More interesting creatures through scripting

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Stalker
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More interesting creatures through scripting

Post by Stalker »

I was thinking of enchanching our creatures through scripting to outline their abilities and parameters. For example I was thinking that Telvanni Cephalopod can release a black cloud which will blind the player when his (Cephalopod's) health goes below 25%. What do you think ?
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Post by Flycatcher »

Sounds good to me.
I could have a go at the script to, if others think its a good idea to.
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Post by Animunculi »

I find it a good idea, but I really think that we should add scripts like that to only a few types of creatures. Otherwise it would be inconsistent with Vvanderfell.
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Post by Stalker »

Of course not to all of them. Just because not all creatures must have special abilities in the first place :)
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viKING
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Post by viKING »

but do you have an idea for wich creatures that should have such abilities?

the Telvanni Cephalopod idea is great, but I can't think of any other creature...
Though zombies/undead should have the ability to stand up from the dead. And some undead should look dead until player come close.
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Post by Stalker »

Trolls. They are told to be almost immortal until you destroy their flesh.
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viKING
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Post by viKING »

how could that be scripted? I read somwere that you had to burn the corpse...
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Post by Anonymous »

Make them immune to all magicka but with a huge weakness to fire. Then give them massive HP so that unless you pretty much pound them into the floor they cant be defeated. Then make sure there are plenty of fire weapons about, and perhaps bottles of oil with wicks which can be used as throwing weapons.
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Post by Stalker »

I was thinking of trying to check if they were killed with a fire spell and if yes - they die, if not - resurrect after a time. But I just don't remember if I can check for spell effect but not for spell ID...
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Post by Flycatcher »

Why not use a torch and oil.

somthing like if you have a torch and oil on activate place fire at pc and a controlvar to disable the fire.
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Post by Stalker »

It could be if troll has 0 heath and a torch in his inventory - spawn a fire activator. Otherwise - ressurect.
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Post by viKING »

A script for som other creatures could make them nocturnal. Bats for example should be nocturnal.
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Post by Assassinace »

Well for zombies they were going to get an animation to crawl out of the ground and stuff. For a troll it would be easy enough to script so that below x amount of life if they don't take fire damage they fully regenerate (or do it so if they die and haven't taken fire damage they revive). (As for nocturnal I've seen mods with vampires that only come out at night so should easily be doable)
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Post by Gez »

Nighttime-only critters are easy, they just have to have a script that disable them during daytime and enable them when it's dark. Vice-versa for daytime-only creatures. Plus a cave version that wouldn't have that script.
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