i1-57-Imp

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i1-57-Imp

Post by Haplo »

Claim type: Interior
Claim ID: TR_i1-57-Imp (#981)
Faction: Imperial
Parent claim: TR_1-6-Imp (#18)
Claimed by: Lud
Status: Approved (Progress: 20%)
Location: 1:(2226, 1867):0
Files: None

---

Firewatch palace (and supplementary buildings)

Contains near enough complete MG, FG Guards Barracks, Kitchens and Lighthouse (All with Pathgrids and Ownership. Now stop humping my leg, Stalker :p)
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Post by Graff »

Note: Where possible, I'm using existing Firewatch Palace NPCs, this will explain any problems with AI or their inventories.
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Post by Stalker »

OK. One of the sconces in MG office stands out from the wall. I suggest you to move the map inside the office. It's really out of place there. Those Imp banners in FG doesn't look really good. Add something to hold them or just lover them.
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Post by Graff »

Fixed.
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Post by Graff »

Fixed NPCS, Pathgrid and such-like for FG, I need someone to set ownership and double check NPC ranks for FG and MG houses, while I'm at work.

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Post by Stalker »

FG:
Orcish mace bleeds into the wall
Supply chest is better to be located either near the entrance or near to the quest giver
I doubt that FG would have such fancy tapestries and carpets while have RM furniture. I suggest to replace tapestries with Beth ones (if use them at all) or animal head plaques and remove carpets all together
Interior has some strange blue tinted illumination in it...
Nord hammer bleeds into the holder plus it should rest under the degree because it will never stand like that in RL
Nord spear doesn't rest on the holder
May I suggest renaming all IDs to TR_m1_FW_... if it's not much of a burden ?
Shelf could use some serious detailing
MG:
The area near guild guide could use some detailing like a bench or chair for him to sit on or something
The dead end behind the office could provide a place for some vendor of sorts selling potions for example. Or for something else
Shelves could use some more detailing
TR_m1_MG_Evoh_Ulessen doesn't belong to TR MG
MG Entry:
By making carpets bleed into each other and than raising one on 0.5 unit up you can achieve interesting effect. See attached screenshot for reference.
Two carpets were of 0.82 scale and one of 0.77
They were slightly floating above the ground. A just weee little bit.
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Post by Graff »

When you say you want the IDs changing, you mean both NPCs and containers, right? Do you want me to keep the FG/MG in the ID.

All fixes done and ownership/pathgrids/locks added.

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Last edited by Graff on Sat Oct 29, 2005 4:46 pm, edited 1 time in total.
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Post by Stalker »

No, under ID changes I mean only containers and other such stuff. And yeah, MG\FG should still be in. Ex.: TR_m1_FW_FG_chest_01
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Post by Graff »

Fixed that as well.

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Post by Stalker »

Ingame test of file no.6 !

MG entry:
The door which leads outside doesn't rest in its frame
Lightning and fog is odd and bright. Please copy parameters from existing Imp ints (Ebonheart palace for example)
MG:
Same for lightining. It is too red and bright.
Some of those banners on the walls (FW ones in the basement for example) need to be scaled up a bit so they won't look so odd. Just like you did with the rest of them.
FG:
Same for lighting.
I think the door to the lighthouse hatch should be locked with a low level lock (no more than 20) and a key added to somebody in the palace.

I AM anal retentive :p
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Post by Graff »

Fixed, attaching momentarily.

(I'm kinda in the middle of sorting out my university applications, so I might not be able to work on this properly until thursday.)

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Post by Stalker »

No worries. It can wait a bit.
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Post by Graff »

How do I delete the old attachments in the claims browser?

Any problems with #7?

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Post by Stalker »

You can't delete old attachments. Not even admins can. Without directly deleting them from FTP that is.

EDIT: It seems like all doors are not aligned properly in their doorframes. Sometimes snap grid is evil :P
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Post by Graff »

Is the alignment actually a problem? I mean, do they stick out in-game, or is it just visible in CS?

And that really sucks about the attachments, given that I'll probably get through another twenty versions, at least :)

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Post by Stalker »

Well yes, there's quite a gap between the doorframe and the door itself. Upload another one when the kitchen is read than.
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Post by Graff »

Will do.

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Post by Graff »

New version for you to check out, Stalker.

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Post by Graff »

Please revoke, as I won't have the time to finish it, the WIP file is a fairly good start, so it would be best for the new claimer to use this.
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Post by Vernon »

Revoked. :(
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Post by Resadyn »

This would be quite a fun interior. How large is it? Ive think i got my work cut out so i dont need to say what im going to do with it. Is there a map of the exterior?
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Post by Stalker »

If you are to do it - you must use Graff's WIP. It has almost all layout already done and I don't feel like explaining everything about the palace to somebody else all over again.
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Post by Resadyn »

I was certianly use graffs WIP. I didnt know it had the full layout so i was looking for a screen.
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Post by Graff »

The WIP contains the entire layout for the building attached to the north of the palace, I planned out the palace itself already, which should save you some time.
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Post by Resadyn »

Where on there are the Guild HQ's?
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Post by Sload »

Indeed. The missions can go and I don't think Jale put a Knight Brother here, so those two floors could be freed for guilds.
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Post by Resadyn »

The guilds are already made and connected on the WIP I got....im confused.

Edit: After going back they are made but are not connected.
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Post by Stalker »

The guilds are indeed done. Please make the rest of the palace to correspond with Graff's plan.
Oh and here's an overview plan:
[url=http://img402.imageshack.us/my.php?image=plan8tf.jpg][img]http://img402.imageshack.us/img402/6030/plan8tf.th.jpg[/img][/url]
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Post by Graff »

Sload: The Knight Brother for the Telvannis Isles resides in Firewatch, I already checked this with Jale, IIRC.

The number 4 building on Stalker's chart corresponds with the Guest Chambers (etc) on mine.

Also, AFAIK, the guilds already have doormarkers set up, they should be a finished product in themselves, maybe a little detailing is required.

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Post by Resadyn »

A Knight Brother? Might be nice to understand what this is before I do his room. Also I cannot figure out what the actual palace's stuff is.

Also the guilds look good except for a LOT of missing meshes. Maybe i need to re-download the map/OOT/EOT? Also I spent awhile fixing floaters/bleeders in the guilds.

Edit: I figured it out! Graffs plan isnt built yet! Now I understand.
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Post by Hermit »

A pile of work! I wish you luck and fun with that interior, Resadyn.

Granted and happy modding.
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http://tamriel-rebuilt.org/files/oot/TR_EoT.esm (112.6 KB)
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Post by Sload »

Nope, I've checked the thread and there is no Knight Brother in Firewatch. I also remember my long IRC discussions with Jale in which it was decided that Firewatch would not have one for a complicated reason I don't remember. Either way, Marrick of Darconis is the one for Map 1 and 2.
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Post by Resadyn »

Ok im confused again. What Jale\Graff made just doesnt fit either the maps or the exterior.
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Post by Stalker »

It will be nice if you would contact me by the means of IM or IRC so I can explain you everything because the map does fit the exterior. And I know 'coz I've made the ext.
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Post by Graff »

Shit, I'm sure we agreed on something. Might have been a Knight Protector or something, which would make sense.

Resadyn: You are indeed correct, the plan I posted is for buildings that haven't been started yet, but the plan meshes perfectly with the exterior, I know that for sure. If there are missing meshes, you need to update your OoT.

On another point, the Missions should stay, given that it is an important government building as well as a palace, and that there are no Missions for Map 1, it is the perfect place for them, hence why I put them there.

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Post by Nomadic1 »

But are missions truly needed? There aren't any Nord villages or anything remotely near Map 1 IIRC, so a Skyrim Mission doesn't make sense. A case could probably be argued for an Argonian Mission though.
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Post by Graff »

There's no Nord villages near Ebonheart, but they have a skyrim mission.

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Post by Nomadic1 »

Yeah, but that's because there's Dagon Fel, a large Nord population in Ebonheart, and Vvardenfell is near Skyrim and Solstheim. An Argonian Mission is really all that's needed in Firewatch. Who knows, there might be a mission of a decent size in Firewatch.
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Post by Sload »

Does it need embassies at all? No. Remember that the Vvardenfell district was very different from the others in that it was much more self-governed.
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Post by Resadyn »

Ok, Everything that graff already did has been detailed/fixed. Now, with the palace, where on that map is the Throne Room?
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