2017 1:46 am
TR_i3-186-Ind_Lady Nerevar_1.esp 100.5 KB Fri Dec 22, 2017 1:46 am
TR_i3-186-Ind_alex25_2.esp 141.9 KB Fri Dec 22, 2017 1:46 am
Description
Almalexia (21, -26) Ordinator Fortress.

This is where the Ordinators of Almalexia have their base. These are the people who, in service of the Tribunal, guard Her Holy City.

"The four orders of Ordinators answer to the Alma Rula in Almalexia."

This should include a prison complex where the player will be released from in the event of being captured. These should be in the north-western part, accessed by a bridge. Also offices for the head of the Ordinators, and barracks.

Orders within the Ordinators (there are four, and four towers):
The Order of the Inquisition identifies and suppresses heresy among priests and laymen.
The Order of Doctrine and Ordination are militant scholars.
The Order of War fights the enemies of the Temple; most War Ordinators are stationed near Red Mountain.
The Order of the Watch provides guards for temples and shrines.

See local map for location
Last Edited by Aeven
(Sat May 14, 2005 8:17 pm) Post
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Nomadic1
Developer Emeritus
15 May 2004

Location: Adelaide, Australia

Claiming, even though the exterior for this claim is not marked on the map provided. :]

Exact detail of my plans will have to wait for an apt screenie of the exterior. But I'll put in cells, offices, etc. I don't plan on making it the happiest place in the world. I'll base it loosely on the Vivec prisons, cells and treasuries in a way (like the ministry of truth (?) in the flying rock, and the various Great House cells, jails, vaults, etc.)

EDIT: I found the right screenie, here: [IMG]http://img.photobucket.com/albums/v284/hermitesf/sarethan_quarter_01_V2.jpg[/IMG]

It looks like I chose something that will be really fun... and by fun I mean convoluted, frustrating and hard :D Only adds to the experience I suppose. And adds character. Do I get a basement level to add?
Post Thu Nov 17, 2005 6:53 am Send private message             Reply with quote                   up  
Hermit
Developer Emeritus
17 Oct 2003

Location: The North German plains

Sure, if four to seven stories aren't enough, add one to two basements ... but only in the shape of the building please.

Granted, happy modding, please use OoT as linked below. :)
Recommeded OoT packages:
http://tamriel-rebuilt.org/files/oot/TR_OOT_Main.esm (1.3 MB)
http://tamriel-rebuilt.org/files/oot/TR_OOT_Main.tar.gz (58.2 MB)
http://tamriel-rebuilt.org/files/oot/TR_EoT.esm (112.6 KB)
Post Sat Nov 19, 2005 1:27 am Send private message             Reply with quote                   up  
Nomadic1
Developer Emeritus
15 May 2004

Location: Adelaide, Australia

Update to say I'm working on this, and I've got two and about 2/3 floors left to do. I had to add a basement level because there was only one way to do the entrance, and I've also spread it over a couple of interior cells (the entrance cell, the tower cell, the prison cells (containing the basement), and the dormitories).
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Post Mon Nov 21, 2005 2:39 am Send private message             Reply with quote                   up  
Nomadic1
Developer Emeritus
15 May 2004

Location: Adelaide, Australia

Update to say I'm nearly done, finishing off the very top two floors. I remade the entire interior because I did not like the initial product.

EDIT: Completed! Pleased v :dance: Big interiors like that are really hard! There's room for 15 guards, 2 bureaucrats, 1 chaplain and a guard captain. The entrances are as follows: the big gate the normal cell, the two entrances on the side are through the lower tower, and the three on top are at the upper tower.

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Post Sat Nov 26, 2005 5:04 am Send private message             Reply with quote                   up  
Lady Nerevar
Developer Emeritus
08 Jun 2004

Location: New Orleans, LA

looked over thrig's file, found do furhter errors. approving.

use top version.
Post Tue Nov 21, 2006 10:37 pm Send private message       Send e-mail       Reply with quote                   up  
Aeven
Lead Developer
17 Aug 2008

Location: Groningen

Revoking for repurposing.
Post Mon Dec 09, 2013 7:24 pm Send private message       Send e-mail       Reply with quote                   up  
Aeven
Lead Developer
17 Aug 2008

Location: Groningen

Unlocking.

Please post a plan if you want to claim this.

Nomadic has first rights, due to being the original creator.
Post Mon Dec 09, 2013 7:50 pm Send private message       Send e-mail       Reply with quote                   up  
Exovian
Developer
16 Sep 2012



Oh, a nice orderly claim that isn't a cave! Yes please!

Ok, my thoughts would be to have each tower roughly devoted to a specific purpose. I would ask it to be considered that the eastern tower actually house the prison, given that the northwest part actually has land access, as well as not giving the prisoners a chance to get to the rest of the fort. It would also have a "front desk" where prisoners are checked in/player is released, and quarters and offices for the jailors.

The southern tower would be the general administration, quarters of the fort commander, and the armory, kept behind heavily locked doors.

The west tower would house a small library, small shrines, etc. It would be a place of worship and reflection, and would have the quarters of the resident clergymer at the top.

The north tower would be the quarters of the rank and file, with a basement with sundries, two floors or so of living areas, and the top perhaps being a dining/living room for the off-duty Ordinators.

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Post Fri Dec 13, 2013 7:31 am Send private message             Reply with quote                   up  
Aeven
Lead Developer
17 Aug 2008

Location: Groningen

Not granting.


Hey Exovian, while it's awesome that you're claiming something, I think it's best this goes to a more experienced modder. As it stands you don't have any interior claim to your name, and I'd like to see what you're capable of with a smaller claim first.


Last edited by Aeven on Fri Dec 13, 2013 9:37 pm; edited 1 time in total
Post Fri Dec 13, 2013 11:08 am Send private message       Send e-mail       Reply with quote                   up  
Exovian
Developer
16 Sep 2012



That's certainly fair.
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Down with de_p tyranny! Use "TR_furn_de_p" pieces for flat, hassle free surfaces. Thanks, Melchior!

"I have long held the opinion that if people want to get in over their heads and die they should be given that option." -Thrignar Fraxix
Post Fri Dec 13, 2013 1:22 pm Send private message             Reply with quote                   up  
alex25
Developer
21 Jan 2010

Location: Here and There

Claim. Each order will have its own tower with appropriate features (training area for the order of War, prison for Watch, library for Doctrine and questioning and trial rooms for the Inquisition. Each tower shall also contain barracks, offices and areas for rest and meditation.
Post Mon Dec 16, 2013 8:53 am Send private message             Reply with quote                   up  
Aeven
Lead Developer
17 Aug 2008

Location: Groningen

Granting.

As for the 'leader', have one per order rather than one for them as a whole. This fits lore best.
Post Mon Dec 16, 2013 9:23 am Send private message       Send e-mail       Reply with quote                   up  
alex25
Developer
21 Jan 2010

Location: Here and There

Shell update.
Post Sun Dec 22, 2013 3:13 pm Send private message             Reply with quote                   up  
Why
Lead Developer
04 Jul 2009

Location: Utrecht

Hi Alex! Could you please include shrines for the Four Corners of the House of Troubles in the far corners of these buildings? No statues, just trioliths. Try f/Furn_Triolith_01.nif, I think that one's most appropriate, though if you have a better suggestion I'm all ears.

These shrines are here to remind the Ordinators that their devotion and strength are constantly being tested by the Bad Daedra. Try and select an appropriate Daedra for each Order.

edit: and this isn't my department but I've been looking at your shell, maybe implementing some proper stairwells in these towers is a good idea rather than having stairs all over the place with seemingly little to no logic. I know I'd get completely lost in here.

Is that pool for drowning heretics?


Last edited by Why on Sat Dec 28, 2013 10:19 pm; edited 1 time in total
Post Sat Dec 28, 2013 10:04 pm Send private message       Send e-mail       Reply with quote                   up  
Aeven
Lead Developer
17 Aug 2008

Location: Groningen

I agree with Why on all points.
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Post Sat Dec 28, 2013 10:13 pm Send private message       Send e-mail       Reply with quote                   up  
alex25
Developer
21 Jan 2010

Location: Here and There

The shrine idea is great- I'll also try to write a book from the Order of Doctrine explaining this and other Ordinator related matters. For the Daedra the most appropriate order seems to be- Malacah for War, Molag Bal for Watch, Sheogorath for Inquisition and Mehrunes Dagon for Doctrine.

I'll move the stair a bit to add to the logic but the layout of the doors don't let me fully implement proper stairwells and still have space to place everything else in an reasonably logical manner. The pool is for ritual cleansing before and after missions (it is in the Tower of War)- however there will be a trial room in the Inquisition tower so if heretics should be drowned I can add something bellow for that.

How do the Ordinators deal with heretics, daedric statues and artifacts and/or heretical books: burn them, drown them, bury them or something else?
Post Sun Dec 29, 2013 2:43 pm Send private message             Reply with quote                   up  
Why
Lead Developer
04 Jul 2009

Location: Utrecht

alex25 wrote:
I'll also try to write a book from the Order of Doctrine explaining this and other Ordinator related matters.
Good! Consider submitting it through proper channels so that it can be added to TR_Data, this sounds like a book we could use in other interiors as well.

alex25 wrote:
ritual cleansing before and after missions
Drowning heretics isn't necessary, it's just what came to mind first. Maybe waterboarding, but that can be done with buckets and towels alright. I asked primarily to make sure this wasn't some sort of bathhouse for funsies, but ritual cleansing is cool, I like it.

alex25 wrote:
How do the Ordinators deal with heretics, daedric statues and artifacts and/or heretical books: burn them, drown them, bury them or something else?
I honestly don't know. Burning seems a bit cliché but I suppose it'll work. Maybe burn them and store their ashes in special containers to trap their spirits? Sanctify them somehow? Throw them under a sort of holy car crusher?

Actually, it might be best to imply that executions and disposal are done elsewhere, off-site. This is their home, after all, and they like to keep it tidy. Interrogations are fine.
Post Sun Dec 29, 2013 3:35 pm Send private message       Send e-mail       Reply with quote                   up  
alex25
Developer
21 Jan 2010

Location: Here and There

Why wrote:
Good! Consider submitting it through proper channels so that it can be added to TR_Data, this sounds like a book we could use in other interiors as well..


Will do.

Why wrote:
Drowning heretics isn't necessary, it's just what came to mind first. Maybe waterboarding, but that can be done with buckets and towels alright. I asked primarily to make sure this wasn't some sort of bathhouse for funsies, but ritual cleansing is cool, I like it.



I'm throwing more water related symbolism in ints since Almalexia has so much water.
Post Sun Dec 29, 2013 3:48 pm Send private message             Reply with quote                   up  
alex25
Developer
21 Jan 2010

Location: Here and There

Update.
Post Thu Jan 30, 2014 8:18 am Send private message             Reply with quote                   up  
Yeti
Lead Developer
15 Feb 2009

Location: Minnesota: The Land of 11,842 Lakes

Hi alex25. We could use a progress update on this.
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Post Sun Mar 16, 2014 8:31 pm Send private message             Reply with quote                   up  
Yeti
Lead Developer
15 Feb 2009

Location: Minnesota: The Land of 11,842 Lakes

Hey alex25. Do you mind if we revoke your Almalexia claims and move them to unavailable for the time being, seeing as we aren't really working on Almalexia right now, and we need a finalized plan/concept for the city before further interior work can continue?
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Post Fri Jun 06, 2014 5:59 pm Send private message             Reply with quote                   up  
alex25
Developer
21 Jan 2010

Location: Here and There

Yeti wrote:
Hey alex25. Do you mind if we revoke your Almalexia claims and move them to unavailable for the time being, seeing as we aren't really working on Almalexia right now, and we need a finalized plan/concept for the city before further interior work can continue?


No problem.

I'd still like to have first dibs when they become available again but until then revoke away.
Post Sat Jun 07, 2014 8:55 am Send private message             Reply with quote                   up  
Aeven
Lead Developer
17 Aug 2008

Location: Groningen

Revoked until Almalexia rises one again!
Post Sat Jun 07, 2014 9:33 am Send private message       Send e-mail       Reply with quote                   up  
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