Testing scripts

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Assassinace
Developer
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Joined: Thu Aug 21, 2003 10:56 am
Location: Dreamland

Testing scripts

Post by Assassinace »

Ok since I don't even have my comp set up to work on morrowind at the moment and I need to get things straightened out since I'm not on as much as I used to I need to set up a way for things to be tested. If I could get two people to test scripts that I post here. Reply when you have tested about your results (bugs, quirks, changes you think should be made if any).
After 2 people test (hopefully I will be a third) then the script will be "passed" for now. Claims usually have thier scripts tested but I would like to have a catch all for things that script and aren't in a claim or if claim reviewers don't know thier scripting that well.
Assassinace
Developer
Posts: 811
Joined: Thu Aug 21, 2003 10:56 am
Location: Dreamland

Post by Assassinace »

Please test
*elevator script* http://www.tamriel-rebuilt.org/old_forum/viewtopic.php?t=12372
*Water sound script*
http://www.tamriel-rebuilt.org/old_forum/viewtopic.php?t=12631
Stalker
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Post by Stalker »

Aaron's script involves making 22 objects with different IDs o I suggest just grabbing his interior with that script already attached.
[img]http://img430.imageshack.us/img430/3336/oblivionforum5tb.jpg[/img]

Your friendly slavedriver.
Starcrunch
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Location: DC, USA

Post by Starcrunch »

It was tested in the interior review if I recall (by Haplo and myself I think).

-Starcrunch
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