i1-57-Imp
Moderators: Seneca37, Lead Developers
i1-57-Imp
Claim type: Interior
Claim ID: TR_i1-57-Imp (#981)
Faction: Imperial
Parent claim: TR_1-6-Imp (#18)
Claimed by: Lud
Status: Approved (Progress: 20%)
Location: 1:(2226, 1867):0
Files: None
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Firewatch palace (and supplementary buildings)
Contains near enough complete MG, FG Guards Barracks, Kitchens and Lighthouse (All with Pathgrids and Ownership. Now stop humping my leg, Stalker :p)
Claim ID: TR_i1-57-Imp (#981)
Faction: Imperial
Parent claim: TR_1-6-Imp (#18)
Claimed by: Lud
Status: Approved (Progress: 20%)
Location: 1:(2226, 1867):0
Files: None
---
Firewatch palace (and supplementary buildings)
Contains near enough complete MG, FG Guards Barracks, Kitchens and Lighthouse (All with Pathgrids and Ownership. Now stop humping my leg, Stalker :p)
Forum Administrator & Data Files Manager
[06/19/2012 04:15AM] +Cat table stabbing is apparently a really popular sport in morrowind
[August 29, 2014 04:05PM] <+Katze> I am writing an IRC bot! :O
[August 29, 2014 04:25PM] *** Katze has quit IRC: Z-Lined
[06/19/2012 04:15AM] +Cat table stabbing is apparently a really popular sport in morrowind
[August 29, 2014 04:05PM] <+Katze> I am writing an IRC bot! :O
[August 29, 2014 04:25PM] *** Katze has quit IRC: Z-Lined
OK. One of the sconces in MG office stands out from the wall. I suggest you to move the map inside the office. It's really out of place there. Those Imp banners in FG doesn't look really good. Add something to hold them or just lover them.
[img]http://img430.imageshack.us/img430/3336/oblivionforum5tb.jpg[/img]
Your friendly slavedriver.
Your friendly slavedriver.
FG:
Orcish mace bleeds into the wall
Supply chest is better to be located either near the entrance or near to the quest giver
I doubt that FG would have such fancy tapestries and carpets while have RM furniture. I suggest to replace tapestries with Beth ones (if use them at all) or animal head plaques and remove carpets all together
Interior has some strange blue tinted illumination in it...
Nord hammer bleeds into the holder plus it should rest under the degree because it will never stand like that in RL
Nord spear doesn't rest on the holder
May I suggest renaming all IDs to TR_m1_FW_... if it's not much of a burden ?
Shelf could use some serious detailing
MG:
The area near guild guide could use some detailing like a bench or chair for him to sit on or something
The dead end behind the office could provide a place for some vendor of sorts selling potions for example. Or for something else
Shelves could use some more detailing
TR_m1_MG_Evoh_Ulessen doesn't belong to TR MG
MG Entry:
By making carpets bleed into each other and than raising one on 0.5 unit up you can achieve interesting effect. See attached screenshot for reference.
Two carpets were of 0.82 scale and one of 0.77
They were slightly floating above the ground. A just weee little bit.
Orcish mace bleeds into the wall
Supply chest is better to be located either near the entrance or near to the quest giver
I doubt that FG would have such fancy tapestries and carpets while have RM furniture. I suggest to replace tapestries with Beth ones (if use them at all) or animal head plaques and remove carpets all together
Interior has some strange blue tinted illumination in it...
Nord hammer bleeds into the holder plus it should rest under the degree because it will never stand like that in RL
Nord spear doesn't rest on the holder
May I suggest renaming all IDs to TR_m1_FW_... if it's not much of a burden ?
Shelf could use some serious detailing
MG:
The area near guild guide could use some detailing like a bench or chair for him to sit on or something
The dead end behind the office could provide a place for some vendor of sorts selling potions for example. Or for something else
Shelves could use some more detailing
TR_m1_MG_Evoh_Ulessen doesn't belong to TR MG
MG Entry:
By making carpets bleed into each other and than raising one on 0.5 unit up you can achieve interesting effect. See attached screenshot for reference.
Two carpets were of 0.82 scale and one of 0.77
They were slightly floating above the ground. A just weee little bit.
[img]http://img430.imageshack.us/img430/3336/oblivionforum5tb.jpg[/img]
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Your friendly slavedriver.
- Graff
- Developer Emeritus
- Posts: 203
- Joined: Wed Jun 23, 2004 8:53 am
- Location: Sheffield, UK. Home of steel and, er, me.
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When you say you want the IDs changing, you mean both NPCs and containers, right? Do you want me to keep the FG/MG in the ID.
All fixes done and ownership/pathgrids/locks added.
Graff.
All fixes done and ownership/pathgrids/locks added.
Graff.
Last edited by Graff on Sat Oct 29, 2005 4:46 pm, edited 1 time in total.
[Maybe Not]Done With TR[Quite Yet]
Ingame test of file no.6 !
MG entry:
The door which leads outside doesn't rest in its frame
Lightning and fog is odd and bright. Please copy parameters from existing Imp ints (Ebonheart palace for example)
MG:
Same for lightining. It is too red and bright.
Some of those banners on the walls (FW ones in the basement for example) need to be scaled up a bit so they won't look so odd. Just like you did with the rest of them.
FG:
Same for lighting.
I think the door to the lighthouse hatch should be locked with a low level lock (no more than 20) and a key added to somebody in the palace.
I AM anal retentive :p
MG entry:
The door which leads outside doesn't rest in its frame
Lightning and fog is odd and bright. Please copy parameters from existing Imp ints (Ebonheart palace for example)
MG:
Same for lightining. It is too red and bright.
Some of those banners on the walls (FW ones in the basement for example) need to be scaled up a bit so they won't look so odd. Just like you did with the rest of them.
FG:
Same for lighting.
I think the door to the lighthouse hatch should be locked with a low level lock (no more than 20) and a key added to somebody in the palace.
I AM anal retentive :p
[img]http://img430.imageshack.us/img430/3336/oblivionforum5tb.jpg[/img]
Your friendly slavedriver.
Your friendly slavedriver.
You can't delete old attachments. Not even admins can. Without directly deleting them from FTP that is.
EDIT: It seems like all doors are not aligned properly in their doorframes. Sometimes snap grid is evil
EDIT: It seems like all doors are not aligned properly in their doorframes. Sometimes snap grid is evil
[img]http://img430.imageshack.us/img430/3336/oblivionforum5tb.jpg[/img]
Your friendly slavedriver.
Your friendly slavedriver.
The guilds are indeed done. Please make the rest of the palace to correspond with Graff's plan.
Oh and here's an overview plan:
[url=http://img402.imageshack.us/my.php?image=plan8tf.jpg][img]http://img402.imageshack.us/img402/6030/plan8tf.th.jpg[/img][/url]
Oh and here's an overview plan:
[url=http://img402.imageshack.us/my.php?image=plan8tf.jpg][img]http://img402.imageshack.us/img402/6030/plan8tf.th.jpg[/img][/url]
[img]http://img430.imageshack.us/img430/3336/oblivionforum5tb.jpg[/img]
Your friendly slavedriver.
Your friendly slavedriver.
- Graff
- Developer Emeritus
- Posts: 203
- Joined: Wed Jun 23, 2004 8:53 am
- Location: Sheffield, UK. Home of steel and, er, me.
- Contact:
Sload: The Knight Brother for the Telvannis Isles resides in Firewatch, I already checked this with Jale, IIRC.
The number 4 building on Stalker's chart corresponds with the Guest Chambers (etc) on mine.
Also, AFAIK, the guilds already have doormarkers set up, they should be a finished product in themselves, maybe a little detailing is required.
Graff.
The number 4 building on Stalker's chart corresponds with the Guest Chambers (etc) on mine.
Also, AFAIK, the guilds already have doormarkers set up, they should be a finished product in themselves, maybe a little detailing is required.
Graff.
[Maybe Not]Done With TR[Quite Yet]
A Knight Brother? Might be nice to understand what this is before I do his room. Also I cannot figure out what the actual palace's stuff is.
Also the guilds look good except for a LOT of missing meshes. Maybe i need to re-download the map/OOT/EOT? Also I spent awhile fixing floaters/bleeders in the guilds.
Edit: I figured it out! Graffs plan isnt built yet! Now I understand.
Also the guilds look good except for a LOT of missing meshes. Maybe i need to re-download the map/OOT/EOT? Also I spent awhile fixing floaters/bleeders in the guilds.
Edit: I figured it out! Graffs plan isnt built yet! Now I understand.
- Hermit
- Developer Emeritus
- Posts: 2373
- Joined: Fri Oct 17, 2003 8:59 pm
- Location: The North German plains
A pile of work! I wish you luck and fun with that interior, Resadyn.
Granted and happy modding.
Recommeded OoT packages:
http://tamriel-rebuilt.org/files/oot/TR_OOT_Main.esm (1.3 MB)
http://tamriel-rebuilt.org/files/oot/TR_OOT_Main.tar.gz (58.2 MB)
http://tamriel-rebuilt.org/files/oot/TR_EoT.esm (112.6 KB)
Granted and happy modding.
Recommeded OoT packages:
http://tamriel-rebuilt.org/files/oot/TR_OOT_Main.esm (1.3 MB)
http://tamriel-rebuilt.org/files/oot/TR_OOT_Main.tar.gz (58.2 MB)
http://tamriel-rebuilt.org/files/oot/TR_EoT.esm (112.6 KB)
Nope, I've checked the thread and there is no Knight Brother in Firewatch. I also remember my long IRC discussions with Jale in which it was decided that Firewatch would not have one for a complicated reason I don't remember. Either way, Marrick of Darconis is the one for Map 1 and 2.
[url=http://www.youtube.com/watch?v=nabO_UXb6MM]This is not my life[/url]
- Graff
- Developer Emeritus
- Posts: 203
- Joined: Wed Jun 23, 2004 8:53 am
- Location: Sheffield, UK. Home of steel and, er, me.
- Contact:
Shit, I'm sure we agreed on something. Might have been a Knight Protector or something, which would make sense.
Resadyn: You are indeed correct, the plan I posted is for buildings that haven't been started yet, but the plan meshes perfectly with the exterior, I know that for sure. If there are missing meshes, you need to update your OoT.
On another point, the Missions should stay, given that it is an important government building as well as a palace, and that there are no Missions for Map 1, it is the perfect place for them, hence why I put them there.
Graff.
Resadyn: You are indeed correct, the plan I posted is for buildings that haven't been started yet, but the plan meshes perfectly with the exterior, I know that for sure. If there are missing meshes, you need to update your OoT.
On another point, the Missions should stay, given that it is an important government building as well as a palace, and that there are no Missions for Map 1, it is the perfect place for them, hence why I put them there.
Graff.
[Maybe Not]Done With TR[Quite Yet]
- Nomadic1
- Developer Emeritus
- Posts: 3338
- Joined: Sat May 15, 2004 7:34 am
- Location: Adelaide, Australia
But are missions truly needed? There aren't any Nord villages or anything remotely near Map 1 IIRC, so a Skyrim Mission doesn't make sense. A case could probably be argued for an Argonian Mission though.
<insert witty signature here. i might spend time trying to come up with something, but its not like anybody reads these anyway>
- Nomadic1
- Developer Emeritus
- Posts: 3338
- Joined: Sat May 15, 2004 7:34 am
- Location: Adelaide, Australia
Yeah, but that's because there's Dagon Fel, a large Nord population in Ebonheart, and Vvardenfell is near Skyrim and Solstheim. An Argonian Mission is really all that's needed in Firewatch. Who knows, there might be a mission of a decent size in Firewatch.
<insert witty signature here. i might spend time trying to come up with something, but its not like anybody reads these anyway>